Discussion: Live Patch Notes - 4/7/10


Adeon Hawkwood

 

Posted

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Originally Posted by RoboBug View Post
i would like to point out that I was actually running a regular mission the other day against some Freakshow and it is really annoying that i can't target them during their rez. not game breaking, just annoying. great QOL fix devs.

Agreed. I was running the Westin Phipps arc with the teacher and freaks on my 44 fire/fire brute and it was very annoying to kill a group then wait while they rez to even target them. What's even more annoying is their ranged attacks would go off while I'm unable to target them at all.


/gignore @username is the best feature of this game. It's also probably the least used feature.
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Originally Posted by Nights_Dawn View Post
Hazy is right
Can't get enough Hazy? /chanjoin robo's lounge today!

 

Posted

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Originally Posted by Purge View Post
TrueMetal...how many idea's have you had to make this company better? Any....probably not and you just keep playing a game that is OK with 300 - 400 thousand people. Alright, if you think thats OK, well then you can keep wondering why! Here's something a wiseman once said: “The mediocre teacher tells. The good teacher explains. The superior teacher demonstrates. The great teacher inspires.” William Arthur Ward maybe YOU might need another: “We must overcome the notion that we must be regular...it robs you of the chance to be extraordinary and leads you to the mediocre.” 300 to 400 thousand people is NOT even mediocre. So, now I ask you....Gee, I wonder why?

you mean 100k - 110k people playing the game. I bet the devs wish there were 300 to 400 thousand people playing this game.


 

Posted

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Originally Posted by PracticallyGod View Post
you mean 100k - 110k people playing the game. I bet the devs wish there were 300 to 400 thousand people playing this game.
Think it might be closer to 80-90k, but as long as they have enough to remain solvent and there is about 1k logged in at the same time as me (I generally find this number resulting in nicely populated areas and plenty of selection for the full gambit of activities) then I'm happy enough. It is the latter requirement that never comes true these days (rarely blue, and never red).

Quote:
Originally Posted by Hazygreys View Post
Agreed. I was running the Westin Phipps arc with the teacher and freaks on my 44 fire/fire brute and it was very annoying to kill a group then wait while they rez to even target them. What's even more annoying is their ranged attacks would go off while I'm unable to target them at all.
They still seem to take damage even though you can't target them. Fire off FSC and they should be hurting and ready for targeting by the time it is done. That of course is assuming they aren't rezzing at staggered times, but that depends on if you mowed them all down with the same aoe or not.

It is a pretty annoying "fix" though, especially because they are definitely targeting us during their rez and fully able to do damage.


 

Posted

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Originally Posted by MrHassenpheffer View Post
It's Prestige. Lots of it. I need it so bad it burns. It burns hotter than the fires of the sun and hell combined.
Are you taking advantage of Fulmen's offer to match prestige puchasing?


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Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

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Originally Posted by Grouchybeast View Post
Are you taking advantage of Fulmen's offer to match prestige puchasing?
No. I just like to burn is all.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

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Originally Posted by Golden Girl View Post
There is a work around for that 3rd mission - pulling the generals to the first bridge usually helps reduce the lag - like a lot.
But why should we have to do that? They are staged in that area most likely for us to fight them there. Fix the lag and we wouldn't have to pull them anywhere to avoid the lag.


Hollows

Beware the Woods at Night.
Miles to go and Skies to Fly!

 

Posted

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Originally Posted by Grouchybeast View Post
Are you taking advantage of Fulmen's offer to match prestige puchasing?
seriously, I cant afford to pay him. everything I have in game atm is invested in this effort. I don't have any spare change that doesn't get converted to prestige.

Otherwise I would have done it a while ago.<edit: unless of course I'm misunderstanding something, and that's often the case with me.>

What I *wish* I could do, is shut down all these huge sg's that I have ll over the place, and transfer the prestige to the Virtue sg.

THAT would help.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by MrHassenpheffer View Post
seriously, I cant afford to pay him. everything I have in game atm is invested in this effort. I don't have any spare change that doesn't get converted to prestige.

Otherwise I would have done it a while ago.<edit: unless of course I'm misunderstanding something, and that's often the case with me.>

What I *wish* I could do, is shut down all these huge sg's that I have ll over the place, and transfer the prestige to the Virtue sg.

THAT would help.
If you want to bring that SG over to Guardian, I can give you a hand building it up. Even have a few friends that would probably be willing to help and I'll throw in a coalition to boot to give you some TPers to use til your base gets set up proper like.


 

Posted

This thread delivered.

I still say the patch should be rolled back until they have a more elegant solution.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by MrHassenpheffer View Post
seriously, I cant afford to pay him. everything I have in game atm is invested in this effort. I don't have any spare change that doesn't get converted to prestige.

Otherwise I would have done it a while ago.<edit: unless of course I'm misunderstanding something, and that's often the case with me.>
I think you are misunderstanding. Fulmens is simply offering to match inf --> prestige conversions. Whatever inf you convert to prestige, he'll buy an equal amount of prestige for you, up to 100 million inf per time. So, if you're already buying prestige with inf, he'd just be doubling the amount of prestige you'd get for it, at no cost to you.

Details can be found here. I don't actually know if he's doing it at the moment, but it can't hurt to ask.


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

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Originally Posted by Aura_Familia View Post
This thread delivered.

I still say the patch should be rolled back until they have an elegant solution for a more civilized issue.


/starwarsed


 

Posted

Quote:
Originally Posted by Aura_Familia View Post
This thread delivered.

I still say the patch should be rolled back until they have a more elegant solution.
The patch should absolutely NOT be rolled back until they find a permanent solution.

I would think anyone who claims to care about the longevity of this game would understand why the devs had to put an end to people like me who made farms that turned AE into a shooting gallery.

I would hope for the long term benefit of the MA system people would be understanding of the temporary solution even if it hampers their ability to create original content.

I don't think it would be in anyone's best interest to roll AE back to a shooting gallery so some folks can fully express themselves by creating a mission with multiple hostage allies that would most likely not get played by more than 500 people.

Limiting your creativity in the short term to benefit MA in the long term seems like a very easy call to me.

But what do I know, I'm n00b.

I've only had an account for 21 months now.


 

Posted

Quote:
Originally Posted by milehigh77 View Post
The patch should absolutely NOT be rolled back until they find a permanent solution.

I would think anyone who claims to care about the longevity of this game would understand why the devs had to put an end to people like me who made farms that turned AE into a shooting gallery.

I would hope for the long term benefit of the MA system people would be understanding of the temporary solution even if it hampers their ability to create original content.

I don't think it would be in anyone's best interest to roll AE back to a shooting gallery so some folks can fully express themselves by creating a mission with multiple hostage allies that would most likely not get played by more than 500 people.

Limiting your creativity in the short term to benefit MA in the long term seems like a very easy call to me.

But what do I know, I'm n00b.

I've only had an account for 21 months now.

So basically you want to let only those who can afford awesome builds farm. That's cool. This change does NOT affect my ability to farm one bit. I'm still capping on tickets and selling salvage for profit. This change is not hurting people who want to farm.

MA is on life support, I support putting it out of it's mysery. Yank all the XP out and let it only give Infamy, tickets, and inspirations only. That won't stop the dedicated farmers either.



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

Posted

Quote:
Originally Posted by milehigh77 View Post
The patch should absolutely NOT be rolled back until they find a permanent solution.

I would think anyone who claims to care about the longevity of this game would understand why the devs had to put an end to people like me who made farms that turned AE into a shooting gallery.

I would hope for the long term benefit of the MA system people would be understanding of the temporary solution even if it hampers their ability to create original content.

I don't think it would be in anyone's best interest to roll AE back to a shooting gallery so some folks can fully express themselves by creating a mission with multiple hostage allies that would most likely not get played by more than 500 people.

Limiting your creativity in the short term to benefit MA in the long term seems like a very easy call to me.

But what do I know, I'm n00b.

I've only had an account for 21 months now.
Length of account time is stupendously irrelevant to this discussion.

I'll leave it to AE authors who are well known to explain why this patch is is not a good idea.

Oh, and this didn't really limit the farming.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Vega View Post
So basically you want to let only those who can afford awesome builds farm. That's cool. This change does NOT affect my ability to farm one bit. I'm still capping on tickets and selling salvage for profit. This change is not hurting people who want to farm.

This, and just a note I evaluated the farm missions I was doing with allies without the allies, and my speed to cap had actually gone up by over 15% (15 minutes without 18 minutes with). Mostly because I wasn't worried about managing the allies.


 

Posted

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Originally Posted by milehigh77 View Post
The patch should absolutely NOT be rolled back until they find a permanent solution.

Yes it should be rolled back till they find a good solution. The permanent solutions tend to be worse than the problems.


 

Posted

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Originally Posted by Another_Fan View Post
Yes it should be rolled back till they find a good solution. The permanent solutions tend to be worse than the problems.
So you're already passing judgment on the permanent solution that hasn't been implemented yet? That's...well, that's about par for the course, actually.

I hope i17 goes open beta this week, just because it will probably bring a bit more variety into these death-spiral threads. I will need to get more popcorn, though...


 

Posted

Quote:
Originally Posted by Aura_Familia View Post
I'll leave it to AE authors who are well known to explain why this patch is is not a good idea.
I would do the opposite but judging by the content in this post you would probably not read it this time either.

Quote:
Oh, and this didn't really limit the farming.
It limited the farming that was abusing the exploits that were plugged by the patch. I'd even say that it stopped that kind of abuse completely. The normal kind of farming isn't affected, and wasn't targeted by the patch.


Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522

 

Posted

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Originally Posted by FreckledAvenger View Post
So you're already passing judgment on the permanent solution that hasn't been implemented yet? That's...well, that's about par for the course, actually.

If the solution is good and soon well enough. If its like the fix for Energy Melee well maybe not.


 

Posted

Every now and then I will check rep on a post. I looked and saw this gem

[This had nothing to do with farming, it had to do with PLing. You knew that already, though.] with a red dot attached.


Quote:
Originally Posted by Vega View Post
Yank all the XP out and let it only give Infamy, tickets, and inspirations only. That won't stop the dedicated farmers either.
Two birds, one stone. Farming does not equal powerleveling to me. Not even the slightest, you try convcing people on these forums that they are not one and the same and get back to me OK.

Oh, and YES!

I will PL my second account while ticket farming if I feel like it.

edit

Come to think of it, powerleveling IS farming. You are farming for XP.



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

Posted

Quote:
Originally Posted by Grouchybeast View Post
I think you are misunderstanding. Fulmens is simply offering to match inf --> prestige conversions. Whatever inf you convert to prestige, he'll buy an equal amount of prestige for you, up to 100 million inf per time. So, if you're already buying prestige with inf, he'd just be doubling the amount of prestige you'd get for it, at no cost to you.

Details can be found here. I don't actually know if he's doing it at the moment, but it can't hurt to ask.
This makes me want to give everyone a big warm fuzzy hug.

apparently I'm having another one of my scatterbrained fits, when it passes I'll be in touch with him.

edit: THANK YOU!


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by FredrikSvanberg View Post
I would do the opposite but judging by the content in this post you would probably not read it this time either.



It limited the farming that was abusing the exploits that were plugged by the patch. I'd even say that it stopped that kind of abuse completely. The normal kind of farming isn't affected, and wasn't targeted by the patch.
yes, it fixed it in the same way you'd have a solution by throwing out the baby with the bath water.

obvious is obvious.


Political correctness is a stench in the nose of God. Yes, your God(s) also.

 

Posted

Quote:
Originally Posted by FreckledAvenger View Post
So you're already passing judgment on the permanent solution that hasn't been implemented yet? That's...well, that's about par for the course, actually.

I hope i17 goes open beta this week, just because it will probably bring a bit more variety into these death-spiral threads. I will need to get more popcorn, though...
so there wasn't a patch that made "allies" eat up a lot of xp in ae missions?


Political correctness is a stench in the nose of God. Yes, your God(s) also.

 

Posted

Quote:
Originally Posted by Ezoran View Post
so there wasn't a patch that made "allies" eat up a lot of xp in ae missions?
So there wasn't a post from a dev saying that this is the temporary fix and a permanent solution would be coming right around the release of i17? Oh wait...there was.

Quote:
Originally Posted by Dr. Aeon View Post
Hey everyone,

We wanted to take a moment to address issues that have come up regarding the latest patch that has been released. We certainly understand a lot of your concerns and we want to do our best to alleviate them.

The change that has been implemented is a temporary change to combat a long standing exploit. This was a stopgap fix that we had to put out until we could come up with a more permanent solution. We certainly do not want to leave your arcs in a state where using them in non-exploitive ways results in little to no experience being gained.

Myself, pohsyb, Television, War Witch, along with everyone else here involved in the operations of Mission Architect, are doing everything we can to arrive at a solution that we can all agree on.

We currently plan to implement a solution in issue 17 or soon thereafter (and I mean actual soon and not Soon™) . We can't go into detail about what exactly is planned, but it will alleviate the current issue that many of you are having, which is finding your normal arcs are rewarding little experience.

Anyone who has a normal story arc that is drastically affected by this change should not go about overhauling your work. We are going to make sure that this upcoming fix will stop exploitive behavior within Architect while also allowing you all to be as creative as you want within the system - without extremely negative consequences.

Dr. Aeon
Relevant parts bolded.


 

Posted

Touchdown as the buzzer sounds. Thank you FreckledAvenger. Maybe now people will stop complaining and actually wait to see what happens.

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Wow, flamed on the Neg Rep for this post? I must have thoroughly deserved it as did FredrikSvanberg.