Jack Emmert?


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Originally Posted by DoctorParadox View Post
I've heard a lot of bile about former lead dev statesman. what made him such a hated individual? I can't find anything specific anywhere.
He was ok. He used to send me e-mails on my other account responding to some forum jokes he laughed at and he responded to some topics knowing that whatever they did some people would be unhappy.


 

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Originally Posted by TheHangedMan View Post
He used to send me e-mails on my other account responding to some forum jokes he laughed at
Well, being able to laugh at yourself is a good trait to have.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Samuel_Tow View Post
I'd generally agree with you there, as this really was unprecedented... If a large portion of us weren't telling him "Do not do this. This is a mistake. This is not what people want. You are screwing us all over and cheating us out of the game we grew to like. Stop trying to push for this." Saying it to his face, in fact. This wasn't a question of MMO design or practical fears. The player made it VERY clear that we enjoyed soloing bosses and he should look for some other way to encourage teaming. He didn't. I don't know whether this was because he honestly couldn't see a better way, or because he couldn't see the forest for the trees and got too bogged down trying to force his way, but the result was that a lot of changes, ESPECIALLY the I4 boss buff, were simply not good.
"The players" also argued strongly against having loot in the game, aka the invention system. Many argued against even *having* a "City of Villains." Power proliferation was controversial at one time. Its easy to remember all the times the players asked for something that in retrospect most people now agree is a good thing, and forget all the times the players either asked for something that we'd now consider ridiculous, or asked the devs to prevent something we now all take for granted.


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I'm actually glad the current development team is less preoccupied with saving us from ourselves and more with giving us what we want, within reason. Slapping people's wrists and trying to convince them that they don't really know what's good for them is a BAD MOVE. Posi, War Witch and company seem to understand this, so they do roughly what we're asking them to do, but in a way that still ensures the system works how they want it to work.
I wouldn't say that exactly. I think they have a wider sense of what's reasonable than Jack did, but they have their own internal compasses too. I think the reason theirs is more aligned with ours at least in broad terms is the simple fact that they've had *years* to get to know us, whereas Jack did not. And Jack was trying to build a game whereas the current developers are trying to support and enhance an existing game. I think the trickiest part of MMO game development is that in the beginning, you really need someone like Jack that can listen to external feedback, but isn't dominated by it, and has a singular game design vision. You have to, or you get, well, Champions Online. But after it launches and it builds a strong core playerbase, you have to switch gears and slowly shift from targeting what you want and hoping to attract players to that vision, and recognizing that you now have that core audience and now you need to incrementally build on it.

For all the crap that Jack gets from the CoX playerbase then and now, it has to be said that CoX is almost certainly better for having him in the early days, even if it is better off without him now. Every game seems to need someone like Jack just to get it out the door, and it seems every game eventually needs to kill someone like Jack to allow it to grow beyond that point. And that's why I think Jack is happier launching games than supporting them.


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I think Jack still likes CoH - deep down, lost among all the celshaded self-loathing is a little spark of Paragon love, all alone in the darkness of his black, black heart.


@Golden Girl

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Originally Posted by Samuel_Tow View Post
Considering Jack went from hero to pariah in less than a year and Matt has escaped hatred almost completely in the last, what... Three years? I'm not too worried about Melissa generating too much aggro. Jack's mouth is what got him into trouble, and neither of the other "lead developers" have had that problem. Matt is so laconic he's practically mute and Melissa has a silver tongue, so they've basically steered clear of trouble.

But even Castle and BABs, who've been basically knee deep in the community for years now, have largely avoided any real problems. If BABs every gets heat for anything, it's his kidding around, and never for his actual development work, which is a testament to the quality of such work and his insistence to do it right. Castle's usually "the one to blame" for balance decisions that don't sit well with people, but even he has never been accused of wilfully destroying the game or having some other underhanded reason to "nerf." The I13 PvP changes came the close to giving him heat, and even that wasn't too bad.

Really, outside of Geko, Jack is the only one on the greater development team who's gotten this kind of heat, and he hasn't been the only target of opportunity we've had over the years.
Sam, I'm going to have to disagree with you here. While Babs, Posi, and Castle haven't had the sheer amount of hate Jack did/does they've had their share of abuse, especially Castle. Case in point Psychic Blasters. Shortly after it was announced Psychic Blast would be proliferated to Blasters Castle was virtually crucified on the boards over the decision. The Blaster version wasn't on test, heck we didn't even know what powers it would get yet, but group of posters already "knew" it would imbalnce the game and began making highly personal, petty attacks on Castle. I think the reason you no longer see as much hate for Castle, Babs, and Posi is because the posters that hate them have either left or been banned.


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It was a legitimate fear that if content was too easy and everything could be soloed, people would become bored and fail to build the social networks necessary to keep the playerbase strong. CoH broke that assumption, and then WoW came along afterwards and shattered it, stomped on the pieces, and set the pile on fire.
Complete codswallop. City didn't break it at all, and WoW thrives on it. All of the real activity in WoW is centered on PvP and raiding, both of which require social networks (i.e. guilds). The easy PvE game only exists to level up characters for the group/raid game. City has the former but not the latter, and that's why WoW has 100 times as many subscribers.

Emmert was someone who tried to do what was right for the game. Anyone who's sat in the GM's chair more than once in tabletop gaming knows that players are like children and starship captains: you can't give them what they want, only what they really need. That's hard enough when you're dealing with a small groups of players across the dinner table. Online, as history has shown, it's sure to generate hatedom and nerdrage.

Have the current developers avoided that? Sure, but only by giving the extremely vocal player base what it wants, not what's best for the game. City's stewards have elected for bread and circuses, abandoning even the pretense of any effort to correct the flaws that are holding the game back in favor of desperately trying to hold on to the players they already have. That's a world that's only going to get smaller.


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Originally Posted by Kobolt_Thunder View Post
Sam, I'm going to have to disagree with you here. While Babs, Posi, and Castle haven't had the sheer amount of hate Jack did/does they've had their share of abuse, especially Castle. Case in point Psychic Blasters. Shortly after it was announced Psychic Blast would be proliferated to Blasters Castle was virtually crucified on the boards over the decision. The Blaster version wasn't on test, heck we didn't even know what powers it would get yet, but group of posters already "knew" it would imbalnce the game and began making highly personal, petty attacks on Castle. I think the reason you no longer see as much hate for Castle, Babs, and Posi is because the posters that hate them have either left or been banned.
It's fair to say, Castle, BaBs, War Witch, Positron, even some of the other red names get a fair amount of heat. That's always going to happen. It is the job of these people to change and grow the game. Any time something changes, there are always people upset that it's changing at all, always people upset it's not changing the right way and always people upset it's not changing more. So any redname is going to get at least some heat over the years.

But no developer or red name, has gotten nearly the amount of heat Jack Emert has, ever. Not when he was making the game, not since he has left the game. Jack got so much more heat than any of the current Devs, there are only 3 possible solutions.

1.) A giant chunk of the forum going "City of" player base has left the game and left a lot of nicer, quieter forum going players to stay and treat the Devs nicely on the forums. And this Exodus just happened to coincide with NCsoft purchasing the game and Jack leaving.

2.) A giant chunk of the forum going "City of" player base all took anger management courses at once and And this mass movement to therapy just happened to coincide with NCsoft purchasing the game and Jack leaving.

3.) Jack deserved\provoked a lot more anger and bile than any of the other developers have.


You can decide which option fits you.

Honestly, I was playing the game when Jack was still around, I came in right before Villains released, but I wasn't nearly as active on the forums. That said, I did read a bit of Dev's corner because I figured that was a good way to get a handle on some of the stuff going on in the game.

Jack always struck me as rude or rather uncaring in general. I can't say ever "hated" him but I never had any direct interaction with him on the forums or otherwise and I've never been one to hate or anger easily.

That being said, I understand why he gets the bile he does, and I can't say I think much of him as a game designer. Video games are products, they are sold to people to make money. The entire point of games is to make them appealing to the masses so people want to buy them. Making a video game you like, then telling other people they should like it to, or just not play it, would be akin to a Baskin Robins exec creating spinach and tuna flavored ice cream, which he loves, and making it the only option at ever Baskin Robins. Then when people complain saying "Tough luck, this is fantastic ice cream , eat it and be quiet"

It's not the way to run a business or make money, and it more or less seemed like Jack's take on things.

Honestly I felt this game got better the moment NCSoft bought it out, gave use a prestige grant, gave people who had either Villains or Heroes, access to both, and promised us a better tomorrow. This game was good, it has become fantastic IMO.

I honestly believe this game succeeded in spite of Jack and Cryptic, not because of them.


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What can I say about Jackoff that other's havent? Not much.

Other then fact, when you stated having Bill Roper in charge is a boon for C.O., thats funny.
This is the man that caused Hellgate London to crap out, to cause his Company Flagship Studios to crap out & go Bankrupt & told his player base to F off, when they asked if they could have Hellgate London be able to be lanned.

Which would of helped people who own the copy to at least be able to play with others, after the company crapped out, this was all behind the Visionary Lead of Mr. Roper.

So now Cryptic has Jack & Bill... You wonder why they are having "issues" over there


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Originally Posted by Venture View Post
Complete codswallop. City didn't break it at all, and WoW thrives on it. All of the real activity in WoW is centered on PvP and raiding, both of which require social networks (i.e. guilds). The easy PvE game only exists to level up characters for the group/raid game. City has the former but not the latter, and that's why WoW has 100 times as many subscribers.
You have those words backwards sir, unless you are actually trying to say CoH is centered around PvP and raiding, in which case you'd be wrong.


 

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Originally Posted by Venture View Post
Complete codswallop. City didn't break it at all, and WoW thrives on it. All of the real activity in WoW is centered on PvP and raiding, both of which require social networks (i.e. guilds). The easy PvE game only exists to level up characters for the group/raid game. City has the former but not the latter, and that's why WoW has 100 times as many subscribers.

Emmert was someone who tried to do what was right for the game. Anyone who's sat in the GM's chair more than once in tabletop gaming knows that players are like children and starship captains: you can't give them what they want, only what they really need. That's hard enough when you're dealing with a small groups of players across the dinner table. Online, as history has shown, it's sure to generate hatedom and nerdrage.

Have the current developers avoided that? Sure, but only by giving the extremely vocal player base what it wants, not what's best for the game. City's stewards have elected for bread and circuses, abandoning even the pretense of any effort to correct the flaws that are holding the game back in favor of desperately trying to hold on to the players they already have. That's a world that's only going to get smaller.
Holding it back from what?

And what is this great and all-mighty goal that CoH should be aiming for instead of catering to the fans?

It's a game, the game works when people subscribe, and giving the subscribers what they want, keeps them paying to play more. CoH may not be the "perfect" game, but it is fun and the Devs do keep giving us things we want, and I don't know what these flaws are you allude to, but I have a hard time seeing any flaws in this game, that could be fixed on a 6 year old engine.


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Originally Posted by Kobolt_Thunder View Post
I think the reason you no longer see as much hate for Castle, Babs, and Posi is because the posters that hate them have either left or been banned.
Or they have been shamed into silence by not uber Psychic Blasters are... just on par with the others.

A lot of the devs just have good track records. Castle has shown he cares about the game, thinks his decisions through, and is willing (to a reasonable extent) to discuss them with players. He doesn't have a "my way or the highway" approach, and most people respond to that pretty well.

To bring it back to what this thread is about, the problem with Jack wasn't any one thing... it was a whole lot of things that he kept doing. With the current set, I know we disagree about things and they may not do things we want sometimes, but they do overall have a good track record. And that helps.


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Originally Posted by Venture View Post
Complete codswallop. City didn't break it at all, and WoW thrives on it. All of the real activity in WoW is centered on PvP and raiding, both of which require social networks (i.e. guilds). The easy PvE game only exists to level up characters for the group/raid game. City has the former but not the latter, and that's why WoW has 100 times as many subscribers.
Complete BS. If this statement were true, there would be other MMOs with a subscriber base close to WOWs.

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Emmert was someone who tried to do what was right for the game. Anyone who's sat in the GM's chair more than once in tabletop gaming knows that players are like children and starship captains: you can't give them what they want, only what they really need. That's hard enough when you're dealing with a small groups of players across the dinner table. Online, as history has shown, it's sure to generate hatedom and nerdrage.
Anyone who has sat in a GMs chair and tried to force their players to play their way when they hate it quickly finds themselves without players. You are correct when you say you can't give them what they want, only what they need, but, if you do not listen to your players and apply your reason to it, which Jack failed to do, then you are not giving them what they need. You're giving them what you want. That was Jack's problem.

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Have the current developers avoided that? Sure, but only by giving the extremely vocal player base what it wants, not what's best for the game. City's stewards have elected for bread and circuses, abandoning even the pretense of any effort to correct the flaws that are holding the game back in favor of desperately trying to hold on to the players they already have. That's a world that's only going to get smaller.
This is so unbelievably arrogant that there is no way to respond to it. Are you sure you're not Jack's brother? You seem to have the same flaws.


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Originally Posted by Doctor_Gemini View Post
Are you sure you're not Jack's brother? You seem to have the same flaws.
He could be a clone.
I head that before Jack's death, he had himself cloned, to seccure his presence on the forums for all eternity.


@Golden Girl

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Originally Posted by DoctorParadox View Post
I've heard a lot of bile about former lead dev statesman. what made him such a hated individual? I can't find anything specific anywhere.
Wow, I hate to pick the scab off of that wound.

Capsule summary: there were many things that players demanded that Emmert change about the game. Some were good changes. Some were bad changes. Emmert didn't judge them on "good or bad," though; he judged them on "consistent with my vision of the game" or "not consistent with my vision of the game." Emmert also had his own vision of how the game should be played. If he caught you playing the game in a way that wasn't consistent with his vision of how the game was supposed to be played, he would nerf whatever it was you were doing into oblivion.

This approach had its virtues and its vices. I think Emmert is an ambiguous figure in MMO history. If it weren't for him, City of Heroes would have been exactly what the forum cartel demanded: Everquest in Tights, where you farm one ideal mission for uber loot for your whole career. On the other hand, it wasn't until he left the team to go work on two newer MMOs that City of Heroes got several things that just didn't fit his vision of the game, most notably powerset proliferation, that were just plain good for the game. So if it had never been for him, this game would have totally sucked. But now that he's gone, it sucks even less.


 

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Originally Posted by Santorican View Post
Extremely opinionated, never listened to any feed back, and had a few bad ideas.
LMAO, your post for some reason reminds me of Mordin Solus's dialog from ME2



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I head Jack grew a moustache before ED was announced, and then used to twirl it while reading the forum reaction to ED - is that true?


@Golden Girl

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Originally Posted by Dr_Mechano View Post
Agreeing with Samuel above, Jack took a lot of heat very quickly, every time he opened his mouth he seemed to be putting his foot in it.

Positron's only 'ill-recieved' moment was his rather ranty post on the AE farming which came across as throwing his toys out of the pram however a second, slightly better toned and reworded post settled down most of the uproar caused by that.
While fairly accurate in the terms of Positron's positive as lead. He also had the rather big ill-recieved moment of being the dev to break ED.

However, will say that the Witch's promotion did make it alot easier for me to justify reactivating my account .


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Originally Posted by Golden Girl View Post
I head Jack grew a moustache before ED was announced, and then used to twirl it while reading the forum reaction to ED - is that true?
Yes. Then he tied the old version of the game to the railroad tracks. No one was able to save it.


 

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Originally Posted by Golden Girl View Post
I also heard be bought a large white cat before releasing news of the GDN.
Actually, he paid a large white furry to kick Organica's puppy.

It was a good youtube video.


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And when he gave orders to ban people from the forums, didn't he have the banning process set up in such a way that it was way too elaborate, and took way longer than needed, and was actually quite easy to avoid?

I'm also pretty sure he had the ventilation system at the Crytpic offices expanded until it was big enough for people to use as a way to infiltrate the building too.


@Golden Girl

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Listening too much to the players can also be a bad thing

*looks at i13 PvP*

*whistles*


 

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Originally Posted by Venture View Post
Complete codswallop. City didn't break it at all, and WoW thrives on it. All of the real activity in WoW is centered on PvP and raiding, both of which require social networks (i.e. guilds). The easy PvE game only exists to level up characters for the group/raid game. City has the former but not the latter, and that's why WoW has 100 times as many subscribers.
Either you didn't understand what I wrote, or you are having one of your mental malfunctions. There's absolutely no question whatsoever that of the twelve million playes in WoW, the vast overwhelming majority are not high level raiders or hard core PvPers. Most are relatively casual players, and most play the game not because of any esoteric game design or mechanical reasons, but because their friends play it. WoW has virtues and vices, but its biggest virtue was that that it took the natural momentum it had by having a very large development budget and the Blizzard name and reputation, and targeted the game at pretty much everyone capable of using a keyboard. The result is millions of players of all types, most of which do not conform to the typical MMO profile. If WoW actually targeted the hard core MMO player, all the money in the universe wouldn't net them a tenth of the playerbase they currently have.

WoW has a large PvP population and a large raiding population because they have so many players, they also have a large sock-puppet collecting population, and a large left-handed purple keyboard Bahai population. But to say that "all" the activity is in raiding and PvP is an incredibly skewed perspective. I'd bet hard currency that the majority of the player population has never done either even *once*.

I'm not a WoW authority per se, but I can speak authoritatively on this game. This game was not, is not, and has never been anything but ultimately attractive to a more casual player, and for both deliberate reasons *and* especially dumb-luck accidental ones it has targeted them over what the original typical MMO player profile was. It never forced teaming for most things. It used more instancing to prevent resource contention. It pumped resources into the more superficial parts of the game (i.e. the costume creator) and was lauded for it. And the game didn't wither and die on the vine like the classic MMO theory predicted it would do so. You can insinuate all sorts of "the game is dying" assertions all you want, but the simple fact is that even if it was dying, classic MMO theory suggested back then that an MMO that does everything this one did should be *dead*. It rings extremely hollow to say that, hah, see I told you so, because Jack didn't get to implement his vision the game only has ten years, max.


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Emmert was someone who tried to do what was right for the game. Anyone who's sat in the GM's chair more than once in tabletop gaming knows that players are like children and starship captains: you can't give them what they want, only what they really need. That's hard enough when you're dealing with a small groups of players across the dinner table. Online, as history has shown, it's sure to generate hatedom and nerdrage.

Have the current developers avoided that? Sure, but only by giving the extremely vocal player base what it wants, not what's best for the game. City's stewards have elected for bread and circuses, abandoning even the pretense of any effort to correct the flaws that are holding the game back in favor of desperately trying to hold on to the players they already have. That's a world that's only going to get smaller.
I talk to the developers often. I don't get the sense of desperation typically ascribed to them. And while I often defend Jack's motives - he always played straight with me if sometimes in his own way - even by the standards of classic, by the book MMO design he made a lot of critical judgment errors.

Portraying this as a question of Jack giving the players what they need and the current dev team surrendering control to the players is quite frankly naive.


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Originally Posted by SkyRocker View Post
This more than anything else for me. I didn't pay too much attention when I first started playing, heard some comments here and there on the forums, but then when he left and started CO, EVERY interview I saw from him there was some sort of backhanded slap at CoX and how he wasn't going to make the same mistakes.
A lot of what I saw in my brief trial of CO very much gave me the impression he's trying what I generally call "to prove he was right the first time" -- IE, he's doing the exact same things that didn't work out because if he can make them work /this/ time he'll be vindicated and can blame the fact that they didn't work the first time on the people who called him off of it.

... But IIRC, at or around launch day they had to slap certain defensive powers with the nerf hammer so hard people's ears are still ringing...


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