Hating the new market interface so far...


AgentMountaineer

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
*Tries whistling three times to summon a red name*
You need to say the Red Name three times to summon them. Think Hastur. But, then we'd all lose all of our SAN.


"And I swear to effing god, that community is .01% nethergoat-level smart and 99.99% completely fascinating varieties of turd-licking idiots" -Talen Lee

 

Posted

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Originally Posted by SpittingTrashcan View Post
On a tangentially related note: now that I have a reason to send emails, I'm getting freshly acquainted with just how utterly terrible the multi-line text box widget is. It's shamefully bad. I have no idea how people manage to write mission architect arcs using this thing.
Oh, and it's not just that it's horrible to use. It will occasionally delete all the text in the widget for no apparent reason. It is the most unreliable text editing tool I've ever used.


 

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Originally Posted by Ardrea View Post
I'm not exactly a super-marketeer, but my use-case is very different. I hardly ever post two items at the same price.
My experience with the new interface is much the same as MrNoj. It's actually easier for me to use than the old interface, and it's more streamlined for what I do.

However, that doesn't mean that it's perfect. Many of the problems people are having -- reusing the previous price -- could be made less onerous with a trivial change to the interface: when you drop an item on the market window the previous price could be placed in the edit window and highlighted so that you can just type the new price without having to mouse around or erase anything.

Putting up/down arrows on the quantity field in the bidding window would be another trivial but immensely useful feature. And making the tab key go from the bid to the quantity (highlighting the contents of the quantity field so that just typing the number would replace the existing number) would be trivial to implement but make it much easier to use.

In other words, the interface could be vastly improved just by using some of the standard Windows interface protocols.


 

Posted

I am just going to flat out say that I hate the new UI. It does nothing for me and takes away a bunch of the enjoyment of marketeering for me. I really liked the old UI and how when I bought something I knew instantly because it changed colors. Now i have to remember how many things I have in the bought tab so I know if it goes up. A pure waste as far as I am concerned. And ditto to all the other bad things previously mentioned.

Give me back my old interface please.

-Gitch


 

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Originally Posted by Warkupo View Post
I like it, but then I'm still using Vista, so what do I know. I think it probably suffers the same stigma as Vista; The interface is ultimately easier to use, but the playerbase was so used to the old system that this new one feels needlessly complicated.

That and the crashing for a week after launch, and trying to mate with itself, I'd say it's very much like Vista.
Vista was a colossal PR failure for a reason. It was slower than what it replaced, less intuitive to the users, and had driver problems for a decent while after it became available. Like this market interface it contained improvements, but they were buried under issues that were more important to the end users than the improvements.

Case in point for the market - when I add something to the market, it appears at the bottom of the list. If my list is longer than my market window (and it almost always is) then I have to scroll down to see the new addition. If I then click on the addition, which I have to do if I want to do anything more with it, then it expands, and it is now taller than it was before. Once again, I have to scroll down to see the whole entry.

This interface is not beyond salvage - most of the issues it suffers from can (probably) be rectified with reasonable effort. Right now, though, it requires more manipulation of the interface to achieve the same ends. That's one of the most fundamental no-no's of interface design.

I never suffered any undue performance issues or crash problems with the old interface. That means, for me, this interface is a pure increase in overhead. I have no reason to appreciate that.


Blue
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Red
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Quote:
Originally Posted by MrNoj View Post
I gracefully disagree.

My three favorite features of the new market UI are;

Tabs
Auto-fill prices
Vertical layout for the bottom pane
These are everything aesthetic/functional I dislike about the new market. Auto-fill prices needs to die in a fire while wrapped in acid dipped barbed wire. It's absolutely f'ing horrid. It increases time I spend at the market more than anything else, because I have to constantly carefully check to make sure I am not stacking digits on a prior bid.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

What happened to the - 'right click for info/details' - functionality?

Am I missing something here, Because I previously used that a lot, now it seems to be gone... and that sucks.

It also seems to lack the ability to mouse-wheel scroll up & down thru the upper left panel = the tiny arrows STILL suck!

The lines/grab points for the adjustable windows are easy to miss and seem tiny as well.

Quote:
Originally Posted by UberGuy View Post
Case in point for the market - when I add something to the market, it appears at the bottom of the list. If my list is longer than my market window (and it almost always is) then I have to scroll down to see the new addition. If I then click on the addition, which I have to do if I want to do anything more with it, then it expands, and it is now taller than it was before. Once again, I have to scroll down to see the whole entry.
What he said.


FWIW, Some of the problems I'm having with this New UI - Can be 'worked around' - using a combination of the directional keys and the mouse. But this requires swapping back and forth from the mouse and keyboard in a manner that's... Far (from Market)-Vergnügen.


Quote:
Originally Posted by Arcanaville View Post
City of Heroes didn't fail, City of Heroes was killed. If a 747 dropped on your house, you'd say you were killed, not you failed to find a safer dwelling.
"The U.S. is in no more danger of coming under Sharia law than it is the rules of Fight Club." - Will McAvoy.

 

Posted

I just tried the new interface again right now, after having tried it a few days ago.

All the scrolling sucks. There wasn't this much scrolling with old interface. I'm talking the bids, not item search.

Buttons keep getting greyed out and staying that way even if I change characters.

The last five bid history is there, but there's no record of how many are looking to buy and how many are selling.

My first impression isn't very good. I think maybe they went a little overboard with all the changes they made all at once. Whatever. Makes me not want to play. I'll come back later when they fix everything!


 

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Originally Posted by Coyote_Seven View Post
The last five bid history is there, but there's no record of how many are looking to buy and how many are selling.
You can work around this by clicking the "Find" button to cause the item to appear in the market search list above. That display correctly shows number of bidders and listings. Of course it adds yet more clicking to the process. This one though looks like a pretty clear bug/oversight with something that should work. Here's hoping they fix it this year.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I've finally been able to poke around the market a bit.

The new interface seems like a mixed bag to me.

Find salvage link on recipes = great.

I like the text autocomplete.

I hate the part where whatever you bid last hangs around unless you delete it- haven't nose around to see if that can be turned off yet, but it's an absolute disaster waiting to happen, almost as ridiculous as when they launched the market without commas.

I'm not comfortable with the newly reorganized main window yet so I'll withhold judgement. It seems like it's designed more for browsing than for use by people who know what they want.

But I hated the old one so much it's hard to get that worked up. I'll fiddle around with it for a month or so and see what I think then.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Originally Posted by UberGuy View Post
Right now, though, it requires more manipulation of the interface to achieve the same ends. That's one of the most fundamental no-no's of interface design.
This is pretty much the summary of it.

They obeyed one other rule of interface design (avoid horizontal scrollbars), but I think in this case it's an exception. The way it's oriented, with the search at the top, makes for an interface with far more available horizontal space.

It's also entirely impossible to do some things you could do with the other interface, like clicking items with the right button for info. I just tried to buy a temp power, and it was impossible without buying to tell which of the 3 corresponded to which level.

I say that it has enough potential not to be reverted, but seriously needs work.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

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Originally Posted by gec72 View Post
Hmm, yeah this isn't just ugly, it IS also buggy. I keep dragging salvage into the interface, confirm the amount, then see it appear as stored for a half second...before it returns to my salvage inventory. Repeatedly.
Yep.. There seems to be some significant interface lag at times. I believe that this was what caused my issue with stored recipes getting posted for sale, rather than the crafted enhancements I was attempting to sell.


 

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I've been hating it for quite a while now.


@Oroborous and @Oroborous2
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From the Groundhog Day Attempt at Citadel: GM, "There's no badge for breaking a TF."

 

Posted

I also do not like the new UI. It's clunky and laggy as heck. Stuff I bid for often disappears as soon as I put the bid up. Sometimes it comes back, sometimes it seems to not. I don't know if the bid went through or not. Many times I end up putting another up risking that I'll buy 2 of something that I only wanted 1 of.

GET RID OF THE AUTOCOMPLETE. I never use all caps, but this has me at my wits end. On a similar note, I'd like to be able to use Backspace to clear the search field when I click the field and the last entry is highlighted, like in the old UI. While I can type in the new search term, sometimes I don't have a specific term and just want to search the tree for groups of recipes or enhancers, like Defense Sets. Trying to simply empty the field after a term has been used is like pulling teeth.

I also agree with others that the vertical lists for bids are horrible. The horizontal slider was far superior and user-friendly. even if I expand certain windows in it, it won't keep for the next session. I have to keep expanding them again.

It's also so bland looking. I compare it to the old and new forums on the COX website. The old one was colorful and had visual personality. It looked like a comic book-themed UI. The new one is monochrome and clinical-looking. It has the personality of my microwave's keypad. Actually, my microwave's keypad has more color than the new UI. The colors didn't just add flavor. It made it easier to see what was going on.

It's a case of functionality being added at the cost of usability, and there were even some functions that were lost. I might accept the new UI if it retained the old visual style and horizontal slot views, but there is still the clunkiness issue.


 

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Just like to add my own opinion of the new UI. Not a fan of it. I've tried to get used to it but I was able to do things more quickly with the old interface. Overly complicated with all the tabs on the bottom half imo but I do like the upper half where you can sort your searches. The last influence bid/post needs to go. The expanding boxes need to go unless you can close them up again or the market UI can always remember your last modification to its size/split screen adjustment. I hope the devs improve it in a patch within the next month or so and do not wait to add it as a QoL feature in the next Issue.


 

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Originally Posted by LordDynamo_NA View Post
GET RID OF THE AUTOCOMPLETE
There's a button for that.


 

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Originally Posted by Dersk View Post
There's a button for that.
Yup. It's pretty well placed so not sure how he missed it.


 

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You know, I was gonna say I've gotten a little bit used to the new interface, and while it's way slower than the old for doing most things, I could at least live with it. But no, crap's broken again. I can't "Get" anything now. Oh wait, the "Post" button is greyed out too. Ugh.

Another complaint: why is it when you try to "Find" an item, but you have your level filter set to something else, it can't automatically fix your level filter? So if I was previously looking for only lvl 32 (min 32, max 32, which is sometimes about the only way to find anything in the new interface), and then I want to look up a lvl 50 item I dropped in the market, it can't figure out, hey, let's reset the lvl filter to fit in the 50? Isn't that beyond obvious?

Having to unclick Autocomplete, the stupid warnings, seemingly far too often. I'm not sure if those options are toon-specific, but I could swear I already unclicked those for certain toons, but they're back up when I relog w/them later.

Oh, a stupid mistake that's 100% my fault, but wouldn't happen w/the old interface. So I "Find" a crafted IO to see what the last sales are (because the bottom interface never shows bidding/for sale figures, another bug!), and instead of typing in my prices for sale in the bottom window, I typed them in the top where the IO was "found". So I insta-bought instead of selling. Thanks. Again, my bad, but just another trap to avoid.

Like I said, I'm adjusting to the new system and all the quirks. I can get stuff done though it takes longer. I'd just be far, far happier if they gave us an option to load the old interface.


An Offensive Guide to Ice Melee

 

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Originally Posted by Fulmens View Post
I will say that the "are you sure you want to spend a squillion inf on fees?" button has come in really handy when I move ten salvage in and it tries to sell them for 30 million each.
That feature failed me completely. It warned me if a 700k listing fee for a 14M list price, then immediately charged me 7M when I accepted.

Quote:
Originally Posted by dave_p View Post
You know, I was gonna say I've gotten a little bit used to the new interface, and while it's way slower than the old for doing most things, I could at least live with it. But no, crap's broken again. I can't "Get" anything now. Oh wait, the "Post" button is greyed out too. Ugh.
This is a known issue, and it's supposedly fixed on test. You have to log completely out to fix it currently.

Quote:
Having to unclick Autocomplete, the stupid warnings, seemingly far too often. I'm not sure if those options are toon-specific, but I could swear I already unclicked those for certain toons, but they're back up when I relog w/them later.
It's coming back every time you zone, including logging out and back in later. The same issue applies to the new "delete useful salvage" prompt. It's incredibly frustrating.

Quote:
Originally Posted by LordDynamo_NA View Post
GET RID OF THE AUTOCOMPLETE.
Others have said it already, but it bears repeating. There's a radio button for this right next to the search box. This is one of the major changes that got put in by player request during beta. If you disable autocomplete, typing in names works just like it did on the old interface - including being a lot slower and loading a lot more info up front, so be warned. Sadly, the radio button setting also does not seem to be persistent.

Quote:
I also agree with others that the vertical lists for bids are horrible. The horizontal slider was far superior and user-friendly. even if I expand certain windows in it, it won't keep for the next session. I have to keep expanding them again.
This is a major, major, intense hatred I have of recent changes to the game. This behavior is not limited to the market interface. Once upon a time, your recipe list would remember what you had opened and closed unless you zoned with it open (kind of like the badge window does still). Now it resets every time you open it. I freaking hate how the Memorized recipe "folder" defaults to open, and now it is open every damn time I open my recipe inventory.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
That feature failed me completely. It warned me if a 700k listing fee for a 14M list price, then immediately charged me 7M when I accepted.
That feature would have done better if it hadn't tried to instasell the 10 things I put in there at the price of the prior item... if it wasn't obvious what I was passive-aggressing about...


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Posted

Tossing in my hat with the "what were they thinking?!!" crowd.

The new market UI is cumbersome. My peeves:

  • It's HUGE... what? do they think I need to take up my entire screen with the market UI? I'm old, but I ain't blind! And before you say "fix your window sizes in options", I've done that. My windows are set to scale to 85%.

  • It does not filter intuitively.
    • If I want to find an immobilize IO, just a regular IO enhancement, I have to type in "invention: " before the key word, or I get every "immobilize" under the freakin' sun! Used to be, if I was in the appropriate sub-category, the search would use that as a filter. That functionality is completely gone, as far as I can tell.

  • I cannot view my complete inventory at a glance.
    • While the new vertical listing has a small advantage in being able to see the sale history of your items, why sacrifice the "at a glance" function of the old horizontal icons view?


The ONLY positive that I've come across with this new UI, is the ability to see what salvage is needed for a recipe, and to go to whichever salvage I need quickly. But in my humble opinion, it was not a good trade-off.


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Posted

Quote:
Originally Posted by UberGuy View Post
Others have said it already, but it bears repeating. There's a radio button for this right next to the search box. This is one of the major changes that got put in by player request during beta. If you disable autocomplete, typing in names works just like it did on the old interface - including being a lot slower and loading a lot more info up front, so be warned. Sadly, the radio button setting also does not seem to be persistent.
One thing that bugs me about that whole input field though is that it keeps wanting to select the entirety of the text. Say if I do a 'find' on one IO in a set and want to find all the other pieces as well. I depress autocomplete then go to the end of the text field to delete back to the colon - whenever I place the cursor with the mouse it selects the entire field. I have to use the arrow keys to deselect it. Sometimes it is nice to select everything (if you want to clear the field), sometimes it's not.


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