Epic AT's at lvl 20?
I have a feeling they are making epics available 1-20 for two reasons:
1: It has been said that praetoria will have beginning missions between 1-20, including end game content. (They most likely want to open epics to new players so that they can experience them.)
2: Devs have said it was a mistake to offer epics at lvl 50. (in my opinion the EPIC ATs were never truly..EPIC as much as they were new ATs unlockable by reaching lvl 50.)
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
I think the last part of the statement applies to the aliens on earth (Khelds) who are generally peaceful... er.. violent and helpful.
The Void Hunters are most defnitely not nice, though.
I take it you haven't done any of the arcs explaining what these guys really are? They're NOT the good guys.
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I can see where my prior sentence construction could be construed as "Void Seekers are aliens seeking asylum, are generally peaceful and willing to help Paragon City."
My apologies.
New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)
Also, all the ranting about 'it's easy to get to 20!'...Well...yeah, because you know how to. A new player will NOT have that knowledge, unles they ask around and study up. In which case they are probably bright enough to either figure out or learn how the EATs work best.
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I suspect it's to make things a little more streamlined for new players. The EATs (particularly the Kheldians) introduce several new mechanics not found on other ATs. Throwing a brand new player in with trying to learn this AND learn the basic command and concepts of the game might be to much. Requiring people to unlock EATs at least means they've played a bit and understand the basics of the game before tacking on the EAT mechanics.
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Global @radubadu
Usually playing one of the following toons blueside on Virtue:
Cadler 50 WP/SS tanker
Radubadu 46 Fire/Fire blaster
Hell Runner 35 Fire/Fire brute
It really doesn't bother me. I didn't level to 50 so I could get a Kheldian. I leveled to 50 because I had fun doing it. My PB (and later SoAs) were just an added bonus. If they are now an added bonus to getting Stamina instead, well, that's fine.
And I like coming across Cysts in missions.
However, it turned out that Smith was not a time-travelling Terminator
Both valid points that I honestly hadn't considered. The one thing that's still lost on me is the devs thinking that making them unlockable only at 50 before was a mistake. I like things like that as they give me something to strive for.
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Ironically, it might just not be 'right now'. (Ironic in the sense of 'wanting things now' that is )
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Yeah, I am inclined to believe there's something about the Praetorean content from 1-20 and, quite likely, the Going Rogue Side-Switching that could be a large factor in this change.
I can't say I see any reason why that would have to lead to this change, but I also don't see it as a bad change.
It is a bit extreme (From 50 to 20), but I have zero problems with it and unless it proves to cause some sort of problems in action, I couldn't care less about it being rewarded earlier for other people.
Hehe, I liked the comment in this thread about each time someone unlocks an EAT at level 20, a level 50 loses their EAT. Haha!
I'd say this is all either due to some game-mechanics involving Praetorea and/or Side-Switching or just maybe an attempt to streamline things along side those upcoming features.
Or... It is still possible that they just wanted to make the change!
Either way... I trust this team.
And... PahLEASE... This is nothing like SWG Jedi... and not even anything remotely like the NGE, so just stop that now please.
*takes anti SOE anxiety pills*
(I don't really take pills... I do take large mallets to SOE employee skulls, but... but that's a different story)
and round up everyone that knows more than they do"-Dylan
And, as I understand it, the Nictus are trying to take over the world through the Council, but the only time we encounter a Council base with a Nictus in it is when we are teamed with a Kheldian. |
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
I think it's a plain and simple numbers thing. The dev's look at how many players play ATs. EPIC ATs are always at the bottom of that list... as expected, since they're unlockable. The Dev's see balance across ATs as one indication of game balance.... so they took a step to make that happen. There's no harm in it that I can see. Honestly, I'll probably take a look at VEATs now... which I haven't looked at much because I never got around to playing a villian to 50. No harm there. They've opened up more content to me.
This game has always been casual player friendly. What that term means can be debated forever with no resolution, but applied to a specific example like "should we open up epic ATs at 20"... you can run it through the filter of "is that a move that helps the casual player expirience more of joy this game can offer... the answer is quite simply yes.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
Wow, misinformed much? Zookeeper was never supposed to be 10,000 monkeys. Somebody added an extra zero, and they let it slide. After a long while, they realized that a lot of people were engaging in behaviors that were not fun (dull, boring, pointless grinds, in fact) in order to get these badges. Rather than encourage people to pointlessly grind, or leave their characters in a zone overnight for three weeks soaking up damage from lowbie mobs, they decided to lower the requirements so that people who obsessed over theses kinds of badges could get back to the business of having fun.
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The level restrictions were removed from zones to enable the new sidekicking feature. Beforehand, if you had someone sidekicked to you who was level 15, and the next mission was in Dark Astoria, you either had to find another mission, or kick the lowbie out of the team.
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I haven't seen any news about relaxing costume / weapon unlock requirements, so I don't know which orifice you are pulling that statement from.
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Overreact much? I don't see any of this happening in the near future, but if you want to nerdrage over it, be my guest.
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The Dev's job is to make a fun game. Are you seriously telling me that grinding out 10,000 Rikti Monkeys was fun? Or running the same AE mission over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again was fun?
The Devs want these badges to be achievable over the course of normal gameplay. A lot of the Epic, and now reduced, badge requirements encouraged aberrant, pure grind, boring gameplay. You want grind? You are welcome to go to WoW, Lineage or CO. You want fun? Stay here. That is the simple choice that is put before you. |
*ponders playing the "Don't put words in my mouth!" card and belatedly realizes how comically lame and cliché-ridden the forums really are*
People have differing opinions of "normal gameplay" and the devs keep lowering the bar. As noted before, it's the OCD badge collectors who "gotta get 'em all -- NAO!" who clamored and whined, instead of just accepting that various badges take different lengths of time to get. And as far as "over and over and over and over" ad infinitum goes, it's apparent that the hyperbole is spreading!
The long term, and short term goals of the Paragon Dev team are to make the game fun so that we will keep playing. Aberrant gameplay and endless grinding are not fun. They are boring and repetitive. If you want to, you can go to Atlas, look down your nose and sneer at every character with the Zookeeper badge, or the Epic Healing badge, or the Epic Damage badge, or the Epic Debt badge, and send them tells and broadcast about how they should all worship you because you got them "old fashioned way." Expect most of them to ignore you, but if it makes you feel more special that you did something boring and pointless to to get an inconsequential reward in a video game, more power to you.
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*follows own oft-given advice to "get the hell off the forums and GO PLAY, for crying out loud!"*
"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner
30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04
I think it's a plain and simple numbers thing. The dev's look at how many players play ATs. EPIC ATs are always at the bottom of that list... as expected, since they're unlockable. The Dev's see balance across ATs as one indication of game balance.... so they took a step to make that happen. There's no harm in it that I can see. Honestly, I'll probably take a look at VEATs now... which I haven't looked at much because I never got around to playing a villian to 50. No harm there. They've opened up more content to me.
This game has always been casual player friendly. What that term means can be debated forever with no resolution, but applied to a specific example like "should we open up epic ATs at 20"... you can run it through the filter of "is that a move that helps the casual player expirience more of joy this game can offer... the answer is quite simply yes. |
I see no harm to have them accessible to a larger number of players. My e-peen will survive the fact that it's easier for newer players to unlock them.
The devs have said the percentage of people with level 50 characters (and thus access to H/V EATs) is surprisingly small. So lowering the requirements for EATs is perfectly reasonable.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
If this were the only thing that the NGE contained, Star Wars Galaxies would have lost only a few grumbling little snowflakes who were upset that they weren't as unique as they thought.
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Except for the Galaxy Troops (who have bits of Nictus stuck in their brains), Requiem, Arakhn, and the entirety of the Imperious TF.
http://www.fimfiction.net/story/36641/My-Little-Exalt
I'll agree that zone level restrictions and the SSK system (though imperfect) make sense for much of the game -- but what was the logic behind opening up RWZ to level ones? "Well, you haven't GOT any powers to speak of, but sure, we'll drag you along so you can fight some of the hardest things in the game and not feel left out. Bring lots of wakies."
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It's because it is the only place in the game where co-op AE can happen.
Voids and Quantums are only a significant threat to the Kheldians themselves, and the cysts are only a big threat until you figure out how to fight them. Sorry folks, I don't buy the "but we'll have Quantums and Cysts in missions more frequently" as an argument against this move. In fact, I wouldn't mind seeing more of them in the regular game. Why is it that an entire enemy group is reserved for only one archetype? Surely other heroes see the Void Seekers and Nictus as a threat to the city.
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The OP was not an "entitlement" whine - it was addressing a very real concern...Khelds "attract" a specific, potentially very deadly (personally & for a team) type of enemy.
This makes sense for people who've "mastered" the game by getting a toon to 50. They are (or should be), by the time they've reached 50, more than ready to deal with Voids/Quants/Nictus.
At level 20, some characters may NEVER EVEN HAVE SEEN a Void/Quant/Nictus, depending on their teaming habits.
OP brings up a real concern. Please READ MOAR and discuss the OP's ACTUAL CONCERNS, not your perceived "entitlement whine".
Do we get a badge yet for killing voids/quants/nictues.
/threadjack
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
@Golden Girl
City of Heroes comics and artwork
I understand the idea of widening availability, I'm just wondering if it's a good idea. The reason? Arachnos troops have a forced respec; for those familiar with this mechanic, it's fine. For somebody who just started the game, and barely got a handle of the game in a couple weeks' worth of time, it could be daunting and confusing.
Likewise, the kheldian require familiarity with various roles, as they can switch from pure squid blaster, to big lobster tank, to an amalgamation of scrappers, defenders, and blasters. Somebody who got a character to 20 probably hasn't had enough time tinkering with the game to know how to use the different powers and roles well.
Likewise, the kheldian require familiarity with various roles, as they can switch from pure squid blaster, to big lobster tank, to an amalgamation of scrappers, defenders, and blasters. Somebody who got a character to 20 probably hasn't had enough time tinkering with the game to know how to use the different powers and roles well.
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To this day I've never played a Tanker, yet I find myself often using dwarf form when playing my Peacebringer. It's true that there's a chance these lowered requirements means an increase in inexperienced in mediocre Kheldian players, but I like to think one way to gaining the experience to play Kheldians well is by playing Kheldians in the first place. Nothing really prepares you for the sheer range of abilities are only having played pretty set-in-stone roles. Plus, we're known for being a particularly nice and friendly MMO community, I say we should stay true to that reputation and show any inexperienced Kheldian (and SoA) players the ropes.
QR
Commander you kind of nailed how I was thinking about this. Over time in this game I have just come to understand things get lowered or made easier to get. I really don't have an opinion other than if it keeps people playing new characters that so be it. I still haven't found the time to roll a PB or WS yet. So many other fun projects.
Murph
Murph's 50s:
H: Tank, Cont, Def, Scrapper, Blaster, Bane
V: MM x5, Corr x2, Stalker, Dom, Fort
20 does seem weird but with GR coming around the corner it seems right. Getting to level 20 isn't hard for anyone even knew players since you're mostly always getting xp. I do feel that new players will be overwhelmed with all the choices both ATs have to offer. It'll be nice to see more VEATs about.
Now, a character hits 20 in no time flat. The pre-level 20 experience boost contributes to that, but mostly its just due to knowing how to level faster.