PvP and Badge Hunting Just Don't Mix
A very sad story about War Witch and the neglected kitty. http://boards.cityofheroes.com/showthread.php?t=219670
Originally Posted by Black_Barrier
Guess it's hard to click while actively trying to keep the drool away from the keyboard...
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@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
"ZOMG leave me alone u evil pvper let me get my badge" is not it, though. Pretty much the ONLY things considered griefing, officially - as in "That the GMs will take action on" - are:
1. Specific exploits, when found. I honestly can't think of one right offhand (that specifically takes place in a PVP zone, not things like "getting confused in a PVP zone, rushing out and nuking your own side in Atlas Park.")
2. Forcing a player into inescapable geometry/"Map holes" - such as one spot under some rubble in Siren's Call, or into the watchtowers (which have since had doors added to them so you can exit.)
3. Excessive language that goes against the TOS (hate speech, slurs, etc. - and they're a bit laxer about it in the zones.)
Note "attacking someone who just wants a badge" is not in there. Nor is "They ganged up on me," "They didn't let me get my shivan," or "they attacked me when I was just watching someone else." Even some things that would be considered griefing in PVE (attacking your own side when confused, training mobs onto players) are not considered griefing in PVP. Not by the PVPers definition, but *by the people who made the game.* Hell, even the devs have trained mobs onto players in PVP.
A very sad story about War Witch and the neglected kitty. http://boards.cityofheroes.com/showthread.php?t=219670
Originally Posted by Black_Barrier
Guess it's hard to click while actively trying to keep the drool away from the keyboard...
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The game does not put a countdown on your toon when you log in and then put you on a team. That's what the game does with a PVP zone.
There's a significant difference between the game's teaming incentive and the game's PVP requirements. You can get to 50 without ever being on a team. In fact, several of my friends have done that, some of them multiple times. However, you cannot go into a PVP zone without being flagged for PVP, and thus you are agreeing to PVP in that zone. |
Seemingly like those who head into a PVP zone without the intent of engaging in player versus player combat.
While the game may not force you into a team, I can send you a team invite, causing a disruptive pop up. I can keep doing this, even if you request me to stop.
Of course we then get into issues such as ignore, /hide and the red flag status, but technically me requesting you team with me, when ever you log on, nay insisting you team is no more griefing than continuing to PVP with some one after they request you to stop.
Brawling Cactus from a distant planet.
However by CoH's nature as an MMORPG, it requires interaction between players to accomplish goals, so by soloing you're not playing the game right.
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Seemingly like those who head into a PVP zone without the intent of engaging in player versus player combat. |
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i remember when i had to get the badges in the pvp zones, and im not interested in pvp at all
i knew the risks, therefore most of the time i only went to the zones at odd times when nobody was there
but if there was someone in the zone, if they left me alone, fine with me, if they came over to fight me, i would usually try to defend myself (since i knew it was a pvp zone from entering, although i know none of my toons are built for pvp)
if i didnt feel like trying to fight back, i would usually let the person know i was only there for badges, if they still chose to attack me, i would try to defend myself and i usually just left the zone till later, but i do at least let the poeple in the zone know what im doing if they do try to fight me (i think to myself, hmm, maybe if i show im not interested, they wont have any fun fighting me), if they continue to fight me, i usually just leave zone to work on something else
But I want to go pick up that thing, that's on the field over there.
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(Run round getting your badges at an off peak time)
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
A very sad story about War Witch and the neglected kitty. http://boards.cityofheroes.com/showthread.php?t=219670
Originally Posted by Black_Barrier
Guess it's hard to click while actively trying to keep the drool away from the keyboard...
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However, you cannot go into a PVP zone without being flagged for PVP, and thus you are agreeing to PVP in that zone.
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e.g. I want the badges for my hero, or as a villain - the accolade power
when teaming we're given the choice, when PvP'ing we're not. To get at certain content you must enter a PvP zone and you must accept the zone rules whether you want to or not. There's no "Click here if you do not accept", you just have to leave as you're going to be unable to get at the content that you want to as a player.
To be honest I fail to understand why this is such a hard concept to grasp too. Either remove the PvE content from the zones, or give us the ability to enter a PvP zone with a simple "Challenge/Response" mechanism in place.
"<Villain/Hero Name> wants to challenge you to PvP. Do you accept? <yes>/<no>"
I click no. Challenger moves on to someone who does want to PvP, and I get to go about my PvE business in the zone.
If you want a nuke, or a Shivan. Then fine, you have to accept the zone rules. But if you just want to go for a walk, you should be able to do that too without fear of ending up in a hospital because someone doesn't understand the concept of "I don't want to PvP" even though I'm in a PvP zone.
Union: @Ban-Sidhe
If there was no PvE content in the PvP zones, then there'd be no need to go in there...
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Not one? Then there is no need to go in there. Personal desire is not need. I need food and a way to stay hydrated to stay alive. I do not need a $500/plate dinner and $1000 bottle of wine at a fancy restaraunt.
When introduced, there WAS an actual need to go into a PVP zone - the liason that you were sent to (and which blocked further missions) was inside the PVP zone. That contact was moved to the outside of the zone - thus removing the only actual need to enter. Even you acknowledge the difference, though you tend to want to paint it as a need:
I want the badges for my hero, or as a villain - the accolade power |
I want the badges for my hero, or as a villain - the accolade power |
If you enter the pvp zone. Then fine, you have to accept the zone rules. |
Um, no it doesn't? There are very, very few things in this game that REQUIRE interaction between players to accomplish goals. These are things like multi-glowie clicks, raids, and stuff like that. They are few and far between. Everything else in the game, even AVs and GMs, can be solo'd. The devs have specifically implemented changes so that solo players can solo easier. This flies in the face of your claim that player interaction is 'required'.
Intent has nothing to do with it. By staying in the zone past the countdown, you agree to be a target, whether you intend to PVP or not. |
By logging into the game, you agree to interact with other players, whether you intend to or not. However you can, limit this interaction, some one spamming you team invites or tells can be ignored, you can set your self to hide, decline invites and so on.
So why are there no methods of doing the same for the PVE content in PVP zones?
Now imagine if the devs hadn't put an auto-decline option into the game, you want to log in and run a few missions solo. I invite you to team, you send a tell requesting I stop doing so, I instead repeatedly invite you. Now you could at this point do something else, a different game or different character, but your initial goals remain unfulfilled. You could wait until I've logged out, and then play, but why should you?
I guess ultimately the issue raises two questions, is it okay to be a jackass, just because the rules allow you to?
and
Where are the PVE only versions of the PVP zones?
Brawling Cactus from a distant planet.
Technically you can't solo an AV/GM without player interaction, unless you've been so fantastically lucky that during your solo career you've managed to get the right sets, to create a GM killer build.
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By logging into the game, you agree to interact with other players, whether you intend to or not. |
No, you don't. I can completely ignore everyone else and go play in my one-account SG base if I so choose. Doing so has no impact on my game play. I don't have to interact with anyone - you can send me things and I can ignore them completely. (Which, given you get no indication of anything coming in when in the base editor, is very easy to do.)
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...
*Tell sound*
...
*Tell sound*
...
*Tell sound*
And so on.
Brawling Cactus from a distant planet.
Union: @Ban-Sidhe
*sits back, slurping oil-ade and watching the fireworks*
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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<sigh> and that's why these threads just end up getting silly. Take a look at the requirements for the "Megalomaniac" accolade. Question answered.
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List one thing that's required in the PVP zone for you to get from 1-50, or finish any mission as designed. |
So, yes, in a way you did answer the question - "Nothing in a PVP zone is required to get to 1-50, finish any mission/tf/sf, or finish the game." Therefore, if you don't want to risk engaging in PVP, or someone else attacking you, you have nothing forcing you to enter a PVP zone and no reason to enter and insist PVPers leave you alone. "Want" isn't it.
Surely player versus player, means that both players are engaged in the PVP aspect.
Else it'd be player versus afker or player versus not intrested player, or indeed player versus not playing player. Honestly given the balls'd up state of PVP there should be no PVE content in the zones, there certainly shouldn't be mobs in the zone, since they don't have PVP rules on them. |
Same thing.
Player vs Player means exactly that...you're opponent is a player. If they're AFK, would rather not fight, suck at PvP...doesn't matter.
That is the risk vs reward.
As for PvE content in zones. Okay, ask the devs to change the badged needed for the redside accolades. PvE content is out of the zones.
Badges/Shivans/Nukes...those aren't PvE content. Those are bonuses from entering PvP zones, that can have an effect on the PvE game, but aren't needed at all for anything PvE related.
BrandX Future Staff Fighter
The BrandX Collection
<sigh> and that's why these threads just end up getting silly. Take a look at the requirements for the "Megalomaniac" accolade. Question answered.
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Badge count isn't PvE, it's just a bonus little fun mini-game.
BrandX Future Staff Fighter
The BrandX Collection
Exactly, just because I'm on a football field doesn't mean I want to play football, no matter how much you toss or kick the ball to me.
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A more apt comparison would be you are wandering around a lovely wooded glade where there is a war being waged and you are wearing the uniform of a side. Telling the other side you are a pacifist and not interested in the war probably won't be very successful.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
If there is a football game going on you will be removed from the field. Since we lack a mechanic like that this analogy doesn't really work.
A more apt comparison would be you are wandering around a lovely wooded glade where there is a war being waged and you are wearing the uniform of a side. Telling the other side you are a pacifist and not interested in the war probably won't be very successful. |
BrandX Future Staff Fighter
The BrandX Collection
Smeg wanted to attack players and thusly went to the PvP zone. The other player came to a PvP zone and didn't want to PvP. Causing Smeg grief as being a target in a PvP zone, and putting him in the turmoil of "should I leave him alone, or kill him because all targets are fair game in a PvP zone, no matter what they're in the PvP zone for"?
Sounds like the other player was causing greif to me.
If you don't want to be killed by other players, don't let the PvP flag get turned on. If you're okay with being killed by other players, then turn it on. By stepping into a PvP zone, you're saying, I'm okay with being killed by other players.