Originally Posted by Emberly
This isn't a good change.
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Live Patch Notes - 5/12/10
I fixed the bug which made their power not shut off when held. However, I ALSO fixed the bug which made them perma-hold themselves, so the LGTF will be harder than you remember. Too hard? Perhaps -- the Green Mitos have 50 points of hold protection (as opposed to -50...) now.
EDIT: The design intent for Green Mitos is you essentially HAVE to hold them or they are nigh unkillable. |
In an LGTF with 8 random people, meaning there's at least a 50/50 chance you won't have any better hold than maybe a scrapper with petrifying gaze, not reasonable for any hold at all, much less a 50 magnitude hold.
Why? By the time you get to that mission, with a normal team not doing a speed run, you're an hour, maybe more spent on the TF. To discover that you just hit a wall because you don't have the team makeup expected is never fun, to discover that you hit that wall that late in the TF is maddening.
The LGTF is one of the really FUN TFs. Great story, great dialog, and until this change, loose enough that 8 people with their favorite characters can probably take it on regardless of AT mix.
It may be WAI, but it's badly, badly, badly broken.
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I'd complain about the changes.. but I can't even log in since for some reason the updater is trying to change my cityofheroes.exe to cityofheroes.old... it has an error and doesn't le t me go any farther...
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In a Hami raid, with 50 people in the fight, that's a reasonable position.
In an LGTF with 8 random people, meaning there's at least a 50/50 chance you won't have any better hold than maybe a scrapper with petrifying gaze, not reasonable for any hold at all, much less a 50 magnitude hold. Why? By the time you get to that mission, with a normal team not doing a speed run, you're an hour, maybe more spent on the TF. To discover that you just hit a wall because you don't have the team makeup expected is never fun, to discover that you hit that wall that late in the TF is maddening. The LGTF is one of the really FUN TFs. Great story, great dialog, and until this change, loose enough that 8 people with their favorite characters can probably take it on regardless of AT mix. It may be WAI, but it's badly, badly, badly broken. |
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This is what 3700 heroes in a single zone looks like.
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Geez guys. Ok the new fix is overboard. We get that. Even if Castle does want to fix it, you're not giving him a chance to reply. Give him a break. Is he perfect? No. Are any of us perfect?.... I didn't think so. Give him time. Issue 17 caused issues and they are quickly patching to fix them. I applaud the devs for this. I say good job devs and if the LGTF is undoable for the moment, try something else in the game. There are TONS of TF's and other things to do and see in this huge game we all still love.
Just my two cents worth.
Pop reds, pop buffs, use a decent ST attack chain on Hami. Tell me that cannot work.
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That cannot work.
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What is up with this patch? I got more lag than I ever had on test with Ultra Mode. I was getting with the same settings over a 30fps during a MS Raid in RWZ now tonight I'm down to 15fps if I was lucky during most of the raid. Huh???
I fixed the bug which made their power not shut off when held. However, I ALSO fixed the bug which made them perma-hold themselves, so the LGTF will be harder than you remember. Too hard? Perhaps -- the Green Mitos have 50 points of hold protection (as opposed to -50...) now.
EDIT: The design intent for Green Mitos is you essentially HAVE to hold them or they are nigh unkillable. |
I fixed the bug which made their power not shut off when held. However, I ALSO fixed the bug which made them perma-hold themselves, so the LGTF will be harder than you remember. Too hard? Perhaps -- the Green Mitos have 50 points of hold protection (as opposed to -50...) now.
EDIT: The design intent for Green Mitos is you essentially HAVE to hold them or they are nigh unkillable. |
50 points reminds me of the PToD, and I can't remember the last time that I was in a group that was able to hold an AV while the PToD were active. Those at least have the advantage of going down every few minutes.
Might it be possible to tone this down a bit? Maybe try giving them the standard AV purple triangles (complete with crash/cool down)?
Edit: and he replies as I do. fun times
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Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
>.< ok lag has increased , not only are the costumes not fixed m contact screen lag not fixed, instead it even increased . now costume menu bring up takes even longer .
It seems now during respec pressing backwards on powers a couple steps crashes my game .
Putting bloom on high messes up the whole bitmaps on the screen .
Turning it into a city of tokens . but doesn´t crashes the comp .
Where is the SOA bane maces customisation colors . not returned in game yet .
Ok is there anyway to get a no ultra mode patch ?
Cause this lag and costume lag is freaking me out .
And i can press go ultra once all costume pieces and graphic bugs are solved .
Perhaps. Probably, in fact. I made it match the original design. If needed (and judging by reactions, it probably is) I'll drop the protection some in a future update. It will never be as easy as it was when the green mito's perma-held themselves though.
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That's not the question to ask. The question to ask is, was the difficulty of the LGTF prior to this patch too easy? (And more importantly, was this mission of the LGTF where the difficulty is an issue?) In my view, no. I'll grant that the devs may have a different view, but look at it in the ecosystem of other TFs, and what people like about it.
And the other question to ask: Is it "fun" for 8 people who want to run the TF, seeing none of them are on controllers or dominators, to have to ask each other "OK, who has someone they can switch to? Nobody? OK, someone has to sit out and we need to find one who wants to run the LGTF."
Or more generically, what is the "fun" part of the challenge that says "your ability to continue the TF that you've just spent an hour+ on depends on the ability to generate a sufficient magnitude hold, with no workarounds or alternative strategies possible"
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How about just keeping the hold resistance and dropping the hold protect? Could even up the hold resistance and it'd still be doable but more difficult. 50 protect is insane assuming we're not running 3 or 4 permadom mind/ doms per team.
Also, the merits were assigned to lgtf based on its 'unintended' form. Are we going to get more merits for it after the forthcoming fix?
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA