Jack Emmert?
Most of it is exaggerated
It's become a sort of CoH meme though - that anything wrong with the game can always be traced back to him
EDIT: Mostly, he just seemd to have a very personal take on what was fun in a game, and was quite determined to force it onto the players.
For example, he thought the idea of dying twenty times trying to get to a stupidly placed mission door in the Hollows was fun, because once you finally managed to get there, it gave a real sense of achievement.
Which is sort of right - but during the twenty hospital trips you got more of a sense of real sense of not-fun
Apparently, he also wasn't too hot on listening to feedback
@Golden Girl
City of Heroes comics and artwork
I wasn't here (You had to be there, man!)
But what it ammounts to, it seems, was how little he listened to the player base, how he threw out promises like gold, which turned out to me made by leprechauns (i.e. it fizzled into dirt a few days later) and refused to compromise on his 'vision' of the game.
Basically, just take a look at the bad things in Champions. That'll be Emmert Grade fail. We still, sadly, have a few things left over from him, such as most of the Freedom Phalanx TFs. Thankfully, the current (superior) Devs seem to have finally gotten around to taking out the trash, starting with the Posi TF.
So, yeah. If its in CoX, and you really hate it...odds are its an Emmert
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Most of it is exaggerated
It's become a sort of CoH meme though - that anything wrong with the game can always be traced back to him |
What is this? I don't even ...
*HEAD EXPLODES*
Positron: "There are no bugs [in City of Heroes], just varying degrees of features."
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Basically it was his mindset that it was "his game, his vision, his rules, like it or leave it!"
At one point he said there would be no more major nerfs to the game, and shortly after he announced ED (no more 1acc/5dam slotting), which many called the biggest nerf ever. It's been debated many times if ED caused a mass exodus or no impact in player base at all.
He also made a nice post-ED state-of-the-game speech where he talked about his vision and how it was aimed at 1 hero against 3 minions = balance, and that he based that on iirc nintendo hand helds from way back.
Any and all spelling, grammar and logic errors are intentional so this post will blend seamlessly into the Internet
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Unbelievable. You, [subject name here], must be the pride of [subject hometown here]!
Pretty much what's been said already. Unfortunately it didn't help that he's aimed some very snooty comments at CoX since he began work on Champions Online, which have been somewhat undermined by him making the very same mistakes on that project as well.
He had a tendency to listen to nobody but himself, and learn very little as a result.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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@Golden Girl
City of Heroes comics and artwork
You'll understand better when you realize that I'm not always totally serious with what I type
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*puts GG back on ignore just to keep his brain from melting*
Positron: "There are no bugs [in City of Heroes], just varying degrees of features."
Pretty much what's been said already. Unfortunately it didn't help that he's aimed some very snooty comments at CoX since he began work on Champions Online, which have been somewhat undermined by him making the very same mistakes on that project as well.
He had a tendency to listen to nobody but himself, and learn very little as a result. |
Jack then fell into what I like to call the 'Peter Molyenux lead developer trap' how he would go on and on about how awesome his game was going to be, how it would be the best thing since sliced bread and made a LOT of promises...
...unfortunately like old Peter M. most of those promises he couldn't keep or they didn't pan out the way he said they would.
The problem with Jack is two-fold.
One the one hand, a lot of people felt that he lied to them. I never quite understood how and why, as apparently I missed something, but that was a large part of it. There was something about how he promised no more major changes shortly before instituting ED that had people in a furor, but I'm not as easily excitable, so I honestly don't know. There's a LOT of that.
The other problem is the man's general attitude. It's less about his "vision" as much as it is about his approach to making the game how he reasoned would be good, disregarding player feedback on the kind of changes we wanted. Sometimes he was even technically right, but it didn't change the fact that what he was giving us wasn't what we were asking for. I didn't actually spot this while it was going on, but when Positron took over and I started getting things that had been said would never happened is what finally clued me in. It's not really so much what Jack did, it's what he DIDN'T do. He spent far too much time making his game his way and ignored what we actually wanted.
And his bad attitude went farther than this. He would basically play down problems that, while they may have been technically minor, nevertheless mattered a lot to people. The man had absolutely no tact. The worst example that I remember is when he posted in the mile long "Capes at 20" thread to basically say "Are you guys still arguing about this dead horse?" Yes, we're still arguing about the dead horse, *******! You put it in our laps, it's your games, YOU fix it, instead of snickering like a cheeky little kid! The gall of that man! The more time passes, the more I realise that he just had absolutely no respect for his own customers. Oh, I've had Positron tell me to my face that if I don't like red electricity, I can just not use Electrical Melee/Armour (I have an evil memory like that), but that was once and he kind of had a point. But when a lead developer basically drops by to inform you that your concerns and desires are irrelevant to him other than something to giggle at, that makes people mad.
And, really, look at the history of the game. Maybe it's coincidence, maybe it isn't, but things got a LOT better when PlayNC bought City of Heroes over from Cryptic. And it's not just down to money and staffing. They were understaffed for a long time after that still, but it was the shift in terms of WHAT they were developing that mattered the most. This attitude remains to this day, and it's what continually reminds me I'm with the best game I can pick - almost everything we get is something that we've asked for. That makes a BIG difference.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Other things were also part of his 'vision' and he wouldn't budge one iota about it.
One being the Real Numbers we now have; under Jack he refused to release anything going near Real Numbers, because as he said he wanted the game to be friendly to everyone, number crunching Min/Maxers and Casual Players alike, and the addition of Real Numbers would exclude the Casual Player by making him feel inferior and/or confused, and thus leave the game.
One of the first things we got once he left was our beloved Combat Attributes, allowing us to see just how much To-Hit Debuffing those danged Spectral Demon Lords did to us (and the weeping could be heard across the world).
I sit in my zen of not being able to do anything right while simultaniously not being able to do anything wrong. Om. -CuppaJo
It is by caffeine alone that I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning. It is by caffeine alone that I set my mind in motion.
[QUOTE=poptart_fairy;2663530]Pretty much what's been said already. Unfortunately it didn't help that he's aimed some very snooty comments at CoX since he began work on Champions Online, which have been somewhat undermined by him making the very same mistakes on that project as well.
[QUOTE]
This more than anything else for me. I didn't pay too much attention when I first started playing, heard some comments here and there on the forums, but then when he left and started CO, EVERY interview I saw from him there was some sort of backhanded slap at CoX and how he wasn't going to make the same mistakes.
That made ME dislike him...
Let me also add that he was the worst when it comes to communication. Whether ED of the GDN was a bad thing or not is debatable, but what's not debatable was the terrible way they were handled.
Speaking of communication, he also had a knack for hinting to things that never came to pass, such as Avilians, Coralax, Blood of The Black Steam, SSOCS (Some may say that is day jobs) and a host of others all the while refusing to do something as simple and widely requested as giving us "real" numbers.
Who do I have to *&^% around here to get more Targeted AoE recipes added?
Arc Name: Tsoo In Love
Arc ID: 413575
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
One being the Real Numbers we now have; under Jack he refused to release anything going near Real Numbers, because as he said he wanted the game to be friendly to everyone, number crunching Min/Maxers and Casual Players alike, and the addition of Real Numbers would exclude the Casual Player by making him feel inferior and/or confused, and thus leave the game. |
In both CO and STO the lack of real numbers actually makes things even more confusing than if there were proper numbers and descriptions about what powers affected what, how the power worked beyond a vague description. Jack (and thus Cryptic) seem to have this love affair with being...well..cryptic when it comes to abilities and it's so far been on the major complaints on every review site about both CO and STO.
Any and all spelling, grammar and logic errors are intentional so this post will blend seamlessly into the Internet
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Unbelievable. You, [subject name here], must be the pride of [subject hometown here]!
Jack wasn't a bad guy. He was very passionate about the game and was always willing to talk to players. He even owned up to some things that must have been mistakes of other devs.
So all that said. Jack didn't listen. Like many of the people here have stated, he had his own vision and he just didn't understand that many of us did not share that vision. I think because Jack was lauded so much when CoH launched that he felt vindicated by the people that told him that City of Heroes wouldn't work. So when the players were telling him things that he disagreed with, I think he felt that here was another case where he should follow his own counsel.
That would have been OK, except that Jack didn't realize how, in so many ways, actual mistakes on their part led to CoH being the success that it is. When the game launched you were able to make obnoxiously powerful characters. People liked that. When the game launched, it was a very fun for min/maxers and people who liked to pour over the effectiveness of their characters. Jack didn't understand that. He didn't understand the mindset of people who liked pouring over spreadsheets and tweaking their characters. He actively opposed it for most of 2005. It's one of the stated reasons for ED (to narrow and tame min-maxing).
Now, years later, I have nothing but fond memories of Jack and his crazy antics. But at the time, I thought he was the main impediment to this game going forward. That that seems to have been correct just makes me happy things turned out for Cryptic like they did.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I've heard a lot of bile about former lead dev statesman. what made him such a hated individual? I can't find anything specific anywhere.
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The problem with Jack is two-fold.
One the one hand, a lot of people felt that he lied to them. I never quite understood how and why, as apparently I missed something, but that was a large part of it. There was something about how he promised no more major changes shortly before instituting ED that had people in a furor, but I'm not as easily excitable, so I honestly don't know. There's a LOT of that. |
Ultimately, Jack's biggest issue was one of communication. Having come from an academic background, he had the tendency to communicate to the playerbase instead of communicating with them. As others have mentioned, he was also very quick to make proclamations about big new things that were coming to the game before actually knowing that they were in fact do-able. Say what you will, but I'd rather the developers play things close to their chests with regard to future additions to the game as opposed to having developers who say "Hey, look what we've got planned!" and later have to retract what they say.
Of course, the whole "Marvel MMO/Freem 15" thing didn't earn him any favors from the players of this game. But by that point, Jack had already moved on from day-to-day duties involving CoH. He's not the vile being that some still make him out to be, and I'm honestly a little scared of the folks who still harbor such hatred and contempt for the guy who used to be in charge of a video game they play. But he certainly could have done things better.
Positron: "There are no bugs [in City of Heroes], just varying degrees of features."
A simple example. Mind you, this was all before the Real Numbers were introduced to the game.
Nerf's for Regen were proposed (on top of those that had already happened) and a video was posted proving WHY those nerfs were necessary. Several experienced and knowledgeable Regen players claimed that the what we were shown in the video was not possible in the Live game. Several less knowledgeable players joined in, but we'll leave their comments aside. Jack insisted that the video was accurate. The players continued to argue against the nerfs and posted what numbers we could glean from the game at the time to prove that the video wasn't accurate.
It was finally revealed that the video test took place on an internal server that ... OOPS ... was on a different revision of game code than what was on Live. Jack's response was basically as follows (paraphrased heavily, but the the general tone is there):
Oh well, it doesn't matter that the video is inaccurate and our conclusions based on it are inaccurate, we are still making these changes to Regen. Deal with it or leave. It's my game, I'll be the one to determine what is and isn't a fun play style.
And contrary to what Dr. Mechano posted above, Cryptic still had long time employees after NCSoft bought the CoH IP. Some of them had worked on CoH early in the game's development but were no longer involved with the game as they had moved on to other projects. The one that I recall the easiest would be Shannon (poz) Posniewski, the current Director of Game Programming at Cryptic. Also still with the company in leadership positions are Craig Zinkievich and Bruce Rogers. I believe there were others that stayed with Cryptic that had experience both with CoH as well as other games (some that were cancelled, some that were ... redirected), they just weren't actively working on the day-to-day business of CoH.
EDIT: Excellent link there Obsidius. It sums up much of the problem with Jack. I'll have to bookmark that when I get home.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
It was no more major changes to powers that he promised, after the latest in a series of Regeneration nerfs and rebalancings. Then ED came. Technically, he was right, as ED was a change to the enhancement system and not to any particular power. Still, many saw this as him having lied to them, as changing the enhancement system in such a big way had net effects on EVERY powerset. There was also the Global Defense Reduction, but I can't recall if it was before or after ED. Same basic thing, though: while not a nerf to any particular power or powerset, it drastically affected all defensive powers.
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I believe what he actually said was that they would no longer be tweaking powers, to appease the "regen nerf" crowd, and in this he was right, and has been largely right since. The GDN coupled with ED has ensured that almost to a fault, no power has been drastically reduced in effectiveness since. Before that, powers were changed a LOT, cutting values, redoing aspects and so forth. After ED, the adjustments ended. And look at how things are now - outside of the sweeping changes to Blasters, Stalkers and Dominators that largely aimed to improve them (and mostly did), we haven't had any powers really "nerfed."
In fact, look back on things. When's the last time any of you heard that something was "nerfed" in the game? Being that I mostly play this game, at one point I was seeing this word every day, but now it's practically out of my vocabulary to the point that I'm back to putting it in quotes. That ought to tell you he meant what he said. It's just that he had a mouth full of mush...
But again, I mostly mind Jack not for the things that he's done, but for the things he held back. At one point he had me convinced that I would never get exactly what I wanted out of this game because it wasn't being made for me, it was being made for someone else. That no matter what they add, there will always be some evil catch that would ruin the fun of it. I don't feel that way these days. In fact, right now I feel as though the game is being made for me, personally. And that's all I can really ask for.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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A simple example. Mind you, this was all before the Real Numbers were introduced to the game.
Nerf's for Regen were proposed (on top of those that had already happened) and a video was posted proving WHY those nerfs were necessary. Several experienced and knowledgeable Regen players claimed that the what we were shown in the video was not possible in the Live game. Several less knowledgeable players joined in, but we'll leave their comments aside. Jack insisted that the video was accurate. The players continued to argue against the nerfs and posted what numbers we could glean from the game at the time to prove that the video wasn't accurate. It was finally revealed that the video test took place on an internal server that ... OOPS ... was on a different revision of game code than what was on Live. Jack's response was basically as follows (paraphrased heavily, but the the general tone is there): Oh well, it doesn't matter that the video is inaccurate and our conclusions based on it are inaccurate, we are still making these changes to Regen. Deal with it or leave. It's my game, I'll be the one to determine what is and isn't a fun play style. And contrary to what Dr. Mechano posted above, Cryptic still had long time employees after NCSoft bought the CoH IP. Some of them had worked on CoH early in the game's development but were no longer involved with the game as they had moved on to other projects. The one that I recall the easiest would be Shannon (poz) Posniewski, the current Director of Game Programming at Cryptic. Also still with the company in leadership positions are Craig Zinkievich and Bruce Rogers. I believe there were others that stayed with Cryptic that had experience both with CoH as well as other games (some that were cancelled, some that were ... redirected), they just weren't actively working on the day-to-day business of CoH. |
Only problem was that the code on that server treated those +7s as even con mobs. Thus it was not only not overpowered for a Scrapper to be able to survive and demolish those mobs, it was the intention.
Nerf went live anyway. Oh and the very next update was GDN which nerfed Regen more. And where Statesman said there would be no more major changes to "powers". Apparently he did not interpret ED as a change to "powers".
Earlier than that though was the thing that started off the whole "Nerf Regen" bandwagon (that and Arcanaville's admitted behind the scenes campaign to nerf Regen ) The Tanker players were whining about how Regen was taking their role on Hami raids (not like it was Regen player's fault that the devs designed their raid poorly) and Statesman in one post or another said that he had "concerns" about Regen. Everyone read that as "NERF INCOMING!!!11!!!" So to allay our concerns States said:
Originally Posted by Statesman
Concern = Small Tweak. Don't worry Regen Scrappers |
What followed was epic.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I've heard a lot of bile about former lead dev statesman. what made him such a hated individual? I can't find anything specific anywhere.