Live Patch Notes - 5/12/10
Perhaps. Probably, in fact. I made it match the original design. If needed (and judging by reactions, it probably is) I'll drop the protection some in a future update. It will never be as easy as it was when the green mito's perma-held themselves though.
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When numbers on enemies gets changed you really need to test. Really really... or do the appropriate math!
A special AT needed in a TF is ok... but it will never be fun if you need more then 2 of that AT. Team building, expecially on the lower populated servers, is NOT that easy if you need certain AT's. As I see the remarks above... to keep this a fun TF the mezz protection on the Greens shouldn't be any higher then 20!
If you need any more proof... Check/monitor how much the LGTF gets started... and finished over the next few days and compair that to before. You will see that it has now become a dead TF.
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Having wasted 2 and a half hours to get to the stage where we were down to the green mitos and find ourselves utterly unable to hurt them (our fault for turning the difficulty on the earlier missions to stupid and killing everything although we ran that one on +0), I can't believe this change.
I really disliked this mission before the change as it basically means that some ATs might as well not have one of their powersets due to the untyped damage. It often turns into a debtfest on PuGs anyway.
With the current change it just means that the TF may as well not exist as it's completely useless to any normal group.
Revert it as it was, it was not easy before, particularly for PuGs.
Also please put a GMotd up saying that the TF is horribly broken, so more groups won't waste hours of their time getting most of the way through the TF before finding it's impossible to complete.
It's true. This game is NOT rocket surgery. - BillZBubba
I think this would and should have been realized in about 30 seconds of testing ... and instantly identifiable as a potential problem ...
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... that the original design was faurly broken then. And if that was the original design there wouldn't have been more then a few LGTF completed since start of that TF.
When numbers on enemies gets changed ... do the appropriate math! |
Generally a fix should be to put it back to where it was before it was broken. "Matching the original design" isn't a good idea since I would suspect that the original spec got tweaked after a whole bunch of QA.
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Castle, is it possible the mission writer actually _intended_ for the Green Mitos to have -50 Hold Protection? Could that possibly have been the specific mechanic employed to fully simulate that Hamidon was in a weakened state?
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All of this.
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This actually is an important point. I'm sure the Recluse SF's merit reward for example would be much higher if this was the case.
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Then the merits can be re-evaluated.
ps. Those who make Mission Architect mobs know how easy it is to screw up. I recently made a perfect ghost mob (I thought)... with Dark Blast / Dark Miasma. On all incl minions. Ended up with every ghost doing so much -acc that the mob was completly untouchable. Noticed that directly in test though.
- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!
ps. Those who make Mission Architect mobs know how easy it is to screw up. I recently made a perfect ghost mob (I thought)... with Dark Blast / Dark Miasma. On all incl minions. Ended up with every ghost doing so much -acc that the mob was completly untouchable. Noticed that directly in test though.
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rep said: "because your signature is rude"
Didn't enjoy Kiss Kiss Bang Bang hey? Well I thought it was pretty darn funny.
Redside is woefully lacking in TFs; and the LGTF is one of the very few they can do. Well not any more.
I'm aware Dev's standard answer is soon but I'd like a bit more definition because of the Dev's recent habit of not following through.
Dr Aeon's stated "we will change the MA system in i17 or just after so that destroyable objects etc don't penalise players", a month later by Ghost Falcon changing that to "it'll be with GR". So forgive me I take "change in some future update" with a pinch of salt.
The MA alteration which was supposed to fix exploits hit non-exploiters more than the farmers. The announcement by Aeon hidden in the MA Lore section was at least an attempt at communication. Shame any goodwill that created went out the window when it was decided not to bother sorting out the screwup for another few months.
And here we are again. You messed up a TF/Raid. Then in the process of 'fixing' it, you make it undoable.
"Some future update" isn't good enough.
I like CoX, but recent issues have been shoddy (costume issues, TF broken, lag when zoning out of the base, MA mess). Communication, poor. Response to bug-reports, very very slow. I'm sick of bug reporting things and receiving standard emails from a GM who seems to be unable to read what I report.
An MMO constantly evolves and I can respect that. But I have no respect for poor forethought, lousy testing and an inability to remedy something which is messed up.
Raise your game, please.
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Hunting missions shouldn't be affected if by that you mean "Defeat X Baddies". Only sub-tasks within missions should be affected by this change. If it were to be the case, however, please let us know so we can get it fixed.
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Perhaps. Probably, in fact. I made it match the original design. If needed (and judging by reactions, it probably is) I'll drop the protection some in a future update. It will never be as easy as it was when the green mito's perma-held themselves though.
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actually castle just bump up the protection, for far too long weve had it good here. We need to be punished. Show us some FF11 love, could ya throw in some -xp too for defeats?
I don't get the removal of XP from the Origin of Powers arc. It's ALL FedEx missions until the end. That's a lot of time sink for no reward.
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Perhaps. Probably, in fact. I made it match the original design. If needed (and judging by reactions, it probably is) I'll drop the protection some in a future update. It will never be as easy as it was when the green mito's perma-held themselves though.
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In an 8 man team for the LGTF?
Bottom line: Castle, I know you're fussing with the numbers trying to make it more difficult/balance out the previous inequity (in other news, there was in an inequity?), but using LIVE as your testbed makes no sense. Put the changes on TEST and work it out there with the test server playerbase before you call something that's obviously a bug of scale a "working as intended" choice. LIVE isn't your new "test server, lol".
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Not a clue. I'd have to ask the mission writer. I assume it works like a standard encounter, rather than like the Hamidon Zone Event, though.
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Any idea on when Virtue will be playable?
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Patch notes for build 1800.201003300904.20T5r.
Powers Customization
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Please note: costume tokens (one per unlocked costume slot) will be given to all further to the implementation, due to an issue with customised [sic] powers
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Would it have killed you to include a statement that you're aware that the bug is going to result in a significant amount of time lost for many players and to say "Sorry for the inconvenience"?
Slow down and quit running people over in your rush to get GR out, or at least have the decency to apologize when you do trample someone in your haste.
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Hunting missions shouldn't be affected if by that you mean "Defeat X Baddies". Only sub-tasks within missions should be affected by this change. If it were to be the case, however, please let us know so we can get it fixed.
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I'm seeing a worrying trend here. It seems like our devs at Paragon Studios are way understaffed and overworked. For so many issues now, the updates have had more potential than polish. Castle now seems to be on a drive to carry out retrospective QA and to micromanage all the deviations from original design PS's new hires have made -- apparently without understanding what things are like in game until they are pointed out to him by players (c.f. shield, LGTF Hamidon) -- while basic QA has been basically absent in spite of all the sweeping changes that have occurred.
GR is the obvious culprit for the crunch, and devs have invoked it as a reason why certain things end up on the backburner; but as GR gets closer and more GR-critical features such as ultra mode make it onto live, we find that they, too, have yet to receive the meticulous care some of us had been optimistic for.
What can we expect in GR? I know the bar is kind of low in this industry, and CoX/PS are doing comparatively well, but I think everyone, devs included, deserves better.
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There's far too much srs bsns in here, Some people need to lighten up.
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GR is the obvious culprit for the crunch, and devs have invoked it as a reason why certain things end up on the backburner; but as GR gets closer and more GR-critical features such as ultra mode make it onto live, we find that they, too, have yet to receive the meticulous care some of us had been optimistic for.
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There's far too much srs bsns in here, Some people need to lighten up.
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Always with that song. Why not "Take me to your heart" for a change?
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Anyway, back to the Hami Hold Error by Castle.
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Good job on adding more on the long list of STUPID fixes.