Discussion - Ultra Mode, Issue 17: Dark Mirror and Going Rogue!


0verload

 

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Originally Posted by Psyte View Post
Well, they keep raising the level cap and stuff like that too. All the important "carrots" that I'm glad not to participate it
But raising the level cap is worse than an endgame system in a paid-for expansion - if someone doesn't want to try the endgame system, then they don't need to buy the expansion - but if they want to continue to level, then they have to buy the expansion - and as there seems to be a noticable lack of rage whenever an MMO invites people to pay for anew level cap, then I really don't think that an optional endgame system being paid-for content is going to upset too many people.


@Golden Girl

City of Heroes comics and artwork

 

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Can't wait for all this! I want to know about if the 40.00 one will be available for pre order as well. now for the (v)EAT thing, i have a 50 hero and a 50 villian and i don't feel cheated at all. Heck it might be cool as there will be a large influx of PBs and WSs blue side. "Vrooommmm" "Thruummmmmm" "booooooommmm"


 

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But the fun of HEATs and VEATs is not unlocking them, it's playing them.
In YOUR opinion...not everyone shares that opinion.

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Originally Posted by Noxilicious View Post
You know, I realised where that whole problem comes from. It's that ridiculous "epic" in front of the name. The devs may have specified that "epic" means the ATs are tied to the plot of the game more strongly, but to most people "epic" translates into "super awesome special mega thing of unparalleled excellence". Kinda messes up expectations.

And here's my question to you: After getting one toon to 50 and unlocking Epic ATs, what reason, then, is there to get 50? If the only reason to get to 50 is unlocking EATs, how come people bother to level several toons on both sides to 50?
I suppose when you get a new job, or even A job, you want your raises every two weeks instead of every 6-12 months since you don't want to have to earn anything, you want it given to you for minimal effort.

I personally enjoy playing level 50's more than i do leveling to 50, so i consider it my "reward" for working up to 50 to be able to slot IO sets, and to be more effective, etc with my toon. I do not PL my toons to 50 either, I do join a farm here and there, but that is usually when I am unable to find a team any other way. Soloing is NOT worth it in CoX in my opinion, once you pass the teens it slows to a crawl while solo for the majority of players/toons.


 

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A VEAT is easier to play than a Storm Summoning defender - maybe VEATs should unlock at 20 and stormies at 35, since we're arguing to unlock complicated characters based on player experience?

I'm a newer player than some (a bit over a year now) and I had a "legitimate" 50 on each side before I unlocked my six-month vet badge - that's without PLing, boss farms, or whatnot, just teams doing storylines, TFs, radio missions, and "real" MA arcs. It was and still remains a neat feeling getting that 50 ding, but I can't see the Kheldians or VEATs as a mark of distinction given how easy it was to get them.

To me, the developers' definition of "epic" as tied into the game storyline is more important for understanding why to level-gate them at 20 or so. Why should you care about Soldiers of Arachnos if you're new to the game? On the other hand, when you've been blinded and shredded by Night Widows or mowed down by Crab Spiders often enough (and you will be if it's your first time going 1-20 villainside) the chance to turn the tables is more exciting.


 

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The only thing I don't like is the Level 20 unlock epics.

Reason is that the builds are a challenge to get right. I don't think someone who played for the first time getting to 20 will have the game knowledge to handle constructing an EAT.

Many seasoned players get frustrated Running peacebringers because of the challenge. All I see is a lot of PBs as well of the other EATs being deleted before they have a chance to bloom.


 

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Considering that "the competition" is all about eye-candy rather than content or substance, I'd say this is an excellent way of "leveling the field" in those areas and taking away their perceived advantages over this "old" game.
Not saying Ultra Mode is a bad thing at all. Eye-candy is nice, I agree and it does help to compete with the other MMOs. As a whole though, the list is not something I drooled over because of the vague "New Missions" which could be a total of 8 for all I know.


 

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Originally Posted by Golden Girl View Post
But raising the level cap is worse than an endgame system in a paid-for expansion - if someone doesn't want to try the endgame system, then they don't need to buy the expansion - but if they want to continue to level, then they have to buy the expansion - and as there seems to be a noticable lack of rage whenever an MMO invites people to pay for anew level cap, then I really don't think that an optional endgame system being paid-for content is going to upset too many people.
Oh, I know. But that seems to be the biggest thing for other games and their expansions. Raise the level cap, make all your hard-earned stuff obsolete, etc. All the stuff I don't do because I play COH instead


 

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Still no redname post as to why lvl 20 or what will replace the first 50 reward.
I find this disheartening.


------
Snixnix - Humanform Warshade
Various others.
@debtlover

 

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Originally Posted by Debtlover View Post
Still no redname post as to why lvl 20 or what will replace the first 50 reward.
I find this disheartening.
You're easily disheartened

Level 20 seems to be the key level in GR - the "epic new storyline" is 1-20, and the ability to switch sides will likely start at 20 as well - it also leaves the way open for future Praetorian EATs to be unlocked once you complete the 1-20 content.

The replacement reward for 50 is most likely the whole new endgame system that is a big part of GR.


@Golden Girl

City of Heroes comics and artwork

 

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Im glad they are unlocked at 20, now my second account I don't have to get a villain to 50 just to unlock them. And who cares most controllers are much tougher to play well then the epic ATs.


 

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I'm very excited with all that Issue 17 and Going Rogue is going to bring to the party, however, Awhile ago, a Dev made a post about things being talked on FOR Issue 17, and one of those things were "Electric Controllers". Now its not even mentioned, I hope this idea has not been scrapped, and I'm curious on what the official word on this is.


 

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While I'm sure GR is pretty much finalized, I'm equally sure that the Devs are open to suggestions. I'm curious as to see what manner of well-conceived and thought ideas you have to present. I mean, we're all here because we love the game, too--we're sure to love your ideas. So, let's hear them.
My ideas are either equal to or subpar to those I see on the Suggestions thread. I've been sending in /bug "Suggestion" stuff on a regular basis here lately because I don't want to clutter the boards with my opinions.

If I was full of good ideas for video games I wouldn't be doing construction for a living, now would I? o.O

I do imagine it's very hard to come up with ways to meet the intended goals sometimes without it being easily exploited or quickly tiresome.

I feel I've said my peace about what phases I'd like to see enhanced in earlier posts without repeating them, but I just rechecked and it's been since Sept. 15th, 2009 (5 months approx) since the unfavorable quick fix to custom power selections and custom groups has been in. That's one thing that's bugging me, and was about to drop $40 for additional MA slots until that went in...


 

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And harking back to what I said about "eye candy"...

http://www.incgamers.com/News/20928/...-mode-revealed

http://ve3d.ign.com/articles/news/52...re-After-Shots


Whether the comments on the bottom of these are legit non-players or not, I think that sums up what I mean. I know Ultra Mode is a very nice improvement, but it's not enough alone to draw in new subscribers (again, in my opinion). I was kinda saddened to see early outside comments such as these...


 

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The one guy was right: stills don't do it justice. Neither does Ultra mode pics of old zones. The Praetoria stuff with it that was shown before? Now that was nice!


 

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Originally Posted by F_M_J View Post
I suppose when you get a new job, or even A job, you want your raises every two weeks instead of every 6-12 months since you don't want to have to earn anything, you want it given to you for minimal effort.
The joke here is in a job, my employer pays me so I'm more or less at their mercy. I do have to work hard if I want to afford all the little pleasures in life, like, I dunno, paying an MMO with a monthly subscription fee.

But NCSoft here isn't paying me so I can "work" in their game. In fact, I am paying THEM. I don't want to have to put in any substantial effort just to have fun. That's the entire reason I dropped out of other MMOs! I hate to be told "keep playing, it'll be fun!", and I was DELIGHTED to find out that CoH is different in that I can get my fun basically right away.

You want to "work hard" in CoH? Well, solo a MoSTF or something! I'm not stopping you! But personally I like to believe that most people play video games so they can unwind from the hard work of their jobs, not to take the hard work with them, and I'm glad that Paragon Studio's design philosophy reflects that.


 

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I was DELIGHTED to find out that CoH is different in that I can get my fun basically right away.
The mantra of this generation. I want it all and I want it now, no requirements, no effort, just rewards!

btw; if you need to play a *EAT to have fun then you have may have other issues.

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I like to believe that most people play video games so they can unwind from the hard work of their jobs, not to take the hard work with them
Yeah, they all play WoW...

Most people play video games to have fun and enjoy themselves. To the vast majority of people, accomplishing goals, especially difficult ones, is fun and rewarding.

My point still stands. A reward is meaningless without an effort to obtain it. Most people that play MMO's want, or even need goals, they want challenges that have to be overcome, and to be rewarded for what they do.

They now need to remove the "Epic" label and just make them available at level 1 as just another AT for each side.

As I said before, I don't really care if its 20 or not, but the defense people are using for lowering the levels is just ridiculous. A casual player can get to 50 within a few weeks now. If you work at it, it can easily be done in under a week. A recent example is a new toon I rolled up, played him a couple hours a night and am now 47 and created him 19 days ago. Mostly Task Force xp, with a few sessions of radio missions thrown in.


 

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I'm very much in the "meh" category for most of the issue 17 announcement details.

New badges? Well, I stopped hunting them a good while ago...
New missions are cool. Hopefully they will be across the board, as, quite frankly, I've played through nearly all of the low level content available several times, and it's getting kinda dull now.
Don't really care about stances. Every game I've had them offered in, I normally go for the default one as looking the most "normal"
Barely use AE as it is, but additions. there might be nice, depending on what they are.
Curious to see the UI changes. Will decide for myself if they are "improvements" or not.

But. The thing that's got even a remotly strong reaction out of me is this Epic Archetype at 20 thing. Seems to me that it will be one less reason to get a character to 50. If they're being swapped out for this supposed "end game content", then I can see how some people would consider it a fair swap. I don't. I look at that and see hordes of Uncommon Archetypes (as I shall now call them ) swarming everywhere, and few people devoting any real time to getting a character up to 50 except to get mad skillz and uber l33t enhancements to make their mad skillz even more pwn-y.

.. but that's just me


 

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I'm pretty much with ya Gorbaz.

If the target audience for that Issue 17 listing of features was recent subscribers and the players who purchase all the boosters with every character as a ninja now... yea, that's a successful list.

If the target audience for that Issue 17 listing of features was for subscribers who have ran a majority of content or potential new subscribers... nah, I think it's a fail.

Gotta head out to work... Peace Out!


 

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Hmmm... one of my comments got deleted(?).


@Naa - Liberty Server

[img]http://img.photobucket.com/albums/v285/ladysaiyajin/Badge_vr_months_045.png[/img]

 

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Just curious about the pre-purchase stuff for the availability of Dual Pistols and Demon Summoning in March and April. When can you pre-purchase the Going Rogue? I've looked through the store and didn't find it for pre-purchase.

Apologies to any who have already asked this question and received an answer.

Also, will the Going Rogue edition override a current copy of Good vs. Evil Edition?

Any help would be greatly appreciated.

Thanks.

Global @Ik's Last Stand-Virtue

Hasdrabul Skaras lvl 50 DB/DA Stalker
Ik-Thazai lvl 50 D3 Defender
Laurentian lvl 50 Elec/Elec Brute
Ghost of Carthage lvl 50 DB/DA Scrapper


"When war turns whole populations into sleepwalkers, outlaws don't join forces with alarm clocks. Outlaws, like poets, rearrange the nightmare." -Tom Robbins

 

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Can't wait for shiny new content. Thanks for all the hard work, guys!

*dances*


 

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Originally Posted by SupaNerd View Post
I feel I've said my peace about what phases I'd like to see enhanced in earlier posts without repeating them...the unfavorable quick fix to custom power selections and custom groups has been in...one thing that's bugging me
So your only suggestion is that the devs evaluate something that they're already aware of? Voila! I didn't think you'd be so easy to please.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

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Originally Posted by Debtlover View Post
I agree entirely, but why sour a new player on khelds by giving them an at they have no idea how to handle? The drop to 20 is not my main issue. My main issue is now "What will be the reward for a new player once they hit 50 for the FIRST time?"
I've had a level 50 both sides for a long time now.
And I still haven't rolled a Kheld that I've kept. On the other hand, I have 3 VEATs.

They will appeal to some, and not to others. Whats why I still think we will see 'inferior' ATs still used when GR hits, because certin types suit certain playstyles.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

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Originally Posted by F_M_J View Post
The mantra of this generation. I want it all and I want it now, no requirements, no effort, just rewards!

btw; if you need to play a *EAT to have fun then you have may have other issues.

Yeah, they all play WoW...

Most people play video games to have fun and enjoy themselves. To the vast majority of people, accomplishing goals, especially difficult ones, is fun and rewarding.

My point still stands. A reward is meaningless without an effort to obtain it. Most people that play MMO's want, or even need goals, they want challenges that have to be overcome, and to be rewarded for what they do.

They now need to remove the "Epic" label and just make them available at level 1 as just another AT for each side.

As I said before, I don't really care if its 20 or not, but the defense people are using for lowering the levels is just ridiculous. A casual player can get to 50 within a few weeks now. If you work at it, it can easily be done in under a week. A recent example is a new toon I rolled up, played him a couple hours a night and am now 47 and created him 19 days ago. Mostly Task Force xp, with a few sessions of radio missions thrown in.
This is your opinion. Not everyone has the same opinion.

Not saying you're 'wrong'. But I dont get how either side can really claim to be 'right'.
It's all subjective anyway.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by F_M_J View Post
The mantra of this generation. I want it all and I want it now, no requirements, no effort, just rewards!

btw; if you need to play a *EAT to have fun then you have may have other issues.
if you need to judge how others have fun your the one with issues

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Yeah, they all play WoW...

Most people play video games to have fun and enjoy themselves. To the vast majority of people, accomplishing goals, especially difficult ones, is fun and rewarding.

My point still stands. A reward is meaningless without an effort to obtain it. Most people that play MMO's want, or even need goals, they want challenges that have to be overcome, and to be rewarded for what they do.

They now need to remove the "Epic" label and just make them available at level 1 as just another AT for each side.

As I said before, I don't really care if its 20 or not, but the defense people are using for lowering the levels is just ridiculous. A casual player can get to 50 within a few weeks now. If you work at it, it can easily be done in under a week. A recent example is a new toon I rolled up, played him a couple hours a night and am now 47 and created him 19 days ago. Mostly Task Force xp, with a few sessions of radio missions thrown in.

your casual and someone else casual could be completey different, I've heard it takes some people years to get to 50 because they play lots of alts of they may only play a hour or two a week. Why shouldn't they get these 2 ATS to play? Well obviously the devs agree with mine and peoples like mine opinion.

So ya get off your high horse why don't you.