i17.. Did some1 say 'Content'?
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LMAO I could see it happening.
*imagines Nelson and BaB's sitting in the breakroom...
Nelson says "I was trying out that tail rigging system with the long hair..." A loud crash is heard down the hall, and there's a sound of thunderous footsteps and walls crumbling. BaB's leaps to his feet, eyes bulging, shouting "NOOO! YOU FOOL! RUN!! RUN NOW!! RUN AND DON'T LOOK BACK!!!" BaB's tears off, leaping over couches, chairs, tables, and dives out through a Window... Nelson sets there in shock having a what the mew? moment, and manages to recover enough to stand up...when suddenly the wall behind him crashes down knocking Nelson over... Nelson is tackled mid-fall and is crunched through the outer wall.... Stunned by the sheer force of the tackle, Nelson feels something... grab him by the lapels, and shake him out of his stun... His eyes begin to focus and his ears stop ringing, and he can now see the path of destruction laid out behind him... and then the thing in front of him comes into view... A tiny blonde haired girl is holding him screaming over and over "GOLDEN GIRL CAN HAS ANIMATED HAIR YES? GOLDEN GIRL GETS ANIMATED HAIR SOON? YOU DO ANIMATED HAIR FOR GOLDEN GIRL? WHEN GOLDEN GIRL GET ANIMATED HAIR???" Down the street BaB's sneaks off into the shadows... and makes a note to tell the next animator about the curse of the Golden Girl. |
FYI:
The names Doomy Doom Doom and Doom Doomy Doom are free on Virtue and Justice. Doom Doomy Doom is available also on Freedom, but Doomy Doom Doom is already taken. (/em shakes fist at Doomy Doom Doom of Freedom.)
Doomsayer is, of course, taken on all servers. Doomcryer, however, is still available on Justice, Infinity, Pinnacle, Liberty, Protector and Victory.
my lil RWZ Challenge vid
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She'd ride in on a beautiful stallion with a glorious static mane.
*imagines Nelson and BaB's sitting in the breakroom...
Nelson says "I was trying out that tail rigging system with the long hair..." A loud crash is heard down the hall, and there's a sound of thunderous footsteps and walls crumbling. BaB's leaps to his feet, eyes bulging, shouting "NOOO! YOU FOOL! RUN!! RUN NOW!! RUN AND DON'T LOOK BACK!!!" BaB's tears off, leaping over couches, chairs, tables, and dives out through a Window... Nelson sets there in shock having a what the mew? moment, and manages to recover enough to stand up...when suddenly the wall behind him crashes down knocking Nelson over... Nelson is tackled mid-fall and is crunched through the outer wall.... Stunned by the sheer force of the tackle, Nelson feels something... grab him by the lapels, and shake him out of his stun... His eyes begin to focus and his ears stop ringing, and he can now see the path of destruction laid out behind him... and then the thing in front of him comes into view... A tiny blonde haired girl is holding him screaming over and over "GOLDEN GIRL CAN HAS ANIMATED HAIR YES? GOLDEN GIRL GETS ANIMATED HAIR SOON? YOU DO ANIMATED HAIR FOR GOLDEN GIRL? WHEN GOLDEN GIRL GET ANIMATED HAIR???" Down the street BaB's sneaks off into the shadows... and makes a note to tell the next animator about the curse of the Golden Girl. |
I read the first post, and it spoke for itself.
http://www.seventhsanctum.com/index-anim.php
Can't come up with a name? Click the link!
Can't come up with a name? Click the link!
Anybody else find it interesting that Golden Girl objects to being described as Tiny, but not to being pictured as a psychopathic weapon of mass geometry deformation and single targeted tackling?
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I can try. I'll miss a few things, but we can call this a rough draft. In my opinion, new zones are not automatically 'content'. Task forces, trials and contacts with story arcs are what I'm taking into account.
You know what would be interesting to see? A run-down of all Issues and how much "content" they brought in terms of missions added to the game. I'd do it myself, but I'm already content with the content we're getting.
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Issue I Added 40-50 content in the form of Peregrine Island and the contacts there. Introduced Malta, Carnies, Nemesis and Praetorians as enemy groups.
Issue II Added respec trials (24-33, 34-33, 44-50) , the Eden trial (39-41), the Cavern of Transcendence (12-15), the Sewer Trial (38-40), the Shadow Shard (and I'm assuming the four 'Shard TFs (40-44 40-50, 44-50, 44-50), but I may be mistaken) and the Hollows (5-15). Also added badges. BADGES.
Issue III Added Striga Isle for levels 20-30 and, temporarily, the Calvin Scott TF (30-36).
Issue IV Added Kheldian-specific story arcs from 1-50.
Issue V Added Croatoa for levels 25-34.
Issue VI City of Villains launch. Initially included 1-40 content for villains.
Issue VII Added 40-50 content for villains in the form of Grandville and its various contacts. Added mayhem missions.
Issue VIII Revamped Faultline for levels 15-25. Added safeguard missions.
Issue IX Added the Statesman Task Force and Hamidon for villains.
Issue X Revamped the Rikti Crash Site into the Rikti War Zone. Co-op content from 35-50 including a task force (initially 35-50 due to a bug, now 45-50).
Issue XI Added Ouroboros (25-50) and the Flashback system.
Issue XII Added the Midnight Club and Cimerora (35-50).
Issue XIII Added Daedalus and Sister Arlia to Cimerora (35-50).
Issue XIV Added the Mission Architect (1-50).
Issue XV Added the Dr. Kahn TF and Barracuda SF (both 45-50).
Issue XVI No new missions or task forces, but Super Sidekicking was introduced and many zones had their entry levels removed. The new difficulty options were a big plus.
Issue XVII Adding new story arcs (20-30), two for heroes and two for villains. Positron TF is being split into two halves (whether or not both TFs are in the 10-15 remains to be seen). Kheld/SoA unlock reduced to level 20. Subject to change.
I based this off of the ParagonWiki pages for each issue. If I missed anything, let me (and ParagonWiki) know.
@Demobot
Also on Steam
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And Horizons, and Ultima Online 2, and Asheron's Call 2... yeah.
Heck, it's been old since I made my first foray into MMOs back with EQ. BTW, Sadowbane is soooooo going to be the EQ killer.
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Heck, even WoW didn't exactly kill EQ. My friend still plays EQ and EQ II.
my lil RWZ Challenge vid
Well, the other parts could be true - except the psycho bit
@Golden Girl
City of Heroes comics and artwork
While there was no new canonical content added to I16, that Issue did give us SuperSideKicking, removal of level-gated zones, and the new mission difficulty settings -- all of which allowed a much greater access to canonical content than ever before.
This is similar to I17's allowance of (V)EATs to anyone with a level 20 PC -- it grants easier access to content that was gated.
Yeah, I know that for some, that's not good enough.
This is similar to I17's allowance of (V)EATs to anyone with a level 20 PC -- it grants easier access to content that was gated.
Yeah, I know that for some, that's not good enough.
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
yeah, tiny, like anyone else under 6 feet tall
Annoyed that CO still hasn't done 40 to 50 content, considering how long it has been out for.
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
EDIT: I read that as OVER 6 feet when it was under........
Not all of us tall people look down on the not-so-tall. (6 feet 4 inches here)
Not all of us tall people look down on the not-so-tall. (6 feet 4 inches here)
http://www.seventhsanctum.com/index-anim.php
Can't come up with a name? Click the link!
Can't come up with a name? Click the link!
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That's a good point. I suppose lowering or removing barriers does help.
While there was no new canonical content added to I16, that Issue did give us SuperSideKicking, removal of level-gated zones, and the new mission difficulty settings -- all of which allowed a much greater access to canonical content than ever before.
This is similar to I17's allowance of (V)EATs to anyone with a level 20 PC -- it grants easier access to content that was gated. Yeah, I know that for some, that's not good enough. |
@Demobot
Also on Steam
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3 hours is too effin' long for ANY task force. There's a very good reason why every TF added to the game since issue 5 have been considerably shorter than the original TFs.
Positon, a tf that can be completed in 3 hours by a team with at least 1 player who knows the ins and outs
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At least they're finally addressing this issue with some of the old TFs rather than taking the cheap route of just throwing more merits on it to encourage people to run them.
Maybe GG isn't a natural blonde, for as it is written in the King James translation of the Book of Revlonations:
Let him that hath understanding count the number of the bleached: for it is the number of a girl; and her number is Five Five Five.Should have known bad things were coming ever since the rikti horsemen appeared.
By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)
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To elaborate on this, I think originally you were supposed to do TFs in multiple sessions. This becomes even more apparent in the Shadow Shard TFs. Of course the dooming flaw is that that would require lots of planning and with various people of various schedules of free time and it would bar everyone who's not in an organised-enough SG to ever do Task Forces.
3 hours is too effin' long for ANY task force. There's a very good reason why every TF added to the game since issue 5 have been considerably shorter than the original TFs.
At least they're finally addressing this issue with some of the old TFs rather than taking the cheap route of just throwing more merits on it to encourage people to run them. |
So naturally the players circumvented this issue by playing TFs in one sitting. The devs noticed that behaviour and realised that longer does not equal better, so eventually new TFs are short but sweet, generally gravitating around one and a half to two hours.
Long story short, the devs actually look at how players play the game and make new content accordingly. Multi-session TFs are just horrible to organise and nobody cares for that so instead we get one-session TFs that, might I add, also have less filler content.
lol, but they'd charge you an additional 15 buck microtransaction fee for the new content for 40-50 even if they had it. Or however much they're selling new content that should've been in the game when it launched for.
You know what would be interesting to see? A run-down of all Issues and how much "content" they brought in terms of missions added to the game. I'd do it myself, but I'm already content with the content we're getting.