Hating the new market interface so far...


AgentMountaineer

 

Posted

While I didn't comment in the "Fortune" thread, the 2 points that do make
me somewhat sympathetic to the issue are:

1> The buff lasts 20 minutes

2> Even if you log the toon off and log back on again ... see point #1

That said, re-instating the pop-up box is quite simply, stupid.

Of course, given that the current crop of devs seem woefully lost when it
comes to understanding concepts like market-merge economics, or design
of ergonomic interfaces, or even how to implement simple monthly base
rent or a properly working text-entry box, I've stopped being surprised.

As an applications programmer for 30+ years, I'm just thankful to the deities
(insert your preferred deity here) that these guys work in the gaming/entertainment
industry instead of writing code for aircraft control or financial banking systems.

See? There's always a silver lining to be found if you know where to look...


Cheers,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

To be scrupulously fair, FourSpeed, I'm pretty sure I wouldn't want to play a game written by business application programmers. The part of this game where you run around looking cool and punching bad/good guys is pretty well executed. Paragon Studios could benefit from hiring one or two coders from outside the entertainment software domain, though.


@SPTrashcan
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Posted

I think the important point is that some things seem to work when people raise hell on the forums (see costume recipes and Mystic Fortune) while others are ignored. Really ignored (see anything pro-Market related).


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by SwellGuy View Post
I think the important point is that some things seem to work when people raise hell on the forums (see costume recipes and Mystic Fortune) while others are ignored. Really ignored (see anything pro-Market related).
I'm not sure why this is surprising. For most players, most time is spent looking cool and punching dudes, so of course any concerns related to those are promoted above concerns related to the pretend monopoly minigame. The market is ignored because it is not necessary, and it is not necessary in part so that it can be ignored: it's okay that the economy doesn't function, because it also isn't important.

I wouldn't mind the devs paying more attention to the corners of the game, but frankly, marketeers are about as important as base builders. The market is just another ancillary activity to add a bit of spice to the looking cool and punching dudes. Which I'm okay with: I like looking cool and punching dudes.


@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs

 

Posted

Quote:
Originally Posted by SwellGuy View Post
I think the important point is that some things seem to work when people raise hell on the forums (see costume recipes and Mystic Fortune) while others are ignored. Really ignored (see anything pro-Market related).
I believe the issue priorities are as follows:

1) Badge related issues
2) Server stability and login issues a close 2nd to badges.
3) Game play issues
4) Costume issues
5) Base issues
6) Social/chat issues
....
50) Market issues
...
100,000) Hm... what should my forum avatar be
100,001) PvP


 

Posted

Quote:
Originally Posted by SpittingTrashcan View Post
I'm not sure why this is surprising. For most players, most time is spent looking cool and punching dudes, so of course any concerns related to those are promoted above concerns related to the pretend monopoly minigame. The market is ignored because it is not necessary, and it is not necessary in part so that it can be ignored: it's okay that the economy doesn't function, because it also isn't important.

I wouldn't mind the devs paying more attention to the corners of the game, but frankly, marketeers are about as important as base builders. The market is just another ancillary activity to add a bit of spice to the looking cool and punching dudes. Which I'm okay with: I like looking cool and punching dudes.
I'm not talking about marketeers. I am talking about the markets.

I'm not even talking about the economy.

The markets should be the primary means of distributing drops from the "don't wants" to the "wants".

When the markets fail to work well people cannot get their IOs at any price except by lucky drops or eternal merit grinding to directly choose them. And that still negates PvP and Purple recipes.

To my mind markets are an important part of looking cool (ok they took care of that with costume drops) and punching bad guys (or good guys) in the face well.

My other concern is how the side games play into keeping people interested and around.

Side items to my mind are base building, PvP and AE. All took a lot of effort to add to the game but ignoring them makes those efforts largely wasted as the players interested in those things drift off to the next new thing. Even if they throw markets into that list that impacts the entire inventions' system negatively if they ignore it or break it.

A lot of good suggestions are often made on things that would help the markets. While some are probably very difficult to do (level spread bids for example) their benefits would be enormous. I am still not seeing this new UI as doing anything people have wanted from the markets for the past 3 years other than stopping the disconnects.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by Smurphy View Post
I believe the issue priorities are as follows:

1) Badge related issues
2) Server stability and login issues a close 2nd to badges.
3) Game play issues
4) Costume issues
5) Base issues
6) Social/chat issues
....
50) Market issues
...
100,000) Hm... what should my forum avatar be
100,001) PvP
If 6 includes roleplaying I think you have it too low. And bases are way too high. Probably around 15 or 20.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by SwellGuy View Post
If 6 includes roleplaying I think you have it too low. And bases are way too high. Probably around 15 or 20.
I'm unsure sure how I feel about you NOT mentioning where I placed badges and PvP.


 

Posted

Quote:
Originally Posted by PumBumbler View Post
I always wanted to defeat my teammate with [Death]. I guess I better get on it before it's too late.
I think you mean The Tower as that is the one that causes damage.


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Posted

Quote:
Originally Posted by StarGeek View Post
I think you mean The Tower as that is the one that causes damage.
Oops you're right.


 

Posted

Sometimes I'm under the impression that they hired him to work on the market UI and some other things:


 

Posted

Quote:
I am still not seeing this new UI as doing anything people have wanted from the markets for the past 3 years other than stopping the disconnects.
... ability to search for salvage that a recipe takes, or a recipe to take your salvage.

... ability to search for stuff in level order.

... ability to purchase 10 crafted items (or 10 inspirations) using only one market slot.

Did I like the old way better? Hell, yes. But there is new functionality worth keeping.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Smurphy View Post
I'm unsure sure how I feel about you NOT mentioning where I placed badges and PvP.
I thought it was funny and a good use of hyperbole. I just wanted to jab at RP and lack of base love.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by Fulmens View Post
... ability to search for salvage that a recipe takes, or a recipe to take your salvage.

... ability to search for stuff in level order.

... ability to purchase 10 crafted items (or 10 inspirations) using only one market slot.

Did I like the old way better? Hell, yes. But there is new functionality worth keeping.
I guess I was thinking that there was a greater demand for things they didn't include and I was not seeing the things you listed because of the problems they gave us we didn't ask for and the more important things they didn't.

And they took away one of the most important features of the old UI for me: the ability to narrow search by item type.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by Myriad View Post
Sometimes I'm under the impression that they hired him to work on the market UI and some other things:

Now be nice. He is obviously in charge of updates to bases not the market.

Plankton is probably who worked on the market UI.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

I really thought I'd eventually get used to the new interface and learn to like it... but even without all of the "click twenty times to bid on something, click twenty more times to claim it", there are other things about the new interface that really bug me.

For just one example, clicking to remove a bid and removing a completely different bid because the bid I was trying to remove was suddenly filled, and everything moved up 1 position to fill the empty spot. Then I have to try and remember what bid it was that I just cancelled by accident.



my lil RWZ Challenge vid

 

Posted

Quote:
Originally Posted by Organica View Post
For just one example, clicking to remove a bid and removing a completely different bid because the bid I was trying to remove was suddenly filled, and everything moved up 1 position to fill the empty spot. Then I have to try and remember what bid it was that I just cancelled by accident.
Good point, hasn't bit me yet. Dynamically allocating bids can cause misclicks quite easily. Either the changed status should be highlighted and not moved (until a tab switch) or it should gracefully (ie. gradually) slide out.


 

Posted

Quote:
Originally Posted by Organica View Post
I really thought I'd eventually get used to the new interface and learn to like it... but even without all of the "click twenty times to bid on something, click twenty more times to claim it", there are other things about the new interface that really bug me.

For just one example, clicking to remove a bid and removing a completely different bid because the bid I was trying to remove was suddenly filled, and everything moved up 1 position to fill the empty spot. Then I have to try and remember what bid it was that I just cancelled by accident.
Enlarge the interface so you can see all your transactions at once and then work in the all transactions section. Problem solved


 

Posted

Quote:
Originally Posted by Another_Fan View Post
Enlarge the interface so you can see all your transactions at once and then work in the all transactions section. Problem solved
On older computers, like my old PC, it's not technically possible to enlarge the interface to see all transactions at once, if you have more than a few transactions. Even on newer computers it's not possible to enlarge the interface to see all transactions (if you have more than some), at least not on a resolution of 1920x1080.

Hmm... I assume you know about the resolution problem so you probably just meant that maximizing the interface window will minimize the need to use the scrollbar.

However, my personal opinion on the "all" section is not positive. It is possible to "work" in this section, but it was deliberately made harder compared to the old UI by needlessly throwing the color coding over board. (To be clear: I do not think that the intend was to make it harder. But I don't believe that the color coding was removed by accident either.) And there is some risk involved. Something similar to what Organica described happened to me once when I tried to get an item I bought while being in the "all" section. Only that I didn't accidently remove a bid but an item I tried to sell (which cost me several million inf in fees because it was a purple IO).

Yes, it will solve the problem Organica described. But you risk other problems. For me this is the choice between Scylla and Charybdis.


 

Posted

I've got to admit that personally, I am in love with the new market interface. Not really here to contribute much to the conversation, but in case whoever made the new interface is reading this thread crying into his/her beard, I thought he/she deserved some love.

Thanks for the new market, here's a rainbow.

*RAINBOW*


"I accidently killed Synapse, do we need to restart the mission?" - The Oldest One on Lord Recluses Strike Force

 

Posted

Quote:
Originally Posted by Jake_Summers View Post
I've got to admit that personally, I am in love with the new market interface. Not really here to contribute much to the conversation, but in case whoever made the new interface is reading this thread crying into his/her beard, I thought he/she deserved some love.

Thanks for the new market, here's a rainbow.

*RAINBOW*
That's probably the same rainbow that was removed from the old interface. Now could you please take that rainbow and re-insert it into the interface so one can distinguish the status of items at a glance on the all tab


 

Posted

okay I give up- where the heck are the crafted generic IOs in this stupid thing?

I was looking to gratuitously overpay for some level 50 recharges last night but could not find them anywhere. I ended up saving myself a couple of million inf by wasting valuable gaming time buying stacks of salvage and hitting the base to make my own.

=(


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
okay I give up- where the heck are the crafted generic IOs in this stupid thing?

I was looking to gratuitously overpay for some level 50 recharges last night but could not find them anywhere. I ended up saving myself a couple of million inf by wasting valuable gaming time buying stacks of salvage and hitting the base to make my own.

=(

Darn, those were probably MY recharge IOs that you failed to buy. I got all the level 50 crafting badges last week, and I got a ton of 50 IOs to sell....

I think they would be under "Other" alphabetically on the list?



my lil RWZ Challenge vid

 

Posted

Quote:
Originally Posted by Nethergoat View Post
okay I give up- where the heck are the crafted generic IOs in this stupid thing?

I was looking to gratuitously overpay for some level 50 recharges last night but could not find them anywhere. I ended up saving myself a couple of million inf by wasting valuable gaming time buying stacks of salvage and hitting the base to make my own.

=(
Crafted -> Other


 

Posted

found 'em, thanks all!

everyone would probably move many, many more crafted generics if they weren't buried like that.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone