Epic AT's at lvl 20?


Adeon Hawkwood

 

Posted

I have nothing else to add to this thread that hasn't already been stated. I don't see a problem with lowering the "level gate."

I would like to mention, however, that my new favorite insult will be to call someone a jacktard.


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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Except for the Galaxy Troops (who have bits of Nictus stuck in their brains), Requiem, Arakhn, and the entirety of the Imperious TF.
Amusingly enough, the Imperious TF doesn not involve the Council at all, but their mortal enemies, the 5th Column. The ones who had most of their organization subverted and stolen by the Nictus-affiliated Council. So of course they team up with the Nictus of ancient Rome in order to try to overcome the present day Nictus.

Quote:
Originally Posted by RobertoLyon View Post
Thanks to Lightfoot for at least coming CLOSE to addressing the OP's concerns.

The OP was not an "entitlement" whine - it was addressing a very real concern...Khelds "attract" a specific, potentially very deadly (personally & for a team) type of enemy.

This makes sense for people who've "mastered" the game by getting a toon to 50. They are (or should be), by the time they've reached 50, more than ready to deal with Voids/Quants/Nictus.

At level 20, some characters may NEVER EVEN HAVE SEEN a Void/Quant/Nictus, depending on their teaming habits.

OP brings up a real concern. Please READ MOAR and discuss the OP's ACTUAL CONCERNS, not your perceived "entitlement whine".
Actually, i don't find the special enemies that difficult on my Khelds, and they're just one more add to a spawn when playing other archetypes. The Shadow Cysts are a bit troublesome, but rarely a serious issue if i'm not low on inspirations when playing a squishy. Hell, the big boom when i destroy one tends to wipe out most of the enemies they were with.


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Posted

Ideally, what I would like to see instead of just a straightforward "unlock at 20" is to have both EATs unlock subsequent to something like a task force or a mission arc. I'm of the opinion that just getting to 20 isn't enough of an achievement for such a large reward. Maybe keep both methods- a TF you can run at 20, or an automatic unlock at 50.

That said, maybe this is a good chance to revamp what happens at 50. As it is, you unlock EATs, and it's otherwise pretty anticlimactic. Especially when you already have them unlocked. It's like: "Hey, you're 50! Have some slots. What do you want, a medal? Get back to work, slacker!" It would be nice to have some kind of shiny for 50. Maybe merits or something, enough for a free recipe roll. Just something nice to make the big 5-0 somewhat less anticlimactic.


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Posted

Quote:
Originally Posted by Basilisk View Post
That said, maybe this is a good chance to revamp what happens at 50. As it is, you unlock EATs, and it's otherwise pretty anticlimactic. Especially when you already have them unlocked. It's like: "Hey, you're 50! Have some slots. What do you want, a medal? Get back to work, slacker!" It would be nice to have some kind of shiny for 50. Maybe merits or something, enough for a free recipe roll. Just something nice to make the big 5-0 somewhat less anticlimactic.
What? And "Hey, you're 50, go ahead and slot your purples." isn't enough for you?


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Posted

Quote:
Originally Posted by Lightfoot View Post
Wow, misinformed much? Zookeeper was never supposed to be 10,000 monkeys. Somebody added an extra zero, and they let it slide.
Err, no. You are confusing Zookeeper with Empath.

Quote:
Originally Posted by Lightfoot View Post
After a long while, they realized that a lot of people were engaging in behaviors that were not fun (dull, boring, pointless grinds, in fact) in order to get these badges.
Herding entire maps. Thus we got the aggro caps of Issue 5.

Quote:
Originally Posted by Lightfoot View Post
Rather than encourage people to pointlessly grind, or leave their characters in a zone overnight for three weeks soaking up damage from lowbie mobs, they decided to lower the requirements so that people who obsessed over theses kinds of badges could get back to the business of having fun.
Yet the epic damage taken badges haven't been reduced.




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Posted

Quote:
Originally Posted by fatalnova View Post
there was an interveiw with posi not so long ago stateing that lvl 50's will be able to make there toons stronger! so guessing there will be somthing new for us!
We've known as long ago as August 2008 (with the release of the now famous "Marketing Survey") that the Devs were planning to give 50's something new to earn to make them stronger in the upcoming expansion. According to that survey it was going to involve 10 new "universal enhancement slots" which could be used in our existing powers.

I have absolutely no problem "losing" the goal of unlocking epics at 50 if we end up with something like this to replace it.


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Posted

Quote:
Originally Posted by Schismatrix View Post
Amusingly enough, the Imperious TF doesn not involve the Council at all, but their mortal enemies, the 5th Column. The ones who had most of their organization subverted and stolen by the Nictus-affiliated Council. So of course they team up with the Nictus of ancient Rome in order to try to overcome the present day Nictus.
Arakhn and Requiem were with the 5th before the Council.


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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Arakhn and Requiem were with the 5th before the Council.
Burkholder, Nosferatu, Maestro and Vandal as well


 

Posted

Quote:
Originally Posted by Schismatrix View Post
Amusingly enough, the Imperious TF doesn not involve the Council at all, but their mortal enemies, the 5th Column. The ones who had most of their organization subverted and stolen by the Nictus-affiliated Council. So of course they team up with the Nictus of ancient Rome in order to try to overcome the present day Nictus.


Actually, i don't find the special enemies that difficult on my Khelds, and they're just one more add to a spawn when playing other archetypes. The Shadow Cysts are a bit troublesome, but rarely a serious issue if i'm not low on inspirations when playing a squishy. Hell, the big boom when i destroy one tends to wipe out most of the enemies they were with.
Quote:
Originally Posted by Fleeting Whisper View Post
Arakhn and Requiem were with the 5th before the Council.
Quote:
Originally Posted by NordBlast View Post
Burkholder, Nosferatu, Maestro and Vandal as well
Hmm, so maybe the 5th "had most of their organization subverted and stolen by the Nictus-affiliated Council", including some of the high-ranking members?

Nah, that wouldn't work at all.


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Posted

Quote:
Originally Posted by Schismatrix View Post
Hmm, so maybe the 5th "had most of their organization subverted and stolen by the Nictus-affiliated Council", including some of the high-ranking members?

Nah, that wouldn't work at all.
Possibly "the allmighty benevolent gods changed every member of the 5th Column to allegiance with the Council and erased the memory of the 5th from existence"


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Possibly "the allmighty benevolent gods changed every member of the 5th Column to allegiance with the Council and erased the memory of the 5th from existence"
Well, you know things like "The Cosmic Stube" do stuff like that....


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Posted

For the storyline types, do remember that The Center is the leader of The Council. From the Kheldian story arcs, it is uncertain how much the Nictus in The Council (Arakhn and Requiem) are using him, or are keeping him around for other reasons. In the last of the story arcs, you uncover a large amount of correspondence between Requiem and Arakhn. Requiem suggests that Arakhn has feelings for The Center, and that is why she is keeping him alive (she knew him before becoming Nictified in the 40s like Requiem did). She continues to suggest that they need him for some unstated reason.

Basically, that whole storyline is still up in the air, as we don't know who the Nictus is behind transforming Romulus (and that Requiem was presumably working with).


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Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Requiem suggests that Arakhn has feelings for The Center... She continues to suggest that they need him for some unstated reason.
And, of course, our best guess at the Center's power is that he's a mutant with the power of Charisma.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Or he could be an Incarnate, similar to Trapdoor.
Uhh... no. You probably don't know this, since you don't play villains (the only place in the game where the Center actually shows up), so I'll quote it for you:
Quote:
Originally Posted by Viridian
I have an invitation for the Center, the leader of the Council. He won't fight you. He's over 90 years old, and though he's a mutant, he has no combat mutations.
(emphasis mine)

As for what his mutant power is...
Quote:
Originally Posted by Viridian
The normal Council troops are bad. Fanatically loyal. We think that might be tied into the Center's mutation, actually.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

I like this change, there are some players who may never see EATs. Trust me IMO khleds never felt epic and I was seriously disappointed when I got to play them. I know there are people who are upset, but remember CoV was what 80 dollars for collectors at release? The game was also separate and you could only play villains side. Now it's 20 and you get both sides.

Times change, reqs change, maybe this will help khelds as they're noted at having the least amount of players.


 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
And, of course, our best guess at the Center's power is that he's a mutant with the power of Charisma.
I actually love this about the Council. Sure, for groups like the Freakshow or Arachnos it makes sense that the top guys are also the strongest because these groups have a survival-of-the-fittest thing going, but then you have groups like Crey where the Countess really is only on top because of her ability to manipulate people just shy of Nemesis', but she's still also the strongest Crey for no reason that she's the head-Crey.

Meanwhile, The Center's the leader of the Council not because he punches hard or he has a lot of guns, but because he's a military genius with the ability to make people believe in his cause. While realism really isn't anyone's number one concern when dealing with a game where guys who wear their underwear on the outside fight after vampire werewolf alien nazis after stopping a cult of undead demon ghost wizards, it's still nice to see someone's on top of the villain word not because he's a fighter, but because he's a leader.


 

Posted

I would really like to see something different happen at 50 other than just what we get now.
Once you get your first toon to 50 all the others are meaningless.

The EATs aren't really all that anyway.
The WS and AS I don't get at all. They are not fun to play either team or solo.

I've tried a few times with both but by the time lvl 15 hits I'm done with them.

I haven't hit 50 yet on my second account so it will be cool to run a PB duo.


 

Posted

Quote:
Originally Posted by Johnny_X View Post
I would really like to see something different happen at 50 other than just what we get now.
Once you get your first toon to 50 all the others are meaningless.
Er, in what way?


 

Posted

Quote:
Originally Posted by Johnny_X View Post
I would really like to see something different happen at 50 other than just what we get now.
Once you get your first toon to 50 all the others are meaningless.
Huh?


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Posted

Quote:
Originally Posted by Eldorado View Post
Ha! My words exactly from that other thread -- this is just more of the "dumbing down" of CoX for the squeaky wheels. "It's too HARD to get 10,000 Rikti Monkeys! It's not fair that some zones are too high for my toon! It's not fair that I have to unlock a zone/costume pieces/weapons!"
Oh, please. Pointless grinds didn't make anything "not dumb", so lessening them isn't "dumbing down" the game. All excessive grinds do is make the game tedious.

And I don't agree that they should have left the epics at 50 "for the sake of those who already had to get to 50". That's just selfish, elitist nonsense.




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Posted

Quote:
Originally Posted by Eldorado View Post
Yeah, right here: http://boards.cityofheroes.com/showthread.php?t=208877
12 topics below this one as of this writing....



Ha! My words exactly from that other thread -- this is just more of the "dumbing down" of CoX for the squeaky wheels. "It's too HARD to get 10,000 Rikti Monkeys! It's not fair that some zones are too high for my toon! It's not fair that I have to unlock a zone/costume pieces/weapons!"

In the other thread I suggested that they'll start giving away all IO's at stores next -- for free, of course, including purples 'cause people whine about those! And of course, Cimerora is too much work for some people to get to, so the new way to unlock it will be just a mouse click to make a phone call to Montague Castanella or Mercedes Sheldon, 'cause actually TRAVELLING to see them is too much work, let alone doing an arc.



Agreed, but that's not the new improved CoX mentality! Nobody was SUPPOSED to get 10,000 Rikti Monkeys in an afternoon, just like they weren't SUPPOSED to get every Mission Architect badge in an hour. (And of course, we all remember how the devs handled the MA badge situation, right? They just removed them from every toon, regardless of how they got the badges, causing even more uproar.)

Paragon Studios seems to be going overboard in their quest to make things "new player friendly" at the cost of removing every single long-term goal in the game. It's an MMO -- we're SUPPOSED to have long-term goals to keep us playing and paying our monthly fee.

Right now THEIR idea of a long-term goal is "keep sending us money" and they're taking away our reasons to do so.
In another year, will I have played long enough for a sense of entitlement too?


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Posted

Quote:
Originally Posted by Tyger42 View Post
Oh, please. Pointless grinds didn't make anything "not dumb", so lessening them isn't "dumbing down" the game. All excessive grinds do is make the game tedious.

And I don't agree that they should have left the epics at 50 "for the sake of those who already had to get to 50". That's just selfish, elitist nonsense.
This. Spending hours killing 5,000 Rikti Monkeys, or anything else, doesn't require intelligence or make you smarter. In fact it would be easier to argue the opposite case.


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Posted

I'm almost two levels away of my HEAT hitting 50. I do say I am entitled to a HEAT^2.


 

Posted

Eh, to me, if playing the game isn't reward enough that you need a bribe to get to level 50, you probably aren't gonna be around long anyway...




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