Crazy Salvage Mark Ups


3dent

 

Posted

Ah, ok. If the buyout price is visible then I guess what I posted above wouldn't be possible. If it's set separately from the listing price (which it would have to be, if it's visible) then I don't think it would help to drive down prices, though.


 

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Originally Posted by Panzerwaffen View Post
Right, but the Buy-Out price doesn't show the actual listed selling prices, it simply shows whatever amount the seller want to set as a buy-it-now price.
In WoW that is true but here the list price and the buy it nao price are identical. The difference is that the buy it nao price is hidden. HK's basic request is to un-hide it.

(as a side note, in case anyone wonders, I don't like the idea I'm just trying to clarify it since HK has such an... interesting writing style)


 

Posted

ty for thinking about the implications a buy-out button would set into motion. as far as i know, bidding is rarely used in WoW. ppl put the item they wish to sell for whatever price/ppl have the option to bid, but its much much easier to just buy-out since price gouging isnt really an issue. if the item is in demand, then ppl will obviously pay more. pretty much in WoW, you get what the item is worth, sometimes more/ sometimes for less. the AH is pretty cut and dry.

something i kinda failed to realize is the amount of different types of items available in WoW. CoH hasnt but a small fraction b/c of the limited crafting available as of now. WoW has a monster list of possible items/mats from everything sword and board to motorcycles to crap that has absolutely no use at all except to say "hey look what i got"...

so maybe a buy-out button is something to impliment later in the game in the add more craftable items, temp powers, as of now i dont think there exist enough items in the game.

my thoughts on it would be yes, ebil would be defeated b/c the sale would always go to the lowest seller first. prices will eventually become a standard and if someone trys to change it, reset the market-ppl will be able to see it happening, thus leaving it up to the buyers as to whether or not that happens.

i still would like to see a more defined market interface. with jus a tad more information as to the buying and selling history...names of sellers, ppl are less inclined to be ebil, when there name is clearly stated next to the items they are selling. and as far as i know, transfering items/monies hasnt happened yet, so no bank toons lol, no wait it wouldnt work anyway since CoX utilizes a Global ID, you can hide in this game, but you cant really HIDE. ppl with multiple accounts could pull it off tho, maybe



and this game would kick major *** if it had the pvp WoW has. i dont think it is possible tho, i think mostly b/c of the crazy travel powers available, something like WSG wouldnt work unless they suppressed travel powers altogether.

hmmmm


 

Posted

In that case, I feel compelled to ask whether knowing that some item of common salvage is listed at 100k is actually going to stop a "buy it nao" type from buying it. And if said salvage is actually listed much lower and the buyer is currently overbidding, then I see no need to modify the system to cater to those with a desire to spend much more than the listed price for the sake of convenience.

Other parts of the game are structured to reward players in proportion with the amount of time they invest. Why should the market be different?

Keep your fingers crossed for the market interface, though - it's changing in Issue 17.


 

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also, i cant help but notice how popular ive become. i keep getting more red dots under my avatar. flattery will get you everywhere


 

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Originally Posted by Redoubtable View Post
In that case, I feel compelled to ask whether knowing that some item of common salvage is listed at 100k is actually going to stop a "buy it nao" type from buying it. And if said salvage is actually listed much lower and the buyer is currently overbidding, then I see no need to modify the system to cater to those with a desire to spend much more than the listed price for the sake of convenience.

Other parts of the game are structured to reward players in proportion with the amount of time they invest. Why should the market be different?

Keep your fingers crossed for the market interface, though - it's changing in Issue 17.
thats the thing..no one would even BOTHER trying to get more than something is actually worth anymore. the type of interface im suggesting would essentially make it a complete waste of time. either two things would happen, the prices would floor or they would skyrocket depending on the actuall DEMAND for the item. the prices would set in, and maybe change a little but nothing that would make you say DAMN! sure you could TRY and get a high number for worthless(treasure to some)salvage but once the price sets in it becomes ultimately the BUYERS market.


 

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Originally Posted by Hard Kisses View Post
thats the thing..no one would even BOTHER trying to get more than something is actually worth anymore. the type of interface im suggesting would essentially make it a complete waste of time. either two things would happen, the prices would floor or they would skyrocket depending on the actuall DEMAND for the item. the prices would set in, and maybe change a little but nothing that would make you say DAMN! sure you could TRY and get a high number for worthless(treasure to some)salvage but once the price sets in it becomes ultimately the BUYERS market.
No, it's already a buyers market. Sales only EVER execute at the buyers price. The only way sellers can force the price is if someone gets a monopoly. Since that is pretty much impossible in this market it's a buyers market. People can get a temporary monopoly by buying up all of the stock of an item but these monopolies never last for long (less than 24 hours, often less than an hour). Sooner or later someone comes along and starts offering stock at a price where it's not profitable to buy them out and relist at which point the monopoly collapses.

The reason for the price fluctuations is to do with time. Essentially the nature of an MMO economy means that there is no "market price" in the economic sense. Instead what happens is that an items "market price" is a function of time. If you demand to get an item right now then that will cost you a certain amount. But, if you're willing to wait a little while for your item then the market price is lower.

The only change a visible buyout price would do is mean that if you insist in paying the market price of an item right you know exactly what it is rather than paying a little bit more. The prices will still be a function of time, people who are willing to wait will still get bargains, people who are insist on buying items immediately will still pay a lot more than they need to.


 

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Originally Posted by Hard Kisses View Post
thats the thing..no one would even BOTHER trying to get more than something is actually worth anymore.
Based on the above, I don't think you have a very good understanding of human nature.

I think you're confusing price spikes with equilibrium prices. People can choose not to spend 100k on a piece of common salvage right now, but they still do it because they don't want to wait five minutes for someone to list it more cheaply. These people will always exist, and no amount of information will stop them from overspending in the name of impatience. Giving more history would help subsequent bidders to avoid following the upward trend, but prices already fall back to equilibrium after a short period so this wouldn't fundamentally change the market's operation.

In my opinion, salvage is already a buyer's market. I can always get what I want at a reasonable price with a minimal wait, and if a seller wants to move something quickly then they have to list it (relatively) cheaply. In fact, it's the buyers that are screwing it up at the moment through lack of patience or lack of common sense.


 

Posted

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Originally Posted by Hard Kisses View Post
thats the thing..no one would even BOTHER trying to get more than something is actually worth anymore.
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Originally Posted by Redoubtable View Post
Based on the above, I don't think you have a very good understanding of human nature.
Based on the above, I don't think he has a very good understanding of how the CoX market works at all.


 

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Originally Posted by Hard Kisses View Post
and this game would kick major *** if it had the pvp WoW has
lol

(Explanation: this game's PvP is terrible post-I13, but it's still better than anything else out there. Unfortunately the devs realize this so they refuse to un-**** the system.)


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Posted

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Originally Posted by Hard Kisses View Post
thats the thing..no one would even BOTHER trying to get more than something is actually worth anymore.
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sure you could TRY and get a high number for worthless(treasure to some)salvage but once the price sets in it becomes ultimately the BUYERS market.
You're confused. Worth, as you go on to say, is relative.
If you make it worthless for me to sell it to you then I simply wont, I'll drop it off at the closest store.


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Originally Posted by Lucky View Post
ya the rapid infaltion is cause of people buying stuff at want it now prices and not the super PL that went/goes on in AE. Or the bug tha recenlty got fixed and makes 50s earn twrice as much. Or that not nearly as many purples are being produced because of the AE. Or the bug that was in effect for a few months that completely screwed up all drops.

If you think "buy it noa prices" are the real reson for inflation well I just don't know what to say other then give your head a shake.
Missing the point. I've got several hundred million (each) on multiple toons right now. I've got somewhere in the neighborhood of 10 level 50 toons. Most, at best, are decked out in common IOs. One is completely kitted out. Some are still in SOs.

Do I wind up paying crazy "Buy It NAO!" pricing with the built-in impatience tax?

HELL NO.

Simply because some people have a lot of Inf and a bunch of newly minted level 50's doesn't mean they HAVE to have all the stuff now.

And if more people realized this and weren't willing to bid "creep" (never mind that doubling and redoubling bid amounts is NOT "creeping") if they don't get an immediate fill...



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Posted

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Originally Posted by Hard Kisses View Post
wow, im amazed.
Congratulations.

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a buyout button is not a game ruining, market crashing idea.
No. No it's not. But here, it's pointless and would add massive overhead to an already burdened system.

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i dont like bidding. nether do most ppl.
Shenanigans. Simply because YOU don't like bidding and wish the market were a store please do NOT try to ad populum and assume that "most people" don't either.

forum cartel/trolsl excluded, follow the leader and all that. i really thought i wasnt alone on this.

i dontt have the wont or time to quote everyone but some it, was most likely biased because you are used to fail,or found a way to make fail work for you.

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someone said above that: "the market already HAS problems tracking ALL the items it already has." rlly? srsly? ALL THE ITEMS? omg, so many items i can most likely list them from memory. if this is a problem then, idk, im at a loss, we why would anyone create ANY mmo with such a low ceiling?
Not talking every TYPE of item. I'm talking about every instance of every type of item. You know, those 500+ luck charms, etc, etc, all the standing bids, everything.

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and why omfg, why would they NOT try and emulate WoWs AH? its WORKS!
Simply because it works in the context of WOW does not follow that it will work here.

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ppl dont complain!
Bullpucky.

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they is no way to exploit it!
That you know of.

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that makes it good right?
Not necessarily.

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oh i guess not, we like our **** broken on CoX SON!
The market here is NOT broken. Only some people's understandings of how it works.

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all i'm saying is that a buyout button would solve a lot of problems.
And I'm saying it wouldn't.

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the only ppl who would dissagree are ppl who are used to taking it in the *** i guess, but then again if you've been playing the game for as long as some of you have, than you are fairly accustomed to that sensation.
Come back and talk to me when you have a real argument that isn't an attack on someone else.

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ppl need to realize that this game is dieing.
Ah, now we get to the root of this stupidity.
Lousy spelling aside, the game is NOT dying.
We've had enough threads locked over this subject that I'm not going to argue that with you here.

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and the developers need to stop ******* around and do something right for a change.
Simply on your say-so? Okay!
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What? Oh yes, sorry about the derisive laughter. I truly couldn't help myself.

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and YOU ppl need to realize that new players that used to a market that works, or PVP that works, or w/e are going to uninstall this game as quickly (LMAO) as they installed it.
You've been playing here a month. And, because you are having a problem with instant gratification, the market here doesn't work?

Let's just say that a large number of people here beg to differ.
Maybe you're used to WoW with it's few hundred thousand players and a few million farming RMTers. If so, more power to you. It doesn't work like that here. If that makes you want to drop the game, I'm sorry. Turning this game into a WoW clone isn't going to save you either.

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which they will do once they figure out that there is no endgame whatsoever.



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oh noes! yea im gonna compare this to WoW, b/c WoW is the standard.
No. Sorry. It's NOT. WoW is an ANOMALY. And the sooner you, and many other people realize this, the better off the MMO market will be.



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Posted

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Originally Posted by Hard Kisses View Post
there is no supply and demand here.
Uhm. What? You may want to rethink this a bit before trying to push forward with this particular argument.

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it is a store. no matter what you call it.
No. Sorry. Wrong. Go down to one of the Field Trainers in Atlas. Or to to at Ticket Vendor in AE. THOSE are stores. Items listed at a regular, unchanging price.

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how much does it cost for a purple melee damage set?
As always, the answer is "it fluctuates".

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about 250mil more than a purple hold/fear/immob set does. does this change ever? NO.
You've been here a whopping MONTH and you're trying to tell me that your small sample size for checking over the market trumps people who've been here since before there even WAS a market?

Pardon the derisive laughter. It's completely involuntary.

Prices in the last 20 months that I've played (on EVERYTHING, including purples) have fluctuated. With Issue 13, the price of purples shot into the stratosphere because people took up full time AE farming, reducing the amount of purples that are randomly generated through play of regular content.

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this will NVR change.
Sorry, but it's changing, even now. So you're wrong.

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the same goes for rare/uncommon/common recipes of the same catagorie. LotG+7.5 will ALWAYS be 100mill+.
Sorry, but you're really in no position to make these proclamations about how it's "always" going to be.

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saying the players are constantly changing the market is ridiculous.
That's because you don't understand the system you're utilizing.

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what ppl want has been established long ago, the demand is always there, as is the supply--so your half right.
WHAT people want isn't the problem here. It's "how much are they willing to pay to get it".

Unfortunately for you, people with a lot more inf than you have are willing to pay a lot more than you are.

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when i recieve stuff i consider junk, its usually based off what i already KNOW is selling good and what isnt. tbh, i dont put anything on the market if it isnt worth at least 500K.
Thus you add to the problem.

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i dont feel im hurting anyones feelings by doing this, b/c what i consider junk, is usually what you consider junk based on a history on high/low sales THAT DO NOT EVER CHANGE.
Hurting their feelings? No. Feelings have nothing to do with this. What you're doing, though, is removing yourself as a source of market supply. When enough people function like this, supply drops, even in the face of constant (or increasing) demand. As such, prices climb. Depending on how much demand spikes at a given time will determine how much the price spikes. And, barring someone dumping a lot onto the market, the price will never quite fall back to the previous low levels.

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but alas, sometimes junk is priced like it wasnt. sometimes ppl buy-up junk they think is going to sell, and reset the market at a higher price. this is easily done considering you get only 5 references as to what ppl are buying it for. and this okay?
Sorry, but if you need something to build a recipe, by definition it isn't junk. Junk is something that has no use.

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a buy-out would prevent crap like this from happening.
You can repeat this as often as you like. It won't make it true. It'll simply lead to higher asking prices.

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everyones prices are listed. you can bid or buy-out. if buy-outs are priced a little higher I can deal, its my right-nao right to do so and the sellers right to charge as such. i cannot see the bad in this.
That's because you don't understand the system you're asking for, nor the systems you're asking this to be dropped on top of.

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there will always be someone out who is willing to market the junk, so everyone is happy.
You hope. You know what the current solution to getting rid of product that goes for more from a vendor than on the market? It gets vendored. Meaning it's removed from play and usable by NOBODY.

That's exactly what'll happen to just about everything where the price floor drops below vendor cost. Then, once market supply clears out, you'll have people listing for well above vendor cost. Again. And getting it. Again.

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like i said, i have no problem paying millions for something that is worth millions...(please take the time understand the wording here)
Sorry, but the world (both real and in-game) doesn't operate by your value judgements.

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junk is junk. plain and simple.
Technically it's all junk. It's all virtual monopoly money. You stop paying your sub and the stuff is worth exactly ZIP.

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what you are basically saying is that it alright for players to manipulate the market and sell worthless items for more than should go for.
The market is yet another minigame within the greater context of the game itself.

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like it or not, the BM/WW is a store.
Sorry, it isn't. The sooner you accept this, the less pain you'll feel.

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the players have already set the prices.
You see? That's the beauty of a market. Simply because players set prices today doesn't mean that the prices have to be identical TOMORROW.

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i said it again b/c once doesnt seem to be enough.
Repeating a falsehood doesn't make it any more true.

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why would the developers intentionally steer away from a WoW style AH?
Because they're avoiding certain problems created by such an auction house? And yes, that means introducing problems of their own.

Because everything doesn't need to be WoW?

Because the market the way it is works better within the context of THIS game?

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for all the years ive been playing WoW, not once have i ever heard a complaint.
That's because you're either lying about how much you've played or you've been terribly unobservant.

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im starting to believe the devs put WAY to much faith in the player-base. they give us a system to distribute items and make bread doing so and like always...
The devs have already made it clear that this style of "market PVP" is "working as intended" for the game.

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ppl exploit.
Sorry, but someone paying me 100x (or more) for an item than I listed it for isn't an exploit.

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ppl complain.
People ALWAYS complain. The whole "You can please all of the people some of the time. You can please some of the people all of the time. But you can't please all of the people all of the time." thing.

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ppl flame the complainers, yet offer no good reason as to why.
We aren't flaming you. And we have been telling you why. You're WRONG.

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so if you can tell me WHY a buy-out button would be bad.
Because it will be a short-term bump in the system until the market clears out.
Because it will simply lead to higher overall asking prices.

Please READ what has been posted to you instead of simply REACTING TO it.

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and HOW it would crash the market (in a bad way) and please remember to keep in mind that NOT everyone <3 having to play the bidding game--ill not post again on the subject.
See above please. It'll cause a large amount of temporary turmoil as the market adjusts. But it won't change higher pricing in the long run. Because it doesn't fix the problem of people paying too much because they're stupid and impatient.

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PS- i dont want a damn "guide to market" as is.
Then you're not really willing to hear the answer.

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i know how to work the market jus like everyone else.
No. You have an Economics 100 grasp of the broad concepts, the abstracts. That isn't the same thing as it's applied in the "real world".

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i represent the buy nao player base.
Nice to be able to appoint yourself. Nobody to argue with you. Just that one nodding yes-man in the mirror.

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i dont need to haggle prices to make millions/billions i can farm with the best of them.
And you're simply part of the problem.

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i just want to know HOW a buy-out button would be a bad idea for the market.
You've BEEN told. READ it. Make SOME attempt at understanding it.



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Posted

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Originally Posted by Hard Kisses View Post
when i log in you get 2 options: freedom or virtue. the other servers are dead.
Sweet Christ...can you POSSIBLY hit any MORE false memes?



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Posted

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Originally Posted by UberGuy View Post
I think your bar for "dead" vs. active is skewed by the fact that WoW has millions of players.
As in a couple hundred thousand regular, every day joes. And a couple million farming RMTers.



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Posted

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Originally Posted by Hard Kisses View Post
well damn ppl! not one person can tell me why a buy-out button would a buy-out would RUIN the game for them.
Stop changing the goalpost child. You don't do it well at all.

Nobody's saying such a change would ruin the system for anyone.
We're saying it would change how the system operates, but wouldn't change your baseline ***** of "prices are too high".


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i understand you enjoy the bidding thing, good for you.
you must understand that some ppl DONT like it. and would like a BUY OUT option.
So simply because you purport to represent some "silent masses", your opinion trumps ours?

Sorry, it doesn't work that way.

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tell me how its bad.
You've been told. Read. Expand your mind.



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Posted

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Originally Posted by Redoubtable View Post
Pardon my density, but wouldn't that make the entire bidding process obsolete? If I can instantly buy the cheapest listed item then I'd only need to place a bid if there were no items listed.

Edit: thinking some more, it would actually create a situation in which buyers would be required to gamble on the best time to place a bid for something, and allow sellers to gouge massively on low-supply items.
Yup. Think "bid sniping". As I understand it, that has been a problem over on WoW. Haven't looked at the WoW market in a while, but I can't think that it has changed.



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Posted

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Originally Posted by Hard Kisses View Post
thats the thing..no one would even BOTHER trying to get more than something is actually worth anymore.
PROVE IT.

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either two things would happen, the prices would floor or they would skyrocket depending on the actuall DEMAND for the item.
Which is what already happens now. I ask you, how would this IMPROVE the market?

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the prices would set in, and maybe change a little but nothing that would make you say DAMN! sure you could TRY and get a high number for worthless(treasure to some)salvage but once the price sets in it becomes ultimately the BUYERS market.
This might (I said MIGHT) work if the market was an order of magnitude larger than it is. Unfortunately, the market is smaller (and more volatile) than this.



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Originally Posted by Hyperstrike View Post
Sweet Christ...can you POSSIBLY hit any MORE false memes?
I think he's going for broke here....

ETA: I think I could actually hear the exasperation coming through my screen from your post, Hyper..


 

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Originally Posted by Panzerwaffen View Post
I think he's going for broke here....

ETA: I think I could actually hear the exasperation coming through my screen from your post, Hyper..
Don't worry about that rumbling thump followed by crackling sounds. That was just my forehead hitting the desk at supersonic speeds.



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Posted

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Originally Posted by Hard Kisses View Post
i still would like to see a more defined market interface. with jus a tad more information as to the buying and selling history...names of sellers, ppl are less inclined to be ebil, when there name is clearly stated next to the items they are selling. and as far as i know, transfering items/monies hasnt happened yet, so no bank toons lol, no wait it wouldnt work anyway since CoX utilizes a Global ID, you can hide in this game, but you cant really HIDE. ppl with multiple accounts could pull it off tho, maybe
If they did this they should also display the price the buyer paid and the price the seller put it up at so we can see who the stupid buyers who are paying 10 million for a luck charm listed for 1000. Then when you come complain we can demonstrate it's your own fault.

I think you need to explain exactly how you envisage the BuyitNAO button of yours would work as I've seen others hypothesise, but nothing from you on what the hell it is. I don't and haven't played WoW but it sounds like a completly different system and you'd have to bring it all over for it to work like it's been explained here.


 

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It is a completely different system, and from what HK has said, it has effectively killed any actual bidding for items in WoW and reduced everything to essentially BUYITNAO!


 

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Originally Posted by Panzerwaffen View Post
It is a completely different system, and from what HK has said, it has effectively killed any actual bidding for items in WoW and reduced everything to essentially BUYITNAO!
Which is pretty clearly what HK wants, having mentioned how "everyone hates bidding".


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Originally Posted by UberGuy View Post
Which is pretty clearly what HK wants...
Great. Now I've got the Rolling Stones stuck in my head.

Gah! What's Keith smoking NOW!



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