Why the devs are right to worry about hoarding...
*Wide eyed stare*
Can I PLEEEEEEAAAAAASE have your stuff?
Edit: Well, I can honestly tell you that I'm not a person to hoard anything. In fact, I've never once gotten past the 100 million infamy/influence milestone. Ever. I'm WAY too casual of a player.
Then again, I'm also the player that trades all my infamy/influence for prestige. And I'm the leading prestige holder for my villain group by 400 - 500 thousand, with over a million saved up. So, maybe I do hoard...
As you say, that's one player on one account. In comparison, on my one account, I sell everything I get (usually on the market) unless I immediately need it for something. So my selling balances out your hoarding. And regardless, the devs look at large trends and the data as a whole as opposed to singular instances.
Honestly, the only reason I personally cared all that much for the prospect of SG base storage for recipes was so that I could give them to friends or alts easier (or have them given to me). With the new emailing system, that point is moot.
Most of your shinies appear to be max level. I personally don't care about those. Enough people do sell them that there is always a supply.
It's the mid-level recipe hoarding that is problematic. Those are worth holding onto because you can't buy them in a timely fashion if it turns out you need them.
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Most of your shinies appear to be max level. I personally don't care about those. Enough people do sell them that there is always a supply.
It's the mid-level recipe hoarding that is problematic. Those are worth holding onto because you can't buy them in a timely fashion if it turns out you need them. |
It was more an observation that sprung from me wondering 'Just how much crap DO I have spread around my alts?'.
If one player (i.e. me) can accumulate that much stuff without really trying, what quantity of resources would be removed from circulation and the auctions if the much requested and much denied base recipe storage was to be introduced?
As to the max level vs mid level question, to me, a lot of the mid level supply crunch could be alleviated by allowing recipe rolls (among other things) to arrive not at your security level (50) but at the level you pick on the slider at the top of the window.
As to how exploitable/abused that sort of tweak would be, I'm not sure, but I'm not so sure it would be a particularly bad thing. Then again, I'm not a game designer.
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The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.
As to the max level vs mid level question, to me, a lot of the mid level supply crunch could be alleviated by allowing recipe rolls (among other things) to arrive not at your security level (50) but at the level you pick on the slider at the top of the window.
As to how exploitable/abused that sort of tweak would be, I'm not sure, but I'm not so sure it would be a particularly bad thing. Then again, I'm not a game designer. |
Not sure how much it would help, as a lot of people would no doubt still seek out max-level shinies, but it certainly wouldn't hurt.
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"Removed from circulation" doesn't really apply, since there's an infinite amount of any in-game items. While it would be nice to be able to get some recipes without having to pay tens of millions of Influence, as a casual player I've long since given up getting any of those. There's no way to get the kind of money needed without farming, so what's the point?
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Personally I'd like to be able to access the markets from the base. Something like C-bay.
The thing is, you are looking at what an individual has accumulated.
What people are asking for is storage for a superGROUP, so that they can share.
I agree, however, that with the ability to e-mail recipes, the demand for recipe storage may fall by the wayside.
I think it's more important that salvage storage capacity (30 items) be brought up to par with the rest of the storage facilities (100 items) for supergroups. It would promote more SG crafting of enhancements as well as temp empowerments.
The current 30 item limit is actually encouraging a different type of hoarding, and is debilitating to the superGROUP as a whole. Folks are afraid to use salvage from the racks, because we can only keep 3 of any piece of salvage. There is no comfortable feeling that if it gets used, there will be enough left for someone else, or if it will be refilled... because everyone is keeping their own for themselves. So, now you have a superGROUP of players who don't want to share their resources... which is part of the whole point of having supergroup storage in the first place.
ETA: Oh, and I counted roughly 165-ish recipes there... if you were to actually craft them, you could store them on 1 1/2 enhancement tables in an SG... Which takes up about 8% of an SG's total allowed storage quota (18 storage bins/racks/tables for the entire SG). But... that would take a lot of salvage to do, wouldn't it?
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How long did it take to get all those? Were they all drops?
There's no way I have been dropped that many purples, then again I dont play that many 50s.
How long did it take to get all those? Were they all drops?
There's no way I have been dropped that many purples, then again I dont play that many 50s. |
As to how long? When did I9 come out again? 1st of May 2007, so about 3 years worth of playtime, a lot of which was levelling new alts when I got an idea I liked, as far as level 50 playtime, that's far harder to figure out.
Bear in mind that the Katana/Regen with the most purples also has the Leader badge, so has enough playtime on him (about 1600 hours last I looked) to have gotten 500 million inf through mob defeats and mission completion bonuses. Do that, mostly via level 45-50 flashbacks, and you should get a fair few purples, too.
Personally, I don't in general like purples, not enough of the set bonuses I like in there, but they're a good source of reasonably negotiable ready cash. I cashed one in about a year ago to buy a Numina Regen/Recovery for the toon I was levelling at the time. It paid for the recipe, salvage and crafting costs, and all those combined were still cheaper than the 'buy it nao!' prices for crafted IO's at the level I was looking for.
I'm not sure I totally agree that the requests were for Base recipe storage so that SG's could share recipes. What I've read into a lot of the requests are 'I want to make a one account SG so I can store lots of shiny things and not have my trays clogged up'
But then again, maybe I'm cynical <checks .sig> oh right, I knew there was something...
Also, regardless of the intent behind hoarding recipes away from the auctions, the end result is the same. Supply to the auctions declines (I'm talking about drops being hoarded, not recipes purchased off the auctions going into storage, since storing purchased recipes is functionally the same as crafting them, the recipe itself goes out of circulation.).
Warning:
The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.
"Removed from circulation" doesn't really apply, since there's an infinite amount of any in-game items. While it would be nice to be able to get some recipes without having to pay tens of millions of Influence, as a casual player I've long since given up getting any of those. There's no way to get the kind of money needed without farming, so what's the point?
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Someone who is always on a full team is (in my experience) going to get fewer drops than a scrapper running solo, due to the way drops are spread throughout a team, and the fact that a team of 8 doesn't generally kill mobs 8 times as fast as a solo toon can (travel time between spawns, higher prevalence of bosses which can take longer to drop etc. etc.)
Of those players getting the drops, some may just vendor all the salvage, some may play the auctions heavily, some may not care one jot.
Players gaining merits may save them up to buy the one really shiny thing that they want, rather than burning them on random rolls and listing the rolls that they didn't want.
I could go on, but functionally in game there isn't an infinite supply of anything.
There *are* ways to get the money to afford anything you want, but they require patience and time. My two mains (Hero and villain) have each acquired a huge pile of inf, from nothing more than 5 minutes a day of visiting the auctions. And I'm not doing anything complex like flipping, or trying to make a profit from selling high value named IO's. I'm just slowly raking in influence/infamy from people with less patience, but more desire to spend excess inf. <shrug> it works for me.
Warning:
The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.
I fail to see why you think you have "alot"... because I easily have double that in both my bases storage... and on my 50s that farm and the ones collecting dust that I just have stuff sitting on...
Plus I have a zillion purples built in my main base that I am saving for when I actually start playing the game again.
Also, regardless of the intent behind hoarding recipes away from the auctions, the end result is the same. Supply to the auctions declines (I'm talking about drops being hoarded, not recipes purchased off the auctions going into storage, since storing purchased recipes is functionally the same as crafting them, the recipe itself goes out of circulation.).
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I actually don't care about not being able to store recipes, since (a) it's easy enough to store enhancements, (b) we have a limited number of storage items in bases, and I very much doubt we'd get a "Filing Cabinet" that let us hold more than 100 recipes at a time (at which point, recipes and enhancements take up the same storage space), and (c) crafting the recipes I want to save for later often forces me to use the market a little more to get the salvage to craft what I want to keep.
What it comes down to for me is that I don't think recipe storage would change hoarding behavior at all, unless for some reason the devs took leave of their senses and let us store more recipes in a single storage item than we can enhancements. I think it would be far more likely that we'd get something with a 30-50 recipe capacity, though.
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We clearly need degradation of loot over time.
I'll be nice and apply it only to stuff not slotted.
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Nice modest stash of stuff.
I hoard like crazy. The only people I share with are my pvp group and immediate friends and sg members. Purples I obtain never hit the markets unless I have doubles or triples of the items.
Of course, my OCD of wanting all purples crafted and placed alphabetically in a bin (by IO name, thus Apocalypse then all Apocs alphad, for example) doesn't help things.
Basically, the worm has turned on this. With email, even if they disallowed storing items we'll just send them to each other and hold them in email or on dummy characters.
I'd be more than glad to supply my share of purples etc to the Markets if they were easily recouped...but as is with a somewhat high drop rate, the inf isn't worth the effort.
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I fail to see why you think you have "alot"... because I easily have double that in both my bases storage... and on my 50s that farm and the ones collecting dust that I just have stuff sitting on...
Plus I have a zillion purples built in my main base that I am saving for when I actually start playing the game again. |
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I'm not sure I totally agree that the requests were for Base recipe storage so that SG's could share recipes. What I've read into a lot of the requests are 'I want to make a one account SG so I can store lots of shiny things and not have my trays clogged up'
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Add to that the email attachment feature, and recipe storage in bases should drop to the bottom of the list.
So... if you're sitting on all of this and aren't interested in IOs, why aren't you selling it? Were you meaning to get to this point to make a post about hoarding, or what?
But it sounds like you understand your behavior is problematic... so do something about it. Use it or sell it. I sell as much as I can on the auction (unless there is a lot being sold already for next to nothing prices) to help other people out and keep up supply. It makes sense.
I would agree that we don't need recipe storage, but I do have to wonder about you hoarding all this. It's your stuff to keep, of course, but if you have the mentality you do, it really doesn't make much sense.
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I don't hoard much. Mostly just move it on through the market if I can't use it. Most of my characters' vaults are empty, and the ones that have anything there have some expensive orange salvage pieces I saved after getting drops for use later rather than having to buy them. Unless you're really going for "UBAR" stuff, influence is cheap and so are market prices by comparison.
Dec out.
So... if you're sitting on all of this and aren't interested in IOs, why aren't you selling it? Were you meaning to get to this point to make a post about hoarding, or what?
But it sounds like you understand your behavior is problematic... so do something about it. Use it or sell it. I sell as much as I can on the auction (unless there is a lot being sold already for next to nothing prices) to help other people out and keep up supply. It makes sense. I would agree that we don't need recipe storage, but I do have to wonder about you hoarding all this. It's your stuff to keep, of course, but if you have the mentality you do, it really doesn't make much sense. |
My excuse for not emptying the salvage bins in the SG I inherited was that I was waiting to see in any of the founders were returning. After 2 years I finally decided I'd displayed enough loyalty and dumped over 12,000 pieces of base salvage on the market or converted the balance into invention salvage. (Their characters are still on the SG roster tho. I can't justify kicking them yet to myself.)
I don't see a real problem here.
At some point your toons become *full* and you must decide what to keep and what to sell.
If you want to form a private SG for each and every toon to hoard as much as you can, that's ok too. It is a time sink for you to manage all that stuff.
As for everyone who believes that all that stuff should be sold, etc. that stuff never would have hit the market anyhow. Hoarders are playing the game the way they want to play. You take the ability to hoard away away and the hoarders will *leave* the game. So that junk was never on the market in the first place.
Just remember that this stuff has an infinite supply, so one person sitting on a set of purples or even a whole base full of junk has no affect on the other player's ability to get said stuff by drops or the market.
You may want them to seed the market with their loot but seriously, anybody who's a hoarder knows deep down that they will never dump their junk. It's simply the way they play the game.
Edit: I hoard. Big time. I have nor *real* desire to sell stuff, and crafting is really tedious at times. So every now and then I'll blow a load of stored stuff away (see sig).
I don't see a real problem here.
... that stuff never would have hit the market anyhow. ...So that junk was never on the market in the first place. ... this stuff has an infinite supply, so one person (or superGROUP) sitting on ... a whole base full of junk has no affect on the other player's ability to get said stuff by drops or the market. |
This. This. This... is why the "we don't want to ruin the market" argument just doesn't hold water. There is absolutely no reason not to raise the salvage limit on base racks, but plenty of reason to bring them up to par with other salvage item capacities. IMO, when it comes to superGROUPS, recipe storage is lower priority than salvage storage.
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Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
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One of the things that comes up occasionally on these boards is players expressing a desire for recipe storage items in their bases.
And the developer response that comes up is always 'it would starve the market of supply and encourage hoarding'. (paraphrased).
This is a huge (5Mb) image I put together from all of my characters' recipe and vault screens.
Bear in mind, this assorted mountain of shiny things has been accumulated by one player. On one account. On one server. I sell most of the things I get, but if the price is over a certain arbitrary amount and it looks like something I could use in the future, it gets classed as 'too shiny to sell' and kept.
Of course, this all falls down on the minor fact that I find the number crunching and faffing around to get a fully IO'd build to be so tedious that I tend not to bother... (OK, so I'm an idiot, sue me :P )
I think the cautious attitude regarding hoarding may well be fully justified, at least regarding my behaviour.
What about you lot?
Warning:
The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.