Originally Posted by Samuel_Tow
In this case, I kept seeing Piercing Rounds touted as a big help, and assumed it helped in general (my fault), whereas practically all I fight is spawns of upwards of six enemies at a time.
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Dual Pistols better then I thought.
Even Arcanaville has noted on this: Voltaic Sentinel is often ignored when talking about Electric, I did not ignore it. It adds a lot of damage even if it's hard to keep it in the same target as you. When fighting one foe, though, that's the only thing it has to attack. I also think many players also ignore the snipe, I don't, even if it's very hard to use in combat it still is not impossible to do so.
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I'm still curious about how exactly you got those numbers. I know that both you and Arcanaville both use PeakDR systems (a system that I don't have even the remotest trust in thanks to assumptions that ignore fundamental elements of attack string design), but I've never actually seen any math or calculations along the way that allow anyone to check your calculations. While I can respect wanting to keep your work to yourself, I'm not entirely sure I can trust what is touted as accurate and valuable information when it's actually in rather stark contrast to other calculations as well as widely gained player experience.
Well I'm not sure what playstyles you support, but I have no issues soloing both Blaster and Corr with lethal ammo. Can pretty much always line up PR to hit 2-3 targets for the opener, and even in the midst of battle I can often hit 2 targets. Even if I only hit one, it's high damage and does -RES so if I drop it on a boss or lieutenant I get my money's worth.
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Hitting multiple targets on an alpha is easy enough. You can almost always line up at least two, and a third is often close enough to catch the shockwave. However, in combat, I've almost never been able to hit more than a single person, for the simple fact that enemies move around too much, and they tend to form in rows, not columns. That, and for the fact that by the time Piercing Rounds has recharged, the enemies have surrendered to Avoid code and scattered to the winds.
That, and I Hover practically all the time to avoid melee attacks. I've died far too many times to keep chancing it at ground level. That puts me on a different plane from the rest of the spawn, making things even more difficult.
But even if we supposed I could hit multiple targets on every shot. How does a resistance debuff once every 20 seconds help me make a dent into a large spawn? How, specifically, when chance can put me up against upwards of a dozen minions if I get a lieutenant-less spawn. Sure, I'll debuff three, to kill with the following Rain of Bullets, but what about the rest? I can't wait 20 seconds for the power to recharge, because by that time either I'll be dead, or they'll have been killed off for the most part. I don't want to run away and ditch aggro every fight.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Of course, that's not to say Dual Pistols suck at solo play. They just don't solo WELL. Then again, my definition of "solo well" might not be entirely objective, since it's based around a Fire/Fire Blaster, an Archery/Devices Blaster and characters that aren't Blasters. It's quite possible my beef may be with the entire AT more so than with just Dual Pistols.
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I'm LOVING Dual Pistols. What it lacks in damage, it makes up for in animation.
Is the damage the best? No. Is the animation great? Yes. Do I feel strong playing the set? Yes. Am I strong playing the set? Debatable. Is it the greatest set ever? Probably not. Is it the most fun set I've played in a while? Yes. And in the long run, which counts more? My enjoyment. |
Although i've found Dual Pistols to be pretty effective, the fact that my main DP users are a Rad/DP and a DP/Dark probably factors significantly into that. The sets i've paired Dual Pistols with are both very effective on their own, even solo. Even Ping Pong Ball Blast would probably do well with those two. My Dual Pistols/Energy Manipulation is still only level 13, which i would expect is the alt that will notice DP's relative strength the most.
Dr. Todt's theme.
i make stuff...
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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I just find it funny that some many people aren't taking into account that this is the first set with optional KB/KD, which is great for me.
Don't get me wrong, I'm a guy who loves KB, when I'm soloing. And now when I join a team I don't have to chooose between gimping myself by not using a kb power or making AoEs miss and possible making someone upset. Now I just load in a clip of incendiary rounds and pew pew great big fields of small orange numbers.
I really do enjoy the utility of the set quite a bit.
I give DP two thumbs up!
cryo is ok on my dp corr since i took power boost from my patron pool . but .. the set overall makes me feel like i brought a paintball gun to iraq. but i do love how awsome my toon looks . it is a very fun set . an in pvp i managed to get a few kills (mabey the fact that i had heatloss&benumb had somethin to do with that) but hey a pvp kill is a pvp kill
I -love- Dual Pistols.
And I'm also one of the few people I know who uses Chemical Ammo regularly. Granted, I'm a Dark Miasma/Dual Pistols Defender, which means my secondary effects are stronger, I have a ton of Psuedo-Controller effects, and one of the strongest AOE heals in the game. (And with a few IO Sets I also have a Build Up Proc, which is sexy).
...But yeah. Not only is Toxic rarely resisted (and never defended against), but the -Damage effect goes quite well with Dark Miasma's debuffs.
But then again, most of the arguments revolve around Dual Pistols as a Primary. So yeah.
I -love- Dual Pistols.
And I'm also one of the few people I know who uses Chemical Ammo regularly. Granted, I'm a Dark Miasma/Dual Pistols Defender, which means my secondary effects are stronger, I have a ton of Psuedo-Controller effects, and one of the strongest AOE heals in the game. (And with a few IO Sets I also have a Build Up Proc, which is sexy). ...But yeah. Not only is Toxic rarely resisted (and never defended against), but the -Damage effect goes quite well with Dark Miasma's debuffs. But then again, most of the arguments revolve around Dual Pistols as a Primary. So yeah. |
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You want to compare soloing Dual Pistols to a Scrapper to prove that Dual Pistols underperforms?
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Because I'm starting to get sick of being hit with a straw man every time post a single sentence. And especially from you, Dispari. You ought to be better than this.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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OK, this is starting to get in my nerves. Kindly point out to me where I said I wanted to compare Dual Pistols (as opposed to Blasters in general) to Scrappers with the sole intent of proving it's underperforming. Hell, let's make it an easier challenge. Point me to where I said, not alluded to, not implied, but said in straight, unambiguous text "Dual Pistols is underperforming."
Because I'm starting to get sick of being hit with a straw man every time post a single sentence. And especially from you, Dispari. You ought to be better than this. |
^_^
BrandX Future Staff Fighter
The BrandX Collection
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Because I'm starting to get sick of being hit with a straw man every time post a single sentence. And especially from you, Dispari. You ought to be better than this.
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* You said DP is bad at soloing
* I said I have no issues soloing with lethal ammo
* You said "I guess I'm used to fire/archery"
* Someone said fire/archery are extremely powerful
* You said "Let's compare DP to Scappers then"
So what exactly WERE you going for, then? I'm curious now.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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That's pretty much what I thought when you posted the "vs Scrappers" thing. In summary:
* You said DP is bad at soloing * I said I have no issues soloing with lethal ammo * You said "I guess I'm used to fire/archery" * Someone said fire/archery are extremely powerful * You said "Let's compare DP to Scappers then" So what exactly WERE you going for, then? I'm curious now. |
That's pretty much what I thought when you posted the "vs Scrappers" thing. In summary:
* You said DP is bad at soloing * I said I have no issues soloing with lethal ammo * You said "I guess I'm used to fire/archery" * Someone said fire/archery are extremely powerful * You said "Let's compare DP to Scappers then" So what exactly WERE you going for, then? I'm curious now. |
You know, in normal missions, I really don't see the difference in what ammo a player uses, but when up against AVs, I find Lethal with it's -resist, to be the best choice.
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Against the UBERMOBS that are AVs, Lethal is the obvious choice.
Solo, I like Toxic for the -Dam.
Fire is great for doing as much damage in as short amount of time and possible, and Cryo is good for when you really don't want a mob attacking that often.
That the set solos poorly has nothing to do with Fire and Archery, and all to do with the fact that it kills me in places where my other Blasters (Blasters OTHER than Archery and Devices, Blasters such as Rad, Psi or Energy) do not. I mentioned Archery and Devices as a caveat. In retrospect, I should have used this as a trap to see how many people will jump down my throat as soon as I so much as mentioned Scrappers in this thread, because that's what you guys did - you ignored context and train of thought and latched onto a single sentence.
Then when "someone" who's been basically taking pot shots at anyone who doesn't run his posts through a PR check took my post completely out of context and said "But Archery and Fire are overpowered!" even though I said as much multiple times, I didn't feel like giving that point the light of day, so I stuck in a non-sequitiur there, expecting that people who have been obviously following the thread like you have would pick up on context and know what I meant, but apparently I painted myself into a corner by not writing up a long explanation of exactly what I meant and exactly why I meant it.
And you know what the most fun part is? The moment I take the time to write up a clear, unambiguous, exhaustive explanation of my entire train of thought in the finest detail so that no-one can wilfully misunderstand it, I'll simply get accused of being long-winded and told that no-one wants to read my walls of text. Charming, isn't it?
Let me spell this whole storyline for you, because I'm tired of seeing you act below your your level.
Step one: I state that Dual Pistols is weak at soloing. It doesn't suck, it's not necessarily underpowered, it isn't even bad. But when I play the sets, I know which ones are good and which ones aren't, and this one is on the low side. It has decent attacks, but everything takes so long to animate that I take MUCH more damage than I have any business taking. I said this before, and I stand by it now.
Step two: I so much as MENTION Archery, Fire Blast and Scrappers. I establish clear context that I am not using this to judge the set's objective, practical validity, but everyone ignores this. I bring them up not to compare to Dual Pistols, but to express my preferred level of solo play. As I've explained numerous times, I'm dissatisfied with the entire AT and where it's balanced, as I feel Blasters are still far too dangerous to solo for what they bring to the table, and if I had my way, their baseling performance would closer to that of Scrappers. I bring up Archery and Fire Blast to explain what it would take for Blasters to reach this performance, but I am simultaneously aware that they ARE outliers, which is the point - if it takes an outlier overpowered set to reach the kind of performance I'm looking for, then there are more problems than JUST Dual Pistols.
Step three: I get called out on a claim I never made. I blow it off and apparently shoot myself in the foot by not providing seven paragraphs of explanation, safe in the knowledge that if I had, I'd have shot myself in the foot for providing too much explanation no-one would read anyway. I'm accused of wanting Dual Pistols to be overpowered like Archery and Fire Blast, which not only did I not state as such, but have actually stated I do NOT want. My reply to compare to Scrappers was more a comparison between BLASTERS AS A WHOLE and Scrappers than between Dual Pistols and Scrappers, which I didn't feel I had to specify because I thought comparing one set from one AT to AN ENTIRE OTHER AT would be so stupid no-one would assume that's what I meant, but apparently I have the reputation of a very stupid man who's likely to make those connections. Too bad, so sad.
Step four: I get pissed off at people intentionally misreading things I've said and people refusing to read into context, so I spend half an hour writing up an over-long explanation no-one is going to read about exactly what I meant when I said "Scrapper" and why I placed a comma there instead of just leaving a space. I wouldn't have thought this was necessary, but since you guys are so adamant about misquoting me, there you go.
And, by the way, when I said "quote where I said," I meant just that. Quote the sentence where I said what you claim I said. Not alluded to, not suggested, not inferred. SAID. And you point me to fairly large posts that seem to maybe suggest what you're saying I said, but when I read them, they still read just fine to me. Could you maybe point me to WHAT I said that led you to believe this? Because I re-read my old posts, and I still don't see it.
*edit*
Just for the record, the "Archery/Fire" comment was not in response to your post. It was a post script addendum intended to clarify my own post and provide a bit of context. It was most certainly not me responding to you that "Oh, you're wrong because I'm comparing this to Archery and Fire Blast." Not only did I not actually say anything even remotely like this, it was not an answer to you, which is why your sequence of events breaks there.
*edit*
Oh, and then there's this that I didn't see the first two times I read your post:
How about comparing to something else that solos well, then? How about comparing it to any Scrapper you care to mention?
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Dual Pistols is only tangentially related to Blaster performance by virtue of being a Blaster set, but when I bring up overall Blaster performance, I can't really talk about just one set, so bringing Dual Pistols in this is out of context. I could have brought it up as an incredibly weak set exception, but it doesn't take a genius to tell that it's not, hence why I didn't feel I needed to specify. Dual Pistols does not compare to Scrappers. Dual Pistols does not compare to Scrapper sets. BLASTERS compare to Scrappers, and Blaster PERFORMANCE compares to Scrapper performance, and neither comes down to a single set.
Just as a general rule of thumb - when you quote people, do quote people instead of trying to paraphrase and rephrase, especially when the point is to bring forth evidence of who said what when.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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still a bit lost on the 'poor' soloing ability, I think a good argument can be made that the set works better for corrupters and defenders than for blasters. Both in beta and live, DP has seemed overall ok. Being critical of the set, I do think they should've swapped the tier 3 attack and Bullet Rain, and their is a slight pause between the tier 3's animation and its effect( maybe 1 sec). One thing I have noticed with the set, I really haven't ran into a mob I really dreaded facing with the set( try dark melee or dark blasts vs. ghosts, or psi vs. robots)
This is where your train of thought breaks. I said "I guess I'm used to Fire and Archery" not as evidence that the set solos poorly, but as evidence that my judgement may not be objective. I'm well aware Archery and Fire are considered overpowered, which is why I felt it necessary to point out that, yes, my subjective experience may be coloured by unreal expectations.
That the set solos poorly has nothing to do with Fire and Archery, and all to do with the fact that it kills me in places where my other Blasters (Blasters OTHER than Archery and Devices, Blasters such as Rad, Psi or Energy) do not. I mentioned Archery and Devices as a caveat. In retrospect, I should have used this as a trap to see how many people will jump down my throat as soon as I so much as mentioned Scrappers in this thread, because that's what you guys did - you ignored context and train of thought and latched onto a single sentence. Then when "someone" who's been basically taking pot shots at anyone who doesn't run his posts through a PR check took my post completely out of context and said "But Archery and Fire are overpowered!" even though I said as much multiple times, I didn't feel like giving that point the light of day, so I stuck in a non-sequitiur there, expecting that people who have been obviously following the thread like you have would pick up on context and know what I meant, but apparently I painted myself into a corner by not writing up a long explanation of exactly what I meant and exactly why I meant it. And you know what the most fun part is? The moment I take the time to write up a clear, unambiguous, exhaustive explanation of my entire train of thought in the finest detail so that no-one can wilfully misunderstand it, I'll simply get accused of being long-winded and told that no-one wants to read my walls of text. Charming, isn't it? Let me spell this whole storyline for you, because I'm tired of seeing you act below your your level. Step one: I state that Dual Pistols is weak at soloing. It doesn't suck, it's not necessarily underpowered, it isn't even bad. But when I play the sets, I know which ones are good and which ones aren't, and this one is on the low side. It has decent attacks, but everything takes so long to animate that I take MUCH more damage than I have any business taking. I said this before, and I stand by it now. Step two: I so much as MENTION Archery, Fire Blast and Scrappers. I establish clear context that I am not using this to judge the set's objective, practical validity, but everyone ignores this. I bring them up not to compare to Dual Pistols, but to express my preferred level of solo play. As I've explained numerous times, I'm dissatisfied with the entire AT and where it's balanced, as I feel Blasters are still far too dangerous to solo for what they bring to the table, and if I had my way, their baseling performance would closer to that of Scrappers. I bring up Archery and Fire Blast to explain what it would take for Blasters to reach this performance, but I am simultaneously aware that they ARE outliers, which is the point - if it takes an outlier overpowered set to reach the kind of performance I'm looking for, then there are more problems than JUST Dual Pistols. Step three: I get called out on a claim I never made. I blow it off and apparently shoot myself in the foot by not providing seven paragraphs of explanation, safe in the knowledge that if I had, I'd have shot myself in the foot for providing too much explanation no-one would read anyway. I'm accused of wanting Dual Pistols to be overpowered like Archery and Fire Blast, which not only did I not state as such, but have actually stated I do NOT want. My reply to compare to Scrappers was more a comparison between BLASTERS AS A WHOLE and Scrappers than between Dual Pistols and Scrappers, which I didn't feel I had to specify because I thought comparing one set from one AT to AN ENTIRE OTHER AT would be so stupid no-one would assume that's what I meant, but apparently I have the reputation of a very stupid man who's likely to make those connections. Too bad, so sad. Step four: I get pissed off at people intentionally misreading things I've said and people refusing to read into context, so I spend half an hour writing up an over-long explanation no-one is going to read about exactly what I meant when I said "Scrapper" and why I placed a comma there instead of just leaving a space. I wouldn't have thought this was necessary, but since you guys are so adamant about misquoting me, there you go. And, by the way, when I said "quote where I said," I meant just that. Quote the sentence where I said what you claim I said. Not alluded to, not suggested, not inferred. SAID. And you point me to fairly large posts that seem to maybe suggest what you're saying I said, but when I read them, they still read just fine to me. Could you maybe point me to WHAT I said that led you to believe this? Because I re-read my old posts, and I still don't see it. *edit* Just for the record, the "Archery/Fire" comment was not in response to your post. It was a post script addendum intended to clarify my own post and provide a bit of context. It was most certainly not me responding to you that "Oh, you're wrong because I'm comparing this to Archery and Fire Blast." Not only did I not actually say anything even remotely like this, it was not an answer to you, which is why your sequence of events breaks there. *edit* Oh, and then there's this that I didn't see the first two times I read your post: Really? Is that what I said? Let's follow that link, then: Where in this post do I mention Dual Pistols? I mention "it," but even if you check the quote I was responding to, you will not find any explanation what "it" actually is. You assume "it" is Dual Pistols, but "it" is actually Blaster performance in this case, since that's what the quote of the quote of the quote was talking about. Theoretical, overall Blaster performance. Archery and Fire Blast is where I feel Blaster performance should be. Not in terms of damage, but in terms of "I am not afraid to enter into a fight" feel of reliability. Most Blasters don't have that. Most Blasters I play make me feel reluctant to pick fights because I know that even if I don't die, I'll be seriously hurt. Fire Blast and Archery allow me to have the kind of confidence in my ability that a Scrapper would give me. Dual Pistols is only tangentially related to Blaster performance by virtue of being a Blaster set, but when I bring up overall Blaster performance, I can't really talk about just one set, so bringing Dual Pistols in this is out of context. I could have brought it up as an incredibly weak set exception, but it doesn't take a genius to tell that it's not, hence why I didn't feel I needed to specify. Dual Pistols does not compare to Scrappers. Dual Pistols does not compare to Scrapper sets. BLASTERS compare to Scrappers, and Blaster PERFORMANCE compares to Scrapper performance, and neither comes down to a single set. Just as a general rule of thumb - when you quote people, do quote people instead of trying to paraphrase and rephrase, especially when the point is to bring forth evidence of who said what when. |
That said,I've never found any blaster to be on par with scrappers for soloing ability. But then, I've never seen played a Scrapper that felt like it could dish out the damage of a Fire or Archery Blaster.
As for Dual Pistols, I feel scrappers can match them in damage. I could be wrong, it's more of a "feel" thing.
BrandX Future Staff Fighter
The BrandX Collection
I just thought I'd post this since I just got done leveling my DP Blaster up to 30. I know a lot of people are worrying about the damage output the set gives outside of incendiary. While I'd like to see a few upgrades to the set myself, let me report the sorts of things that I do with my toons to help get a better view of the set's versatility.
Someone earlier reported that the set only does good damage when you're using incendiary, and because of that you should always use incendiary which takes away the set's unique factor. However true that is, damage isn't always the only concern. Granted I use incendiary almost all the time on my Blaster, but I swap ammo when the situation calls for it. So take a typical day in my Blaster's world. For comparison sake, I'll also put Fire Blast in here and what I would be doing if I had that. Mission 1) I hop on my Blaster and get a team going. I default to Incendiary Ammo and kill things. My damage is good. If I had Fire Blast, my damage would be better. Mission 2) One of our Controllers has to go and the team support is lacking a little. Because at this point it's more important for our team to stay alive than it is for me to do good damage, I switch to Chemical Ammo to lessen the incoming blows of the badguys. If I had Fire Blast, I'd have to look for more teammates quickly, or hand off inspirations to people. Mission 3) The team has regrouped and we're fighting well again after getting a Defender. I no longer have to worry about team support, so I switch back to Incendiary Ammo. With Fire Blast, it'd just be business as usual. Mission 4) The team goes and ends up fighting fire demons in a PI mission. As it would be silly to be using fire ammo, I switch to Cryo Ammo and up my damage on them while doing slows. If I was Fire Blast, I'd just have to suffer through it. Mission 5) We now go to fight Carnies. I consider my usual incendiary, but remember that carnies are weak to lethal. So I switch to Lethal Ammo and do some -RES along with -DEF and knockdown. If Fire Blast, I'd just be doing the basic fire damage as per usual. Mission 6) We run into a tough AV and wipe. While regrouping I glance around and see two other DP users. I coordinate with them and we all switch to Chemical Ammo for the AV fight, which drastically reduces his damage and we're able to survive enough to kill him. If I was using Fire Blast, I wouldn't be able to coordinate or conspire as my only option is to deal damage. We'd have to stock up on inspirations. Mission 7) I decide to solo for a little while. I start off with Incendiary Ammo because I'm doing okay, but once I run into some harder enemies I switch to Lethal Ammo for the knockback, to keep them planted on the ground so they don't retaliate. With Fire Blast, I'd just have to pack inspirations. Mission 8) I hop on my DP/Dark Corr, who generally defaults to Chemical Ammo so that I can stack -DMG with my Dark debuffs. However, I always switch to Incendiary Ammo when using HoB, and Lethal Ammo to solo in extreme safety. Fire Blast? Same experience all around. It's not always about doing damage. If you're in a safe situation where you can default to Incendiary, then by all means do so. But no other set allows you to adapt to a situation and pull strings so that you're a step up. If Fire Blast, Archery, or Radiation are faced with a situation they can't handle, you have no options other than to pack inspirations or find some teammates. DP has the ability to look at the situation and pick what's best. That, I believe, is the reason the set doesn't pack the punch people expect it to. |
Has anyone else noticed that Lethal rounds used on a +4 mob turn into knockDOWN? That means Executioner's Shot has a 70% of ranged knockdown. That's pretty nice.
And yeah, like some people, I've converted to using Chemical rounds on teams. This is on a Corruptor, so the debuff is more significant. But what I've found is that when I do pull aggro it's more survivable than with Incindiary.
And you know what the most fun part is? The moment I take the time to write up a clear, unambiguous, exhaustive explanation of my entire train of thought in the finest detail so that no-one can wilfully misunderstand it, I'll simply get accused of being long-winded and told that no-one wants to read my walls of text. Charming, isn't it?
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