PvP and Badge Hunting Just Don't Mix
Oh I get it. Because we have as mall PvP community you want to squash them out. Way to hate on the little guy Myriad.
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I don't think I gave any reason to believe that I want to squash anyone out, much less that I hate someone or something.
If you have 3 meteor pieces and someone comes along and kills you, you know what you can do then? You can chase them down, kill THEM, and take the pieces back.
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You actually have an advantage over that person: Since they were your pieces to begin with, you know exactly where they need to go to complete the collection, and you can lay in wait for them to show up at the last one. If you wait for them to collect that last piece before attacking, you get your revenge, AND you get all 6 pieces. That's how the zone is designed to work, heroes and villains fighting over the shards. |
To the PvP players who are having a hard time getting the issue raised by myself, Samuel Tow, and others, consider the following scenario:
The devs in another game decide its a great idea to require you to scratch your backside at a certain point in time during a certain battle, while a camera records what you're doing. If you do as instructed, you get a Shiny Reward at the end of the battle (a +6 buttscratcher or something). The devs in that other game monitor that camera to ensure that you do as your told, and they withhold the +6 buttscratcher if you don't do as you're told.
You like the mission, you enjoy the battle, and you like the +6 buttscratcher. But, you hate having to scratch your backside at the prescribed time while a camera films you doing it. It makes you all shy and stuff, its physically uncomfortable, and you don't see why you should have to scratch your private regions while being filmed to get a +6 buttscratcher. You figure that the devs could have come up with another way for you to get the same reward, without requiring you to do something you dislike, and you'd like for the devs to give you the option to do it another way.
Replace "scratch your private regions while a camera records you doing it" with "enter a PvP zone to get a PvE reward" and you can work out the rest of the analogy from there.
By the way, if you like PvP, good for you and have at it. But, plenty of players don't and they're not going to like it in the future, either. Setting up in-game experiences where a very large percentage of customers can get some things they like and enjoy parts of the experiences to be had in a given part of the game, but only if they endure stuff they intensely dislike as well is poor design; its a great way to end up with frustrated customers and a steady stream of complaints.
That is the larger point being made.
I think many people in this thread have the wrong end of the stick sadly.
What's with all the badgers claiming they're "only in the zone for PVE content"?
There is no PVE content in Recluse's Victory.
It's all PVPVE content.
This means that if you want any of the badges/powers, you have to interact with the environment and other players as enemies.
Trust me. As an avid PVPer, I hate the fact there is PVE content there. (Mus, Longbow, Heavies, turrets, etc.) But I realise the zone is PVPVE so I have to adapt.
Complaining about PVP taking place in a PVPVE zone is as crazy as complaining about PVE taking place in a PVPVE zone.
Longbow/Arachnos aren't going to stop because you ask them nicely. Neither should any player.
/thread
Ok, click here to start the example. As you see, I have 34/40 PvP Badges. I am NOT a PvP'er. I am a PvE'er. More than that, I am a Badge Hunter. 610 Badges has already solidified my status as a Badge Hunter, but of course, I'm not stopping there. I still need several PvP badges that include Heavies and Pillboxes.
Oh gee what can I ever do to protect myself from the ebil PvPers in a PvP Zone? Easy. I go when I know the zone will be slow. If I am attacked, I don't cry like a lil kid who got his milk spilled over his mashed potatoes in the kindergarten cafeteria. I simply attempt to fight them off or I make it so boring to attack me that they lose interest. I'm well known enough that most people are bored with trying to PvP me and usually just leave me alone. Learn to be smart about badging if you want badges. Dodge, avoid, scramble and use defensive tactics. Grab a heavy, let it die, hide till it respawns. Pillboxes? Grab a team of friends like in the original post and instead of all lining up to give away your PvP Zone Milk Money, gang up as the team you are and beat the snot out of the Ebil PvP'er. The more you bleed your emotional heart into the PvP waters, the more of a chum you'll be for the sharks. However, an easier way to get badges is to take the offensive. [Broadcast] Shadow Ravenwolf: Heyas and Boogedy Boogedy!! Working on pillboxes and heavy badges. Feel free to team up and help, PST or invite me. If you wanna tag me for quick rep, help me tag badges and I'll raise your rep. That line above usually results in people leaving me alone. However, it's resulted in badge teams several times and we even had cross faction cooperation to spawn AVs for those badges. It has also resulted in many people getting what everyone wants out of the deal, be it Rep, Recipes, Badges, or a new carton of chocolate milk and some fresh mashed taters. Take it for what you want. I'm done here. |
Quoted it so more people can read it.
To the PvP players who are having a hard time getting the issue raised by myself, Samuel Tow, and others, consider the following scenario:
The devs in another game decide its a great idea to require you to scratch your backside at a certain point in time during a certain battle, while a camera records what you're doing. If you do as instructed, you get a Shiny Reward at the end of the battle (a +6 buttscratcher or something). The devs in that other game monitor that camera to ensure that you do as your told, and they withhold the +6 buttscratcher if you don't do as you're told. You like the mission, you enjoy the battle, and you like the +6 buttscratcher. But, you hate having to scratch your backside at the prescribed time while a camera films you doing it. It makes you all shy and stuff, its physically uncomfortable, and you don't see why you should have to scratch your private regions while being filmed to get a +6 buttscratcher. You figure that the devs could have come up with another way for you to get the same reward, without requiring you to do something you dislike, and you'd like for the devs to give you the option to do it another way. Replace "scratch your private regions while a camera records you doing it" with "enter a PvP zone to get a PvE reward" and you can work out the rest of the analogy from there. By the way, if you like PvP, good for you and have at it. But, plenty of players don't and they're not going to like it in the future, either. Setting up in-game experiences where a very large percentage of customers can get some things they like and enjoy parts of the experiences to be had in a given part of the game, but only if they endure stuff they intensely dislike as well is poor design; its a great way to end up with frustrated customers and a steady stream of complaints. That is the larger point being made. |
And what about those people who LIKE how it is now? What if THEY don't want it to be changed?
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How is that enjoyable for you, because that just doesn't compute for me. At all.
"I'll have fun at the expense of others who were induced to be here for reasons that have absolutely nothing to do with interacting with me, and who won't enjoy it when I do. Wow! How cool! Sign me up!"
Is that the line of reasoning?
I can't help view the people who complain about PvP in a PvP zone as the same people who ***** moan and groan and ask for a supervisor when they come to a store for a "limited time offer while supplies last" deal 5 hours after an event started and can't get there free Barbie car.
If you aren't there at the start of the event you probably aren't getting free crap and the manager can't make some out of thin air. If you enter a PvP zone and PvPers are there you'll probably be attacked and the Devs don't care about it because you agreed already by entering and staying past counter.
You want the devs to continue to bribe PvE players to offer up their characters as bait to PvPers, even though PvE players by and large would probably rather not do that because ... why?
How is that enjoyable for you, because that just doesn't compute for me. At all. |
I don't tend to find Hamidon raids all that much fun, even with the "shinies" (HOs.) Therefore, I don't go in the hive.
Don't like PVP? Don't find the risk of being attacked worth the shiny? (Which, if you're complaining, you don't.) Than... don't go into a PVP zone.
And why should anyone actually do this when they came to BB for the Shivans? If there's a PvPer who decides that I shouldn't get my temp power now I won't get my temp power now, because even though getting the shards is trival even with PvPers around (much easier than to fight someone over a lost shard), clearing a bunker is not.
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You assume that the PvPer who got that 1 shard in battle is trying to get all the other shards now? How realistic is that? If I go to BB or WB to PvP I don't care about temp powers. All I want is to get my kills to up my rep and maybe for laughs. |
Do you really mean what you say here? Did you read what I wrote? Or is this just an attempt to provoke me in some way?
I don't think I gave any reason to believe that I want to squash anyone out, much less that I hate someone or something. |
Now that I went back and read it seems you are saying PvPers only go to attack PvEers. This is clearly false as PvPers attack both PvEers and PvPers and to think otherwise would be foolish so this could not be what you meant either.
Then don't go in there.
I don't tend to find Hamidon raids all that much fun, even with the "shinies" (HOs.) Therefore, I don't go in the hive. Don't like PVP? Don't find the risk of being attacked worth the shiny? (Which, if you're complaining, you don't.) Than... don't go into a PVP zone. |
PvP badges and PvP zone temp powers are available in one kind of zone only. There is no alternative way to get these "shinies", that was by design, it induces players who like the shinies but find PvP annoying to enter the PvP zones, which leads to predictable and repeated friction between players who have intentions for being in the PvP zones that are clearly not in synch, and that makes it a poor design decision.
Here's a two step plan for walking in a circle, as a PvP player. Argue that PvE players shouldn't have the option of acquiring shinies made available in PvP zones in any other way. Lets put aside the doubtful claim that weighing in about how others should or should not be allowed to have fun makes any sense, for a second, and pretend that it does. Then you can complain and claim the moral high ground when those people who you argued shouldn't have other options for obtaining their shinies ... complain because they don't have other, more enjoyable options for getting their shinies.
Then you get to argue that PvE players who dislike PvP shouldn't have the option of acquiring shinies made available in PvP zones in any way other than by entering PvP zones (we've agreed to pretend you have some business weighing in about that issue, right?). And so on.
Repeat ad nauseum.
The given reason that temp powers such as the Warburg nukes and the Shivan Shards are in PvP zones is to add some modicum of challenge in getting them, as they'd otherwise be considered overpowered (I can somewhat see this, as they put just about every other temp power to shame, and a team of 8 with Shivans out will be out-DPS'd by their own pets). Of course, given that PvP in this game is dead everywhere except two zones on one server (neither of which have any attainable temp powers through zone events), this really isn't an issue anymore. Odds are you won't be bumping into people in your random quests to get these temp powers, and even if you do it should not be more than one or two people. Even a non-PvP-built character played intelligently should at least be able to avoid such a situation.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
nvm. it was marking posts as yesterday when i posted.
Poor example. HOs are available on the market. You don't need to go into the hive to get them. I'll bet you've bought some over the years, as well, despite not enjoying being in the hive.
PvP badges and PvP zone temp powers are available in one kind of zone only. There is no alternative way to get these "shinies", that was by design, it induces players who like the shinies but find PvP annoying to enter the PvP zones, which leads to predictable and repeated friction between players who have intentions for being in the PvP zones that are clearly not in synch, and that makes it a poor design decision. Here's a two step plan for walking in a circle, as a PvP player. Argue that PvE players shouldn't have the option of acquiring shinies made available in PvP zones in any other way. Lets put aside the doubtful claim that weighing in about how others should or should not be allowed to have fun makes any sense, for a second, and pretend that it does. Then you can complain and claim the moral high ground when those people who you argued shouldn't have other options for obtaining their shinies ... complain because they don't have other, more enjoyable options for getting their shinies. Then you get to argue that PvE players who dislike PvP shouldn't have the option of acquiring shinies made available in PvP zones in any way other than by entering PvP zones (we've agreed to pretend you have some business weighing in about that issue, right?). And so on. Repeat ad nauseum. |
And there are people who hate Rikti Mothership Raids.
And there are people who hate Rikti/Zombie Invasions.
And there are people who hate (whatever the supernatural banner event is).
And there are people who hate PvP.
All have badges associated. If someone wants the badges they have to do the content.
Shivans, heavies, combat stealth, combat invisibity, phase, and nukes are all in PvP zones and if you want them you have to go there just like for the badges. If you think the devs are going to give you those temp powers outside of the PvP zones at full power you haven't read their comments on that and if they gave you a weakened version then the complaints would be the same with the added "why do we get a weakened version of X".
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
The given reason that temp powers such as the Warburg nukes and the Shivan Shards are in PvP zones is to add some modicum of challenge in getting them, as they'd otherwise be considered overpowered (I can somewhat see this, as they put just about every other temp power to shame, and a team of 8 with Shivans out will be out-DPS'd by their own pets). Of course, given that PvP in this game is dead everywhere except two zones on one server (neither of which have any attainable temp powers through zone events), this really isn't an issue anymore. Odds are you won't be bumping into people in your random quests to get these temp powers, and even if you do it should not be more than one or two people. Even a non-PvP-built character played intelligently should at least be able to avoid such a situation.
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total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
You want the devs to continue to bribe PvE players to offer up their characters as bait to PvPers, even though PvE players by and large would probably rather not do that because ... why?
How is that enjoyable for you, because that just doesn't compute for me. At all. "I'll have fun at the expense of others who were induced to be here for reasons that have absolutely nothing to do with interacting with me, and who won't enjoy it when I do. Wow! How cool! Sign me up!" Is that the line of reasoning? |
I did not say to remove PvP zones entirely but merely strip out everything PvE related (that includes the non-base guarding NPCs except the base turrets in RV) so people have absolutely no excuse to say "but I was only in there to get badges/farm!" because there would be nothing in there to farm and the only badges to get would be the exploration badges or the PvP focused badges (which capturing Pill boxes and controlling Heavies would come under since they are part of the PvP 'game' of that zone)...which are fairly easy to get even with a roving band of PvPers around. |
I go to RV every now and then to get a few more heavies twards my 250 heavy badge. I don't mind being repeatedly ganked, in fact it's helpful as it gets me back to the hospital faster than having to run to the nearest pillbox to suiced, but if the PvPers start killing me before I get my Heavy, then i just leave.
My take on PvPers killing badgers who don't bother fighting back is like this:
Anyone in a PvP Zone cannot justifiably complain about being defeated, ganked, TP Foed, stalked, over adn over again, whatever.
They are IMO perfectly justified in calling the offending PvPer who won't leave them alone a dickhead, though.
If an old granny on the bus forgets her handbag and gets off, and i take it home, I can take her pension and bin the bag, laughing, but i'm a dickhead wether or not the environment allows me to be.
Look at kill-stealing, for example. If I follow a noob around atlas kill-stealing all his mobs, I'm being a knob. The game allows it though.
Rather than stripping all the PvE elements away from PvP zones, I'd suggest stripping all the PvP elements out and reworking the zones into PvE-only zones. There's a lot of potential in those zones that's wasted on the PvP community. PvPers don't seem to be all that bothered about narrative, for example. Why waste zones with a cool storyline like Bloody Bay, Warburg and RV on them? Let them use the arenas and give the arenas instanced versions of the current PvP zone maps. Give the PvP zones some contatcs and story arcs that tie in with their lore, and reduce the strengths of the nukes and shivans if necessary.
Then, PvPers can PvP just like they do now, but without having to put up with moany badgers etc, and PvEers never have to meet a PvPer.
Everybody's happy.
Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
To be less pithy:
This is the song that never ends.
Let me start with some facts not in dispute.
- PvP zones contain minigames that grant temporary powers with an enormous degree of usefulness in PvE content.
- PvP zones contain minigames that grant badges, some of which lead to accolades with PvE utility.
- These minigames are much easier to complete when nobody is actually PvPing.
So, on the one hand, the stated intent of the zones is for PvP. And on the other hand, the reward structure for the zones pays out much better when no PvP is happening. The winning strategy from a reward over time standpoint is to do everything possible to complete the minigames without ever PvPing. From the standpoint of in game reward over time, actually PvPing is the dumbest thing you can do in a PvP zone. Of course, if you enjoy PvP for its own sake then that all goes out the window, but the mixture of people intent on maximizing reward by avoiding PvP and people intent on maximizing PvP combat is toxic.
If the devs actually wanted to induce players to PvP, they would make the only rewards in PvP come from actually attacking other players (or teaming up to help others do so - I'm no great fan of the I13 everyone-is-a-blaster vision). And they would make those rewards comparable to PvE rewards, scaling from minimal for just participating to excellent for succeeding, so that nobody felt they were wasting their time. This is the only way I can think of to improve the current bile-soaked relationship between those who enjoy PvP and those who prefer rewards.
But what do I know. Carry on with your scuffle.
@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
Okay, you were doing a TF with 2 (because 4 of the people left) that says "need 6 to start.
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Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
I see. And when you speak on the devs' behalf, we should just take YOUR word for it, but ignore what the big, bad farmers say?
We have to distinguish here between 'okay farming' and 'exploitive farming'. If you want to log your fire/kin and clear the Council Empire map twenty times solo, the devs have ZERO problem with that. THEY SAID SO. (Well, one of them said so, but it was the big enchilada.) You want to actively farm standard missions all day long, go for it. |
Reduced rewards or increased difficulty on heavily farmed mob types (Family, Behemoths, Freakshow)
-and-
Timers added to heavily farmed missions (Dreck, Shadowhunter, and a couple others I don't recall offhand)
Those things have nothing to do with the devs trying to discourage farming, and are just pure coincidence, right?
You're latching on to something Positron said in regards to AE exploits. The devs' stance has been pretty much from day 1 that they don't like farming, if they were completely okay with it, none of the changes I mentioned would have ever happened.
They can't do much more about people farming standard content than they already do, because it isn't technically breaking any rules. But the evidence speaks for itself that they want to discourage it.
Why else would they have implemented the well-documented nerfs I brought up here?
I was specifically referring to people who stand around in RV all day letting a heavy do all their work while they collect rewards. The only risk those people have is the risk of a PvPer coming along and killing them. Then those people act like the PvPer is somehow wrong for doing the exact thing the zone was put there for in the first place.
And why should anyone actually do this when they came to BB for the Shivans? If there's a PvPer who decides that I shouldn't get my temp power now I won't get my temp power now, because even though getting the shards is trival even with PvPers around (much easier than to fight someone over a lost shard), clearing a bunker is not.
You assume that the PvPer who got that 1 shard in battle is trying to get all the other shards now? How realistic is that? If I go to BB or WB to PvP I don't care about temp powers. All I want is to get my kills to up my rep and maybe for laughs. |
The fact that almost no one does the event in the zone the way it was designed is NOT the point. The point is, you have no right to complain when someone actually does.
As I said before, which I note that you completely ignored, both sides in the zone are supposed to be trying to collect meteor shards, and both sides are supposed to be stopping the other side from doing so.
In collecting the shards, you are doing one part of that. When someone comes along and kills you, they are doing the other part of that. That's how the zone was designed to be played in. If you get butthurt and leave the zone because you got killed, it is YOU who aren't playing the zone event as intended, NOT the PvPer who killed you. The PvPer is doing exactly what he is supposed to do according to the zone's design.
Because people want to get their PVP REWARDS without PvPing, the zone's design falls apart. Shivans, nukes, Siren's Call temp powers, those things are ALL PvP rewards. You are supposed to get them as a reward for engaging in PvP.
It's a simple case of entitlement. People seem to think they should be allowed to obtain something without doing the thing that it is a reward for doing. Shivans and nukes are the most powerful temp powers in the game, the fact that you have to expose yourself to PvP to get them is WHY they are that powerful. They would be extremely overpowered as a PvE reward with no real risk involved.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Poor example. HOs are available on the market. You don't need to go into the hive to get them. I'll bet you've bought some over the years, as well, despite not enjoying being in the hive.
PvP badges and PvP zone temp powers are available in one kind of zone only. There is no alternative way to get these "shinies", that was by design, it induces players who like the shinies but find PvP annoying to enter the PvP zones, which leads to predictable and repeated friction between players who have intentions for being in the PvP zones that are clearly not in synch, and that makes it a poor design decision. Here's a two step plan for walking in a circle, as a PvP player. Argue that PvE players shouldn't have the option of acquiring shinies made available in PvP zones in any other way. Lets put aside the doubtful claim that weighing in about how others should or should not be allowed to have fun makes any sense, for a second, and pretend that it does. |
Sorry, doesn't fly.
Then you can complain and claim the moral high ground when those people who you argued shouldn't have other options for obtaining their shinies ... complain because they don't have other, more enjoyable options for getting their shinies. Then you get to argue that PvE players who dislike PvP shouldn't have the option of acquiring shinies made available in PvP zones in any way other than by entering PvP zones (we've agreed to pretend you have some business weighing in about that issue, right?). And so on. Repeat ad nauseum. |
And there are people who hate the markets.
And there are people who hate Rikti Mothership Raids. And there are people who hate Rikti/Zombie Invasions. And there are people who hate (whatever the supernatural banner event is). And there are people who hate PvP. All have badges associated. If someone wants the badges they have to do the content. Shivans, heavies, combat stealth, combat invisibity, phase, and nukes are all in PvP zones and if you want them you have to go there just like for the badges. If you think the devs are going to give you those temp powers outside of the PvP zones at full power you haven't read their comments on that and if they gave you a weakened version then the complaints would be the same with the added "why do we get a weakened version of X". |
It's a simple case of entitlement. People seem to think they should be allowed to obtain something without doing the thing that it is a reward for doing. Shivans and nukes are the most powerful temp powers in the game, the fact that you have to expose yourself to PvP to get them is WHY they are that powerful. They would be extremely overpowered as a PvE reward with no real risk involved. |
The problem is that the intent of the design and the consequences of the design do not necessarily have anything to do with each other. Bloody Bay and Warburg may have been designed with the intent of inducing and rewarding PvP, but the actual design is a classic prisoner's dilemma.
PvPers have the stated intent of the devs on their side. PvEers have the actual reward structure on theirs. This is dumb.
@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
To be excessively pithy: the problem with the PvP zone reward structure is that they have the best reward rate when nobody PvPs.
@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs