Crazy Salvage Mark Ups
Right, but the Buy-Out price doesn't show the actual listed selling prices, it simply shows whatever amount the seller want to set as a buy-it-now price.
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(as a side note, in case anyone wonders, I don't like the idea I'm just trying to clarify it since HK has such an... interesting writing style)
ty for thinking about the implications a buy-out button would set into motion. as far as i know, bidding is rarely used in WoW. ppl put the item they wish to sell for whatever price/ppl have the option to bid, but its much much easier to just buy-out since price gouging isnt really an issue. if the item is in demand, then ppl will obviously pay more. pretty much in WoW, you get what the item is worth, sometimes more/ sometimes for less. the AH is pretty cut and dry.
something i kinda failed to realize is the amount of different types of items available in WoW. CoH hasnt but a small fraction b/c of the limited crafting available as of now. WoW has a monster list of possible items/mats from everything sword and board to motorcycles to crap that has absolutely no use at all except to say "hey look what i got"...
so maybe a buy-out button is something to impliment later in the game in the add more craftable items, temp powers, as of now i dont think there exist enough items in the game.
my thoughts on it would be yes, ebil would be defeated b/c the sale would always go to the lowest seller first. prices will eventually become a standard and if someone trys to change it, reset the market-ppl will be able to see it happening, thus leaving it up to the buyers as to whether or not that happens.
i still would like to see a more defined market interface. with jus a tad more information as to the buying and selling history...names of sellers, ppl are less inclined to be ebil, when there name is clearly stated next to the items they are selling. and as far as i know, transfering items/monies hasnt happened yet, so no bank toons lol, no wait it wouldnt work anyway since CoX utilizes a Global ID, you can hide in this game, but you cant really HIDE. ppl with multiple accounts could pull it off tho, maybe
and this game would kick major *** if it had the pvp WoW has. i dont think it is possible tho, i think mostly b/c of the crazy travel powers available, something like WSG wouldnt work unless they suppressed travel powers altogether.
hmmmm
In that case, I feel compelled to ask whether knowing that some item of common salvage is listed at 100k is actually going to stop a "buy it nao" type from buying it. And if said salvage is actually listed much lower and the buyer is currently overbidding, then I see no need to modify the system to cater to those with a desire to spend much more than the listed price for the sake of convenience.
Other parts of the game are structured to reward players in proportion with the amount of time they invest. Why should the market be different?
Keep your fingers crossed for the market interface, though - it's changing in Issue 17.
also, i cant help but notice how popular ive become. i keep getting more red dots under my avatar. flattery will get you everywhere
In that case, I feel compelled to ask whether knowing that some item of common salvage is listed at 100k is actually going to stop a "buy it nao" type from buying it. And if said salvage is actually listed much lower and the buyer is currently overbidding, then I see no need to modify the system to cater to those with a desire to spend much more than the listed price for the sake of convenience.
Other parts of the game are structured to reward players in proportion with the amount of time they invest. Why should the market be different? Keep your fingers crossed for the market interface, though - it's changing in Issue 17. |
thats the thing..no one would even BOTHER trying to get more than something is actually worth anymore. the type of interface im suggesting would essentially make it a complete waste of time. either two things would happen, the prices would floor or they would skyrocket depending on the actuall DEMAND for the item. the prices would set in, and maybe change a little but nothing that would make you say DAMN! sure you could TRY and get a high number for worthless(treasure to some)salvage but once the price sets in it becomes ultimately the BUYERS market.
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The reason for the price fluctuations is to do with time. Essentially the nature of an MMO economy means that there is no "market price" in the economic sense. Instead what happens is that an items "market price" is a function of time. If you demand to get an item right now then that will cost you a certain amount. But, if you're willing to wait a little while for your item then the market price is lower.
The only change a visible buyout price would do is mean that if you insist in paying the market price of an item right you know exactly what it is rather than paying a little bit more. The prices will still be a function of time, people who are willing to wait will still get bargains, people who are insist on buying items immediately will still pay a lot more than they need to.
thats the thing..no one would even BOTHER trying to get more than something is actually worth anymore.
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I think you're confusing price spikes with equilibrium prices. People can choose not to spend 100k on a piece of common salvage right now, but they still do it because they don't want to wait five minutes for someone to list it more cheaply. These people will always exist, and no amount of information will stop them from overspending in the name of impatience. Giving more history would help subsequent bidders to avoid following the upward trend, but prices already fall back to equilibrium after a short period so this wouldn't fundamentally change the market's operation.
In my opinion, salvage is already a buyer's market. I can always get what I want at a reasonable price with a minimal wait, and if a seller wants to move something quickly then they have to list it (relatively) cheaply. In fact, it's the buyers that are screwing it up at the moment through lack of patience or lack of common sense.
Originally Posted by Hard Kisses View Post thats the thing..no one would even BOTHER trying to get more than something is actually worth anymore. |
and this game would kick major *** if it had the pvp WoW has
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(Explanation: this game's PvP is terrible post-I13, but it's still better than anything else out there. Unfortunately the devs realize this so they refuse to un-**** the system.)
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
thats the thing..no one would even BOTHER trying to get more than something is actually worth anymore.
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sure you could TRY and get a high number for worthless(treasure to some)salvage but once the price sets in it becomes ultimately the BUYERS market. |
If you make it worthless for me to sell it to you then I simply wont, I'll drop it off at the closest store.
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Sign the petition to save CoH please.
ya the rapid infaltion is cause of people buying stuff at want it now prices and not the super PL that went/goes on in AE. Or the bug tha recenlty got fixed and makes 50s earn twrice as much. Or that not nearly as many purples are being produced because of the AE. Or the bug that was in effect for a few months that completely screwed up all drops.
If you think "buy it noa prices" are the real reson for inflation well I just don't know what to say other then give your head a shake. |
Do I wind up paying crazy "Buy It NAO!" pricing with the built-in impatience tax?
HELL NO.
Simply because some people have a lot of Inf and a bunch of newly minted level 50's doesn't mean they HAVE to have all the stuff now.
And if more people realized this and weren't willing to bid "creep" (never mind that doubling and redoubling bid amounts is NOT "creeping") if they don't get an immediate fill...
a buyout button is not a game ruining, market crashing idea. |
i dont like bidding. nether do most ppl. |
forum cartel/trolsl excluded, follow the leader and all that. i really thought i wasnt alone on this.
i dontt have the wont or time to quote everyone but some it, was most likely biased because you are used to fail,or found a way to make fail work for you.
someone said above that: "the market already HAS problems tracking ALL the items it already has." rlly? srsly? ALL THE ITEMS? omg, so many items i can most likely list them from memory. if this is a problem then, idk, im at a loss, we why would anyone create ANY mmo with such a low ceiling? |
and why omfg, why would they NOT try and emulate WoWs AH? its WORKS! |
ppl dont complain! |
they is no way to exploit it! |
that makes it good right? |
oh i guess not, we like our **** broken on CoX SON! |
all i'm saying is that a buyout button would solve a lot of problems. |
the only ppl who would dissagree are ppl who are used to taking it in the *** i guess, but then again if you've been playing the game for as long as some of you have, than you are fairly accustomed to that sensation. |
ppl need to realize that this game is dieing. |
Lousy spelling aside, the game is NOT dying.
We've had enough threads locked over this subject that I'm not going to argue that with you here.
and the developers need to stop ******* around and do something right for a change. |
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What? Oh yes, sorry about the derisive laughter. I truly couldn't help myself.
and YOU ppl need to realize that new players that used to a market that works, or PVP that works, or w/e are going to uninstall this game as quickly (LMAO) as they installed it. |
Let's just say that a large number of people here beg to differ.
Maybe you're used to WoW with it's few hundred thousand players and a few million farming RMTers. If so, more power to you. It doesn't work like that here. If that makes you want to drop the game, I'm sorry. Turning this game into a WoW clone isn't going to save you either.
which they will do once they figure out that there is no endgame whatsoever. |
oh noes! yea im gonna compare this to WoW, b/c WoW is the standard. |
it is a store. no matter what you call it. |
how much does it cost for a purple melee damage set? |
about 250mil more than a purple hold/fear/immob set does. does this change ever? NO. |
Pardon the derisive laughter. It's completely involuntary.
Prices in the last 20 months that I've played (on EVERYTHING, including purples) have fluctuated. With Issue 13, the price of purples shot into the stratosphere because people took up full time AE farming, reducing the amount of purples that are randomly generated through play of regular content.
this will NVR change. |
the same goes for rare/uncommon/common recipes of the same catagorie. LotG+7.5 will ALWAYS be 100mill+. |
saying the players are constantly changing the market is ridiculous. |
what ppl want has been established long ago, the demand is always there, as is the supply--so your half right. |
Unfortunately for you, people with a lot more inf than you have are willing to pay a lot more than you are.
when i recieve stuff i consider junk, its usually based off what i already KNOW is selling good and what isnt. tbh, i dont put anything on the market if it isnt worth at least 500K. |
i dont feel im hurting anyones feelings by doing this, b/c what i consider junk, is usually what you consider junk based on a history on high/low sales THAT DO NOT EVER CHANGE. |
but alas, sometimes junk is priced like it wasnt. sometimes ppl buy-up junk they think is going to sell, and reset the market at a higher price. this is easily done considering you get only 5 references as to what ppl are buying it for. and this okay? |
a buy-out would prevent crap like this from happening. |
everyones prices are listed. you can bid or buy-out. if buy-outs are priced a little higher I can deal, its my right-nao right to do so and the sellers right to charge as such. i cannot see the bad in this. |
there will always be someone out who is willing to market the junk, so everyone is happy. |
That's exactly what'll happen to just about everything where the price floor drops below vendor cost. Then, once market supply clears out, you'll have people listing for well above vendor cost. Again. And getting it. Again.
like i said, i have no problem paying millions for something that is worth millions...(please take the time understand the wording here) |
junk is junk. plain and simple. |
what you are basically saying is that it alright for players to manipulate the market and sell worthless items for more than should go for. |
like it or not, the BM/WW is a store. |
the players have already set the prices. |
i said it again b/c once doesnt seem to be enough. |
why would the developers intentionally steer away from a WoW style AH? |
Because everything doesn't need to be WoW?
Because the market the way it is works better within the context of THIS game?
for all the years ive been playing WoW, not once have i ever heard a complaint. |
im starting to believe the devs put WAY to much faith in the player-base. they give us a system to distribute items and make bread doing so and like always... |
ppl exploit. |
ppl complain. |
ppl flame the complainers, yet offer no good reason as to why. |
so if you can tell me WHY a buy-out button would be bad. |
Because it will simply lead to higher overall asking prices.
Please READ what has been posted to you instead of simply REACTING TO it.
and HOW it would crash the market (in a bad way) and please remember to keep in mind that NOT everyone <3 having to play the bidding game--ill not post again on the subject. |
PS- i dont want a damn "guide to market" as is. |
i know how to work the market jus like everyone else. |
i represent the buy nao player base. |
i dont need to haggle prices to make millions/billions i can farm with the best of them. |
i just want to know HOW a buy-out button would be a bad idea for the market. |
well damn ppl! not one person can tell me why a buy-out button would a buy-out would RUIN the game for them.
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Nobody's saying such a change would ruin the system for anyone.
We're saying it would change how the system operates, but wouldn't change your baseline ***** of "prices are too high".
i understand you enjoy the bidding thing, good for you. you must understand that some ppl DONT like it. and would like a BUY OUT option. |
Sorry, it doesn't work that way.
tell me how its bad. |
Pardon my density, but wouldn't that make the entire bidding process obsolete? If I can instantly buy the cheapest listed item then I'd only need to place a bid if there were no items listed.
Edit: thinking some more, it would actually create a situation in which buyers would be required to gamble on the best time to place a bid for something, and allow sellers to gouge massively on low-supply items. |
thats the thing..no one would even BOTHER trying to get more than something is actually worth anymore.
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either two things would happen, the prices would floor or they would skyrocket depending on the actuall DEMAND for the item. |
the prices would set in, and maybe change a little but nothing that would make you say DAMN! sure you could TRY and get a high number for worthless(treasure to some)salvage but once the price sets in it becomes ultimately the BUYERS market. |
i still would like to see a more defined market interface. with jus a tad more information as to the buying and selling history...names of sellers, ppl are less inclined to be ebil, when there name is clearly stated next to the items they are selling. and as far as i know, transfering items/monies hasnt happened yet, so no bank toons lol, no wait it wouldnt work anyway since CoX utilizes a Global ID, you can hide in this game, but you cant really HIDE. ppl with multiple accounts could pull it off tho, maybe
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I think you need to explain exactly how you envisage the BuyitNAO button of yours would work as I've seen others hypothesise, but nothing from you on what the hell it is. I don't and haven't played WoW but it sounds like a completly different system and you'd have to bring it all over for it to work like it's been explained here.
It is a completely different system, and from what HK has said, it has effectively killed any actual bidding for items in WoW and reduced everything to essentially BUYITNAO!
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Ah, ok. If the buyout price is visible then I guess what I posted above wouldn't be possible. If it's set separately from the listing price (which it would have to be, if it's visible) then I don't think it would help to drive down prices, though.