Why the devs are right to worry about hoarding...


Angry_Angel

 

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Originally Posted by Fire Lilly View Post
I'm not a person to hoard anything. In fact, I've never once gotten past the 100 million infamy/influence milestone. Ever. I'm WAY too casual of a player.
I've never gotten past around 120M... but that's because I use the money to buy something shiny


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

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Originally Posted by Zombie Man View Post
We clearly need degradation of loot over time.
This would solve lots of problems.

They can increase storage, but still control hoarding with the use-or-lose degradation.

And it will provide a good infamy sink to the inflated economy.


 

Posted

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Originally Posted by Radical_Axis View Post
This would solve lots of problems.

They can increase storage, but still control hoarding with the use-or-lose degradation.

And it will provide a good infamy sink to the inflated economy.
Quote:
Originally Posted by Zombie Man View Post
We clearly need degradation of loot over time.

I'll be nice and apply it only to stuff not slotted.
No it wouldn't help.


 

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Originally Posted by Another_Fan View Post
Quote:
Originally Posted by Radical_Axis View Post
Quote:
Originally Posted by Zombie Man View Post
We clearly need degradation of loot over time.
I'll be nice and apply it only to stuff not slotted.
This would solve lots of problems.
They can increase storage, but still control hoarding with the use-or-lose degradation.
And it will provide a good infamy sink to the inflated economy.
No it wouldn't help.
As Pum has explained... there's nothing TO help... hoarding is a non-issue.


Quote:
Don�t say things.
What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
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Originally Posted by Canine View Post
And the developer response that comes up is always 'it would starve the market of supply and encourage hoarding'. (paraphrased).

This is a huge (5Mb) image I put together from all of my characters' recipe and vault screens.
Okay.... so you're going from one fact, which is "I'm a pack rat." to a sweeping generalization about gamer psychology. (shrug) It proves nothing. More than anything else, this thread resembles "Look how wealthy I am!"


Paragon City Search And Rescue
The Mentor Project

 

Posted

Qualitatively, hoarding is a problem in terms of maintaining market supply of a particular item.

We can't tell quantitatively how big a problem it is just based on this thread.


 

Posted

Sigh. OK enough of the blame game. We've had ebil marketeers, flippers, RMTers, PvPers, PLers, farmers, 50s, PvP farmers, merit farmers, exploiters, AE players and now hoarders.

Are people going to start accusing trial folks of being the problem in the market now? RPers? catgurls?

The market works on a double blind supply and demand auction system. If you can't get what you want there then you'll have to find it some other way. In other words, play more. That or be extremely patient.

In almost every case, the group being accused is dedicating their time to getting the loot/rewards. And in almost every case, there are hard limits to the rewards so nothing is infinite. Once those caps are reached it is exceeding hard to keep the loot coming in, so it gets transfered or used somehow.

If you're thinking that people hoard things because they just decided to do so on a whim, think again. They know what the market does and they know how much their junk is worth, it's their reason to play. Making them get rid of it ruins their fun and if it's no fun they stop playing.

No more hoarding player = no more new loot. You won't solve any problems there by nerfing their storage.


 

Posted

Hoarding is no worse than somebody vendoring everything they don't want, and crafting anything they want to use. It's the exact same effect... the stuff never makes it to market... it's as if that player never logged on and it never dropped in the first place. Again, this renders hoarding a non-issue.

IIRC, when the market was implemented, the Devs said that it was to be considered an OPTIONAL feature. Keeping the market supplied is not anybody's responsibility. This is why they implemented other avenues to obtain recipes & salvage (merits & AE tix).

Any way you look at it, whether one chooses to use the market OR NOT, one must still play the game for their loot. And since there is a finite capacity for storing that loot, it will *eventually* require one to make decisions regarding said loot; to keep, to market, to vendor, to use, to give away, etc.,.


Quote:
Don�t say things.
What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
The BIG consolidated LIST for BASE LUV
YUMMY Low-Hanging Fruit for BASE LUV

 

Posted

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Originally Posted by Canine View Post


Bear in mind that the Katana/Regen with the most purples also has the Leader badge, so has enough playtime on him (about 1600 hours last I looked) to have gotten 500 million inf through mob defeats and mission completion bonuses. Do that, mostly via level 45-50 flashbacks, and you should get a fair few purples, too.

Personally, I don't in general like purples, not enough of the set bonuses I like in there, but they're a good source of reasonably negotiable ready cash. I cashed one in about a year ago to buy a Numina Regen/Recovery for the toon I was levelling at the time. It paid for the recipe, salvage and crafting costs, and all those combined were still cheaper than the 'buy it nao!' prices for crafted IO's at the level I was looking for.
I bolded the part that jumped out at me.

Your Katana/Regen is a character that purple set bonuses are actually USEFUL for. Regen likes lots and lots of recharge, which the purples provide quite a bit of.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Hoarding isn't necessarily a bad thing. It's what you do with it. As for me:

Individual character(s) - I couldn't save a rare recipe when one of my 50's or friends could slot or sell it today. Those recipes will be there in drops or market tomorrow, so will our earning potential.

Group - We'll hoard seasonal perks for our supergroup chapters. When new powersets come out, we could pay for dozens of halloween salvage sets off-season in Wentworths but there's a bit of sentiment involved in our sharing what we got trick or treating together months ago.


 

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Originally Posted by Hydrofoil_Zero View Post
Personally I'd like to be able to access the markets from the base. Something like C-bay.
I often wish when I am at the Market/WW's that I can pull up a " copy" of what I have stored in the base. Save the hmm, do I have that or do I need to buy it? Because I buy at the market/ww's then go to my base to Craft. But I can NEVER remember what I have in there. It would save a lot of travel for me.


 

Posted

"Hoarding" is not the problem, not really. Inflation is the problem. Were there no inflation, there would be no incentive to hoard. Because of inflation, hoarding makes sense: anything you sell, you will have to pay more for if you want to buy it again. This is what keeps things off the market: the sense that if you sell stuff, the expectation is that you will never be able to get it back for the inf you receive in return, no matter how much inf that happens to be.

The second problem is that market prices, even without inflationary trends, are so high that it's a rather daunting prospect to be able to afford anything on the market just by defeating mobs and vendoring junk. When a piece of rare salvage is going for 3.5 million inf, and mobs are dropping around 2,000 inf, you have to defeat 1,750 mobs before you can buy it. This is the only reason why the market is as well supplied as it is: in order to buy on the market, you have to get a lucky drop that you can sell first, because the alternative ways of making enough inf for what you want to buy is quite daunting.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

In all the time I've been playing I have yet to find that many purples, and that's across two accounts!


Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

Posted

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Originally Posted by Heraclea View Post
"Hoarding" is not the problem, not really. Inflation is the problem. Were there no inflation, there would be no incentive to hoard. Because of inflation, hoarding makes sense: anything you sell, you will have to pay more for if you want to buy it again. This is what keeps things off the market: the sense that if you sell stuff, the expectation is that you will never be able to get it back for the inf you receive in return, no matter how much inf that happens to be.
Most hoarders won't release things onto the market, the behaviour you are describing is closer to a marketeer (buy low, sell high). Hoarders don't hoard when it's low and wait to sell...they just hoard.

Otherwise during the big influence spike (MM exploit) you'd have seen hoarders dumping their stocks furiously to fill the market demands. It is not very logical but who said anyone had to be reasonable on the interwebs?

Edit: before there was a market in this game, Hamis still existed. There were/are still people with bases full of HamiOs even though they didn't inflate in value. They were rare and considered valuable. That was pretty much enough incentive for some people to hoard them.

Quote:
Originally Posted by Heraclea View Post
The second problem is that market prices, even without inflationary trends, are so high that it's a rather daunting prospect to be able to afford anything on the market just by defeating mobs and vendoring junk. When a piece of rare salvage is going for 3.5 million inf, and mobs are dropping around 2,000 inf, you have to defeat 1,750 mobs before you can buy it. This is the only reason why the market is as well supplied as it is: in order to buy on the market, you have to get a lucky drop that you can sell first, because the alternative ways of making enough inf for what you want to buy is quite daunting.
If you were to defeat 1,750 mobs, the odds are good that you'll get *some* drop that will be close to (if not more than) the value of the rare salvage you were looking for. Rich players tend to stay rich.


 

Posted

Quote:
Originally Posted by Heraclea View Post
The second problem is that market prices, even without inflationary trends, are so high that it's a rather daunting prospect to be able to afford anything on the market just by defeating mobs and vendoring junk. When a piece of rare salvage is going for 3.5 million inf, and mobs are dropping around 2,000 inf, you have to defeat 1,750 mobs before you can buy it. This is the only reason why the market is as well supplied as it is: in order to buy on the market, you have to get a lucky drop that you can sell first, because the alternative ways of making enough inf for what you want to buy is quite daunting.
This isn't a problem, unless you aren't suppling the market too. I have a toon with 45 million on him, never farmed, just sold my drops carefully. I have also done all the invention badges, selling some of the crafted items storing others. Money is stupidly easy to come by in this game.


 

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Originally Posted by Fulmens View Post
I have to agree with PumBumbler: Hoarders hoard because it is their nature.
*curls up on pile of gold*


 

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Originally Posted by Canine View Post
One of the things that comes up occasionally on these boards is players expressing a desire for recipe storage items in their bases.

And the developer response that comes up is always 'it would starve the market of supply and encourage hoarding'. (paraphrased).

This is a huge (5Mb) image I put together from all of my characters' recipe and vault screens.

Bear in mind, this assorted mountain of shiny things has been accumulated by one player. On one account. On one server. I sell most of the things I get, but if the price is over a certain arbitrary amount and it looks like something I could use in the future, it gets classed as 'too shiny to sell' and kept.

Of course, this all falls down on the minor fact that I find the number crunching and faffing around to get a fully IO'd build to be so tedious that I tend not to bother... (OK, so I'm an idiot, sue me :P )

I think the cautious attitude regarding hoarding may well be fully justified, at least regarding my behaviour.

What about you lot?
If the Devs have a cautious attitude regarding hoarding they have a backasswards way of showing it with i17...

But then the backasswards approach seems to be what the devs do best...PvP, Market UI...AE exploitation...AE rewards...


 

Posted

I have a private base on Virtue that has several bins filled with crafted IOs. One contains random drops that I've crafted, one contains level 50 damage/defense/resist/heal IOs that I intend to sell (I usually fill it up and then use it as extra inventory to sell during a double exp weekend, for example). Two are filled with IOs in the 30-33 range, which is what I normally slot my characters with. As noted, such IOs can be difficult to come by, so I like to keep them handy for when I'm IOing out a new character.

If anything, e-mail has made it easier for me to put stuff into and pull stuff out of my base storage, since several of my characters are in other SGs.

But I tend to sell all purple drops and level 50 IO drops, if they're sellable. And I sell a lot of other IOs that I get too. I like to make money, I like to see the market working, and I don't have a need to hoard everything I get my hands on. And I try to ignore the fact that all of my ranged damage IOs aren't all together (I was compelled to rearrange everything in one of my bins only one time, so far). ^_^

I sell all my salvage. I don't hoard any salvage ever. At all.

So I'm more of a marketeer than a hoarder. But I guess I knew that already. ^_^



my lil RWZ Challenge vid

 

Posted

Quote:
Originally Posted by Canine View Post
Of course, this all falls down on the minor fact that I find the number crunching and faffing around to get a fully IO'd build to be so tedious that I tend not to bother...
I had to give +rep for using the phrase "faffing around". Awesome. And also because I'm too don't-care lazy to mess with set IOs.

I hoard nothing. It's easier to sell something I don't use.

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

Posted

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Originally Posted by Neuronia View Post
Nice modest stash of stuff.

I hoard like crazy. The only people I share with are my pvp group and immediate friends and sg members. Purples I obtain never hit the markets unless I have doubles or triples of the items.

Of course, my OCD of wanting all purples crafted and placed alphabetically in a bin (by IO name, thus Apocalypse then all Apocs alphad, for example) doesn't help things.

Basically, the worm has turned on this. With email, even if they disallowed storing items we'll just send them to each other and hold them in email or on dummy characters.

I'd be more than glad to supply my share of purples etc to the Markets if they were easily recouped...but as is with a somewhat high drop rate, the inf isn't worth the effort.

LOL you do that too? I thought I was the only crazy one


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