Jack Emmert?
Don't blame that on us. The Regen folk were largely exhausted after the I3 and I4 fights. It was the Controllers (who lost their AoE Controls and Multiple pets); the other Melees (who took massive hits on their toggles); and defense buffers (who took massive hits on their buffs) who were after the devs.
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And, really, does it matter WHO he was trying to appease? Point is, players expressed concern, he posted to alleviate it, only it turned out really badly for the guy.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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In any event, Jack's not on the dev team, and hasn't been for a few years now. So who really cares?
Positron: "There are no bugs [in City of Heroes], just varying degrees of features."
I wasn't blaming this on "you," I guessed why he said it. I never claimed there was no reason to appease people, just that that seems to have been his intent. He said a lot of things to appease a lot of people over the years, and most of those things backfired on him.
And, really, does it matter WHO he was trying to appease? Point is, players expressed concern, he posted to alleviate it, only it turned out really badly for the guy. |
Fine then!
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Do I really need to put the smilies in the post to make it clear I'm not mad?
Fine then! |
Boy, is my face red
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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The problem with Jack is two-fold.
One the one hand, a lot of people felt that he lied to them. I never quite understood how and why, as apparently I missed something, but that was a large part of it. There was something about how he promised no more major changes shortly before instituting ED that had people in a furor, but I'm not as easily excitable, so I honestly don't know. There's a LOT of that. |
There were major power changes in the months before CoV and he did say no more major power changes.
Then ED came out and he tried to say that wasn't sweeping power changes because it was about enhancments not powers.
Many strongly felt that was an outright lie and many others felt that at best it was meaningless hairsplitting.
It didn't help he was already on many people's "list" already at that point. As for me, I felt he either was clueless and didn't get how people would take it or he was so full of himself he didn't care but I enjoyed the game and didn't have any characters impacted by ED so I didn't care. Being a horrible player had its advantages.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Between the Global Defense Reduction and ED was the Controller Pets reduction. During which Archetype Inherents were introduced as a compromise.
Teams are the number one killer of soloists.
Jack wasn't a bad guy. He was very passionate about the game and was always willing to talk to players. He even owned up to some things that must have been mistakes of other devs.
So all that said. Jack didn't listen. Like many of the people here have stated, he had his own vision and he just didn't understand that many of us did not share that vision. I think because Jack was lauded so much when CoH launched that he felt vindicated by the people that told him that City of Heroes wouldn't work. So when the players were telling him things that he disagreed with, I think he felt that here was another case where he should follow his own counsel. That would have been OK, except that Jack didn't realize how, in so many ways, actual mistakes on their part led to CoH being the success that it is. |
Canonical example: Real Numbers. Jack didn't want numbers in the game because he didn't want to encourage people to dwell over the numbers. Fair enough. But then he didn't make the executive decision to change the game mechanics so that it didn't *require* knowing the numbers to understand what was going on.
Consider that in an oversimplified example, if Accuracy buffs existed but Tohit buffs did not exist at all, Accuracy would be much easier to explain without having to resort to any significant discussion about either numbers or mechanics. This makes you hit twice as often, this makes you hit a quarter less often, and so forth. Accuracy would be intuitive in the absence of tohit (and defense). But accuracy, defense, and tohit interact in ways that its just *impossible* to either know or explain to anyone what is going one without resorting to very precise mathematical explanations. There is no "rule of thumb" for accuracy, so there's no causal understanding possible for accuracy. You know the formulas and the numbers, or you don't.
Jack *simultaneously* thought that the game mechanics didn't ultimately matter *and* the players shouldn't have to think about them carefully if they didn't want to. You can't have both: if you want the game to allow players to ignore the numbers, as developers you have to make sure the numbers always work in an intuitive manner, so that casual "guesses" are always at least close, if not precise. Jack was incompatible with Jack.
This happened again and again, with critter balance, with respecification, with enhancements, with practically everything that had a game mechanical connection. Jack needs an editor, and CO suggests to me he hasn't found one yet (the judgment is still out for me on STO: I don't actually "feel" Jack's influence in the mechanics of that game yet).
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Probably the most tragic failing Jack had, at least in my opinion, was that almost everything he wanted wasn't bad in theory, it was that what he wanted required the game to change in other ways he didn't want. In other words, Jack was incompatible with Jack.
... This happened again and again, with critter balance, with respecification, with enhancements, with practically everything that had a game mechanical connection. Jack needs an editor, and CO suggests to me he hasn't found one yet (the judgment is still out for me on STO: I don't actually "feel" Jack's influence in the mechanics of that game yet). |
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Yeah, and Blasters got the original version of Defiance, which increased their damage as their health dropped. Blasters had gotten hit pretty hard by ED and this was meant to somehow give them greater survivability. The logic behind it may have looked good on paper, but in-game it never quite worked out.
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He needs to not be a weasel.
Unfortunately for him, it's tough to retrofit 'character' into a developed adult psyche.
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Jack needs a respec.
A mechanic which, we should recall, he was violently opposed to.
=P
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Jack needs an editor, and CO suggests to me he hasn't found one yet (the judgment is still out for me on STO: I don't actually "feel" Jack's influence in the mechanics of that game yet).
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Also, in addition to any flaws the mans has, blame generally lands on the shoulders of the lead developer, simply because they're the face of the development team.
Also also, I believe CoH was the first video game Jack had ever worked on, never mind MMOs.
http://www.fimfiction.net/story/36641/My-Little-Exalt
Jack needs a respec.
A mechanic which, we should recall, he was violently opposed to. =P |
The problem I think is that we have a range of powers options, starting with archetype selection, ranging through powerset selection, power selection, and then slot allocation, and then enhancement slotting. Making the invariant threshold slot allocation was too far down the tree: it left only enhancement slotting as the method for "playing around" with a build.
Ironically, the original concept for City of Heroes was that what we call the powerset was supposed to be our *powers* and what we call powers was supposed to be variations of that single power. So my power would be "Fire Blast" and things like Fireball and Flares would just be different "skills" I would learn in terms of how to use Fire Blast. Under that conceptualization, powers should really have been more easy to swap around at the beginning of time, because they are really just "tricks" to using the one true power: Fire Blast.
In this sort of game, you have to decide which decisions are more or less permanent and which are optional and reversible, because some decisions should have permanent consequences, and some should have temporary consequences that the player should be able to react to by changing things. That balances those two game play avenues. In retrospect, Jack had the right idea in general but went too extreme with it.
And once again, even this decision had a possible way out: if enhancements were stronger and more diverse, so that their decision weight could counter-balance archetype, powerset, power, and slot allocation decisions, then this could still have been reasonable. But that would require an even stronger invention system than we have now, and the game launched without crafting.
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Jack wasn't opposed to respec per se. He believed in limited, infrequent respec because he believed respecification had the potential to dilute the value of the character into being just a container of powers that could be shuffled around. He wasn't wrong on that account. However, with the strength of the costume editor, character identification became much more strongly associated with character appearance than with character ability, something that was difficult to foresee in City of Heroes playerbase evolution.
The problem I think is that we have a range of powers options, starting with archetype selection, ranging through powerset selection, power selection, and then slot allocation, and then enhancement slotting. Making the invariant threshold slot allocation was too far down the tree: it left only enhancement slotting as the method for "playing around" with a build. Ironically, the original concept for City of Heroes was that what we call the powerset was supposed to be our *powers* and what we call powers was supposed to be variations of that single power. So my power would be "Fire Blast" and things like Fireball and Flares would just be different "skills" I would learn in terms of how to use Fire Blast. Under that conceptualization, powers should really have been more easy to swap around at the beginning of time, because they are really just "tricks" to using the one true power: Fire Blast. In this sort of game, you have to decide which decisions are more or less permanent and which are optional and reversible, because some decisions should have permanent consequences, and some should have temporary consequences that the player should be able to react to by changing things. That balances those two game play avenues. In retrospect, Jack had the right idea in general but went too extreme with it. And once again, even this decision had a possible way out: if enhancements were stronger and more diverse, so that their decision weight could counter-balance archetype, powerset, power, and slot allocation decisions, then this could still have been reasonable. But that would require an even stronger invention system than we have now, and the game launched without crafting. |
Thanks.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Jack was very communicative with the player base... but not in a good way.
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Didn't Jack leave CO's development for STO a lot earlier than he left CoH's development?
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Also, in addition to any flaws the mans has, blame generally lands on the shoulders of the lead developer, simply because they're the face of the development team. |
Also also, I believe CoH was the first video game Jack had ever worked on, never mind MMOs. |
I did say on the pre-beta boards that I would bet anything that CO would either steer very far away from HERO, or if they patterned after it the game mechanics would be extremely and irrevocably broken with no recourse to fixing it. You can imagine how popular that statement was back then.
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Jack did have some good ideas, but he went about em all wrong when he forced em onto us.
Purple patch and Enhancement Diversification coming to mind.
Purple patch was lovely, the first version of it made +3 mobs about as hard as +6 mobs are to us now. It was next to impossible to kill anything than an even mob, which happened to be really easy, and a red/purple minion could wipe a team. Was insane and unplayable, ESPECIALLY when you take into account that half the missions were bugged and would contain a +5 boss in the end. Took a week or two for it to change into pretty much what we got now. Been some updates after, mostly on defense and accuracy and such.
ED pretty much came out of nowhere. I liked the idea of it, but when we got it. we got no warning, aside from some beta testers who saw something wasn't as usual. Jack went on some crusade that the testers were all wrong and nothing had changed. then BAM! CoV hits and we got it. Lots of peoples builds became useless, and from what i recall, we got no respec either.
Defense based characters died like flies, resistance chars became squishy. It was a royal mess. Took a month or so for em to realise the error and raised some base stats.
Been some other things he done, but the above two were the big ones.
I believe what he actually said was that they would no longer be tweaking powers, to appease the "regen nerf" crowd, and in this he was right, and has been largely right since. The GDN coupled with ED has ensured that almost to a fault, no power has been drastically reduced in effectiveness since. Before that, powers were changed a LOT, cutting values, redoing aspects and so forth. After ED, the adjustments ended. And look at how things are now - outside of the sweeping changes to Blasters, Stalkers and Dominators that largely aimed to improve them (and mostly did), we haven't had any powers really "nerfed."
In fact, look back on things. When's the last time any of you heard that something was "nerfed" in the game? Being that I mostly play this game, at one point I was seeing this word every day, but now it's practically out of my vocabulary to the point that I'm back to putting it in quotes. That ought to tell you he meant what he said. It's just that he had a mouth full of mush...
But again, I mostly mind Jack not for the things that he's done, but for the things he held back. At one point he had me convinced that I would never get exactly what I wanted out of this game because it wasn't being made for me, it was being made for someone else. That no matter what they add, there will always be some evil catch that would ruin the fun of it. I don't feel that way these days. In fact, right now I feel as though the game is being made for me, personally. And that's all I can really ask for.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.