Why do SG's make their teleporters hard to find?


Aluminum_Dave

 

Posted

I'd say probably the last 10 sg's I joined, their teleporters were impossible to find. I would have to run around the base literally 4 minutes to find them.

Is there a reason for this like people dont use teleporters that much? thats kind of the only reason I use SG's and stay in SG mode is to use the teleporters


Global: @Fire Beam

 

Posted

I just wish the teleporters/vault/workbenches were marked on the map...

I understand why they can't be at the moment but would be nice.


 

Posted

Sounds like just poor base layout.

My bases have the Teleporter rooms located close to the base entrance. It makes it so much easier to run to quickly when I use the base to get between zones.


 

Posted

if you dont like how someones base is organized you can always start your own sg and save up prestige to make the base how you want it.

if you join someone elses group, 9/10 times you will have to search the base anyway to find where everything is, and then there are some groups which have bases set up like mazes which can make things worse


 

Posted

Er - you can use the map when you're in an SG base. There's no fog-of-war or anything there. Should make it easy to not backtrack or have to spend "10 minutes" looking. Plus, once you do find them, you should be able to recognize where they are the next time.

Or, perhaps... just ask where they are and save the search, or do what N_M says. Yeah, some do have poor layout, but trying to find 'porters shouldn't be a search every single time (barring a base builder who switches things daily.)


 

Posted

I'll toss in another odd design: the invention table not in the same room as the personal vault or salvage bins.

I place the invention table right next to the personal vault, and 1-2 salvage bins (usually the ones with common salvage) as close as possible so you can have all three open at once (a salvage bin, personal vault, and the invention table).

The game makes you run around enough as is, so why do players want to do the same thing to their fellow players?


 

Posted

Quote:
Originally Posted by Kheldarn View Post
All the SGs I belong to have the TPs near the entrance, and easy to find. Sounds like you ended up in some with bad designers.
Sounds more like he found some kick-*** creative base designers.


 

Posted

Quote:
Originally Posted by Gruumch View Post
Sounds like just poor base layout.

My bases have the Teleporter rooms located close to the base entrance. It makes it so much easier to run to quickly when I use the base to get between zones.
I follow this policy in my bases also. It is the primary consideration in my layout. After that storage/crafting rooms and then everything else. Most of the people in my sg's/vg's use the bases because of the ease of use. Having to go through 2-3 "fluff" rooms to get to the teleporters and crafting table sends up with everyone going to Steel/Cap for their crafting needs, Oro portals for their zoning, and all my base building work is wasted in cyberspace.

That being said I have seen a few bases that looked like they were put together by an epileptic on crack. (whether purpose or just lack of caring is involved I don't know)


 

Posted

The most useful parts of my base are laid out like the letter "C" around the outer wall of the plot.

Medbay (with a Inspire storage)->Teleporters->Entrance Room->Workshop (Enhancement bins, crafting table located right beneath vault on wall so you don't even have to move).
The heart of the "C" leads to a salvage storage bin room.

Power and Control rooms are in an out of the way spot. Kind of a shame because I like the looks of the Arcane Control setup I have, but the intent was for people either to Rez and get right back to battle, or for them to enter, do thier crafting and such then get back to missions.


 

Posted

Hmmm...

I designed Arcane League to have TPs near the entrance...

The 4 most used are nearer... Atlas, Steel, Talos and PI.

Then comes the city TPs... separated by level ranges...

After the cities are the Hazzard Zones, on the order of levels, except two of then, that are my favorite and have emphasis (DA and RWZ).

Last, almost hidden, are the Hazzard I hate most (PP) and Pocket D...

But they are all color coded (Purple the most used, Green the cities, Blue the Hazzard) and near the entrance...


** Guardian�s Crazy Catgirl **
************* 22 XxX 10 *************

Yes. I can get lost on a straight-line map.

 

Posted

Quote:
Originally Posted by BBQ_Pork View Post
The most useful parts of my base are laid out like the letter "C" around the outer wall of the plot.

Medbay (with a Inspire storage)->Teleporters->Entrance Room->Workshop (Enhancement bins, crafting table located right beneath vault on wall so you don't even have to move).
The heart of the "C" leads to a salvage storage bin room.

Power and Control rooms are in an out of the way spot. Kind of a shame because I like the looks of the Arcane Control setup I have, but the intent was for people either to Rez and get right back to battle, or for them to enter, do thier crafting and such then get back to missions.

Most of my bases are solo so they get built according to what I can afford and need. Teleporters are never high on my list because travel has become so easy as the game evolved. So storage and crafting is usually closest to the entrance then Power/Control, and finally either medical or teleporters.


 

Posted

Quote:
Originally Posted by KayJMM View Post
Hmmm...

I designed Arcane League to have TPs near the entrance...

The 4 most used are nearer... Atlas, Steel, Talos and PI.

Then comes the city TPs... separated by level ranges...

After the cities are the Hazzard Zones, on the order of levels, except two of then, that are my favorite and have emphasis (DA and RWZ).

Last, almost hidden, are the Hazzard I hate most (PP) and Pocket D...

But they are all color coded (Purple the most used, Green the cities, Blue the Hazzard) and near the entrance...

Yeah no offense intended, but this kinda thing is what drives me NUTS in SG bases.

Why do so FEW designers put their TPs in ALPHABETICAL ORDER by Zone?

It seems to be all the rage these days, to put them in order by Level - which is somewhat arbitrary and assumes all members of the SG (even newbs) actually KNOW what zones correlate to which level.

While EVERYONE knows the alphabet! Without having to stop and think "So would Steel be BEFORE Bricks? What about Hollows? Is RWZ near the Cimerora TP?

C'mon everyone, say it with me!

A-B-C-D-E-F-G-H-I-J-K-L-M-N-O-P-Q-R-S-T-U-V-W-X-Y-Z.

So easy!


 

Posted

Quote:
Originally Posted by RobertoLyon View Post
Yeah no offense intended, but this kinda thing is what drives me NUTS in SG bases.

Why do so FEW designers put their TPs in ALPHABETICAL ORDER by Zone?

It seems to be all the rage these days, to put them in order by Level - which is somewhat arbitrary and assumes all members of the SG (even newbs) actually KNOW what zones correlate to which level.

While EVERYONE knows the alphabet! Without having to stop and think "So would Steel be BEFORE Bricks? What about Hollows? Is RWZ near the Cimerora TP?

C'mon everyone, say it with me!

A-B-C-D-E-F-G-H-I-J-K-L-M-N-O-P-Q-R-S-T-U-V-W-X-Y-Z.

So easy!
I have it set up that way in the big SG I inherited. Left to right, A-Z.


 

Posted

Quote:
Originally Posted by RobertoLyon View Post
Yeah no offense intended, but this kinda thing is what drives me NUTS in SG bases.

Why do so FEW designers put their TPs in ALPHABETICAL ORDER by Zone?

It seems to be all the rage these days, to put them in order by Level - which is somewhat arbitrary and assumes all members of the SG (even newbs) actually KNOW what zones correlate to which level.

While EVERYONE knows the alphabet! Without having to stop and think "So would Steel be BEFORE Bricks? What about Hollows? Is RWZ near the Cimerora TP?

C'mon everyone, say it with me!

A-B-C-D-E-F-G-H-I-J-K-L-M-N-O-P-Q-R-S-T-U-V-W-X-Y-Z.

So easy!
Actually... all my SG members know exactly where each TP leads. Because its 3 people only, and we decided how to distribute this. And right now I am the only one with an active account (actually two), so... 100% of the SG knows where every TP is.

They also know exactly what salvage bin has the salvage they want, as it has a method too. And its not alphabetic...


** Guardian�s Crazy Catgirl **
************* 22 XxX 10 *************

Yes. I can get lost on a straight-line map.

 

Posted

Quote:
Originally Posted by marc100 View Post
I'd say probably the last 10 sg's I joined, their teleporters were impossible to find.
Not to be too snarky, but if you'd been in 1 SG the whole time you'd have learned where the teleporters were.

I run my own base, so I usually know where things are. I'm in a few other SGs with various characters, but I can usually figure things out without too much trouble. But I prefer using my own base.

I keep the port to Eden and RWZ in the furthest back room, that's my raid teleporter. That was I won't forget where it is.



my lil RWZ Challenge vid

 

Posted

Quote:
Originally Posted by RobertoLyon View Post
Yeah no offense intended, but this kinda thing is what drives me NUTS in SG bases.

Why do so FEW designers put their TPs in ALPHABETICAL ORDER by Zone?

It seems to be all the rage these days, to put them in order by Level - which is somewhat arbitrary and assumes all members of the SG (even newbs) actually KNOW what zones correlate to which level.

While EVERYONE knows the alphabet! Without having to stop and think "So would Steel be BEFORE Bricks? What about Hollows? Is RWZ near the Cimerora TP?

C'mon everyone, say it with me!

A-B-C-D-E-F-G-H-I-J-K-L-M-N-O-P-Q-R-S-T-U-V-W-X-Y-Z.

So easy!


Bah! My SG members are smart! We know general zone levels and everything!!


Ours are generally in level order, but I always like to do the hazard zones using the arcane TPers and beacons, and the city zones in tech so they're easy to tell.


Each to their own...


My Deviant Art page link-link

CoH/V Fan Videos

 

Posted

Quote:
Originally Posted by RobertoLyon View Post
Yeah no offense intended, but this kinda thing is what drives me NUTS in SG bases.

Why do so FEW designers put their TPs in ALPHABETICAL ORDER by Zone?
It's a matter of personal preference. Neither way is inherently better. Either way, a glance and a moment of thought will tell you how they are organized, even if you don't have someone explain it to you.

tl;dr: Alphabetical order is STUPID!


Paragon City Search And Rescue
The Mentor Project

 

Posted

I put my Teleporters in both My SG and VG right next to the entrance, Hospital and Workshop is always connected in someway, but I have designed some intereting Doorways that may confuse people, mainly they were setup in the idea that we may do base raids someday, then the winter came and I lost most my People. I have put on the Triumph Threads though that Naughty Knights and Zodiac Hell are recruiting, so maybe I'll take the kewl little doorway down till after a few meetings with new officers and see if we want to try base raids again.

Base raids would seem the only feesable idea to put teleporters/workshops/hospitals in funny places or behind mazes to me, but some people think it's artistic to put a fancy room between their entrance and all the stuff needed for the SG.


 

Posted

Quote:
Originally Posted by marc100 View Post
I'd say probably the last 10 sg's I joined, their teleporters were impossible to find. I would have to run around the base literally 4 minutes to find them.

Is there a reason for this like people dont use teleporters that much? thats kind of the only reason I use SG's and stay in SG mode is to use the teleporters
There is a fairly steep learning curve for base design. Some folks just commit enough time to get the portals in, and little more. Other folks are just not good designers. Even other folks are lazy, uninformed, or maybe not high enough level, and don't even bother getting the beacons needed to have a full set of portals. (In truth the RWZ beacon can be a pain to get.)


-- Rich
* Thresholds CoH: What to do When
* My Comics Collection

 

Posted

I have 4 SGs (2 hero/2 villain on 2 servers) and all of them are built for functionality. I spend very little time on aestethics. As such, all my bases are very similar in layout; entry room, 2 workrooms, 2 teleporter rooms, etc. If I can shave a few seconds off of getting around, I'll change the layout to do so.

Don't get me wrong, some ppl have very cool looking bases, but they're so large you can practically get lost in them. For me, functionality over looks everytime.


 

Posted

For active bases like The Wolf Pack Elite, I use a layout that is Lowbie friendly. From Medical or the Entrance, everything is laid out for quick and easy access. In fact, from the Entrance, you can see where to go for TP.

For inactive or reserve bases ... ie Storage Closets, I push storage forward and usually don't even bother with TP/Medical.

One other thing I use is the TP Overlay that Cende provided courtesy of Unbidden's website. This may be something you want to install on your machine. It works the same for TP Beacons as VidiotMaps does for ingame maps. It overlays a scripted text version of the name. It comes in several different styles of Tech and Arcane. When you (you personally, on your machine client side) enter the base, you will see the text name instead of having to decipher the graphic.


Comic and Hero/Villain Culture
Saturday January 29th, 2005 (12:37 PM) ~ Monday August 9th, 2010
Those Who Lived It Will Remember Long after your Ban Hammer Crumbles and the servers flicker dead.
We Will Remember This One Moment In Time! ~ Shadow Ravenwolf

 

Posted

Our base designer toook my advice, with the entrance being in the center of the of the map, and 4 directions (north, east, south, west) to go to.

Teleporters are easy to see and right off to the side.

We don't get fancy into heavy item stacking, but that's due more to the some members lagging in the base if we do that, than the base designed being unable to do it.

That said, I've seen some bases designed great, but I've had a hard time navigating through them. But then I chalk that up to, if I was a more active member (or a member) I'd probably know the base a bit better.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by RobertoLyon View Post
Yeah no offense intended, but this kinda thing is what drives me NUTS in SG bases.

Why do so FEW designers put their TPs in ALPHABETICAL ORDER by Zone?

It seems to be all the rage these days, to put them in order by Level - which is somewhat arbitrary and assumes all members of the SG (even newbs) actually KNOW what zones correlate to which level.

While EVERYONE knows the alphabet! Without having to stop and think "So would Steel be BEFORE Bricks? What about Hollows? Is RWZ near the Cimerora TP?

C'mon everyone, say it with me!

A-B-C-D-E-F-G-H-I-J-K-L-M-N-O-P-Q-R-S-T-U-V-W-X-Y-Z.

So easy!
but being level 5 and accidentally hitting Boomtown instead of Atlas is a real pain.

Is there a Cimerora TP?

On a a side note, is there a out of game base editor to use as practice?




currently reading: A Mighty Fortress (David Weber)

 

Posted

Quote:
Originally Posted by Ocularis View Post
On a a side note, is there a out of game base editor to use as practice?
Here you go!


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