Discussion - Ultra Mode, Issue 17: Dark Mirror and Going Rogue!
"Life is what happens when you are making other plans"
Epics at 20? mabey they mean instead of waiting til lvl 24 to resepec Veats you will be abble to do it at lvl 20 ... well who cares . Tell me more about Issue 17 please !!!!!!!!!
Would really really like clarification on the Epics at 20 line.
Really? Because to me, it sounds like Justice and Sinister set, with "doing X" being buying the collector's set, like with those.
|
of course that maybe a while lol
sincerly yours:
Bzald of TopTen
@Golden Girl
City of Heroes comics and artwork
Can anyone tell me if i17 will be bringing more base features, or tools regarding base editing??
@Golden Girl
City of Heroes comics and artwork
@Golden Girl
City of Heroes comics and artwork
Remember Going Rogue? That's right, how could you forget? Well, you have the opportunity to get access to the Dual Pistols and Demon Summoning power sets in March and April, if you pre purchase City of Heroes Going Rogue (MSRP $29.99 USD)! You will also be able to get your hands on an exclusive item pack if you get the City of Heroes Going Rogue: Complete Collection (MSRP $39.99 USD), that will be available when Going Rogue releases in July! What's in that item pack, you ask? Well, a few nifty things like: |
Or, does it mean we will have access to them on Test server for that amount of time, and then once it goes live we can make new toons like everyone else?
This is very ambiguous and has sparked several heated debates I have seen.
Please help!
This needs major clarification. Does this mean that we, if we pre-order, will have access to both power sets on Live servers 5 months before Going Rogue is even released? What happens in May June and July, since it only states March and April.
Or, does it mean we will have access to them on Test server for that amount of time, and then once it goes live we can make new toons like everyone else? This is very ambiguous and has sparked several heated debates I have seen. Please help! |
So I can't imagine it being test only, since some people (and chances are, all of us will soon) have access to that already, before the pre-orders are even out.
So it can be that, or it could be a REALLY weirdly worded and overly specific (in the wrong area) way of saying that you'll get closed beta access to Going Rogue, which we already knew. But I can't imagine why they'd phrase it that way.
In my estimation, it HAS to refer to live, since that's the only option that makes a lick of sense... but the March AND April line has me at a stop. I can't decide if it's a typo (where they meant "or"), or if it means one will be released on month, and the other will be released the next.
I guess it could also mean we only get to play them for those two months, and then they're grayed out until we buy the expansion... but that seems weird.
I just can't believe they would give access to those two power sets on live, 5 months before GR goes live, then take them away for two months before live, then give them back when GR finally drops. That just seems so very wrong.
Which is why I am really trying for a Red response.
More Architect stuff, huh?
Not to make a big complaint but I'd like to remind you that some of us never really cared about an Architect addition in the first place. But hey, an issue that's not really something I care about, I can overlook that.
For i14. But man, 15 16 and now 17 all have chunks of developer time dedicated to Architect as well? Is it blasphemy for me to suggest that you stop adding bells and whistles to the Mad Libs and try something different?
Again I know some people like it and I don't disparage that, but I'd like to suggest that "more changes to Architect" goes right up there with "power rebalancing" on the list of phrases the marketing department shouldn't be leaning on.
More Architect stuff, huh?
Not to make a big complaint but I'd like to remind you that some of us never really cared about an Architect addition in the first place. But hey, an issue that's not really something I care about, I can overlook that. For i14. But man, 15 16 and now 17 all have chunks of developer time dedicated to Architect as well? Is it blasphemy for me to suggest that you stop adding bells and whistles to the Mad Libs and try something different? Again I know some people like it and I don't disparage that, but I'd like to suggest that "more changes to Architect" goes right up there with "power rebalancing" on the list of phrases the marketing department shouldn't be leaning on. |
@Golden Girl
City of Heroes comics and artwork
I am not that sure what to think about Epic AT at lvl 20.
I mean epic should be...epic. and you can reach Lvl 40 in one day, not really that epic.
But maybe it`s a hint, that Praetoria Content only lasts from lvl 1-20 ?
I'm quite happy with all this, including the *EAT change.
* I've got a few friends, who due to chronic alt-itis, have never gotten *EATs, even after several years of play. And they're better than a lot of the *EATs I've run with in the past in PUGs.
* Hitting 50 is no indicator of player skill. Just that you received XYZ many XP. You could've been door sitting the whole time, paid someone influence to powerlevel you, etc. Hell, if the account is shared then they could be piggy-backing off of someone else.
* It takes away one more reason to make cap in the first place - its no longer a necessity to earn an *EAT! One less reason to rush, one less reason to OMGPL, etc. Maybe common sense for most of us, but not for new folks, certainly.
* Makes the game content more accessible.
* Admits that alting is such a MAJOR part of the game that its not even funny.
I am very happy with all of this.
edit: And if anything, its a slap in the face to RMT/powerlevelers. Your "services" just became *that* much more irrelevant, you got one less thing to sell. GO AWAY.
I'm quite happy with all this, including the *EAT change.
* I've got a few friends, who due to chronic alt-itis, have never gotten *EATs, even after several years of play. And they're better than a lot of the *EATs I've run with in the past in PUGs. * Hitting 50 is no indicator of player skill. Just that you received XYZ many XP. You could've been door sitting the whole time, paid someone influence to powerlevel you, etc. Hell, if the account is shared then they could be piggy-backing off of someone else. * It takes away one more reason to make cap in the first place - its no longer a necessity to earn an *EAT! One less reason to rush, one less reason to OMGPL, etc. Maybe common sense for most of us, but not for new folks, certainly. * Makes the game content more accessible. * Admits that alting is such a MAJOR part of the game that its not even funny. I am very happy with all of this. edit: And if anything, its a slap in the face to RMT/powerlevelers. Your "services" just became *that* much more irrelevant, you got one less thing to sell. GO AWAY. |
The *EAT changes will have zero effect on power leveling or any kind of leveling for that matter.
That aside, the *EATS were meant as a reward for putting in the time and effort to create and then take a character to 50. Your reward was being able to create one of the "Epic" characters available depending on the side you played.
Tell me what is "epic" about getting to level 20? NOTHING, especially with i16 and the huge increase in xp you get and reduced number needed to level from 1-20. Might as well just make them available at level one, hell toss in a cape at level 1 as well. While you are at it, might as well give all five costume slots available at level 1 as well.
All this does is trivialize the *EATS even further than they already have been with the extreme ease of leveling. If people, after years of playing, don't have a 50 yet then that is their choice. If they want a *EAT then they can earn it just like everyone else. Saying you have altitis, or no time, etc is a cop out. You can play super casual and have a 50 within a few weeks, a month at worst.
While I honestly don't care about this part of i17, I just think the reasons that people are giving in support of it are ridiculous and the people who are against it have valid points.
The way I see it, the Epic AT change is just like the recent badge changes. Both are a reduction in the requirements, designed to lessen the 'need' for farming, without removing them completely.
The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.
Q: How do you wreck an Abrams?
A: You crash into another one.
A month at worst? I think our playing styles/idea of what "super casual" means are far different. It took me over two years to get my first 50, and that's before level smoothing and all that. My two other 50's also took about two years each, and that's with level smoothing. I've got a level 41 blaster that might hit 50 within a few months. Maybe.
Cape at creation would be a good idea, IMO. Actual travel powers at 6 would be also (versus getting the VR). CO does it. DCUO probably will too. Things can, and should, move on if it provides an improvement for the bulk of the playerbase. I know some folks who preferred Defiance 1.0 to 2.0 - oh well.
I don't think it will have zero effect on powerleveling. It won't make a huge dent on it, but folks who just want the EATs won't have a need to PL if they don't have 50's on the respective sides. It depends on *why* a player powerlevels. Let the powerlevelers who powerlevel because they can, they want to, do so. They'll do it even if there's nothing at 50.
I find the whole "cheapening" argument to be meh. We still get a chance for Purples, will be getting a new system devoted to them (whatever it is that Positron comes up with), can do all the content in the game through Ouroboros, etc. This will be something that can be enjoyed by the far more of the playerbase, and I feel that's a good thing overall. I've got my 50's. I don't feel that accomplishment is cheapened one bit, but then I don't seem to put the same value into the accomplishment as you do.
If the devs took all my VR costume bits and made them available to everybody from creation? More power to them - I think that would be to the game's benefit, especially since the competition (now and incoming) will likely have things like Trenchcoats, Wings, etc., available from the get-go. How do I feel that my pre-order COV:CE Arachnos helmets are now Veteran Rewards? I'm 110% okay with that. I think it'll benefit the game and the players in the long run. I'm hoping it'll make the game more appealing to new players. After all, level 20 is a short hop from level 14 - the trial level cap. One more thing to tempt folks with. Its more early level content as well to help alleviate some of the repetition of the early levels (which, lets be honest, gets old quick).
I've just got a different view on this. If its for the benefit of the playerbase and the game? I think its a good move.
I only have one question; where and when can I preorder Going Rogue?
Bonnie and her bunny
Arc ID: 59406
The Trash Came Back
Arc ID: 350303
I don't really care too much about the EAT change. I think it's a little weird how it's level 20 though. If you decrease it it should be to like level 30. People are already rewarded for getting to level 20 by FINALLY being able to get stamina.
Also they need to release what exactly the Shadowy Presence power does (including things like endurance cost). I will not preorder the Complete Collection unless they say what this power exactly does.
Oh, and one thing for marketing: Please, please, PLEASE do not go crazy with store-specific/exclusive pre-order goodies like various companies are doing these days. Its rather annoying. I'm sure Gamestop will ask for something, and once they get something then everyone else (from Wal-Mart to Del Taco) will want in on it too.
If for some reason you simply must, then please keep them as timed exclusives and sell them ("the pre-order pack"), make them free in-game rewards, something, a sensible time later (maybe a year?).
@Golden Girl
City of Heroes comics and artwork