i17.. Did some1 say 'Content'?


Adeon Hawkwood

 

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Originally Posted by DarkEther View Post
You know, for about 2 minutes of effort or less, you can do those, you don't get any automatic missions, and you get rewarded for it! What a deal!!
You don't actually get rewarded for any of these. All they do is waste your time and introduce you to things you already know about and may or may not have already decided to visit or ignore.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Nethergoat View Post
reward driven power-gamers pay the bills just like RPers or anybody else.
So do contraband and contract killings, but we all pretend we don't do any of that stuff and instead insist we pay our bill in morally superior ways, like being paid to pet kittens and walk people's grandmas across the street.

...

I'm sure I had a point in there somewhere.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
You don't actually get rewarded for any of these. All they do is waste your time and introduce you to things you already know about and may or may not have already decided to visit or ignore.
Well, if you visit Wincott preemptively you won't be given the mission to talk to him later.


Dr. Todt's theme.
i make stuff...

 

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Originally Posted by DarkEther View Post
You know, for about 2 minutes of effort or less, you can do those, you don't get any automatic missions, and you get rewarded for it! What a deal!!
Oh I know. I usually combine a couple of those and do them at the same time. I really like the Faultline and Stephanie Peebles arcs anyway. About half the time I do David Wincott and Flux's arcs as well.

I was thinking of the last thread I read where people were hoping the developers would spend time revamping low level content to remove those specific missions. Adding some content would be nice but those missions do have a purpose. At least they reward you with a mission complete bonus when you do them.


 

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I think with this content plus Going Rogue, I am going to be very happy. Much better than previous updates.

Hopefully once Going Rogue is up and bugs are fixed, they can get updates out quicker. I personally am getting tired of Quality of Life improvements being done when we still don't have BACK DETAILS!!!!


Give me BACK DETAILS!!! and I don't mean back-ne.


Need help making your own CoH comics or read other's comics at cohcomicindex.com

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Storylines:
Introductions, Obey,

 

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Originally Posted by Sin_Stalker View Post
I think with this content plus Going Rogue, I am going to be very happy. Much better than previous updates.

Hopefully once Going Rogue is up and bugs are fixed, they can get updates out quicker. I personally am getting tired of Quality of Life improvements being done when we still don't have BACK DETAILS!!!!


Give me BACK DETAILS!!! and I don't mean back-ne.
Wait a minute...

You're tired of getting QoL improvements when we still don't have one particular QoL improvement?


 

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Originally Posted by lionheart_fr View Post
Wait a minute...

You're tired of getting QoL improvements when we still don't have one particular QoL improvement?
...?!

We don't?

You need to update that client of yours sometime, sweety!


 

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Originally Posted by Bright Shadow View Post


...?!

We don't?

You need to update that client of yours sometime, sweety!
I think I'm lost here. I'm fully up-to-date and love all the QoL improvements we've gotten. I think they're some of the best updates we've had (even without much new story content).

Sin_Stalker commented that he was tired of QoL improvements when we still don't have back details. I was finding humor in the idea that one could be tired of QoL improvements because he was lacking one particular QoL improvement (i.e., back details are QoL).


 

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Originally Posted by EvilRyu View Post
My only gripe is the lvl 20 for EATs and VEATs thing. I dont think its fair to those who did get to 50 for them. Plus with all the changes to xp lately its no where near hard to get to 50 like it was back in the day. I dont see why this change had to happen. To me this is like giving folks the Task Force Commander accolade without doing the upper level TFs. I am not going to comment on the Posi TF changes until I see it for myself exactly what they did. Personally my fear is that they are going to gut the merits for the whole thing and still make it not worth running even as 2 seperate tfs.
I got to 50 for EATs. I don't mind if others unlock them at earlier levels. I dont think its unfair.


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

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Originally Posted by Schismatrix View Post
Yeah, there's a huge difference in Posi runs depending on how experienced and/or small the team is.

The other week i did a Posi duo that finished in a bit over 70 minutes IIRC. The team for that run was my lowbie 14-ish Scrapper and an IO slotted 50 Scrapper. The infamous rescuing FEMA workers from CoT mission is easy when you can just pop a few purples and lead the workers out through the ambushes.

Large teams with several newbies (or worse, several n00bs) can take over four hours.
Posi is my favourite solo pastime. Espically on my ill/kin.


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

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Originally Posted by tanstaafl View Post
Posi is my favourite solo pastime. Espically on my ill/kin.
The dves probably found that out, so the change will be targeted at you.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
The dves probably found that out, so the change will be targeted at you.
I doubt it, my times would of up'd the average of speed runs.


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

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Originally Posted by tanstaafl View Post
I doubt it, my times would of up'd the average of speed runs.

But their gaming pleasure monitoring network would still have detected an illegally high amount of enjoyment coming from your avatar while on the Positron TF, so they would have taken steps.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by lionheart_fr View Post
I think I'm lost here. I'm fully up-to-date and love all the QoL improvements we've gotten. I think they're some of the best updates we've had (even without much new story content).

Sin_Stalker commented that he was tired of QoL improvements when we still don't have back details. I was finding humor in the idea that one could be tired of QoL improvements because he was lacking one particular QoL improvement (i.e., back details are QoL).
When I think of QoL improvements I think of the control system, all the HUDs and whatnot. Back Details, while it would improve my quality of gameplay greatly and allow me to make the War Witch/Apex comic I've been wanting to make (other comics available at justiceknights.net and cohcomicindex.com) it is more of a feature than a quality.

So when they list QoL, at least in the past, it's been updates to how you use your controls, view stuff and interact, not actual items or costume pieces or missions or powers or whatever else including Back Details.


-Sin


P.S> BACK DETAILS NOWWWW!!!! >=d


Need help making your own CoH comics or read other's comics at cohcomicindex.com

www.jkcomics.com for Justice-Knights comics series and more!
Storylines:
Introductions, Obey,

 

Posted

Quote:
Originally Posted by Golden Girl View Post
But their gaming pleasure monitoring network would still have detected an illegally high amount of enjoyment coming from your avatar while on the Positron TF, so they would have taken steps.
*shifty look* yeah that's right. The illegal high is from this taskforce, Officer. *flushing sounds*


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

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Originally Posted by Sin_Stalker View Post
When I think of QoL improvements I think of the control system, all the HUDs and whatnot. Back Details, while it would improve my quality of gameplay greatly and allow me to make the War Witch/Apex comic I've been wanting to make (other comics available at justiceknights.net and cohcomicindex.com) it is more of a feature than a quality.

So when they list QoL, at least in the past, it's been updates to how you use your controls, view stuff and interact, not actual items or costume pieces or missions or powers or whatever else including Back Details.
I'm on board for a plethora of back details as well. I'd love jetpacks on some of my tech/armored flyers, military packs, quivers, and so forth. Count me in.

I've just always figured cosmetic items -- no matter how cool looking -- are quality of life since they don't impact gameplay mechanics. For example, power colorization is QoL, but 'way cool and makes different characters with the same powers "feel" different.

Semantics to be sure. For that reason, the comment struck me as humorous. No slight intended.


 

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Originally Posted by lionheart_fr View Post
I'm on board for a plethora of back details as well. I'd love jetpacks on some of my tech/armored flyers, military packs, quivers, and so forth. Count me in.

I've just always figured cosmetic items -- no matter how cool looking -- are quality of life since they don't impact gameplay mechanics. For example, power colorization is QoL, but 'way cool and makes different characters with the same powers "feel" different.

Semantics to be sure. For that reason, the comment struck me as humorous. No slight intended.

I think there is a bit of a spectrum here and of course personal perception is key. As I was typing that I was thinking where power customization falls and when looking at it, I consider it there in the middle between both.

Then again with your logic, even adding in a new power or content would "improve our quality of life".


Need help making your own CoH comics or read other's comics at cohcomicindex.com

www.jkcomics.com for Justice-Knights comics series and more!
Storylines:
Introductions, Obey,

 

Posted

Quote:
Originally Posted by Sin_Stalker View Post
I think there is a bit of a spectrum here and of course personal perception is key. As I was typing that I was thinking where power customization falls and when looking at it, I consider it there in the middle between both.

Then again with your logic, even adding in a new power or content would "improve our quality of life".
Not at all. A new power is not a cosmetic change; it affects your character's abilities and functionality within the game -- especially when considering that enhancement options can lead to variations in the power. New content is never just cosmetic; it provides new story and experience.

A costume part or color change is purely cosmetic. It's fun and I want more (lots more), but it doesn't change my character's abilities nor technically affect content or gameplay mechanics. That's why I tend to put it into the QoL category.


 

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Wow, a lot of people bit! Good troll.


 

Posted

Quote:
Originally Posted by lionheart_fr View Post
I'm on board for a plethora of back details as well. I'd love jetpacks on some of my tech/armored flyers, military packs, quivers, and so forth. Count me in.

I've just always figured cosmetic items -- no matter how cool looking -- are quality of life since they don't impact gameplay mechanics. For example, power colorization is QoL, but 'way cool and makes different characters with the same powers "feel" different.

Semantics to be sure. For that reason, the comment struck me as humorous. No slight intended.
Yeah, I don't think sticking my Broad Sword up my butt is working out too well. I may be causing internal damage.


to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!

 

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Originally Posted by NarfMann View Post
Wow, a lot of people bit! Good troll.
At this stage it's an ongoing and interesting conversation that mostly ignores the OP. Then again i'd say that was true by the end of the first page.


Dr. Todt's theme.
i make stuff...

 

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Originally Posted by overkillGA View Post
Epics unlocked at lvl 20. Lvl 20 can be reached in a few hours on a farm map, so if people (new players) were that desperate to get one they could find themselves with 1 on the day of purchasing the game.
I agree with this, 20 is way too low in my opinion.

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In the time I wasted on Jay's costume thread I think movable tails was umpteenth in the list of wants.
For this, I am guessing that BAB's team had some free time on their hands.

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Way behind the likes of..
Monstrous faces, that didn't all look like rabid hedgehogs (Yes, a bird's head could be a monstrous one).
Don't hold your breath. I have seen where Jay has said that if he can help it, there would be no more "Furry" pieces added (paraphrasing). Yes it was a while ago, but I sure haven't seen any new ones in a long time.

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A back pack - that did NOTHING!!! but was there to see, at the time dismissed because of animation problems - well there's several in game now, not to mention the purchasable one, plus wings, which all cope rather well.
I have to agree with you here. I really wonder at time why complex things get added, but the simple things get explained away with "clipping", yet similar items exist in game that clip and no one cares. I STILL want non flapping glider type tech wings.

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On top of this there has once again been a failure to allow villains access to the shadow shard or a lvl 50 contact with unlimited, non-timed missions.
More 50 content is great especially if I can get to unlock Rularuu weapons without waiting to level 35 and Technician Naylor's arc. I would love to run my Villains through some of those shard TF's that heroes complain about.

Other than that, I think that reworking the Posi TF is a good idea, as long as there is some datamining done that awards the correct amount of merits. Remember, no one did Posi unless they had to before merits. It has been complained about since I have been here. What is being done is something that has floated around the suggestion forum for a while.



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

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Originally Posted by Vega View Post
For this, I am guessing that BAB's team had some free time on their hands.
Or perhaps CO rearranged their priority list a bit?


@Golden Girl

City of Heroes comics and artwork

 

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Posi being reworked is fine, but what about Quarterfield, etc ?? Sorry if that's already been answered. Also, yes please to a co-op Shard.

As for the OP: Yeah, lvl 20 to unlock EATs just seems too low.

Oooo-Raa! for being able to go 1-20 then take a PB or WS 1-50 without leaving Atlas Park. AE is da debil and little good has come from it. The starter zones are now a bc hell, rookies think the entire game is about pl'ing in the AE and RMT, and wads of content go mostly unused due to this.

*shrugs*


Masterminds annoy everybody, sooner or later. Heck, Masterminds annoy themselves.
-ShadowsBetween