Crazy Salvage Mark Ups
Posted without looking 4 Hydraulic Pistons for "2" last night when I logged in; got 2 million EACH. I swear you get three Hydraulic Pistons free for just stepping into G'ville or PI.
Am sad, because now I can't safely delete anything and x8 missions fill a body up purty quick. Except maybe I can throw away those Ceramic Armor Plates ... right?
I wonder if there's anything A_F *would* consider a change, other than a complete overhaul of the bid/sell system mechanic, since anything else is "extrinsic" and therefore obviously (and conveniently) doesn't count. Because it seems to me that the devs, potentially tasked with actually having to code a market merger, would certainly consider that a change. It's not going to write itself.
What is clear to me is that the statement that "The market community is protective of the status quo, and really does not argue in good faith concerning any ideas that might upset the status quo" (from A_F's original post) is patently false unless one accepts a ridiculously narrow and massaged view of what exactly constitutes market change - in other words, A_F's personal, private definition of an intrinsic system mechanics change - a view that was made clear (I use the term loosely) only in subsequent posts.
The whole point of the full original post wasn't to discuss what does and does not constitute actual "change" - it was (caveat: from my perspective) an attempt to vilify the market regulars as nothing more than "internet bullies piling on a weak target." Anyone who wishes to characterize the market community as wicked curmudgeons resisting the inevitable forces of progress - despite all evidence to the contrary - would do well to follow A_F's brazenly disingenuous example.
I'm fairly surprised to see salvage spiking back up to the 3 million + range, wonder how long it will last and if crafted costs will begin reflecting the spike or not.
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Like all the newly minted DP L50's.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
Heh. Just got 2M for two Temporal Analyzers red side. I'd listed them for 50.
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
Heh. Just got 2M for two Temporal Analyzers red side. I'd listed them for 50.
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Ya know, I've been wondering why things I list at rock-bottom prices are returning infamy by the thousands lately... silly AE farmers. LOL
Sadly though, good recipes are really drying up at an outrageous rate. If this keeps up, I'll soon be in the 2-billion-club without a single thing worth buying.
Worth is relative, you just need to find something you really want.
Can I interest you in some common salvage? I've got a load here for a mil a piece.. oh wait.. all sold. Come back later when it will be happening all over again.
www.repeat-offenders.net now playing GW2 with RO in Crystal Desert
RIP Sailor Rush, September 7th 2010.
http://www.change.org/petitions/ncsoft-keep-ncsoft-from-shutting-down-city-of-heroes
Sign the petition to save CoH please.
Somebody bought a nevermelting ice for 3M last night redside, unfortunately wasn't mine, the rest of last 5 was 1M and 2M. Half an hour later I had my stack at 20K each.
It's true. This game is NOT rocket surgery. - BillZBubba
/EM facepalm
According to this "logic," an increase in the purple/PvP recipe drop rate isn't a change either, just more of the same. In fact, *any* change in drop rates isn't an actual change - it's just moving numbers around. The effects of market psychology shouldn't be considered, because player behavior isn't absolutely, 100% guaranteed to change in response to these hypothetical non-changes.
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If you can't understand this think back to the initial AE mania. All the behaviors that arose from lack of information were still there
I wonder if there's anything A_F *would* consider a change, other than a complete overhaul of the bid/sell system mechanic, since anything else is "extrinsic" and therefore obviously (and conveniently) doesn't count. Because it seems to me that the devs, potentially tasked with actually having to code a market merger, would certainly consider that a change. It's not going to write itself.
What is clear to me is that the statement that "The market community is protective of the status quo, and really does not argue in good faith concerning any ideas that might upset the status quo" (from A_F's original post) is patently false unless one accepts a ridiculously narrow and massaged view of what exactly constitutes market change - in other words, A_F's personal, private definition of an intrinsic system mechanics change - a view that was made clear (I use the term loosely) only in subsequent posts. The whole point of the full original post wasn't to discuss what does and does not constitute actual "change" - it was (caveat: from my perspective) an attempt to vilify the market regulars as nothing more than "internet bullies piling on a weak target." Anyone who wishes to characterize the market community as wicked curmudgeons resisting the inevitable forces of progress - despite all evidence to the contrary - would do well to follow A_F's brazenly disingenuous example. |
Or perhaps you could explain what you consider an insignificant change ? You mention Purple drop rates ? Well anyone reading this has the potential to affect the rate at which purples enter the game or exit it and most likely frequently have. In the time I have been playing I have seen the price points for purples ranged over a full order of magnitude, there has however been 0 change in the way they are traded. If you don't think the amount of purples a farmer can produce in a session or the amount produced per player hasn't changed significantly you are just demonstrating ignorance or a willful disregard for anything that disputes your position.
As to wicked curmudgeons willing to pick on people
There is this fun thread
http://boards.cityofheroes.com/showthread.php?t=213244
But I am sure you have some rationale about how that isn't what it appears to be.
As to wicked curmudgeons willing to pick on people
There is this fun thread http://boards.cityofheroes.com/showthread.php?t=213244 But I am sure you have some rationale about how that isn't what it appears to be. |
We aren't all the same.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Silly, you can't have beef with Smurphy, he's a different animal.
www.repeat-offenders.net now playing GW2 with RO in Crystal Desert
RIP Sailor Rush, September 7th 2010.
http://www.change.org/petitions/ncsoft-keep-ncsoft-from-shutting-down-city-of-heroes
Sign the petition to save CoH please.
What is clear is that to make your point you are willing to consider any change in the game a change in the nature of the market.
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Or perhaps you could explain what you consider an insignificant change ? You mention Purple drop rates ?
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Well anyone reading this has the potential to affect the rate at which purples enter the game or exit it and most likely frequently have. In the time I have been playing I have seen the price points for purples ranged over a full order of magnitude, there has however been 0 change in the way they are traded.
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If you don't think the amount of purples a farmer can produce in a session or the amount produced per player hasn't changed significantly you are just demonstrating ignorance or a willful disregard for anything that disputes your position.
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Considering your own high-handed, condescending tone throughout this entire discussion, I hardly think you're in a position to accuse others of being "internet bullies."
Edit: At this point I'm going to request that any further replies go to PMs, out of courtesy to the other posters in the thread. Apologies for the derail.
Edit: At this point I'm going to request that any further replies go to PMs, out of courtesy to the other posters in the thread. Apologies for the derail. |
As for the rest I am still waiting for you to say where external changes in the game stop being changes in the status quo of the market.
Please dissect the above word by word making the claim of lack of reading comprehension after each one again
If you wanted this to go to pms you could have started with the above post your actions refute your statements.
As for the rest I am still waiting for you to say where external changes in the game stop being changes in the status quo of the market. Please dissect the above word by word making the claim of lack of reading comprehension after each one again |
Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html
But even that is more annoying then my usual niche of bargain hunt, buy recipes, buy salvage, whip out portable workstation, craft and list.
The ultimate lazy would be to flip the salvage, but that's a little too much like taking candy from a baby. At least I'm adding new salvage to the supply.
Last night my first five rolls (they were good enough that I stopped there, it was late anyway) got me three Entropic Chaos, a Red Fortune, and a Decimation quad. Nothing huge, but not worthless either. Now I just need for them and a few other things to sell to clear more market slots (well, or just drop them in the base for an alt to sell them...)
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level