Changed Defender inherent for i17
Interesting how marijuana gets decriminalized in California, then the devs decide to give defenders a buff.
*thinks about it for a minute*
*applies for a job*
One thing that just struck me.
How "vigilant" am I really if, when people are added to my team, I incrementaly lose my inherent power bonus?
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary
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Wait... what?
Seriously? As in, you don't need a prescription anymore? |
http://en.wikipedia.org/wiki/Cannabis_in_California
How "vigilant" am I really if, when people are added to my team, I incrementaly lose my inherent power bonus?
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Arc #40529 : The Furies of the Earth
Yes and no. It doesn't provide a huge overall bonus, but it does provide a nice bonus where you really need it: solo facing a single tough enemy (i.e. a Boss or EB).
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I just added the 30% dam bonus onto vigilance in my mids. Looks really good for the traps/son I've got loaded.
I really doubt people are suddenly going to be satisfied with the solo speed of their FF/elec's, but offender builds should be noticably stronger. I mean it is the difference of 70.5 vs 81 damage for something like charged bolt (3 SO's). But for something like my storm/sonic that easily puts out 100% -res it is the difference between - 118.4 and 136.6 on shriek. That is definitely going to be tangible.
That's Gameplay and Story Segregation. No attempt is being made for this separate solo bonus to fit into the inherent's concept.
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Maybe you do less damage because you're vigilant. The more teammates you have to keep an eye on, the more distracted you are & the less damage you do.
Maybe?
I'm not here to make you laugh.
They're on the closed beta boards, so no. 30% damage isn't a heckuva lot, but it's more than assault, which a good number of people consider useful even on a solo defender.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
I know I struggle to roll (and stick with) anything other than fire simply because of rain of fire. It will always scourge toward the upper end of probability and it double scourges making it the singular most compelling reason to play corrs over defenders (as I really like the higher buff/debuffs that defs have).
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
Edit: my bad, nvm
The Melee Teaming Guide for Melee Mans
Emphasis mine. Uh, what? All of those things you listed buff base damage. Unless I'm misunderstanding you, heh.
My understanding is that new Vigilance is a 30% damage buff to your base damage when solo. |
So, it is a damage buff and acts like all other damage buffs (Build Up, Enhancements, Assault, red inspirations, Fulcrum Shift, etc.) and as such is additive with the others up to the damage cap.
Ah right, thanks
The Melee Teaming Guide for Melee Mans
What Rush means is it is not an alteration to the Defender damage modifier.
So, it is a damage buff and acts like all other damage buffs (Build Up, Enhancements, Assault, red inspirations, Fulcrum Shift, etc.) and as such is additive with the others up to the damage cap. |
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
This may or may not mean anything to you Rad/Sonics out there but solo, I'm finding that a 73.75% constant damage buff to just gravy! (assault+AM+new vigilance) Mind you that's on an SO build. Makes me start thinking about trying to go for damage bonuses via IOs.
Oh of course, not say go for damage bonuses solely or even primarily, but if you can manage another 15-18% on top of your build, that Is just like running 2 assaults for the end cost of one. 91.75% damage buff if your AM is perma is a pretty nice cherry on top of all the layers of -res.
TBH this is probably pretty crappy news to all the kinetic defenders out there.
If you can easily reach the damage bonus cap then an added 30% isn't going to be much use is it....
I would have thought, a static end redux bonus would have been more fitting, or a different way of improving damage, maybe better recharge to slot nicely into the current end reduction.
I mean don't get me wrong it's a nice buff, just not as helpful as it could have been if done differently...
but then again what do i know i don't play defenders
I would complain about the new vig, but my traps/sonic fender keeps telling me to shuddap.
<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]
TBH this is probably pretty crappy news to all the kinetic defenders out there.
If you can easily reach the damage bonus cap then an added 30% isn't going to be much use is it.... I would have thought, a static end redux bonus would have been more fitting, or a different way of improving damage, maybe better recharge to slot nicely into the current end reduction. I mean don't get me wrong it's a nice buff, just not as helpful as it could have been if done differently... but then again what do i know i don't play defenders |
It's nice with Siphon Power till they get Fulcrum Shift. Post-Fulcrum Shift, it's nice for those times when there aren't a lot of enemies, or when your target runs away from the group of enemies at the last second, or when your target dies mid-animation.
And in a way, this is a buff to solo endurance consumption. After all, it will now take less attacks to defeat enemies. Defenders currently have the worst DPE in the game, and still will on teams, but this change brings them up to about Corruptor level damage while solo.
Is it a big change? Not really. Is it a noticeable change? Not always. Is it a welcome change? You bet! It means Defenders are being paid attention to, and not being dismissed as "most balanced" anymore. *shakes fist at Statesman*
Going to be taking a look a new sonic blast offender build, that 30% damage buff will result in some strong numbers for final output.
Should probably only be second to fireblast corruptors for min/max builds.
*How fast are the damage buff ticks evaluated?
If they are fast like assault it won't buff things like lightning storm, but if they are slower it could be really good.