Crazy Salvage Mark Ups


3dent

 

Posted

Quote:
Originally Posted by anonymoose View Post
Yeah, I am doing the tickets->salvage-> inf route.

But even that is more annoying then my usual niche of bargain hunt, buy recipes, buy salvage, whip out portable workstation, craft and list.

The ultimate lazy would be to flip the salvage, but that's a little too much like taking candy from a baby. At least I'm adding new salvage to the supply.
I took a break from running regular missions to run some in the AE lately myself. Run regular to load up on salvage, then run AE to load up on recipes (running missions always leaves me swimming in salvage, but with hardly anything in the way of useful recipes). Craft to get rid of some of the salvage, put the IO up on the BM and then run more missions for salvage.

Last night my first five rolls (they were good enough that I stopped there, it was late anyway) got me three Entropic Chaos, a Red Fortune, and a Decimation quad. Nothing huge, but not worthless either. Now I just need for them and a few other things to sell to clear more market slots (well, or just drop them in the base for an alt to sell them...)


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

Posted

Quote:
Originally Posted by Diggis View Post
Did you get that inf off the AE?
I LOL'ed.

And no, just routine Ebilness and selling drops



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Posted without looking 4 Hydraulic Pistons for "2" last night when I logged in; got 2 million EACH. I swear you get three Hydraulic Pistons free for just stepping into G'ville or PI.

Am sad, because now I can't safely delete anything and x8 missions fill a body up purty quick. Except maybe I can throw away those Ceramic Armor Plates ... right?


 

Posted

Quote:
Originally Posted by Another_Fan View Post
Blather redacted to protect the innocent
According to this "logic," an increase in the purple/PvP recipe drop rate isn't a change either, just more of the same. In fact, *any* change in drop rates isn't an actual change - it's just moving numbers around. The effects of market psychology shouldn't be considered, because player behavior isn't absolutely, 100% guaranteed to change in response to these hypothetical non-changes.

I wonder if there's anything A_F *would* consider a change, other than a complete overhaul of the bid/sell system mechanic, since anything else is "extrinsic" and therefore obviously (and conveniently) doesn't count. Because it seems to me that the devs, potentially tasked with actually having to code a market merger, would certainly consider that a change. It's not going to write itself.

What is clear to me is that the statement that "The market community is protective of the status quo, and really does not argue in good faith concerning any ideas that might upset the status quo" (from A_F's original post) is patently false unless one accepts a ridiculously narrow and massaged view of what exactly constitutes market change - in other words, A_F's personal, private definition of an intrinsic system mechanics change - a view that was made clear (I use the term loosely) only in subsequent posts.

The whole point of the full original post wasn't to discuss what does and does not constitute actual "change" - it was (caveat: from my perspective) an attempt to vilify the market regulars as nothing more than "internet bullies piling on a weak target." Anyone who wishes to characterize the market community as wicked curmudgeons resisting the inevitable forces of progress - despite all evidence to the contrary - would do well to follow A_F's brazenly disingenuous example.


 

Posted

Quote:
Originally Posted by Lohenien View Post
I'm fairly surprised to see salvage spiking back up to the 3 million + range, wonder how long it will last and if crafted costs will begin reflecting the spike or not.
Why? We're still less than a month out from the last DXP weekend. Usually, we have a massive hoovering affect on the market for several weeks afterward as desirable recipes and the appropriate salvage are pulled off the market by people with more money than brains.

Like all the newly minted DP L50's.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
I got a large wad of inf saying that it is.
If anyone took you up on that, you could probably now buy a small army of used Masterminds in the RWZ AE.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Selina_H View Post
Anyone who wishes to characterize the market community as wicked curmudgeons
Get off my lawn...



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by UberGuy View Post
There's a raging exploit going on that's churning out 50s again, and it's in our favorite source of inflation - the AE (meaning no salvage or recipes, but lots of inf).
Now you're just being silly. Supply and demand? Don't you know the only cause of high prices is market manipulation by ebil marketeers?


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

Quote:
Originally Posted by gec72 View Post
heh. Just got 2m for two temporal analyzers red side. I'd listed them for 50.
nice!



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by gec72 View Post
Heh. Just got 2M for two Temporal Analyzers red side. I'd listed them for 50.

Ya know, I've been wondering why things I list at rock-bottom prices are returning infamy by the thousands lately... silly AE farmers. LOL

Sadly though, good recipes are really drying up at an outrageous rate. If this keeps up, I'll soon be in the 2-billion-club without a single thing worth buying.


 

Posted

Worth is relative, you just need to find something you really want.
Can I interest you in some common salvage? I've got a load here for a mil a piece.. oh wait.. all sold. Come back later when it will be happening all over again.


www.repeat-offenders.net now playing GW2 with RO in Crystal Desert
RIP Sailor Rush, September 7th 2010.
http://www.change.org/petitions/ncsoft-keep-ncsoft-from-shutting-down-city-of-heroes
Sign the petition to save CoH please.

 

Posted

Somebody bought a nevermelting ice for 3M last night redside, unfortunately wasn't mine, the rest of last 5 was 1M and 2M. Half an hour later I had my stack at 20K each.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

/EM facepalm

Quote:
Originally Posted by Selina_H View Post
According to this "logic," an increase in the purple/PvP recipe drop rate isn't a change either, just more of the same. In fact, *any* change in drop rates isn't an actual change - it's just moving numbers around. The effects of market psychology shouldn't be considered, because player behavior isn't absolutely, 100% guaranteed to change in response to these hypothetical non-changes.
And by your logic if someone went around continuously buying ios and removing them from the game it would constitute a change in players relationship to the market. Just to take the lack of thought in the above further you could "change" the market by finding a few third worlders paying them peanuts to farm for purples or pvp ios and dump them on the market.

If you can't understand this think back to the initial AE mania. All the behaviors that arose from lack of information were still there

I wonder if there's anything A_F *would* consider a change, other than a complete overhaul of the bid/sell system mechanic, since anything else is "extrinsic" and therefore obviously (and conveniently) doesn't count. Because it seems to me that the devs, potentially tasked with actually having to code a market merger, would certainly consider that a change. It's not going to write itself.

Quote:
What is clear to me is that the statement that "The market community is protective of the status quo, and really does not argue in good faith concerning any ideas that might upset the status quo" (from A_F's original post) is patently false unless one accepts a ridiculously narrow and massaged view of what exactly constitutes market change - in other words, A_F's personal, private definition of an intrinsic system mechanics change - a view that was made clear (I use the term loosely) only in subsequent posts.

The whole point of the full original post wasn't to discuss what does and does not constitute actual "change" - it was (caveat: from my perspective) an attempt to vilify the market regulars as nothing more than "internet bullies piling on a weak target." Anyone who wishes to characterize the market community as wicked curmudgeons resisting the inevitable forces of progress - despite all evidence to the contrary - would do well to follow A_F's brazenly disingenuous example.
What is clear is that to make your point you are willing to consider any change in the game a change in the nature of the market.

Or perhaps you could explain what you consider an insignificant change ? You mention Purple drop rates ? Well anyone reading this has the potential to affect the rate at which purples enter the game or exit it and most likely frequently have. In the time I have been playing I have seen the price points for purples ranged over a full order of magnitude, there has however been 0 change in the way they are traded. If you don't think the amount of purples a farmer can produce in a session or the amount produced per player hasn't changed significantly you are just demonstrating ignorance or a willful disregard for anything that disputes your position.


As to wicked curmudgeons willing to pick on people

There is this fun thread

http://boards.cityofheroes.com/showthread.php?t=213244

But I am sure you have some rationale about how that isn't what it appears to be.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
As to wicked curmudgeons willing to pick on people

There is this fun thread

http://boards.cityofheroes.com/showthread.php?t=213244

But I am sure you have some rationale about how that isn't what it appears to be.
It'd be nice if you'd call a spade a spade, and stop treating all market forum regulars as some sort of variation on Smurphy. Nearly every time I can think of that you've given a specific example of something you claim is two-faced dealings with market information or activity, he's your example.

We aren't all the same.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Another_Fan View Post
/EM facepalm
Trust me - I passed that point with you long ago.

Quote:
Originally Posted by Another_Fan View Post
What is clear is that to make your point you are willing to consider any change in the game a change in the nature of the market.
Nice strawman. Or perhaps your own basic reading and comprehension skills aren't quite as uber as you thought. Nowhere in my post did I argue that any change to the game changes the nature of the market. That's as ridiculous as your assertion that only certain specified intrinsic changes to market transaction mechanics count as changing the market "status quo."

Quote:
Originally Posted by Another_Fan View Post
Or perhaps you could explain what you consider an insignificant change ? You mention Purple drop rates ?
Again with the reading comprehension. Where did I say that I believed that a change in purple drop rates would be insignificant?

Quote:
Originally Posted by Another_Fan View Post
Well anyone reading this has the potential to affect the rate at which purples enter the game or exit it and most likely frequently have. In the time I have been playing I have seen the price points for purples ranged over a full order of magnitude, there has however been 0 change in the way they are traded.
What is this supposed to prove, exactly?

Quote:
Originally Posted by Another_Fan View Post
If you don't think the amount of purples a farmer can produce in a session or the amount produced per player hasn't changed significantly you are just demonstrating ignorance or a willful disregard for anything that disputes your position.
Pot, meet kettle.

Quote:
Originally Posted by Another_Fan View Post
As to wicked curmudgeons willing to pick on people
Considering your own high-handed, condescending tone throughout this entire discussion, I hardly think you're in a position to accuse others of being "internet bullies."

Edit: At this point I'm going to request that any further replies go to PMs, out of courtesy to the other posters in the thread. Apologies for the derail.


 

Posted

Quote:
Edit: At this point I'm going to request that any further replies go to PMs, out of courtesy to the other posters in the thread. Apologies for the derail.
If you wanted this to go to pms you could have started with the above post your actions refute your statements.

As for the rest I am still waiting for you to say where external changes in the game stop being changes in the status quo of the market.

Please dissect the above word by word making the claim of lack of reading comprehension after each one again


 

Posted

Quote:
Originally Posted by Another_Fan View Post
If you wanted this to go to pms you could have started with the above post your actions refute your statements.

As for the rest I am still waiting for you to say where external changes in the game stop being changes in the status quo of the market.

Please dissect the above word by word making the claim of lack of reading comprehension after each one again
If you go to PMs let me know so I can sell my popcorn futures.


Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html