Crazy Salvage Mark Ups


3dent

 

Posted

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Originally Posted by Redoubtable View Post
Wow. I feel like I need to take a bath and wash off the smarm.

Re-reading your posts, it was in no way clear that you were drawing any distinction between intrinsic and extrensic changes to the market. So yes, you did do a horrible job of communicating that you were talking about a change in the nature of the market. Of course, that's assuming that you're not just shifting the goalposts of the argument so that you can pretend you won.
vs
Quote:
More of the same. A red blue market merge is what we have now but bigger.
Seeing as it was the first 4 words in my post and the first 2 sentences, the tone seemed called for. Its a pretty hard goalpost to move.


 

Posted

So, uh... who's been paying 200,000 infamy for a Thorn Tree Vine on the Black Market?

'Cause, you know, dang!


 

Posted

Quote:
Originally Posted by Coyote_Seven View Post
So, uh... who's been paying 200,000 infamy for a Thorn Tree Vine on the Black Market?

'Cause, you know, dang!
That wasn't me personally but I have payed similar amounts for uncommon salvage (especially ones like Thorn Tree Vines). I make most of my profit from crafting IOs. The profit margins are generally high enough that paying an extra 100K or two for the salvage I need is often well worth it. Obviously I prefer to put in bids ahead of time and save the cash but I don't always have the slots or time to do so. in that case overpaying for salvage means my goods go up 24hours earlier which means they (hopefully) sell faster as well.


 

Posted

Quote:
Originally Posted by Coyote_Seven View Post
So, uh... who's been paying 200,000 infamy for a Thorn Tree Vine on the Black Market?

'Cause, you know, dang!

there was a window during the height of Meow Fever where I was flipping uncommon salvage just for the sheer novelty of buying "junk" for 1-10k and selling it for 100k+.

For some players the convenience of NAO trumps essentially insignificant differences in price.

Honestly, when you have a few hundred million plus inf banked, what's the difference between 2k, 20k or 200k? Or even 2,000,000?

Insignificant.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
I am afraid I have to trump this.

The Universe is tending towards increasing entropy, and cooling towards absolute zero. Even when the sun dies, the universe will continue, for a while.

Even if we as a species escape the solar system and settle elsewhere, the heat death of the universe will occur.

In simple terms the universe is dying.

The last question by Asimov is an interesting read on this subject:
http://www.multivax.com/last_question.html
This takes me back far too many years when I first "found" Asimov and read everything in the library that had his name on it. Thanks, Cat.

I should re-read the Foundation trilogy again soon.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

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Originally Posted by Another_Fan View Post
Seeing as you missed this and I must have done a horrible job of communicating the fact that I was talking about a change in the nature of the market. Let me help you out.

,

Now just in case its still not clear. Lets say we have a container of water. Theres a certain number of collisions between water molecules per unit time, the water has a certain weight per unit volume, and other properties dependent on the fact it is water.

If you double the amount of water in the container you get twice as many collisions between water molecules, the container weighs twice as much, it can take twice as much solute into solution. This is because there is now twice as much.

Do you get that ? Having more of something does not change its nature. Just want to make certain you actually are having your gotcha moment here.

Just to put things into a little clearer light for you. If all of a sudden everyone that played heroes switched to playing villains without a market meger would it change how transactions happened on the red market ? Or would there just be more transactions happening more often because there were more people ??


If you didn't understand before I took the trouble to lay it out for you I hope this helps. If you did understand these concepts why did you fail to apply them ?

What this does not take into account is the change in market users psychology, because unlike water when humans have twice and many "collisions" it changes the group dynamic.

while twice the transactions will mechanically happen the same way the thought processes behind the actions will change.


 

Posted

I spent over 5 billion on an OK build last night, man the few million on common salvage really tipped me over the top there.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

Quote:
Originally Posted by Coyote_Seven View Post
So, uh... who's been paying 200,000 infamy for a Thorn Tree Vine on the Black Market?

'Cause, you know, dang!
When you are paying 30+ million in fee's to post items... At least you are getting something for that 200,000 infamy. Like the chance to post something that has 30+ million in fee's...


 

Posted

Someone needs to pour some more gasoline on this thread while I refresh my popcorn.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
vs


Seeing as it was the first 4 words in my post and the first 2 sentences, the tone seemed called for. Its a pretty hard goalpost to move.
Contrast that with the passage that Selina_H quoted and responded to, in which you said "It isn't a change". It appears that you actually meant "It isn't the kind of change that I was thinking of", but that wasn't what you typed. Hence, not clear.


 

Posted

So I'm checking the redside market to see if salvage has returned to it's senses, and I see the last 5 "fortune"s went for 1-2 million.

I dashed off to AE, rolled some salvage, and by the time I got back someone had spent 5 million for a fortune.

I listed all my salvage rolls, including 10 fortune for 2 million each. I still had slots left, so back to AE for more rolls. 7 of those 2,000,000 inf fortunes sold in the time it took me to fly to AE and back.

I wonder if I'll run out of tickets before the madness stops?

Noodling around with salvage is quite time consuming for the piddly amount earned, but it's fascinating and horrifying at the same time, and a great way for lowbie alts with no startup cash to marketeer.


 

Posted

Quote:
Originally Posted by anonymoose View Post
Noodling around with salvage is quite time consuming for the piddly amount earned, but it's fascinating and horrifying at the same time, and a great way for lowbie alts with no startup cash to marketeer.
absolutely.

on the subject of 'crazy' mark ups, here's a screenshot for your consideration.



I listed a couple of fortunes for 15k and sold one for 650k in spite of a 10k price in the last 5. Amused, I took a screenshot. Before I logged out, someone else paid 750k for my other one.

For a Fortune.

It's not real money, but getting relatively big inf for 'junk' drops always tickles my funny bone. I ran off and ran a couple of newpapers just to get more 'junk' to list so I could see what happens.

/edit
this also illustrates the utility of my habit of listing salvage a bit above the low end of the 'last 5', or a bit above whatever the flipper is buying at if their price point is obvious- if you see a bunch of 15,411's in a row, list at 15,500. He won't get the buy and you'll undercut his listing price and get the next sale)


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by anonymoose View Post
Noodling around with salvage is quite time consuming for the piddly amount earned, but it's fascinating and horrifying at the same time, and a great way for lowbie alts with no startup cash to marketeer.
OK I was wrong about not enough profit for time invested. My lowbie cleared 40 million overnight, on top of the 15 or so million made while I was playing her.

I hope the madness ends soon so I can go back to niches that require less running around.


 

Posted

Quote:
Originally Posted by Nethergoat View Post
this also illustrates the utility of my habit of listing salvage a bit above the low end of the 'last 5', or a bit above whatever the flipper is buying at if their price point is obvious- if you see a bunch of 15,411's in a row, list at 15,500. He won't get the buy and you'll undercut his listing price and get the next sale)
A thousand times yes. And I've seen many similar random price jumps. I don't know why people do it, but I won't complain.


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

Posted

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Originally Posted by Hard Kisses View Post
nvr said i cared either way, jus stating a fact of life in this game. idc what i pay as long as i get it
And this is why I will continue to take ALL of your influence if possible. It is NOT my fault you are willing to pay 10 times the worth of something to have it now, but then again, you said you don't care. SO PAY ME!

The market sucks FOR YOU. Not me.. it is fantastic over here in the "I can wait a couple of hours for a bid to fill." It IS your fault that market prices rise so high because YOU don't care how much YOU pay for an item. Don't throw dirt on me because you are dumb enough to pay spiked prices.


 

Posted

Quote:
Originally Posted by anonymoose View Post
I hope the madness ends soon so I can go back to niches that require less running around.
Consider using the AE. You can run mishes there and turn all your tickets into salvage. And there's surely one consistently closer to a market than hero side mishes, which tend to send you all over creation. Scanner mishes aren't as bad, of course.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I'm fairly surprised to see salvage spiking back up to the 3 million + range, wonder how long it will last and if crafted costs will begin reflecting the spike or not.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

Posted

Quote:
Originally Posted by Redoubtable View Post
Contrast that with the passage that Selina_H quoted and responded to, in which you said "It isn't a change". It appears that you actually meant "It isn't the kind of change that I was thinking of", but that wasn't what you typed. Hence, not clear.
You mean in the context of changing how things work, I listed the changes that would certainly occur none of which was a change in nature but all were changes in quantity ?

Or going back to the original topic with a simplified example. If you had a commissary that only served blueberry pie, and some people wanted apple would you call it a change in the status quo if they increased their stock of blueberry ?


Or back to your gist Selina_H's argument is the marketeering community is open to change they are arguing for more of whats currently there. As I said way back, its really no surprise the devs don't want to listen to the "People that know how things work"


 

Posted

Quote:
Originally Posted by Lohenien View Post
I'm fairly surprised to see salvage spiking back up to the 3 million + range, wonder how long it will last and if crafted costs will begin reflecting the spike or not.
There's a raging exploit going on that's churning out 50s again, and it's in our favorite source of inflation - the AE (meaning no salvage or recipes, but lots of inf). I'm actually wondering if today's (unannounced) maintenance was to address it.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Snails_NA View Post
What this does not take into account is the change in market users psychology, because unlike water when humans have twice and many "collisions" it changes the group dynamic.

while twice the transactions will mechanically happen the same way the thought processes behind the actions will change.

Yes very good catch. But you want to change

Quote:
while twice the transactions will mechanically happen the same way the thought processes behind the actions will change.
to

Quote:
while twice the transactions will mechanically happen the same way the thought processes behind the actions may change.
That's why changes in market psychology weren't considered.


 

Posted

Quote:
Originally Posted by UberGuy View Post
There's a raging exploit going on that's churning out 50s again, and it's in our favorite source of inflation - the AE (meaning no salvage or recipes, but lots of inf). I'm actually wondering if today's (unannounced) maintenance was to address it.
I got a large wad of inf saying that it is.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by UberGuy View Post
Consider using the AE. You can run mishes there and turn all your tickets into salvage. And there's surely one consistently closer to a market than hero side mishes, which tend to send you all over creation. Scanner mishes aren't as bad, of course.
Yeah, I am doing the tickets->salvage-> inf route.

But even that is more annoying then my usual niche of bargain hunt, buy recipes, buy salvage, whip out portable workstation, craft and list.

The ultimate lazy would be to flip the salvage, but that's a little too much like taking candy from a baby. At least I'm adding new salvage to the supply.

The salvage madness makes some low-margin crafting not worth the bother. I've gotten used to filling my spare slots with today's popular generic IOs listed at cost, it's boring but I might as well make 1-5 million/day off those empty slots as zero. But it kind of depends on reasonable salvage prices buyable in a reasonable time, I'm not going to place overnight bids on fortune salvage to craft a l50 accuracy that lists for 300K.


 

Posted

Quote:
Originally Posted by Catwhoorg View Post
I got a large wad of inf saying that it is.
Did you get that inf off the AE?


 

Posted

Quote:
Originally Posted by Nethergoat View Post
there was a window during the height of Meow Fever where I was flipping uncommon salvage just for the sheer novelty of buying "junk" for 1-10k and selling it for 100k+.
I was doing that, too. There was something hypnotic about sitting in WW and watching one stack of salvage filling up while another stack emptied for ten times the price.


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.