Dual Pistols better then I thought.
I never understood why people moaned and complained so much about it. Posting tables and such on numbers which made no sense to me.
The set feels really good to me, i don't mind the animations, i really enjoy playing this blaster. Doesn't feel weak at all. Cannot wait to get some IOs in so i get better end reduction and recharge
I'm glad you enjoyed it. Personally, the utility granted by being able to switch your secondary effects is not equivalent to the damage the set does. So, I'll wait for GR.
But, as I said, I'm glad you've enjoyed it.
Hmm... I might be able to finally make a proper Blender!
(That's in the same vein as Scranker and Blapper, etymology-wise.)
I've read that the set might be a tad underpowered, but for me, that means it probably fills the same role for blasters that Martial Arts does for scrappers. MA is not a fantastic set damage-wise, but it's always been popular because of the animations. It has style. I figure DP is the same thing for blasters, more or less. ^_^
my lil RWZ Challenge vid
Animations are what makes me play a powerset I then do my best to increase the stats of it once im playing it.
Take for example broadsword. Very high damage but i much prefer either MA or EM on a scrapper purely because of the animations! Broadsword i cant play for more than half an hour without getting bored of the animations
Animations rule my alts!
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
When I logged when double xp weekend started. I saw many people with dual pistols. Many I asked said they didn't like them too much. Some said they animation was overkill. And some others just said it was ok but just ok. I was curious and so I made a traps/dual pistol defender. In a few hours I got to level 30. It was the best fun since my fire/device blaster. I really like the DP powers and the animation. I rarely miss and I do have nice damage. At least my defender can solo missions instead of relying on others to help. I'm not sure I would like a DP blaster. My defender feels more like a blaster then a defender that is for sure. I would recommend the build to anyone.
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i really like DP so far, i have a lvl 35 DP/dark corr atm and hes amazing
from what i seen DP works really goot with traps, kin, and dark
I frankly think the detractors of Dual Pistols are trapped in some bizarre alternate dimension where the set didn't get the boost it received in our dimension at the end of closed beta. Seriously people, the damage and recharge times used to be WORSE. Now they're fine.
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Arc #40529 : The Furies of the Earth
I frankly think the detractors of Dual Pistols are trapped in some bizarre alternate dimension where the set didn't get the boost it received in our dimension at the end of closed beta. Seriously people, the damage and recharge times used to be WORSE. Now they're fine.
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Animations are what makes me play a powerset I then do my best to increase the stats of it once im playing it.
Take for example broadsword. Very high damage but i much prefer either MA or EM on a scrapper purely because of the animations! Broadsword i cant play for more than half an hour without getting bored of the animations Animations rule my alts! |
I don't know what's up with those crazy Broadsworders. I tell them "Yeah. Animations. Yours. Suck." but keep getting responses like "it's brutal" or 'Piller of Pain'. *shakes head* The only thing brutal I'll openly admit about BS is the orange numbers...and even those, over time, are overshadowed by faster sets like Claws and Katana.
As for DP, when they improved Piercing Rounds, I was completely content with the set (it's my favorite power)^^
So, I freely admit we might've been looking at different numbers. However, the ones I saw, during Open Beta, put DP at in the bottom half of all sets for Single Target and Area of Effect.
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This could be easily balanced by the set having great utility, which it does. However, my experience is that it doesn't have enough. If you can numerically prove me wrong, I'll gladly alter my opinion to 'the style of the set just didn't mesh with me'. |
So, I freely admit we might've been looking at different numbers. However, the ones I saw, during Open Beta, put DP at in the bottom half of all sets for Single Target and Area of Effect. This could be easily balanced by the set having great utility, which it does. However, my experience is that it doesn't have enough. If you can numerically prove me wrong, I'll gladly alter my opinion to 'the style of the set just didn't mesh with me'.
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With IOs, it can fall behind because of its long animations. But the vast majority of people don't use IOs, and the game isn't really balanced around IOs to that degree. The fact is the set is fine with SOs, and is only "a bad set" if you're comparing it with IOs to other sets with IOs. DP with IOs is still better than regular sets without IOs, and DP with SOs is still as good or better than half the sets with SOs.
There's two things dragging people's perception of the set down. Well three actually.
One, people want the set to be really good with IOs. Unfortunately this isn't the type of set that shapes up to the same degree as others when given high recharge. It's hampered by animations. If you're a number cruncher and only care about a set's performance with IOs, compared to other sets with IOs, then yes it's not the set for you. Because of the type of people that post on forums, it makes it seem like this is all everyone cares about. But most players don't crunch numbers or even use IOs like this so it's not that big a deal to them. Using DP with IOs would still yield better performance than the average player.
Two, there's a factor that's hard to quantify, which is the ability to switch ammo types and always be on top of any situation. You can switch to a less resisted damage type, intentionally stack with your debuffs, cooperate with teammates to stack a type of buff, or just pick a damage type you feel like using. Now while it's true if the set was exactly 50% on all points (exactly middleground in all ways, meaning balanced toward being a middleground set) AND had the amazing flexibility, it would be "too good" because average performance + awesome bonus = better than average performance. The issue though is it's really hard to say if 40% + awesome bonus = average performance. Because you can't really quantify "swap ammo." It's possible the devs think the set is balanced because it has the ability to always be in control. If you pick Fire it has top performance on average, but what do you do when you face fire demons? DP doesn't have that issue.
The third thing I mentioned is people want it to be Archery. Archery being one of the most powerful and overpowered blast sets possible. Kind of like how all defense sets are compared to Willpower now, if something's not as good as the top performer, they think it just sucks and isn't worth playing. While it's true DP is no Archery, it's not the bottom of the barrel either.
DP is a solid set. While not the best, it's also not the worst. I still think it could be improved and not be overpowered. Personally, I can think of three or four things I'd do to DP if I was in charge. They're minor things that would push DP up a couple notches, but it still wouldn't be a top performer. I hope the set does get a little nudge. I don't want it to be the next Willpower, but I would like to see threads about how DP fails stop.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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DP is right near the middle in ST and AoE. It's like 5 out of 10 and 6 out of 10 for each attribute. With incendiary it's like 4/10 and 5/10 or something like that. With SOs, it's right about where it needs to be. It's not another Fire Blast or Archery, but it's not supposed to be.
With IOs, it can fall behind because of its long animations. But the vast majority of people don't use IOs, and the game isn't really balanced around IOs to that degree. The fact is the set is fine with SOs, and is only "a bad set" if you're comparing it with IOs to other sets with IOs. DP with IOs is still better than regular sets without IOs, and DP with SOs is still as good or better than half the sets with SOs. There's two things dragging people's perception of the set down. Well three actually. One, people want the set to be really good with IOs. Unfortunately this isn't the type of set that shapes up to the same degree as others when given high recharge. It's hampered by animations. If you're a number cruncher and only care about a set's performance with IOs, compared to other sets with IOs, then yes it's not the set for you. Because of the type of people that post on forums, it makes it seem like this is all everyone cares about. But most players don't crunch numbers or even use IOs like this so it's not that big a deal to them. Using DP with IOs would still yield better performance than the average player. Two, there's a factor that's hard to quantify, which is the ability to switch ammo types and always be on top of any situation. You can switch to a less resisted damage type, intentionally stack with your debuffs, cooperate with teammates to stack a type of buff, or just pick a damage type you feel like using. Now while it's true if the set was exactly 50% on all points (exactly middleground in all ways, meaning balanced toward being a middleground set) AND had the amazing flexibility, it would be "too good" because average performance + awesome bonus = better than average performance. The issue though is it's really hard to say if 40% + awesome bonus = average performance. Because you can't really quantify "swap ammo." It's possible the devs think the set is balanced because it has the ability to always be in control. If you pick Fire it has top performance on average, but what do you do when you face fire demons? DP doesn't have that issue. The third thing I mentioned is people want it to be Archery. Archery being one of the most powerful and overpowered blast sets possible. Kind of like how all defense sets are compared to Willpower now, if something's not as good as the top performer, they think it just sucks and isn't worth playing. While it's true DP is no Archery, it's not the bottom of the barrel either. DP is a solid set. While not the best, it's also not the worst. I still think it could be improved and not be overpowered. Personally, I can think of three or four things I'd do to DP if I was in charge. They're minor things that would push DP up a couple notches, but it still wouldn't be a top performer. I hope the set does get a little nudge. I don't want it to be the next Willpower, but I would like to see threads about how DP fails stop. |
But im totally losing the point, my question was, what do you mean by the next willpower?
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I doubt Castle and Synapse want to create "another Willpower" where every set ends up being compared to it and people complain that set X is nowhere near as good as "Willpower" and should be buffed. Or "Willpower" should be nerfed.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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I'd just like to point out that MA beats out Broadsword on single target sustained damage.* It has this reputation for being a pretty, no-damage set, but nothing could be further from the truth. Though it is pretty, it has plenty of damage to go with it.
*SOURCE
The best comics are still 10�!
My City of Heroes Blog Freedom Feature Article: "Going Rageless?"
If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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DP is right near the middle in ST and AoE. It's like 5 out of 10 and 6 out of 10 for each attribute. With incendiary it's like 4/10 and 5/10 or something like that. With SOs, it's right about where it needs to be. It's not another Fire Blast or Archery, but it's not supposed to be.
With IOs, it can fall behind because of its long animations. But the vast majority of people don't use IOs, and the game isn't really balanced around IOs to that degree. The fact is the set is fine with SOs, and is only "a bad set" if you're comparing it with IOs to other sets with IOs. DP with IOs is still better than regular sets without IOs, and DP with SOs is still as good or better than half the sets with SOs. There's two things dragging people's perception of the set down. Well three actually. One, people want the set to be really good with IOs. Unfortunately this isn't the type of set that shapes up to the same degree as others when given high recharge. It's hampered by animations. If you're a number cruncher and only care about a set's performance with IOs, compared to other sets with IOs, then yes it's not the set for you. Because of the type of people that post on forums, it makes it seem like this is all everyone cares about. But most players don't crunch numbers or even use IOs like this so it's not that big a deal to them. Using DP with IOs would still yield better performance than the average player. Two, there's a factor that's hard to quantify, which is the ability to switch ammo types and always be on top of any situation. You can switch to a less resisted damage type, intentionally stack with your debuffs, cooperate with teammates to stack a type of buff, or just pick a damage type you feel like using. Now while it's true if the set was exactly 50% on all points (exactly middleground in all ways, meaning balanced toward being a middleground set) AND had the amazing flexibility, it would be "too good" because average performance + awesome bonus = better than average performance. The issue though is it's really hard to say if 40% + awesome bonus = average performance. Because you can't really quantify "swap ammo." It's possible the devs think the set is balanced because it has the ability to always be in control. If you pick Fire it has top performance on average, but what do you do when you face fire demons? DP doesn't have that issue. The third thing I mentioned is people want it to be Archery. Archery being one of the most powerful and overpowered blast sets possible. Kind of like how all defense sets are compared to Willpower now, if something's not as good as the top performer, they think it just sucks and isn't worth playing. While it's true DP is no Archery, it's not the bottom of the barrel either. DP is a solid set. While not the best, it's also not the worst. I still think it could be improved and not be overpowered. Personally, I can think of three or four things I'd do to DP if I was in charge. They're minor things that would push DP up a couple notches, but it still wouldn't be a top performer. I hope the set does get a little nudge. I don't want it to be the next Willpower, but I would like to see threads about how DP fails stop. |
Though I have to disagree. There's plenty of people who don't get on the forums, who won't play DP, because it's not a high performing IO set.
My DP/Mental. It's my main DB/WP rolled into a blaster. I LOVE IT! DP/Mental is my main now!
First blaster I ever enjoyed playing. It may never be the stop IO contender set, but I love it anyways. It's so flashy!
BrandX Future Staff Fighter
The BrandX Collection
I frankly think the detractors of Dual Pistols are trapped in some bizarre alternate dimension where the set didn't get the boost it received in our dimension at the end of closed beta. Seriously people, the damage and recharge times used to be WORSE. Now they're fine.
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The only times that DP is actually a respectable contender for DPS is when it is using either Standard Ammo (thanks to PR's -res) or Incendiary Ammo (thanks to the bonus DoT). Chem Ammo and Cryo Ammo are actually substandard for damage specifically because they're not getting either of those benefits. It makes even less sense when you consider that Incendiary is giving up a mitigatory secondary effect in exchange for bonus damage without actually getting much out of the deal. It would be akin to going from Energy Blast to Fire Blast and only getting a paltry 1% increase in DPS.
What makes it worse is that DP isn't actually all that spectacular at AoE damage (mostly thanks to long animations that forcibly extend cycle times) and Hail of Bullets is substantially weaker than it should be (if you want to argue this, I can give you a link), considering existing precedent. The set isn't so completely borked that it's unplayable. The set is simply having to compete for mediocrity. The fact that it's pretty is currently bolstering its playability by a large amount (not to mention the shiny newness) but that doesn't really do much when, by all empirical accounts, the set is underperforming.
Balancing by "feel" and "enjoyability" is all nice and good, but when all a set has going for it is "BABs did an awesome job!", Castle and Synapse probably have some work to do.
Considering I did comprehensive damage analysis for DP under both conditions and it didn't perform very well under either, I'm going to have to disagree with you. I saw the numbers in both conditions and compared them. The open beta was better, but it still isn't quite balanced with the other sets.
The only times that DP is actually a respectable contender for DPS is when it is using either Standard Ammo (thanks to PR's -res) or Incendiary Ammo (thanks to the bonus DoT). Chem Ammo and Cryo Ammo are actually substandard for damage specifically because they're not getting either of those benefits. It makes even less sense when you consider that Incendiary is giving up a mitigatory secondary effect in exchange for bonus damage without actually getting much out of the deal. It would be akin to going from Energy Blast to Fire Blast and only getting a paltry 1% increase in DPS. What makes it worse is that DP isn't actually all that spectacular at AoE damage (mostly thanks to long animations that forcibly extend cycle times) and Hail of Bullets is substantially weaker than it should be (if you want to argue this, I can give you a link), considering existing precedent. The set isn't so completely borked that it's unplayable. The set is simply having to compete for mediocrity. The fact that it's pretty is currently bolstering its playability by a large amount (not to mention the shiny newness) but that doesn't really do much when, by all empirical accounts, the set is underperforming. Balancing by "feel" and "enjoyability" is all nice and good, but when all a set has going for it is "BABs did an awesome job!", Castle and Synapse probably have some work to do. |
But number wise (with SOs), I saw the lists, and it came out...well, not the bottom.
Part of me wonders if the devs didnt want to have it be all that number wise to begin with though.
Have DP be the flashy set, but not much else, thinking. It's my guess.
And I havent found Cyro Ammo to be useful at all. Chem only a few times. Lethal and Fire Rounds have been getting the most use out of me.
BrandX Future Staff Fighter
The BrandX Collection
Considering I did comprehensive damage analysis for DP under both conditions and it didn't perform very well under either, I'm going to have to disagree with you. I saw the numbers in both conditions and compared them. The open beta was better, but it still isn't quite balanced with the other sets.
The only times that DP is actually a respectable contender for DPS is when it is using either Standard Ammo (thanks to PR's -res) or Incendiary Ammo (thanks to the bonus DoT). Chem Ammo and Cryo Ammo are actually substandard for damage specifically because they're not getting either of those benefits. It makes even less sense when you consider that Incendiary is giving up a mitigatory secondary effect in exchange for bonus damage without actually getting much out of the deal. It would be akin to going from Energy Blast to Fire Blast and only getting a paltry 1% increase in DPS. What makes it worse is that DP isn't actually all that spectacular at AoE damage (mostly thanks to long animations that forcibly extend cycle times) and Hail of Bullets is substantially weaker than it should be (if you want to argue this, I can give you a link), considering existing precedent. The set isn't so completely borked that it's unplayable. The set is simply having to compete for mediocrity. The fact that it's pretty is currently bolstering its playability by a large amount (not to mention the shiny newness) but that doesn't really do much when, by all empirical accounts, the set is underperforming. Balancing by "feel" and "enjoyability" is all nice and good, but when all a set has going for it is "BABs did an awesome job!", Castle and Synapse probably have some work to do. |
Considering I did comprehensive damage analysis for DP under both conditions and it didn't perform very well under either
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If not, forgive me.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Weren't you the one that forced DP, and all sets you compared, into an arbitrary attack chain regardless of the difficulty involved in doing so or even if it was the most efficient DPS chain for that set?
If not, forgive me. |
The first, the best DPS chain using nothing but SOs.
The second, the best using SOs and Hasten.
...thusly easy to obtain.
And then a third, the best DPS chain using IOs (at an expensive amount of +RCH)...but he showed the DPS chains, that ANYONE could get easily (namely the SO and SO w/ Hasten chains).
BrandX Future Staff Fighter
The BrandX Collection
When I logged when double xp weekend started. I saw many people with dual pistols. Many I asked said they didn't like them too much. Some said they animation was overkill. And some others just said it was ok but just ok. I was curious and so I made a traps/dual pistol defender. In a few hours I got to level 30. It was the best fun since my fire/device blaster. I really like the DP powers and the animation. I rarely miss and I do have nice damage. At least my defender can solo missions instead of relying on others to help. I'm not sure I would like a DP blaster. My defender feels more like a blaster then a defender that is for sure. I would recommend the build to anyone.