Crazy Salvage Mark Ups
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
That however does not explain why Magical Conspiracy is at 10million. |
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
nvr said i cared either way, jus stating a fact of life in this game. idc what i pay as long as i get it.
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no, the market sux in this game. it doesnt allow you to do anything easy. |
It makes the "game" more interesting, and the market is as much a game as any other CoH system.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Which is what I like about it.
It makes the "game" more interesting, and the market is as much a game as any other CoH system. |
I have NO problems dropping millions on something that should be priced as such.
I have a problem when i go to the market to get a low-lvl item, usually got for 5000. the last 5 bid sold for a reasonable amount, around 5000. there are currently upwards of 80-100 on the market, and maybe 30-40 (if that) bidding. i put in my 5000...nothing. cancel: bid 7500....nothing. cancel: bid 50k nothing. (meanwhile NONE are selling at all) finnally i get pissed and maybe get it for 100K. this happens all the time, for junk!
in WoW, junk is junk. and you pay junk prices. mostly because their AH allows you to SEE what ppl are selling stuff for and everyone is generally happy. this blind bidding BS only serves the ppl out to screw over ppl, or inconvience then.
i want convience, not a market mini-game.
well standing around a market, like it were a slot machine is not my idea of fun but w/e blows up ur skirt.
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Maybe that's your problem?
It isn't built to be used like a store and if you insist on using it like a store it can impose a substantial convenience fee.
I've always found it easier to modify my behavior to suit reality than to insist reality change to suit my behavior.
I suppose YMMV.
ppl flame the idea of a buy-out option because it would ultimately lead to a stabilized a market. one where low lvl common salvage and recipes stay at low lvl prices and rare/wanted/higher lvl stuff is priced accordingly. |
Salvage is distributed the way it is in order to funnel inf from the high levels to the low. That's intentional.
I have NO problems dropping millions on something that should be priced as such. |
Players determine what SHOULD be expensive on an hour to hour, day to day basis.
Again, its designed that way intentionally.
I have a problem when i go to the market to get a low-lvl item, usually got for 5000. the last 5 bid sold for a reasonable amount, around 5000. there are currently upwards of 80-100 on the market, and maybe 30-40 (if that) bidding. i put in my 5000...nothing. cancel: bid 7500....nothing. cancel: bid 50k nothing. (meanwhile NONE are selling at all) finnally i get pissed and maybe get it for 100K. this happens all the time, for junk! |
Second, if you don't want to pay that much inf to get it RITE NAO, put in a bid and walk away.
For high volume stuff like common salvage ("junk" in your parlance) any reasonable bid will fill very quickly. Often I'll have 'reasonable' bids fill before I finish making the rest of my bids and closing the market window. Or I'll run a mission and voila, my bids have filled.
Again, I'd suggest modifying your behavior instead of railing against the system.
in WoW, junk is junk. and you pay junk prices. mostly because their AH allows you to SEE what ppl are selling stuff for and everyone is generally happy. |
Alas, your dream is doomed.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
like it were a slot machine is not my idea of fun but w/e blows up ur skirt. |
ppl flame the idea of a buy-out option because it would ultimately lead to a stabilized a market. |
one where low lvl common salvage and recipes stay at low lvl prices and rare/wanted/higher lvl stuff is priced accordingly. |
the point is, if you COULD see the sellers offer, things would change drastically, and for the better IMO. |
Anyhow, it won't fix it. All that will happen is what happens now. The lowest price ones get hoovered off immediately leaving the higher priced ones. Also, with the current market system you don't have to worry about someone sniping a bid out from under you.
I have NO problems dropping millions on something that should be priced as such. |
I have a problem when i go to the market to get a low-lvl item, usually got for 5000. the last 5 bid sold for a reasonable amount, around 5000. there are currently upwards of 80-100 on the market, and maybe 30-40 (if that) bidding. i put in my 5000...nothing. cancel: bid 7500....nothing. cancel: bid 50k nothing. (meanwhile NONE are selling at all) finnally i get pissed and maybe get it for 100K. this happens all the time, for junk! |
in WoW, junk is junk. and you pay junk prices. |
This...is...CITY OF HEROES!
Also, as the proverb goes, one man's trash is another man's treasure.
Simply because the value to the owner is low doesn't mean they should be forced to accept low prices. Especially when the demand for it is high.
mostly because their AH allows you to SEE what ppl are selling stuff for and everyone is generally happy. |
this blind bidding BS only serves the ppl out to screw over ppl, or inconvience then. |
The market is not in place as a device for instant gratification. Sorry if that makes it a "sucks to be you" scenario for you. But there it is.
i want convience, not a market mini-game. |
You DO realize you're playing a game that's INTENDED to be a time sink, don't you?
I have a problem when i go to the market to get a low-lvl item, usually got for 5000. the last 5 bid sold for a reasonable amount, around 5000. there are currently upwards of 80-100 on the market, and maybe 30-40 (if that) bidding. i put in my 5000...nothing. cancel: bid 7500....nothing. cancel: bid 50k nothing. (meanwhile NONE are selling at all) finnally i get pissed and maybe get it for 100K. this happens all the time, for junk!
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You're doing it wrong, mate...
If more buyers would take the slower, more patient way of bidding, prices would not be at the levels they are now. It's the "Buy It NAO!" mentality of buyers that's driven the prices up.
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ya the rapid infaltion is cause of people buying stuff at want it now prices and not the super PL that went/goes on in AE. Or the bug tha recenlty got fixed and makes 50s earn twrice as much. Or that not nearly as many purples are being produced because of the AE. Or the bug that was in effect for a few months that completely screwed up all drops.
If you think "buy it noa prices" are the real reson for inflation well I just don't know what to say other then give your head a shake.
When specifically discussing common salvage, anyone who pays 100K for buy it nao is overpaying.
Bidding and walking away is the way to do it.
I needed some IOs for my personal SG bins after double XP weekend. Right now I have bids out on some 100 salvage for the crafting. I have little doubt that 90+ of them will e filled by 6 this evening when I am going to check the character.
then I'll bid out on the ones still needed and craft them tomorrow night.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
It's these friggin' morons, who think there marketeers or "ebil" whatever the hell that is, who are spiking the prices.
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Edit: Nevermind, I see that you did not leave all your clues under your pillow.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I have a problem when i go to the market to get a low-lvl item, usually got for 5000. the last 5 bid sold for a reasonable amount, around 5000. there are currently upwards of 80-100 on the market, and maybe 30-40 (if that) bidding. i put in my 5000...nothing. cancel: bid 7500....nothing. cancel: bid 50k nothing. (meanwhile NONE are selling at all) finnally i get pissed and maybe get it for 100K. this happens all the time, for junk!
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You are doing it wrong.
If you frequently see 5000 in the market interface, then you can probably get it for 5000. If you can't get it for 5000 right now, place your bid for 5000 and leave.
No one, ever, needs to get their salvage right now. They can want it right now, but the two are not the same thing. If you know you are going to slot some set or craft some doodad, then plan ahead. Seriously, like one hour is about all it should take for salvage unless you are trying to buy something at a serious discount below what everyone else buying that thing is paying (in which case you may be out of luck for a long time - blame the other buyers, not the sellers).
No one should ever be being scalped* for salvage, not even rare salvage, unless they are overly impatient. If you can't leave a bid up for a little while, you're overly impatient. If you're standing at the market waiting for your bids to fill, you're doing it wrong.
* Scalped is always relative to what other people are paying. If the history shows consistent sale prices at price X, other sellers are likely to come and try to sell at or near price X, and if you're bidding way below price X, the other buyers are likely to outbid you. Marketeers may have nothing at all to do with this.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Remember people, the "crazy" prices for salvage works both ways. Yeah you pay more for salvage in the market, but you also EARN more on the salvage YOU put up for sale too! Prices are relative: if you aren't selling stuff and are hording all your salvage in case you need it "someday", then it may seem like prices are outrageous, but when you can sell a bit of salvage you DON'T need to make the money for salvage you DO need, it's not a big problem.
The market isn't a one-way system where "ebil" people wring your INF out of you bit by bit. Just sell what you don't want, and use the proceeds to buy what you do want
wow, im amazed. a buyout button is not a game ruining, market crashing idea. simply an easy way to get stuff done. i dont like bidding. nether do most ppl. forum cartel/trolsl excluded, follow the leader and all that. i really thought i wasnt alone on this.
i dontt have the wont or time to quote everyone but some it, was most likely biased because you are used to fail,or found a way to make fail work for you.
someone said above that: "the market already HAS problems tracking ALL the items it already has." rlly? srsly? ALL THE ITEMS? omg, so many items i can most likely list them from memory. if this is a problem then, idk, im at a loss, we why would anyone create ANY mmo with such a low ceiling?
and why omfg, why would they NOT try and emulate WoWs AH? its WORKS! ppl dont complain! they is no way to exploit it! that makes it good right? oh i guess not, we like our **** broken on CoX SON!
all i'm saying is that a buyout button would solve a lot of problems. the only ppl who would dissagree are ppl who are used to taking it in the *** i guess, but then again if you've been playing the game for as long as some of you have, than you are fairly accustomed to that sensation.
ppl need to realize that this game is dieing. and the developers need to stop ******* around and do something right for a change. and YOU ppl need to realize that new players that used to a market that works, or PVP that works, or w/e are going to uninstall this game as quickly (LMAO) as they installed it. which they will do once they figure out that there is no endgame whatsoever.
oh noes! yea im gonna compare this to WoW, b/c WoW is the standard. everything works and aside from some lag issues.
that is my piece on your POS sorry excuse for a market.
PS- one thing i always hated about WoW is the lack of communication between players/devs. i felt i was always at there mercy. now i know why. most of the MMO player base are retarded and their ignorant ideas and suggestions are better left unsaid. they know what works and what doesnt work, and dont rlly care wtf you think. they can do this because ppl play WoW like ppl smoke crack, and no matter what they will be back or someone else will replace the $15.
you could tell me to go back to WoW, but ive already come close to doing everything i want to do in that game and until Cataclysm gives me 5 more lvls (yea imagine that! a constanting rising lvl cap!) you'll have to deal with me and my "rants"...but this isnt one, no not even close.
it was a suggestion.
You received feedback on how to work with this system. On how you could do things slightly differently and get what you wanted at prices that make more sense to you.
Your reaction to that is a poorly typed tirade, filled with proclamation making clear that your opinion trumps all plus a dose of certainty that you speak for the otherwise silent masses.
In other words, you don't give a damn what anyone else thinks, anyone who disagrees with you is a troll worth only of your disdain.
I think you see where this is going. Have a nice life, but don't expect us to care about it.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
wow, im amazed. a buyout button is not a game ruining, market crashing idea. simply an easy way to get stuff done. i dont like bidding. nether do most ppl.
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So you're a mind reader now?
and why omfg, why would they NOT try and emulate WoWs AH? its WORKS! ppl dont complain! they is no way to exploit it! |
Or, you've never actually played WoW or been on their forums.
Here's my favorite "exploit" from when I roamed The Barrens-
One, hit the Undercity, buy Bronze Rods (i think they were bronze- it's been a while) from the vendor down the road for a few silver, list them for a few gold, reel in the profits. This basic tactic works for any item that is available cheaply from a vendor in an inconvenient location.
I liked it fine and I made a lot of gold "exploiting" low information users just like I do here. It isn't any better, it's just different.
ppl need to realize that this game is dieing. |
Are you even being serious in this thread, or are you just issuing missives from under the bridge you call home?
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
HK
Bid 2 billion
gets anything on the market.
Thats the buyout button.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
and why omfg, why would they NOT try and emulate WoWs AH? its WORKS! ppl dont complain! they is no way to exploit it! that makes it good right?
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oh noes! yea im gonna compare this to WoW, b/c WoW is the standard. everything works and aside from some lag issues. |
until Cataclysm gives me 5 more lvls (yea imagine that! a constanting rising lvl cap!) |
Paragon City Search And Rescue
The Mentor Project
This thread is great.
Awhile back someone posted that the system would be much better if the developers listened to the people who knew how it worked. Well threads like this are the answer to why they don't. If you can't discuss a concept without trying to discredit it through ancillary attacks that are nearly ad hominems why would you expect anyone to listen to your "advice". The nicest this thread gets is cries of you are doing it wrong, completely ignoring the concept that someone is saying "Hey this isn't very good no matter how you slice it"
Lets talk about the premises.
ive paid some retarded high prices for common garbage in the name of impatience. the market needs a WoW-style BUY OUT button. blind bidding is retarded. either way, i want my salvage/recipes right now, not maybe later. |
nvr said i cared either way, jus stating a fact of life in this game. idc what i pay as long as i get it. no, the market sux in this game. it doesnt allow you to do anything easy. you get 5 or w/e examples of what something sold for, then its "lets guess what said ******** are charging for said item" game, no the market is definately geared toward the seller, and the bidders will always be at their/our mercy. |
1. The markets are poorly designed
2. The CoX markets have a structural tendency towards overpayment
3. They are not particularly easy to use or understand.
4. They can be manipulated.
5. The market provides insufficient information and is unnecessarily opaque.
6. The seller is in a dominant position in the market.
Overall gist: There are better ways to organize a game market
1. Oh yes the market does suck and its almost certainly deliberate on the part of the developers that it does. I have no idea how you could come up with a less usable system.
Lets see how real life would work if it functioned under wentworths rules
A: go into the supermarket you want to buy a steak, the butcher would tell you guess the price, if you didn't guess high enough the butcher would tell you try again. If someone walked by and happened to hear your bid they could snipe your steak away from you while you were trying to figure out how much you should pay.
Oh for all the people who will chime in that's a store, not a market. No A store is a market. When you chide someone for not understanding it only makes you look stupid if you don't understand yourself.
B: The financial markets. You would like to buy bonds/stocks/a reit etc. You are told well you can't see what people are willing to sell for, you can't see what people are willing to pay and you get to guess.
This can go on endlessly. What our "market" was meant to be is a guessing game not a market. It rewards people that want to play a guessing game and get good at the guessing game.
2. The CoX markets have structural bias towards overpayments. Well lets see.
It is possible to always pay the exact minimum amount for any item on the market. All you have to do is bid creep by 1 inf increments until you hit that number. What isn't considered here is that there is a cost for doing so. It takes time, is prone to error, and in general nobody wants to actually do this. So yes there is a structural bias towards overpayment in the CoX markets.
3. Not easy to use or understand. Ymmv. Easy for some not so easy for others.
4. They can be manipulated. Oh yes indeed they can, and in lots of ways. This argument has been rehashed endlessly. The counter argument is that you can't raise prices profitably above the equilibrium price. Again a question of repetition over understanding. There is no guaranty that our market converges to equilibrium or at any given time it is heading in the direction of equilibrium.
5. The market provides insufficient information. This goes back to what the purpose of the market is. If the purpose is to provide a guessing game where a small minority wins big, then it is fine. If the purpose is to provide for the efficient exchange of goods amongst the players, then it clearly provides to little information.
6. The seller is in the dominant position in the market. It depends on the time and the commodity. It all depends on how long the sellers are willing to wait for a particular sale to clear, and how much competition there is in the commodity. The sellers for kinetic weapons are currently not in the dominant position, prophecies are another matter entirely.
Overall gist: There are better ways to organize a game market. Once again it depends. If you want it to be some kind of PVP that promotes winning and losing then this one works.
If you wanted a market that made it easy to exchange your goods that wasn't particularly onerous or rubbed losses in the losers faces, then this one didn't succeed in the aim.
I needed some IOs for my personal SG bins after double XP weekend. Right now I have bids out on some 100 salvage for the crafting. I have little doubt that 90+ of them will e filled by 6 this evening when I am going to check the character.
then I'll bid out on the ones still needed and craft them tomorrow night. |
Another 100 salvage bid upon wwhich will finish this round for the bins which I am sure will be filled by tomorrow.
Outside of luck charms (35 001 last 5 is all 50 000) all those were filled at less than half the current last 5 pricing, in some cases 10% of the last 5.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Well, the markets works better if you put up your bids then go play the game.
Maybe that's your problem? It isn't built to be used like a store and if you insist on using it like a store it can impose a substantial convenience fee. I've always found it easier to modify my behavior to suit reality than to insist reality change to suit my behavior. I suppose YMMV. But that isn't what they wanted it to do. Salvage is distributed the way it is in order to funnel inf from the high levels to the low. That's intentional. Price is determined by supply and demand. Players determine what SHOULD be expensive on an hour to hour, day to day basis. Again, its designed that way intentionally. First, I thought you didn't have any problem paying a lot of inf to get what you wanted RITE NAO? Second, if you don't want to pay that much inf to get it RITE NAO, put in a bid and walk away. For high volume stuff like common salvage ("junk" in your parlance) any reasonable bid will fill very quickly. Often I'll have 'reasonable' bids fill before I finish making the rest of my bids and closing the market window. Or I'll run a mission and voila, my bids have filled. Again, I'd suggest modifying your behavior instead of railing against the system. They explicitly did not want a WoW style AH here. Alas, your dream is doomed. |
how much does it cost for a purple melee damage set? about 250mil more than a purple hold/fear/immob set does. does this change ever? NO. this will NVR change. the same goes for rare/uncommon/common recipes of the same catagorie. LotG+7.5 will ALWAYS be 100mill+. same goes for healing procs, +stealth. and along with that, the salvage that goes into creating them will ALWAYS be high as well. saying the players are constantly changing the market is ridiculous. what ppl want has been established long ago, the demand is always there, as is the supply--so your half right.
when i recieve stuff i consider junk, its usually based off what i already KNOW is selling good and what isnt. tbh, i dont put anything on the market if it isnt worth at least 500K. i dont feel im hurting anyones feelings by doing this, b/c what i consider junk, is usually what you consider junk based on a history on high/low sales THAT DO NOT EVER CHANGE. but alas, sometimes junk is priced like it wasnt. sometimes ppl buy-up junk they think is going to sell, and reset the market at a higher price. this is easily done considering you get only 5 references as to what ppl are buying it for. and this okay?
a buy-out would prevent crap like this from happening. everyones prices are listed. you can bid or buy-out. if buy-outs are priced a little higher I can deal, its my right-nao right to do so and the sellers right to charge as such. i cannot see the bad in this.
there will always be someone out who is willing to market the junk, so everyone is happy. how you not be? you can sell stuff/get stuff with or w/o the hassel. the point is SOME ppl, i know its crazy...do not like having to haggle prices when the prices are forever set pretty much.
like i said, i have no problem paying millions for something that is worth millions...(please take the time understand the wording here)
junk is junk. plain and simple. what you are basically saying is that it alright for players to manipulate the market and sell worthless items for more than should go for.
like it or not, the BM/WW is a store. the players have already set the prices. i said it again b/c once doesnt seem to be enough.
why would the developers intentionally steer away from a WoW style AH? for all the years ive been playing WoW, not once have i ever heard a complaint. prolly b/c of that dirty BUY-OUT option. that and the fact that you can SEE when someone trying to change the listed average price on an item, NOT b/c of demand but b/c they want to make a little more off of players by cough* cough* marketeering.
im starting to believe the devs put WAY to much faith in the player-base. they give us a system to distribute items and make bread doing so and like always...
ppl exploit.
ppl complain.
ppl flame the complainers, yet offer no good reason as to why.
so if you can tell me WHY a buy-out button would be bad. and HOW it would crash the market (in a bad way) and please remember to keep in mind that NOT everyone <3 having to play the bidding game--ill not post again on the subject.
PS- i dont want a damn "guide to market" as is. i know how to work the market jus like everyone else. i represent the buy nao player base. i dont need to haggle prices to make millions/billions i can farm with the best of them.
i just want to know HOW a buy-out button would be a bad idea for the market.
Grouchybeast and Hyperstrike have both hit it on the nail actually, it seems one of other factors I didn't appreciate is how severe NAO purchasing gets.
There is a big problem with this ebay nature of 'Get it now'. I think if this is solved, we can at least deter and stop the disruptive and radical prices across everything to be honest. Well said chaps.
Fury