How do YOU think Going Rogue will affect Dominators ??


Adeon Hawkwood

 

Posted

I am planning to bring my dominators to rogue status so I can play them hero side as well as villian side. Many people I have talked to seem to know little about Doms. Doms are apparently one of the least played and I think misunderstoof AT's.

What are your thoughts on ths ??


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Airhammer View Post
I am planning to bring my dominators to rogue status so I can play them hero side as well as villian side. Many people I have talked to seem to know little about Doms. Doms are apparently one of the least played and I think misunderstoof AT's.

What are your thoughts on ths ??
Doms rock the Casbah on Redside, I can't see why they wouldn't do the same on Blue.

I could possibly see some blueside players having some misconceptions about doms, however, but I think that's going to be a hurdle for everyone who does a crossover on both sides while people get used to having the new ATs around.

I don't think there's much Blueside that should throw a dom for a loop or anything though.


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

Posted

My doms are moving out of the third world country that is the Rogue Islands and over to Paragon City permanently.

I started an experiment utilizing Wentworths and the Black Market, starting characters from scratch, and no twinking or inf transfers.

The experiment was to run merit generating content, freeze at 30, and then IO out all the powers I had at 30 using the merits earned for random rolls and the market, once all powers had their recipies set aside, then unfreeze, go to level 35, and repeat, again at 40, then again at 45, and finally arrive at 50 fully IO'd.

I was doing that with a Plant/Thorn Dom and a Plant/TA controller since the builds would be comparable just to check and see how the speeds compared. Lack of teaming opportunities on red side, lack of TF content in the appropriate level ranges, and an anemic black market have pretty much made the experiment an exercise in frustration and I'm bringing it to a close without completing it.

The Plant/TA has been a fully IOd out level 50 for months, so I started an Earth/TA controller and it's a fully IOd 50 as well, I then started a Kin/Ice defender which is a fully IOd out 50 and the Sonic/Ice I started after that is a level 47 that has all the IOs waiting for when he hits 50. I started a Rad/Fire that's a level 35 now and will be unfreezing and moving on in 2 more pool C recipes.

The Dom is still level locked at 30 and has been for months. I got a Miracle +, and an Oblit Quad today after a Silver Mantis SF, and I'm still 9 Pool C recipes off of being able to switch to AE to generate the Pool As I need.

I'd like to say I spent the exact same amount of time playing on blue side as I have red side in this experiment, but that would be a lie. I've spent about 25% more time red side and am much less than 25% along on the build.

So when GR comes out all my villians, but especially my doms, are saying toodles permanently to the black market and the isles.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Blueside is quite a bit easier than rad, Dom's should be even more of a powerhouse there. Once the players that have been to scared to venture to the redside start seeing perma doms rip it up things should fall into place for doms and they will be respected. Or people will just start nerf calling. Either way.


 

Posted

*shrgus*

Not sure, what impact GR will have. One thing that seems to be a certainty is that more people will start playing ATs they hadn't before... either because they dislike one side or the other, or just because they can now make pretty much any AT whatever they like. So, with luck, that will mean a lot more Dominators around.



 

Posted

I think we'll see an increase in Doms. As Thirty-Seven pointed out, some folks just avoid them because of their side alliance; I was one of them. Level 35 couldn't come fast enough so I could leave the Rogue Isles. I have plans for many more doms after GR hits.


 

Posted

I love Doms like nobody's business, but I hate leveling them in the Isles with a burning passion.

When GR comes around, I'll be making a lot more Doms, and probably Corrs too.


japan

 

Posted

Should be good for them. A Dominator cannot replace a Controller and vice versa(barring certain Controller combo's) so it's not like they'll be stepping on anyones shoes, not even Blasters. I'm more worried for Stalkers, in being rejected not just redside but blueside as well And for MM's...the inevitable wave of terrible, buffs-pets-only, non-managing MM's were going to have.


 

Posted

Im bringing all my villians hero side and then having them fall back to vigilante status as this was their background anyway. Their faction is called THUGS aka The Hero UnderGround Society so it makes sense for them to be undercover heroes but there was no GR then so I couldnt actually play it out.

I love Doms. I like controllers as well, however I enjoy the Dom playstyle much better. Many of my friends that I play with have no idea about villain side AT's at all. I think Doms are going to surprise a great many people and hopefully it will lead to a rise in the population.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

I'm not "bringing over" any Doms ATM, but I'll definitely be making a few for blueside. I love the playstyle, and I have heroic Dom characters in mind I'm just itching to make.


 

Posted

Not fond of the redside game.

I have in the last few days only just realised that my builds with primary could be different for doms, simple because containment isnt a factor. Doms i have made, and deleted in the past have played the primary like a troller, and not like a damage dealer. So i will make a Dom, probably electric Control, for GR, and have him go blue.


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Originally Posted by VoodooGirl View Post
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Posted

I think I attribute my former dislike of doms to two things, the amount ot personal protection compared to a controller and the factions faced redside.

The first I think is fairly obvious. Controllers have a primary and secondary dedicated to defending the team. Even though many powers are ally oriented, they gain additional controls and protections with powers such as Choking Cloud, Hurricane, or Dispersion Bubble. While Doms (built for recharge) will eventually surpass the amount of control a controller provides, their initially shorter mez durations and the longish recharge of Domination made them feel less effective. When control fails, many Controllers can fall back on their secondary for safety.

The second hurdle for me enjoying doms was the prevalence of mez protection in enemy mobs. In particular, I'm thinking of Arachnos. Lieutenants and bosses have some annoying protections. Fortunata Seers, despite lieutenant rank, have better than boss level protection to holds, sleeps, stuns, and immobs. Bane Spider Scouts are immune to confusion. Night Widows have better than boss level protections across the board. Wolf Spider Huntsmen have twice the mez protection of a normal boss. Compound these varying levels of protection with the generally similar appearance across ranks, their own mezzes, and some very annoying tricks (Web Grenade and Smoke Grenade) and you have a very irritating faction to fight. One that is largely unavoidable from level 1 to 50. Then sprinkle in the mobs that are avoided blue-side such as Nemesis, with a dash of Longbow that features bosses with high level confuse protection and the ability to grant it to there teammates as well. In short, the deck is stacked against control red-side.

I recall when COV first launched I wanted to try a plant dom as plant was the only control set not available blue side. I didn't make it very far before the frustration of poor control (one part shorter mez durations outside of Domination, one part unexpected enemy mez protections) and the ups and downs of Domination turned me away. When plant control hit blueside, I rolled one up right away and found my experience far different than what I had faced in the Isles. My next foray into Dominators was with a Mind/Energy after the Dom revamp. I found I liked it a bit more, but one of the strengths of Mind blue-side, the aggro free control of confusion, was greatly hampered on red. After a few more attempts, and educating myself about enemy mez protections, I've finally settled into a Plant/Psi dom currently in the early 40's.

To me, it seems while doms potentially have greater control than controllers the devs went out of their way to counter-balance this red-side across the board. The trouble is that this balance isn't needed in early levels. The occasional periods of high control are offset by having neither a full array of controls or full attack chain of damaging attacks. When doms come to blue-side, their initial 20 or so levels are bound to be much less difficult. I can only see people becoming more interested in the AT when some of its growing pains become easier to avoid.


 

Posted

Quote:
Originally Posted by Kitty_Eater View Post
Should be good for them. A Dominator cannot replace a Controller and vice versa(barring certain Controller combo's) so it's not like they'll be stepping on anyones shoes, not even Blasters.
I don't know about that, AFAIK Dominators have better optimal (single target) DPS and have a MUCH easier time dishing out pain on a sustained basis while also being able to provide support for the team. When we already have Scrappers which puts Blasters to shame in the AoE department, Blasters are seriously beginning to look like a special interest group.


 

Posted

Quote:
Originally Posted by ketch View Post
I recall when COV first launched I wanted to try a plant dom as plant was the only control set not available blue side. I didn't make it very far before the frustration of poor control (one part shorter mez durations outside of Domination, one part unexpected enemy mez protections) and the ups and downs of Domination turned me away.
?

Seeds of confusion has a base 29.8 duration and 60 second recharge on a dominator.

No controller set has better numbers than that for its 'every spawn' power.
[Except, of course, plant itself.]


If I quote #'s, they're from City of Data.
Global: @Kazari

It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler

 

Posted

GR won't change how powerful Doms and more so for those perma'd. I will echo that many blueside only players don't value Doms very much. It seems they're stereotyped to have some controls with some weak melee/ranged attacks. Some players are shocked when I explain that my ST hold can hit for 10 mags of hold in one shot. (Domination + 2 Hold Procs).

No doubt when GR releases Doms will be brought into new light as players try them all over. As others mentioned redside was designed to counter how powerful dom controls can become. Blueside is gonna get dominated.


 

Posted

Quote:
Originally Posted by HacknSlash View Post
?

Seeds of confusion has a base 29.8 duration and 60 second recharge on a dominator.

No controller set has better numbers than that for its 'every spawn' power.
[Except, of course, plant itself.]
I'm afraid you're missing the forest through the trees.

Yes, Seeds of Confusion is an excellent AoE control for any set, but controllers' base durations are longer for any mez outside of domination. This coupled with the stronger presence of confusion protection red-side gave me the impression that the set had weak control. It is a great power, but when it's resisted by a large number of the lieutenants and bosses you face it loses some of its utility.

There are a number of other things that contributed to this impression as well. This occurred before the Dom revamp so damage outside of Domination was anemic. In early levels, it is more difficult to build Domination outside of a team. You have an attack chain with more gaps and endurance issues than later levels. Then there's toeing the line on when to use Domination. Can I survive a tough mob without the extra control? If I die, I lose the Domination I've built. Will I need it to refill my endurance bar? If I run out of endurance, I'm likely to die. For anyone trying their first dom in those days I'm not surprised that they may hold a bad impression of them.

To clarify my stance: Dominators, given enough recharge, are better at control than Controllers. Even without global recharge bonuses, they will have better control half of the time. However, they go through a series of growing pains to reach their prime, among them the prevalence of mez protections red-side. Blue-side, where mez protection for low level enemies is rare, Doms will find an easier time leveling.


 

Posted

The comparison I've read that I've taken most to heart is this: When an AV/GM/whatever does their purple triangles, the dominator does sub par damage and nothing else, while the controller does more damage and buffs/debuffs.

The flip side is a perma-dom dominator can waltz through incredibly difficult missions by his or her self...

So anyway, my prediction is of the doms, we'll see more fully IO'd (like in their early 30's even) dominators, and fewer dominators that are not IO'd, or even IO'd in their late 40's. Perma-dom dominators can seriously show up controllers, and give any other AT a run for their money. Under every other circumstance, the controller is better though...


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Quote:
Originally Posted by Gilia View Post
Perma-dom dominators can seriously show up controllers, and give any other AT a run for their money. Under every other circumstance, the controller is better though...
And even then you have to consider player skill and powerset. Controllers have the advantage of debuffs/buffs to add in their combat. Doms can lock it down and deal the damage w/o much help. Subpar damage when compared to ATs that have direct damage as their primary. However all doms have ranged and melee attacks which can be an advantage. The road to perma dom is hell, takes planning and a lot of grinding. But the results a far better then the results of IOing my controllers.


 

Posted

I dont see what the big deal is... they are going to play the same right? Are they planning on re-skinning the doms with controller stats? if that's not going to happen it'll be like teaming in RWZ or PD.

I plan on taking a psi/ defender to the RI. I like the RI far more than I could like PC.

As for doms, I will bring in a Mind/Psi to blue andam considering an Ill/ to red.


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Posted

Maybe I am in the minority I guess but I really prefer red side to blue side specifically for the missions and story arcs. They actually hold my interest and feel like there was some effort made into making sure things flowed right from one arc to the next.

Yes I think the lack of SF's is a bit of a mistake when compared to how many are available exclusivley to blue side but meh I can live with that.

Blue side is just too random too disorganized and well... boring. I have a hard time getting anything past lv 30 for that reason. I have exactly 1 50 blue, a smattering of 40's and 30's and more than a handful of redside 50's. Are the Rogue Isles more difficult? Maybe, I didn't really notice but even if they are it's a heck of a lot more fun to level through than running the same mission over and over again with a new enemy group and having to travel through 3 different zones to get to it anyway on blue.

As for how this will affect Doms? I dunno really. I don't expect anything really drastic but I guess time will tell.


Death can be Beautiful. A Night Widow Guide on a budget

 

Posted

Dom's really don't do subpar damage. They are compareable to blaster level damage, with controller level controls. Especially since the dom changes awhile ago. The damage mod's alone make dominators a very nasty damaging dealing toon, and theres a couple threads out there where a fire/fire dom can deal about 400 DPS, without using thier control powers at all.

So when the purple triangles are up, i would say a dom can do more for a team, then a controller can. Buffs/debuffs are nice and all, but pure damage is really the name of this game these days.


 

Posted

Dominators, I keep telling people, are blast/blappers whe traded their nukes and some other powers for AoE mez and the awesome button.

Yet I find people who compare them to controllers, it's weird. Like the Plant/guys who rely so heavily on their tree to heal the team, and take the medicine pool. Bah. I can see a lot of people trying them as a new controller, getting fed up, and moving on. I can also see folks trying them as a new experience, and loving them. Blueside, doms will be nigh unstoppable. Arachnos? no problem. Longbow? None to be found, but watching your back.

That said, I think while people will like to play them, I'm not sure how 'in demand' they'll be. Good control trivializes content, and is far more effective than healing...yet players continue to give far more priority to support sets. (Hint: it's because buff/debuff sets make them/their hits awesome, rather than turning foes to fools.) That said? Hero buffs are truly potent, and doms are the second highest damage AT in the game. Any damage buff on a dom turns them into the blaster that can also keep the enemies put. That won't be unwelcome.

*edit* oh, and I do think doms, especially perma-doms, will be well sought after for TF's especially. Task forces seem far more vulnerable to control manipulations than strike forces. A perma-dom that can make sure the big AV's can't lift a finger? I can see those being handy.


 

Posted

I agree with Seldom, Doms are much more comparable to Blasters than Trollers...Talk about low damage, trolling can be tedious solo. Dom 2.0 or 3.0, or whatever revision we are on is sweetness.


 

Posted

I agree that Doms are more comparable to Blasters than Controllers.

Either way, Doms won't replace Controllers or vice versa. They're both incredibly powerful ATs.

I just personally prefer Doms to Blasters because they both bring lots of damage and while the Blaster brings more damage, the Dom brings a lot more utility.


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Posted

Funny, I am doing the other way, I play dominator because I can't stand blue side. As soon as GR come out, I will leave my dominators and roll all trollers.

I am a control freak, and having control AND support instead of damage makes me happier. The question that remains is about EPP... I dont want a controller with Villain EPP... hero ones are waaaaaaaaaaaaay better.


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