Live Patch Notes - 5/12/10


Abraxxus

 

Posted

Is it not just possible to kill hami while the greens are healing him?


 

Posted

IMHO i think 50 mag protect is way too much for task force like everyone is saying, but i understand the point of the mitos and they should possibly get a reduction in that to make it like 10-20 (which is fairly achievable by majority of teams)


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
IMHO i think 50 mag protect is way too much for task force like everyone is saying, but i understand the point of the mitos and they should possibly get a reduction in that to make it like 10-20 (which is fairly achievable by majority of teams)
10 can be done by a single troller via Overpower or Vanguard Medallion. 20 needs two trollers or Domination.


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Posted

Just ran this with you Leo and the mito thing was a joke. Full team couldn't dent it.


"...freedom isn't a commodity to compromise." -- Captain America, New Avengers #21

Guide to Base Teleporters

 

Posted

Quote:
Originally Posted by Leandro View Post
Doing the numbers:

Regular controller single target hold is magnitude 3 for 15 seconds and recharges in 8 seconds.

With 3 SOs, that's 4 seconds. Which means you can stack it 3 times per controller (12 seconds, with a 3 second left over).

That's 9 mag hold (not taking into account Overpower, because it's not reliable).

50 points of hold protection / mag 9 holds = you need 6 controllers spamming their single target hold to hold a mito.

Dominators have it easier because of Domination, but still. Congratulations, the LGTF is now controller / dominator only.

What the heck, Castle? I'm truly confused at how having 50 mag protection on a 8-character task is a good idea.

(And if I sound bitter, it's because I just wasted two hours running this TF, twice, just to find that now "WAI" means "full controller team or you're screwed". I'm not happy right now.)
Your math is too optimistic. Green mitos have 50% hold resistance, so all the holds will last half as long. Type [mitochondria healer powers.resistance] in game to see the numbers.


 

Posted

Quote:
Originally Posted by Castle View Post
I fixed the bug which made their power not shut off when held. However, I ALSO fixed the bug which made them perma-hold themselves, so the LGTF will be harder than you remember. Too hard? Perhaps -- the Green Mitos have 50 points of hold protection (as opposed to -50...) now.

EDIT: The design intent for Green Mitos is you essentially HAVE to hold them or they are nigh unkillable.
learn to test much?...nope i guess not.


 

Posted

Quote:
Originally Posted by ShadowPuppet View Post
Your math is too optimistic. Green mitos have 50% hold resistance, so all the holds will last half as long. Type [mitochondria healer powers.resistance] in game to see the numbers.
Thanks, I am currently too annoyed and forgot about the resistances. So, even a full team of trollers can't do this? Great.

I'm slowly getting less annoyed here, but I'd really appreciate it if Castle would post to say either that this was an oversight and the protection will be lowered, or HOW are regular teams supposed to do this.


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This is what 3700 heroes in a single zone looks like.
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Posted

My Non-Dom/Troller Alts will be sobbing at the feet of Lady Grey and throwing rocks, sticks, and even monkey-fodder at those lucky Trollers and Doms who will attempt this train wreck.


Comic and Hero/Villain Culture
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Posted

Ignore the greens and just beat down on hami.


 

Posted

Quote:
Originally Posted by Leandro View Post
50 points of hold protection / mag 9 holds = you need 6 controllers spamming their single target hold to hold a mito.

Dominators have it easier because of Domination, but still. Congratulations, the LGTF is now controller / dominator only.

What the heck, Castle? I'm truly confused at how having 50 mag protection on a 8-character task is a good idea.

(And if I sound bitter, it's because I just wasted two hours running this TF, twice, just to find that now "WAI" means "full controller team or you're screwed". I'm not happy right now.)
That all assumes they have no mez resistance. If they share the powers of the raid versions (not necessarily a good assumption) they have 50% mez resistance as well.

Edit: Scooped.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
Ignore the greens and just beat down on hami.
Because all teams have enough DPS to kill hami while 6 mitos are healing it? Ours certainly didn't, and it was a very good team:

- Shield Tank
- Scrapper
- Cold defender (I think /ice)
- Illusion/Empathy troller (me)
- Blaster
- Blaster
- Grav/Rad troller
- Ice/Rad troller

3 controllers couldn't hold a mito, and our DPS combined wasn't enough to kill Hami through the healing. "Beat down on hami" is not a solution.


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This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!

 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
Ignore the greens and just beat down on hami.
To that end, does anyone know offhand the amount and frequency of the greens' heal power?

Edit: Leandro's post immediately before mine answers the general parameters.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Leandro View Post
Because all teams have enough DPS to kill hami while 6 mitos are healing it? Ours certainly didn't, and it was a very good team:

- Shield Tank
- Scrapper
- Cold defender (I think /ice)
- Illusion/Empathy troller (me)
- Blaster
- Blaster
- Grav/Rad troller
- Something/Rad troller

3 controllers couldn't hold a mito, and our DPS combined wasn't enough to kill Hami through the healing. "Beat down on hami" is not a solution.
Pop moar reds? Gaeas?

Also, your problem is you had no Villains.


 

Posted

i dont think killing hami through greens is enough to finish that mish on LGTF, i think i remember poeple reporting they went through and killed hami but the green mitos didnt die and mish didnt complete (this was before the apparent "fix")


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
i dont think killing hami through greens is enough to finish that mish on LGTF, i think i remember poeple reporting they went through and killed hami but the green mitos didnt die and mish didnt complete (this was before the apparent "fix")
I heard the same thing.

Quote:
Originally Posted by The_Coming_Storm View Post
Pop moar reds? Gaeas?
"Okay team, we beat up the yellows and blues. Now everybody zone and go to the AE to buy reds so we can kill Hami, and we'll come back."

Yeah. That's convenient.


www.SaveCOH.com: Calls to Action and Events Calendar
This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!

 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
i dont think killing hami through greens is enough to finish that mish on LGTF, i think i remember poeple reporting they went through and killed hami but the green mitos didnt die and mish didnt complete (this was before the apparent "fix")
That is probably a bug. Bug it. All mitos die when hami dies in raids.


 

Posted

Quote:
Originally Posted by Leandro View Post

- Something/Rad troller
Ice/Rad.

Crushed. Crushed I am!


"...freedom isn't a commodity to compromise." -- Captain America, New Avengers #21

Guide to Base Teleporters

 

Posted

Quote:
Originally Posted by Castle View Post
I fixed the bug which made their power not shut off when held. However, I ALSO fixed the bug which made them perma-hold themselves, so the LGTF will be harder than you remember. Too hard? Perhaps -- the Green Mitos have 50 points of hold protection (as opposed to -50...) now.

EDIT: The design intent for Green Mitos is you essentially HAVE to hold them or they are nigh unkillable.
GJ making it so you have to have certain well built doms for a smooth ride on the lgtf.
If you really have to make tf's AT dependant to make them harder there is something wrong


 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
Pop moar reds? Gaeas?

Also, your problem is you had no Villains.
More accurately you mean Dominators, right? The other villain AT's don't offer more than the hero AT's in terms of holds or damage.

So you're saying that to be successful a team needs multiple Dominators and/or an accolade that less than 10% of my 50's have? That in my opinion is not good mission design.


Dr. Todt's theme.
i make stuff...

 

Posted

I don't mind when things get adjusted to be harder as long as they're still reasonably doable. Killing Hami, even a weakened one, shouldn't be as easy as it was before the green Mitos broke.

Funny what happens when a Dev pokes around under the hood when something breaks. You never know what else they'll find to adjust that they wouldn't have if the original problem hadn't surfaced.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

Posted

Quote:
Originally Posted by Schismatrix View Post
More accurately you mean Dominators, right? The other villain AT's don't offer more than the hero AT's in terms of holds or damage.

So you're saying that to be successful a team needs multiple Dominators and/or an accolade that less than 10% of my 50's have? That in my opinion is not good mission design.
Stalker = best ST DPS


 

Posted

Quote:
Originally Posted by Supernumiphone View Post
Could someone give me an example of what this refers to? I'm having a hard time coming up with anything significant enough to warrant a change.
I'm assuming this refers to glowies that gave a reward when you clicked on them, the as-stated fedex/talk steps within a single mission, and other small incremental rewards.

Basically, anything you get a reward for in Dev-created missions that you can't get rewarded for in AE missions is a possibility.


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Posted

Quote:
Originally Posted by Castle View Post
I fixed the bug which made their power not shut off when held. However, I ALSO fixed the bug which made them perma-hold themselves, so the LGTF will be harder than you remember. Too hard? Perhaps -- the Green Mitos have 50 points of hold protection (as opposed to -50...) now.

EDIT: The design intent for Green Mitos is you essentially HAVE to hold them or they are nigh unkillable.
Wait...aren't the LGTF mitos supposed to be weakened? Standard Hami is impossible to beat with a team of EIGHT.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

This isn't a good change.


 

Posted

Quote:
Originally Posted by ShadowPuppet View Post
Your math is too optimistic. Green mitos have 50% hold resistance, so all the holds will last half as long. Type [mitochondria healer powers.resistance] in game to see the numbers.
Actually, 50% Hold Resistance will not reduce Hold durations to 50% of their original duration, it'll cut them down to 1/1.5 = 66.7%.

The numbers are also somewhat optimistic in that they assume holds with no activation time (just looking at the duration/recharge ratio), and that it only considered the Hold protection given by the Mitos' Resistance power (Mitos should have a base Hold of -3, so mag 54 should be required to hold them).

However, this is also somewhat offset by the listed hold duration being less than the actual duration of Controller holds (22.35s @50, 15s is @1), and no Hold slotting.


Either way, it seems pretty clear that (an extra) mag 50 Hold protection is... <understatement>a tad much.</understatement>