i17.. Did some1 say 'Content'?


Adeon Hawkwood

 

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Super stoked about i17, sorry that apparently you can't please everyone, who knew?!


 

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Originally Posted by Judgement_Dave View Post
Maybe GG isn't a natural blonde, for as it is written in the King James translation of the Book of Revlonations:
Let him that hath understanding count the number of the bleached: for it is the number of a girl; and her number is Five Five Five.
Should have known bad things were coming ever since the rikti horsemen appeared.
I'm all natural - that's why I picked it for my origin


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
6 inch heels make me 6 feet
I'm 6' 4'' (well, 3.75'')

6 inch heels make me...



...From Transylvania


 

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Originally Posted by Noxilicious View Post
To elaborate on this, I think originally you were supposed to do TFs in multiple sessions. This becomes even more apparent in the Shadow Shard TFs. Of course the dooming flaw is that that would require lots of planning and with various people of various schedules of free time and it would bar everyone who's not in an organised-enough SG to ever do Task Forces.

So naturally the players circumvented this issue by playing TFs in one sitting. The devs noticed that behaviour and realised that longer does not equal better, so eventually new TFs are short but sweet, generally gravitating around one and a half to two hours.

Long story short, the devs actually look at how players play the game and make new content accordingly. Multi-session TFs are just horrible to organise and nobody cares for that so instead we get one-session TFs that, might I add, also have less filler content.
Hammer, meet Nail Head.

Even if you were in an active SG trying to organize a multi-session TF was a royal pain. You had to find nights that every teammate would be on to make sure that someone wouldn't end up missing out on the badge at the end. You also had to use a character that you were willing to not play for a while as just being on the TF team meant that you couldn't do anything else while waiting so that character could be out of action for a couple days or even until the next weekend, not fun at all if you weren't an altoholic then. Even then real life has so many chances to intervene and leave you without half the team on the next TF session.


 

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Above and beyond its length, Positron is just boring. All the different mob groups and stuff makes it feel more like running radio missions for three straight hours than being on a task force, taking down big names. I've read through all the TF text and it's still boring. The length only makes it worse.

It sounds as though they're splitting it in two and also changing up the plot and villains. That's two great things about I17 wrapped into one TF update.


 

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Mmmm...

I love this time of year. Just before new issue release...

Nothing like the fresh smell of doom just before the news of an issue rolls out!


 

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Originally Posted by Goliath Bird Eater View Post
Got proof? Or is this just another "Make a post that sounds like I might have some sort of inside info when I don't, and add to the end to confuse the matter more" post? I mean, the poor OP is unjustly angry as it is; don't give him false hope that will only be dashed upon the rocky shores of reality.
Golden Girl is constitutionally incapabale of posting anything else. As far as post quantity to quality ratios, she seems to be aiming for a value of infinite:zero.

Anyway, yeah, Issue 17. There's not a lot in it. It's a last-minute thing that they slapped together because they realised their release schedule for the last year and a half had earned a lot of negative feelings from a big part of the community. Issue 17 is not enough to call the Content Famine officially done.

But it's a sign.

They have said pretty clearly that they're aware we're starving for content, and that they're aware we expect that content to be delivered as part of the regular issues. That's how I choose to read a lot of what War Witch said when she took over. That they're sorry they let the Expansion steal all content-producing resources from the regular game (and it's obvious, by the fact that such major projects that we'd been told in the past would probably never happen as AE and Power Customization were able to get completed during the Expansion's development, that this inability to share resources is largely isolated to their Story team). And even though it's too late to fix it, they want to give us something as an apology. So that's issue 17. A peace offering, more or less.

Yeah, Issue 17 is a disappointment when judged purely on its own merits. I would much rather have heard "We secretly had a ton of extra awesome stuff in development that has nothing to do with the Expansion and its seperate Box Price. We totally fooled you... Issue 17 is HUGE!" than what we've actually been told. But compared to the idea of no new issues at all until well after we start throwing money at the Expansion, even a light Issue 17 is a pretty welcome idea.

I recognize Issue 17 as a mostly symbolic gesture, and I'm cool with that. I'll stick around a while longer. I'll see if this Expansion is worth its box price (I have no doubt that it will be, even with them carving so many pieces off of it to give us early). I'll see if Issue 18 reflects an actual change in direction. Not too long ago, I would have held the Expansion and the first regular issue to follow it to a much higher standard... but the Development Team has pretty clearly admitted that they now regard as mistakes a lot of the priority decisions I was most unhappy with, so I'm willing to cut them a lot of slack while they try to get it together and refocus their efforts.


@Eisenzahn
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Originally Posted by Bright Shadow View Post
Mmmm...

I love this time of year. Just before new issue release...

Nothing like the fresh smell of doom just before the news of an issue rolls out!
I love it.
All this woe and doom tastes like marzipan


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by techbot alpha View Post
i love it.
All this woe and doom tastes like marzipan
Om Nom Nom Nom


Positron: "There are no bugs [in City of Heroes], just varying degrees of features."

 

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Seriously, the excitement of a new issue is only half the fun. The other half is the sudden flood of these awesome, hilarious threads!

No matter what the developers do, there is SOMEONE who finds SOMETHING to complain about!


 

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I am surprised at all the good stuff that is rather unexpectedly coming with I17.

Do I think they overdid it at some parts again? Yes.
Its like they have this one technically nice guy that is like that Freakshow with the really huge hammers instead of arms. Whenever he is to fix something that needs a LITTLE tweaking...
(remember what he did to MA when people were farming? PEOPLE ARE FARMING? SMASH!!! ;D )

Like the more mission slots. 3 is not enough ? Lets raise it a bit then. To, Seven!
So people can finally push their missions onto a big pile to forget about them. This is not a fantasy RPG, if your missions are to mean something and have a sense of urgency, you must not have such a huge stack. Why not 4? Or 5? If that then STILL isnt enough, it can still be increased to one more.

Epic Archetypes at 50 took too long when getting there too years and content was few and grinding was lots and debt was tough? So we lower it a bit, now that content is plentiful, debt doesnt mean a thing, leveling is fast, plus you get patrol XP, to... TWENTY!
Why not 40? That's still about a half-down of the time. You get epic powers soon, then you can get epic archetype too. Or 35. Still fast. And can still be lowered later if it doesnt have the desired effect yet.

But who knows, maybe some of the missions slots are reserved for non pressing stuff like MA missions, an Oru Flashback, or one can hold a running TF?
And maybe the low level on the epic ATs is only so that people can go from the new Praetoria content right to those and the Praetoria content just doesnt go any further than 20 yet, and once it will, the limit gets raised along with that?

Either way, those are things I can live with, even though I often get the feeling this game is a being sold out (Get your super AT! Now at level 20! And if you take it now, you also get 10 free badges for doing so, plus an accolade for getting those ten free badges!)...
But there is lots of great stuff added that I am looking forward to that should more than make up for that.


 

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Originally Posted by BlueRaptor View Post
Either way, those are things I can live with, even though I often get the feeling this game is a being sold out (Get your super AT! Now at level 20! And if you take it now, you also get 10 free badges for doing so, plus an accolade for getting those ten free badges!)...
But there is lots of great stuff added that I am looking forward to that should more than make up for that.
And this is where seem incapable of understanding;

Epic AT does NOT mean 'Super' AT. Epic literally means 'tied into canon story with a unique storyline of their own.' Its not a 'zomfgwinzz0r' AT. Yes, large teams of all Khelds or all VEATs are somewhat badass. Ever been on a team with 8 Rad/Rad corrs? Thats pretty damn epic. Or more than 3 Masterminds? Mobs go boom, all fall down.

They should slap that up in really big letters somewhere...or make a fore-head stamp. Until people learn to read...


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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And yet they call them 'epic' and they have to be unlocked.
Yes, I know, they are just different and have their own quirks and are just not what a new player would best gather his first impression of the game with. And yes, admitted, a level 20 requirement still does that, and like I said, I can live with it.

Yes, the case that someone PLs to 20 never realizing how normal ATs play to get an EAT because they clearly have to be better since you have to unlock them, and then doesnt like how that plays yet never goes back to trying another AT, is probably not very likely and I probably worry too much.


 

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Originally Posted by BlueRaptor View Post

Like the more mission slots. 3 is not enough ? Lets raise it a bit then. To, Seven!
So people can finally push their missions onto a big pile to forget about them. This is not a fantasy RPG, if your missions are to mean something and have a sense of urgency, you must not have such a huge stack. Why not 4? Or 5? If that then STILL isnt enough, it can still be increased to one more.
Y'know, I've been thinking about those 7 mission slots, and I've decided that number is so you can take, and then ignore the following:

Go see David Wincott in the Hollows
Go see the Freedom Corps guy in Kings Row to learn about difficulty levels.
Go see the PVP guy in Skyway city to learn about PVP
Go see Jim Temblor in Faultline.
Go see Stephanie Peebles in Striga Island.
Go see the PVP guy in Steel Canyon to learn about PVP again.

That leaves us one empty mission slot to run the important missions.


 

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Originally Posted by BlueRaptor View Post
And yet they call them 'epic' and they have to be unlocked.
Yes, I know, they are just different and have their own quirks and are just not what a new player would best gather his first impression of the game with. And yes, admitted, a level 20 requirement still does that, and like I said, I can live with it.

Yes, the case that someone PLs to 20 never realizing how normal ATs play to get an EAT because they clearly have to be better since you have to unlock them, and then doesnt like how that plays yet never goes back to trying another AT, is probably not very likely and I probably worry too much.
I call upon the power of Definition;

http://en.wikipedia.org/wiki/Epic_(story)

If they had meant them to be 'Super ATs' they would have called them so.

And level 20 is just the right level for a new player. 'OMG its really easy to get to level 20 these days!' Yes, thats because the people that GET to level 20 really fast are NOT new players. Im getting tired of explaining this. New players are new, unexperienced. If they are smart enough to ask around, listen and learn how to do it faster, good for them, they deserve it faster!

Sheesh...


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Afterimage View Post
Y'know, I've been thinking about those 7 mission slots, and I've decided that number is so you can take, and then ignore the following:

Go see David Wincott in the Hollows
Go see the Freedom Corps guy in Kings Row to learn about difficulty levels.
Go see the PVP guy in Skyway city to learn about PVP
Go see Jim Temblor in Faultline.
Go see Stephanie Peebles in Striga Island.
Go see the PVP guy in Steel Canyon to learn about PVP again.

That leaves us one empty mission slot to run the important missions.

You know, for about 2 minutes of effort or less, you can do those, you don't get any automatic missions, and you get rewarded for it! What a deal!!


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Originally Posted by Afterimage View Post
Y'know, I've been thinking about those 7 mission slots, and I've decided that number is so you can take, and then ignore the following:

Go see David Wincott in the Hollows
Go see the Freedom Corps guy in Kings Row to learn about difficulty levels.
Go see the PVP guy in Skyway city to learn about PVP
Go see Jim Temblor in Faultline.
Go see Stephanie Peebles in Striga Island.
Go see the PVP guy in Steel Canyon to learn about PVP again.

That leaves us one empty mission slot to run the important missions.
7 mission slots is necessary blueside so you can run all of your story arcs without having to make a 3-zone trek back to each contact every couple missions for the first 10 missions of each arc. Plus all the crap filler missions to get out of the way before they each give you an arc.

Redside there's not much need since you won't likely be able to find 7 arcs to run at the same time anyway. Plus they happily give up their phone numbers after a mission or two.


 

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Originally Posted by BlueRaptor View Post

Yes, the case that someone PLs to 20 never realizing how normal ATs play to get an EAT because they clearly have to be better since you have to unlock them, and then doesnt like how that plays yet never goes back to trying another AT, is probably not very likely and I probably worry too much.
No, no, it's probably going to happen a lot. The proper question to be asking is, "So what?" As you, yourself, pointed out, these players in question will be garbage players, no matter what, until they actually start playing the game. If handing them a new shiny keeps them for a few more months, it's more development money for the rest of us.


 

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Originally Posted by FunstuffofDoom View Post
No, no, it's probably going to happen a lot. The proper question to be asking is, "So what?" As you, yourself, pointed out, these players in question will be garbage players, no matter what, until they actually start playing the game. If handing them a new shiny keeps them for a few more months, it's more development money for the rest of us.
I am just naive and think that everyone that is properly shown CoX's beauty can be healed and abjure reward-driven powergaming and become a nice and happy good gamer instead.


 

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Originally Posted by Marcian Tobay View Post
Did someone say... Content!?!?!?!?


Megan's Law in full effect, yon P.Bear decides to focus on game updates.
Ok that's it this thread has officially gone to hell.


 

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Originally Posted by BlueRaptor View Post
And yet they call them 'epic'
Expand your vocabulary. The word 'epic' means more than you think it does.
Yes, it can mean:
- heroic; majestic; impressively great
- of unusually great size or extent

However, that is NOT the meaning they are using. How do I know this? THEY SAID SO.
'Epic' also means:
- noting or pertaining to a long poetic composition
- resembling or suggesting such poetry


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Originally Posted by Ironblade View Post
Expand your vocabulary. The word 'epic' means more than you think it does.
Yes, it can mean:
- heroic; majestic; impressively great
- of unusually great size or extent

However, that is NOT the meaning they are using. How do I know this? THEY SAID SO.
'Epic' also means:
- noting or pertaining to a long poetic composition
- resembling or suggesting such poetry
So are you saying Kheldians are poetic ATs?


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by BlueRaptor View Post
I am just naive and think that everyone that is properly shown CoX's beauty can be healed and abjure reward-driven powergaming and become a nice and happy good gamer instead.
reward driven power-gamers pay the bills just like RPers or anybody else.


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