Changed Defender inherent for i17


Adeon Hawkwood

 

Posted

Going to be taking a look a new sonic blast offender build, that 30% damage buff will result in some strong numbers for final output.

Should probably only be second to fireblast corruptors for min/max builds.

*How fast are the damage buff ticks evaluated?
If they are fast like assault it won't buff things like lightning storm, but if they are slower it could be really good.


 

Posted

Interesting how marijuana gets decriminalized in California, then the devs decide to give defenders a buff.

*thinks about it for a minute*

*applies for a job*


 

Posted

One thing that just struck me.

How "vigilant" am I really if, when people are added to my team, I incrementaly lose my inherent power bonus?


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My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary

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Yeah, I like Blasters too.

 

Posted

Quote:
Originally Posted by m3lon View Post
Interesting how marijuana gets decriminalized in California
Wait... what?

Seriously? As in, you don't need a prescription anymore?


 

Posted

Quote:
Originally Posted by Westley View Post
Wait... what?

Seriously? As in, you don't need a prescription anymore?
Not quite. There was one bill that made it out of committee and several more on the November ballot but none have actually passed yet.
http://en.wikipedia.org/wiki/Cannabis_in_California


 

Posted

Quote:
Originally Posted by JamMasterJMS View Post
How "vigilant" am I really if, when people are added to my team, I incrementaly lose my inherent power bonus?
That's Gameplay and Story Segregation. No attempt is being made for this separate solo bonus to fit into the inherent's concept.


 

Posted

Quote:
Originally Posted by JamMasterJMS View Post
One thing that just struck me.

How "vigilant" am I really if, when people are added to my team, I incrementaly lose my inherent power bonus?
If you want an in-game reason, tell yourself that the more people who join your team the more power you have to devote to them and not to your attacks.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Yes and no. It doesn't provide a huge overall bonus, but it does provide a nice bonus where you really need it: solo facing a single tough enemy (i.e. a Boss or EB).
You should take a look at his test results if you haven't. I agree it is a nice bonus, just not nearly as large as most people believe (myself included prior to him conducting the study).

I just added the 30% dam bonus onto vigilance in my mids. Looks really good for the traps/son I've got loaded.

I really doubt people are suddenly going to be satisfied with the solo speed of their FF/elec's, but offender builds should be noticably stronger. I mean it is the difference of 70.5 vs 81 damage for something like charged bolt (3 SO's). But for something like my storm/sonic that easily puts out 100% -res it is the difference between - 118.4 and 136.6 on shriek. That is definitely going to be tangible.


 

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Quote:
Originally Posted by Garent View Post
That's Gameplay and Story Segregation. No attempt is being made for this separate solo bonus to fit into the inherent's concept.
Yes. Or...

Maybe you do less damage because you're vigilant. The more teammates you have to keep an eye on, the more distracted you are & the less damage you do.



Maybe?


I'm not here to make you laugh.

 

Posted

Quote:
Originally Posted by Frosticus View Post
You should take a look at his test results if you haven't. I agree it is a nice bonus, just not nearly as large as most people believe (myself included prior to him conducting the study).
Got a link?


 

Posted

They're on the closed beta boards, so no. 30% damage isn't a heckuva lot, but it's more than assault, which a good number of people consider useful even on a solo defender.


 

Posted

Quote:
Originally Posted by Garent View Post
They're on the closed beta boards, so no. 30% damage isn't a heckuva lot, but it's more than assault, which a good number of people consider useful even on a solo defender.
Funny you mention Assault Garent Now that I know what the new Inherent is going to be, I am really tempted to pick up assault on my solo build and see how it stacks with the Inherent. I am assuming its additive, but does anyone know how the new inherent stacks with things like Buildup, Aim, Assault etc... ? Does it increase total damage OR just raise base damage ?


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Got a link?
Indeed. http://boards.cityofheroes.com/showt...ge#post1302474.

I know I struggle to roll (and stick with) anything other than fire simply because of rain of fire. It will always scourge toward the upper end of probability and it double scourges making it the singular most compelling reason to play corrs over defenders (as I really like the higher buff/debuffs that defs have).


 

Posted

Quote:
Originally Posted by Biospark View Post
Does it increase total damage OR just raise base damage ?
It works exactly the same as Enhancements, red Inspirations, Build Up, Aim, Assault and other damage buffs do. New Vigilance is not a boost to the base values.


Head of TRICK, the all Trick Arrow and Traps SG
Part of the
Repeat Offenders

Still waiting for his Official BackAlleyBrawler No-Prize

 

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Quote:
Originally Posted by Silas View Post
Emphasis mine. Uh, what? All of those things you listed buff base damage. Unless I'm misunderstanding you, heh.

My understanding is that new Vigilance is a 30% damage buff to your base damage when solo.
What Rush means is it is not an alteration to the Defender damage modifier.

So, it is a damage buff and acts like all other damage buffs (Build Up, Enhancements, Assault, red inspirations, Fulcrum Shift, etc.) and as such is additive with the others up to the damage cap.


 

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Quote:
Originally Posted by Krogoth View Post
What Rush means is it is not an alteration to the Defender damage modifier.

So, it is a damage buff and acts like all other damage buffs (Build Up, Enhancements, Assault, red inspirations, Fulcrum Shift, etc.) and as such is additive with the others up to the damage cap.
I suspected that, just making sure. Thanks


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

This may or may not mean anything to you Rad/Sonics out there but solo, I'm finding that a 73.75% constant damage buff to just gravy! (assault+AM+new vigilance) Mind you that's on an SO build. Makes me start thinking about trying to go for damage bonuses via IOs.


 

Posted

Quote:
Originally Posted by doomrider View Post
Makes me start thinking about trying to go for damage bonuses via IOs.
There isn't much damage bonus to be gained from IOs. I'd suggest going for recharge instead so you can perma AM.


 

Posted

Oh of course, not say go for damage bonuses solely or even primarily, but if you can manage another 15-18% on top of your build, that Is just like running 2 assaults for the end cost of one. 91.75% damage buff if your AM is perma is a pretty nice cherry on top of all the layers of -res.


 

Posted

TBH this is probably pretty crappy news to all the kinetic defenders out there.

If you can easily reach the damage bonus cap then an added 30% isn't going to be much use is it....

I would have thought, a static end redux bonus would have been more fitting, or a different way of improving damage, maybe better recharge to slot nicely into the current end reduction.

I mean don't get me wrong it's a nice buff, just not as helpful as it could have been if done differently...

but then again what do i know i don't play defenders


 

Posted

I would complain about the new vig, but my traps/sonic fender keeps telling me to shuddap.


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

Quote:
Originally Posted by NeonPower View Post
TBH this is probably pretty crappy news to all the kinetic defenders out there.

If you can easily reach the damage bonus cap then an added 30% isn't going to be much use is it....

I would have thought, a static end redux bonus would have been more fitting, or a different way of improving damage, maybe better recharge to slot nicely into the current end reduction.

I mean don't get me wrong it's a nice buff, just not as helpful as it could have been if done differently...

but then again what do i know i don't play defenders
Yes well, the game doesn't start out at 32 for Kinetic Defenders.

It's nice with Siphon Power till they get Fulcrum Shift. Post-Fulcrum Shift, it's nice for those times when there aren't a lot of enemies, or when your target runs away from the group of enemies at the last second, or when your target dies mid-animation.

And in a way, this is a buff to solo endurance consumption. After all, it will now take less attacks to defeat enemies. Defenders currently have the worst DPE in the game, and still will on teams, but this change brings them up to about Corruptor level damage while solo.

Is it a big change? Not really. Is it a noticeable change? Not always. Is it a welcome change? You bet! It means Defenders are being paid attention to, and not being dismissed as "most balanced" anymore. *shakes fist at Statesman*


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

Quote:
Originally Posted by NeonPower View Post
TBH this is probably pretty crappy news to all the kinetic defenders out there.

...

but then again what do i know i don't play defenders

I LOLed.