How do YOU think Going Rogue will affect Dominators ??


Adeon Hawkwood

 

Posted

I'll probably bring one Domi Blue side, probably my Earth/Fire.



I'll also be bringing my Plant/Empath Controller Red Side I think.*


 

Posted

Quote:
Originally Posted by Frosticus View Post
Blueside is quite a bit easier than rad, Dom's should be even more of a powerhouse there.
Quote:
Originally Posted by ketch View Post
The second hurdle for me enjoying doms was the prevalence of mez protection in enemy mobs. In particular, I'm thinking of Arachnos. Lieutenants and bosses have some annoying protections. Fortunata Seers, despite lieutenant rank, have better than boss level protection to holds, sleeps, stuns, and immobs. Bane Spider Scouts are immune to confusion. Night Widows have better than boss level protections across the board. Wolf Spider Huntsmen have twice the mez protection of a normal boss. Compound these varying levels of protection with the generally similar appearance across ranks, their own mezzes, and some very annoying tricks (Web Grenade and Smoke Grenade) and you have a very irritating faction to fight. One that is largely unavoidable from level 1 to 50.
These pretty much cover my thoughts. Blue is easier than red to begin with, and once you layer in the fact that I can level there without ever seeing a Fortunata shrug off holds before killing me in the face, I'll definitely be playing a heroic dom after GR. I'm hoping it will bring some attention to the less widely-appreciated villain ATs (aka 'pretty much everything but Brutes and MMs') from the playerbase at large, once all of the people who think the isles look yucky get a chance to try them out.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Seraphael View Post
When we already have Scrappers which puts Blasters to shame in the AoE department, Blasters are seriously beginning to look like a special interest group.
What? Outside of Shield Charge, which has already been admitted to doing about twice as much damage as it should, Scrappers cannot hold a candle to the AoE output of Blasters.


 

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Quote:
Originally Posted by Kitty_Eater View Post
And for MM's...the inevitable wave of terrible, buffs-pets-only, non-managing MM's were going to have.
This quote :P and I have become a huge Dom fan love the plant/EA combo and yes I agree Doms are more like blasters and yes I will be bringing my Dom blueside and prob rolling a few more.


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@Fire Chief

 

Posted

Dominators aren't comparable to any other AT so they will be fine. No other AT offers Control/Blast.

It is Corrupters/Defenders and Brutes/Scrappers + Brutes/Tankers that will be most at war with each other.


 

Posted

What about Stalker/Scrappers? I have been able to out damage scrappers during a ITF with a Elec/WP/Mu stalker.


 

Posted

Solo, scrappers > Stalkers damage wise. on teams, stalkers > scrapper, due in part to the scaling crits. So, in GR, it will depend on what you want to do more, team, or solo.


 

Posted

Quote:
Originally Posted by Peacemoon View Post
Dominators aren't comparable to any other AT so they will be fine. No other AT offers Control/Blast.

It is Corrupters/Defenders and Brutes/Scrappers + Brutes/Tankers that will be most at war with each other.
This is where Doms and masterminds fare a bit better than other red counterparts. For those that play mostly/all on blueside, the more analogous archetypes may suffer pigeonholing from expectations inappropriate to their archetype. I see it redside already... *On a team of 2 doms, a corruptor an two masterminds* "we need a brute!' Bwuh? *Brute spends time herding/taunting* "He was a good brute!" Huh?

Doms? The ability to throw out some mez then go to town is actually pretty darned simple. You: helpless. When you=helpless, I hit you. Because then you do not hit me. Hey! It so happens when you=helpless, you=no threat to team. I can help my team hit you!

The trick is team expectations, and team expectations on this account don't verge easily into areas the dom isn't well equipped to do. Whether beginning team expectations for something that is a helplessness facilitator & facehitter involves said abilities when deciding on team strategy/approach is another matter.


 

Posted

I just think when people are putting a team together and they have a hard time finding blasters for the damage they will fill the spots with Doms. I do not think a Dom will replace a Controller because one of the reason "some" people pick trollers for missions is the secondary buffs/debuffs and Doms lack in that department. I could see more corruptors being picked up if they have a hard time finding a defender/troller for buffs/debuffs.


 

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Quote:
Originally Posted by Arbegla View Post
Solo, scrappers > Stalkers damage wise. on teams, stalkers > scrapper, due in part to the scaling crits. So, in GR, it will depend on what you want to do more, team, or solo.
I agree with that a solo scrapper > than a solo stalker.


 

Posted

Quote:
Originally Posted by Mod_Noc View Post
I just think when people are putting a team together and they have a hard time finding defenders or corruptors for the damage/(de)buff they will fill the spots with Doms.
Fixed

EDIT: Just to clarify a bit, with the way the game is balanced the idea of "needing" a particular role filled is laughable. But if you are trying to optimize team composition for maximum speed then you don't bother stacking damage sets, you stack the buff/debuff sets. If you can't find characters with buff/debuff sets then control sets make a good second choice since control itself is a form of debuff and several of the sets provide useful debuffs along with the control.


 

Posted

I'm hoping to bring my Blue-side buddies to the Red Side, but I may have to compromise and go blue. Personally, I know my dom is going to wreck stuff just as savagely as she does now. Grav/Energy, the much maligned combo, actually makes for a fiendish combination of damage plus hard and soft controls, and the bubble is the best AI-controlled pet in the game, bar none.

Yes, some of the mezz-resistant mobs used to really cheese me off back in the day, but at 50, I can slap down anything boss-sized or under, with just one exception: Carnie Illusionists. The rampage is coming, rest assured.


 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
My doms are moving out of the third world country that is the Rogue Islands and over to Paragon City permanently
I'd like to say I spent the exact same amount of time playing on blue side as I have red side in this experiment, but that would be a lie. I've spent about 25% more time red side and am much less than 25% along on the build.
Quote:
Originally Posted by Miladys_Knight View Post
So when GR comes out all my villians, but especially my doms, are saying toodles permanently to the black market and the isles.
Yup...this is my fear about GR in a nutshell. Not that any particular Red Side AT will be effected but that a max "Berlin Wall" type exodus will happen in the Rogue Isles. There really will be no reason to play Red Side. Blue side is much more enticing. Which is sad because I think villains have the best story arcs. But the Economy sucks and there are few players(making teaming harder). Just like in the real world people will flock to where the money and opportunities are.


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

Posted

I prefer Dominators to Controllers, as I often have trouble finding a Controller secondary that I want to pair with any given primary. But I've disliked playing in the Rogue Isles pretty much since their beginning.

So while I won't be moving any Dominators from one side to the other, I will undoubtedly start new ones in Praetoria which are destined for blueside. Indeed, I'll be very happy to have all of the villain ATs available for heroic considerations. I'm planning on rerolling my MA/Regen scrapper (something I've been needing to do ever since they changed Regen to being so click-intensive, but for which I've lacked sufficient motivation) as a Kinetic Melee/something-possibly-WP character when GR hits, and the addition of Brutes and Stalkers as options is going to make the choice more involved.

I may eventually move my VEAT over, if I ever complete all the VEAT arcs. And I got a Demon Summoning Mastermind to level 20 specifically to do whatever the crossover arcs are.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

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Quote:
Originally Posted by Magentrix View Post
I'm hoping to bring my Blue-side buddies to the Red Side, but I may have to compromise and go blue. Personally, I know my dom is going to wreck stuff just as savagely as she does now. Grav/Energy, the much maligned combo, actually makes for a fiendish combination of damage plus hard and soft controls, and the bubble is the best AI-controlled pet in the game, bar none.

Yes, some of the mezz-resistant mobs used to really cheese me off back in the day, but at 50, I can slap down anything boss-sized or under, with just one exception: Carnie Illusionists. The rampage is coming, rest assured.
hmmm i might need to look at this a remake my Grav/Kin controller into a Grav/NRG Dom..


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by RiverOcean View Post
I'd like to say I spent the exact same amount of time playing on blue side as I have red side in this experiment, but that would be a lie. I've spent about 25% more time red side and am much less than 25% along on the build.



Yup...this is my fear about GR in a nutshell. Not that any particular Red Side AT will be effected but that a max "Berlin Wall" type exodus will happen in the Rogue Isles. There really will be no reason to play Red Side. Blue side is much more enticing. Which is sad because I think villains have the best story arcs. But the Economy sucks and there are few players(making teaming harder). Just like in the real world people will flock to where the money and opportunities are.
River my plan is to take them all the way blue and then fall back to vigilante status.. All my villians were written as undercover heroes.. and I suspect many heroes will do the same as well and play both red and blue side..


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Airhammer View Post
River my plan is to take them all the way blue and then fall back to vigilante status.. All my villians were written as undercover heroes.. and I suspect many heroes will do the same as well and play both red and blue side..

That's my plan as well. I think vigilante will be the best of both worlds. That being said. Dominators will be wrecking balls Blue Side. For example, I've played on a few Controller/Dom mixed Zone teams. I would say this is type of team is almost game breaking. Control/debff-buff/ and damage. Just nasty...when people more widely realize what the Red Side AT's are capable of..we'll start seeing plenty of them hero-side.


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

Posted

Quote:
Originally Posted by RiverOcean View Post
Yup...this is my fear about GR in a nutshell. Not that any particular Red Side AT will be effected but that a max "Berlin Wall" type exodus will happen in the Rogue Isles. There really will be no reason to play Red Side. Blue side is much more enticing. Which is sad because I think villains have the best story arcs. But the Economy sucks and there are few players(making teaming harder). Just like in the real world people will flock to where the money and opportunities are.
I think far more players will leave redside than will go there, exacerbating all the existing teaming/market problems. Any villain that I intend to play, I'm going to move to blueside.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

Quote:
Originally Posted by RiverOcean View Post
Yup...this is my fear about GR in a nutshell. Not that any particular Red Side AT will be effected but that a max "Berlin Wall" type exodus will happen in the Rogue Isles. There really will be no reason to play Red Side. Blue side is much more enticing. Which is sad because I think villains have the best story arcs. But the Economy sucks and there are few players(making teaming harder). Just like in the real world people will flock to where the money and opportunities are.
This is what I am worried about as well. Blueside contact missions are a pain...in fact I skip them entirely. I should have to run back to your over 5 times and give you a wedding ring just for you to give me your cell number, ugh.



 

Posted

Going Rogue shouldn't effect AT viability much. At worse it will affect grouping in vanilla CoH, and CoV zones on the low level scale since players may choose to start in Praetoria. I'm willing to bet that Praetoria will have zones similar to RWZ where both sides can participate. Also, from what I have read, markets will remain the same. Villains will still use the black market even if they go rogue, and vice versa for vigilantes. Going Rogue should open up the game for the higher level players not close it off.


 

Posted

I know people dont much like hearing from me, but ehh *Shrugs*

My veiw on it is that people will play hem, or not play them, reguardless of the side they choose to put them on.Ill be making a Plant/Thorn Dominator once GR comes out.Mainly because Redside is a bit under gifted in many areas.So its going to be Blue Side.

I just think PvP will become rediculous when GR comes out to, and Doms will have to worry about Stalkers at that point as well.So im not going to be so upset the next time a Dominator 3 shots me in PvP...because they will have it comming to them soon enough.

I hate Dominators in PvP way more then I do Stalkers.I have a half way chance agenst a Stalker.So ill be making a Stalker just to hunt Doms.


 

Posted

Quote:
Originally Posted by Fire_Minded View Post
I know people dont much like hearing from me, but ehh *Shrugs*

My veiw on it is that people will play hem, or not play them, reguardless of the side they choose to put them on.Ill be making a Plant/Thorn Dominator once GR comes out.Mainly because Redside is a bit under gifted in many areas.So its going to be Blue Side.

I just think PvP will become rediculous when GR comes out to, and Doms will have to worry about Stalkers at that point as well.So im not going to be so upset the next time a Dominator 3 shots me in PvP...because they will have it comming to them soon enough.

I hate Dominators in PvP way more then I do Stalkers.I have a half way chance agenst a Stalker.So ill be making a Stalker just to hunt Doms.
In PvP VEATs will become more popular since they are the only AT able to see stalkers through all the layers of stealth and the Stalker Spotters will be common IMO (atleast I hope).


 

Posted

Quote:
Originally Posted by Mod_Noc View Post
In PvP VEATs will become more popular since they are the only AT able to see stalkers through all the layers of stealth and the Stalker Spotters will be common IMO (atleast I hope).
Considering iv finally came up with a Build agenst Stalkers, I hope this isnt the Case, because im not sure the current PvP build im making to fight everything else can handle Doms.Id like to leave that upto the Stalkers.I may even build a Stalker just to loggin and take care of Pesky Dominators if they start Farming me and other people above the Hospital in SC....which isnt uncommon to have a 100% Purpled Dominator camping Heroes.


 

Posted

I saw that Electric control was coming with GR. I'll likely play an elec/* dominator right off the bat. I hope that there will be other power sets coming for dominators as well.


Malakim

-Playing since COH beta and still love the game!