Debtlover

Apprentice
  • Posts

    135
  • Joined

  1. Quote:
    Originally Posted by AlienOne View Post
    lol, thanks. :P

    Hey, we should both take revenge on Bobcat sometime...

    "Alien"
    I'd like that. Still got the mish up.
  2. Quote:
    Originally Posted by AlienOne View Post
    I believe that would be against "beta rules"...


    As for myself...it seems the Devs have FINALLY heard my cries over the past few years for a mez protection option for human-form Kheldians.... I can't say that I've ever been more ecstatic to play in a long, long, long time. This is enough to bring me back to when I was playing "hardcore" over a year ago.

    Definitely "Clarion" for me.

    On my tri-form builds, I'd probably go for the damage one.

    "Alien"

    I personally would like to thank you for the championing of mez protection for khelds that you have done. I remember many times we discussed HEATS and VEATS and the amazing lack of any mez protection for HEATS while VEATS get it out the wazoo.

    Anyway. Thanks Alien.
    Welcome Back... again.

    /brownnose
  3. Debtlover

    Shadow Cloak

    It depends on what your role is for the team really.

    Stealther = get it. its your stealth *duh* and its better than stealth from concealment.

    Humanformer = If you skip this your crazy. Its the beginnings of your meager defenses and every scrap counts.

    Triformer who cant be bothered to help the team by stealthing when he already has an inherent tp = ... I think that summed it up really.

    Get it.
    Learn to live with the fact that it obscures your costume.
    Learn to love how it looks with the other toggles
  4. Ah yes... the feverish search for bodies... sometimes followed by "Not enough DP-*GARGLEGARGLEGARGLE*"
  5. Debtlover

    Snixnix's build

    Quote:
    Originally Posted by StratoNexus View Post
    I know that with perma-eclipse it is not a big issue, but I am wondering why you chose Penumbral Shield over Twilight Shield? Since Nrg damage is much more common than Fire/Cold/Toxic combined, I would think Twilight might be the better choice generally, but my experience here is limited.
    I chose Penumbral because it gave me NEW resists.
    We already have rez to neg/energy in Absorption.
    Long story short I diden't wanna grab a toggle that did something an auto did.

    P.s. good question. Thanks for the input.
  6. Debtlover

    Snixnix's build

    changed around a few enhances.

    damage has been dropped for damage/end in ebon eye and gravity well.
  7. Quote:
    Originally Posted by PHlRE View Post
    ehhh.....
    i hope that original build posted wasnt the same build you were using when playing w/ my cold defenders. kinda remember seeing ya get squashed alot....

    hope you consider peep's suggestions in finetuning your toon, cuz looks like there's alot of finetuning that can be done to crank out it's maximum potential.
    been at least a year to a year and a half since we've grouped up...
    build has gone through a few revisions since then.

    Took some advice from Sylas. He was totally right about the dam/end revisions.
    Thanks Sylas.
  8. Quote:
    Originally Posted by Silas View Post
    Yeah so okay:

    You've got great recharge which is awesome for a WS but I'd also do a lot of things differently.

    You've got the Glad Armor def proc (which is absurdly expensive), the Steadfast def proc and Maneuvers, but you've only actually gotten low-medium amounts of defense. If you want to get some defense, I'd shoot for 32% either s/l or some positionals, that way you can softcap any time you want with a small purple inspiration.
    I fully understand softcapping defenses. I did not think that it would be viable to get that much defense. This build is mostly recharge as you can see. Warshades get a few "i win" buttons as you put it. Stygian circle and Eclipse. They ARE unlimited endurance. Why would I worry about end with a 6 second recharge full end button?

    Quote:
    Originally Posted by Silas View Post
    Speaking of Steadfast stuff, why do you have 3 Steadfast -KB IOs slotted as well as KB slotted Acrobatics? I can understand having 1 as a backup for Acrobatics so you don't get KB/KDed around when mezzed, but why 3? Also bear in mind that the KB protection in Acrobatics is divided into 2 parts, one enhanceable one not. The one Mids displays is the enhanceable bit, but it has a mag 7 unenhanceable portion. With Acrobatics alone you've got mag 10 KB protection. Why do you also have the BotZ -KB IOs? If this is also for pvp, I believe 41 is the number to shoot for, not 30.
    Not a pvp build.
    Steadfast are for endurance not kb prot.

    Quote:
    Originally Posted by Silas View Post
    If anything, I'd put an end rdx in Acrobatics.
    you may be right there as well

    Quote:
    Originally Posted by Silas View Post
    I'd recommend swapping the Apoc DAM in Shadow Blast for the Dam/End, since you have literally 0 endurance reduction in what is your main ST blast. Exact same deal for Gravity Well. Using just those 2 powers in a row will eat 26 endurance. That's over a quarter of your bar. I'd say you can afford to leave 5 Apocs in Shadow Blast, but definitely put a 6th slot of end rdx in GW.
    Looking at the numbers I see your right. It should be the dam/end not just dam. The amount of damage it does is not worth the higher end cost, but since i'm not MADE of money it will probably stay that way for a while. *shrug* I got purps when they were a loooooot cheaper. As for the 6th slot in GW i have no idea where i'd pull it from. I honestly don't.

    Quote:
    Originally Posted by Silas View Post
    I'd drop the +regen and +hp/+end procs from health. As a WS you don't have a big enough hp pool to warrant the regen and the healing you'll get from Stygian Circle will far outstrip whatever benefit you get from the regen proc. As for the +heal/+end proc, unless you got it as a drop I wouldn't bother with it at all, let alone in health. The heal on it is absolutely miniscule and the endurance gain is lower than from a Shifter proc. The few kinds of powers I think are worth slotting the Panacea proc in are stuff like Reconstruction, Healing Flames, etc so that when it goes off, you get a tiny bonus heal (who cares) but essentially get to cast the power for free. Since the closest analogue you have to such a power is Stygian Circle, the end gain and heal you get from that are far better than what the proc will give you.
    I'd contemplate dropping the +regen, but honestly the /+end is really nice. I'd not give up the panacea. That little bit of end every once in a while really is noticeable.
    Its not for the heal.


    Quote:
    Originally Posted by Silas View Post
    I'd drop Assault and pick up something else. The damage buff you get from it is tiny and far outshadowed by Sunless Mire. Plus its an end hog. Which brings me to....

    Your endurance. As I said before GW is using an absolute boatload, especially since at your level of recharge you can use it every 4 seconds. Even though you have an endurance 'I win' button in Stygian Circle, I would recommend you properly slot your main attacks so that you're less reliant on it. What are you gonna do for endurance in AV fights for example? The minions, lts and bosses all die pretty fast, leaving you with little corpse fodder.
    Av fights are a warshade bane. Yes. You ever use temp powers? The +recovery one is a tasty tasty boost of endurance. Warshades are balanced to be like a lawnmower. You chug along nicely through the grass but when you hit a rock... thats why we have teams imho. Smooth out the ride. Or a roller-coaster... Our highs are really high, but those lows are reaaaaally low... watch out for the loopdieloop.

    Quote:
    Originally Posted by Silas View Post
    In addition to that, running your toggles (half of which are poorly slotted for end rdx or not worth running, to put it bluntly) burns 2.13 end a second. Given you recover 3.9 (including the Shifter proc) you're burning a huge chunk of your recovery just standing around.
    I agree. I'm an end hog, but again I am gonna fall back on the crutch of my magic "i win" button. *shrug* Its a playstyle thing.
    Quote:
    Originally Posted by Silas View Post
    As you say in the title, its an incredibly expensive build. My concern would be whether or not you're getting the performance proportional to the expense out of it.

    Hope that helps
    Yes. I feel I am. *shrug*
    You don't have to MAKE the build. I've had requests for the build and thought I'd post on the forums.
  9. Debtlover

    Human WS

    Quote:
    Originally Posted by PC_guy View Post
    well i clearly went for a perma hasten build. how would i go about building for a significant amount of defense and still get enough recharge out of it to stay perma hasten? without going spiritual.


    Without spirital?
    Blasphemy!
  10. Debtlover

    Human WS

    First off.
    Why the 3 shield walls in shadow cloak?

    2)
    if your gonna drop money for shield walls... put it in absorbtion (the proc)

    3)
    why taunt?

    4)
    six slot sunless mire with oblits.
    4a)
    move the armageddons to orbiting death (the chance for fire is tasty)

    5)
    quasar is tasty as a nuke yes, but detoggling is no fun. You gotta retoggle all that garbage back up.

    6) gravitic emanation should have your absolute amazments.
    6a) move from inky to grav and grav to inky.

    7)
    build defense


    feel free to hit me up at @debtlover in game if you want to.

    ps.

    i posted a permahasten+ highend warshade build.
    feel free to check it out or ignore it. whatever.
    http://boards.cityofheroes.com/showthread.php?t=254414
  11. Debtlover

    Snixnix's build

    So I decided to post Snixnix's build on the forums again.
    I've made some changes with i19.
    Hoping i20 is even more awesome.


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    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    snixnix: Level 50 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Concealment

    Hero Profile:
    Level 1: Ebon Eye
    • (A) Decimation - Accuracy/Damage
    • (43) Decimation - Damage/Recharge
    • (46) Decimation - Accuracy/Endurance/Recharge
    • (46) Decimation - Accuracy/Damage/Recharge
    • (50) Decimation - Chance of Build Up
    Level 1: Absorption
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (3) Steadfast Protection - Resistance/+Def 3%
    • (3) Steadfast Protection - Knockback Protection
    Level 2: Gravity Shield
    • (A) Aegis - Psionic/Status Resistance
    • (11) Steadfast Protection - Knockback Protection
    • (11) Steadfast Protection - Resistance/Endurance
    Level 4: Orbiting Death
    • (A) Armageddon - Damage
    • (5) Armageddon - Accuracy/Recharge
    • (5) Armageddon - Damage/Endurance
    • (13) Armageddon - Chance for Fire Damage
    • (15) Armageddon - Damage/Recharge
    • (17) Fury of the Gladiator - Chance for Res Debuff
    Level 6: Shadow Blast
    • (A) Apocalypse - Damage
    • (7) Apocalypse - Damage/Recharge
    • (7) Apocalypse - Accuracy/Damage/Recharge
    • (13) Apocalypse - Accuracy/Recharge
    • (15) Apocalypse - Chance of Damage(Negative)
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (9) Recharge Reduction IO
    • (9) Recharge Reduction IO
    Level 10: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 12: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 14: Sunless Mire
    • (A) Obliteration - Damage
    • (17) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 16: Shadow Cloak
    • (A) Luck of the Gambler - Recharge Speed
    • (40) Kismet - Accuracy +6%
    Level 18: Gravity Well
    • (A) Hecatomb - Damage
    • (19) Hecatomb - Damage/Recharge
    • (19) Hecatomb - Accuracy/Damage/Recharge
    • (23) Hecatomb - Accuracy/Recharge
    • (23) Hecatomb - Chance of Damage(Negative)
    Level 20: Penumbral Shield
    • (A) Impervious Skin - Status Resistance
    • (21) Steadfast Protection - Knockback Protection
    • (21) Steadfast Protection - Resistance/Endurance
    Level 22: Stygian Circle
    • (A) Efficacy Adaptor - EndMod
    • (25) Efficacy Adaptor - EndMod/Recharge
    • (25) Numina's Convalescence - Endurance/Recharge
    • (27) Numina's Convalescence - Heal/Endurance/Recharge
    • (27) Numina's Convalescence - Heal/Recharge
    Level 24: Acrobatics
    • (A) Knockback Distance IO
    Level 26: Gravitic Emanation
    • (A) Stupefy - Accuracy/Recharge
    • (31) Stupefy - Endurance/Stun
    • (34) Stupefy - Accuracy/Endurance
    • (34) Stupefy - Stun/Range
    • (37) Stupefy - Accuracy/Stun/Recharge
    • (37) Force Feedback - Chance for +Recharge
    Level 28: Inky Aspect
    • (A) Absolute Amazement - Stun
    • (29) Absolute Amazement - Accuracy/Stun/Recharge
    • (29) Absolute Amazement - Accuracy/Recharge
    • (31) Absolute Amazement - Endurance/Stun
    • (31) Absolute Amazement - Chance for ToHit Debuff
    Level 30: Assault
    • (A) Endurance Reduction IO
    Level 32: Grant Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 35: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 38: Eclipse
    • (A) Titanium Coating - Resistance/Endurance
    • (39) Titanium Coating - Resistance/Recharge
    • (39) Titanium Coating - Endurance/Recharge
    • (39) Titanium Coating - Resistance/Endurance/Recharge
    • (42) Titanium Coating - Resistance
    • (42) Titanium Coating - Endurance
    Level 41: Dark Extraction
    • (A) Expedient Reinforcement - Accuracy/Damage
    • (42) Expedient Reinforcement - Damage/Endurance
    • (43) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (43) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 44: Unchain Essence
    • (A) Ragnarok - Damage
    • (45) Ragnarok - Damage/Recharge
    • (45) Ragnarok - Accuracy/Damage/Recharge
    • (45) Ragnarok - Accuracy/Recharge
    • (46) Ragnarok - Damage/Endurance
    Level 47: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Red Fortune - Defense/Endurance
    • (48) Red Fortune - Endurance/Recharge
    • (48) Red Fortune - Defense/Endurance/Recharge
    • (50) Red Fortune - Defense
    • (50) Red Fortune - Endurance
    Level 49: Nebulous Form
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 50: Spiritual Core Paragon
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Dark Sustenance
    Level 1: Shadow Step
    • (A) Time & Space Manipulation - +Stealth
    Level 10: Shadow Recall
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Panacea - +Hit Points/Endurance
    • (36) Numina's Convalescence - +Regeneration/+Recovery
    • (36) Miracle - +Recovery
    • (36) Regenerative Tissue - +Regeneration
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (33) Performance Shifter - EndMod
    • (33) Performance Shifter - EndMod/Accuracy
    • (33) Performance Shifter - EndMod/Recharge
    ------------
    ------------
    Set Bonus Totals:
    • 12% DamageBuff(Smashing)
    • 12% DamageBuff(Lethal)
    • 12% DamageBuff(Fire)
    • 12% DamageBuff(Cold)
    • 12% DamageBuff(Energy)
    • 12% DamageBuff(Negative)
    • 12% DamageBuff(Toxic)
    • 12% DamageBuff(Psionic)
    • 12.25% Defense(Melee)
    • 9.125% Defense(Smashing)
    • 9.125% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 6% Defense(Energy)
    • 6% Defense(Negative)
    • 6% Defense(Psionic)
    • 6% Defense(Ranged)
    • 6% Defense(AoE)
    • 2.25% Max End
    • 3% Enhancement(Stun)
    • 69% Enhancement(Accuracy)
    • 116.25% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 132.52 HP (12.37%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -20)
    • Knockup (Mag -20)
    • MezResist(Confused) 10%
    • MezResist(Held) 12.75%
    • MezResist(Immobilize) 14.95%
    • MezResist(Sleep) 12.2%
    • MezResist(Stun) 14.4%
    • MezResist(Terrorized) 10%
    • 25.5% (0.426 End/sec) Recovery
    • 28% (1.252 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 11.34% Resistance(Fire)
    • 11.34% Resistance(Cold)
    • 3% Resistance(Psionic)
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Decimation
    (Ebon Eye)
    • MezResist(Immobilize) 2.75%
    • 12.05 HP (1.125%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Gladiator's Armor
    (Absorption)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Steadfast Protection
    (Absorption)
    • 1.5% (0.025 End/sec) Recovery
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Aegis
    (Gravity Shield)
    • 3% Resistance(Psionic)
    Steadfast Protection
    (Gravity Shield)
    • 1.5% (0.025 End/sec) Recovery
    • Knockback (Mag -4), Knockup (Mag -4)
    Armageddon
    (Orbiting Death)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Apocalypse
    (Shadow Blast)
    • 16% (0.715 HP/sec) Regeneration
    • 32.13 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Super Jump)
    • Knockback (Mag -4), Knockup (Mag -4)
    Obliteration
    (Sunless Mire)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
    Luck of the Gambler
    (Shadow Cloak)
    • 7.5% Enhancement(RechargeTime)
    Hecatomb
    (Gravity Well)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Impervious Skin
    (Penumbral Shield)
    • Status Resistance 7.5%
    Steadfast Protection
    (Penumbral Shield)
    • 1.5% (0.025 End/sec) Recovery
    • Knockback (Mag -4), Knockup (Mag -4)
    Efficacy Adaptor
    (Stygian Circle)
    • 12.05 HP (1.125%) HitPoints
    Numina's Convalescence
    (Stygian Circle)
    • 12% (0.537 HP/sec) Regeneration
    • 20.08 HP (1.875%) HitPoints
    Stupefy
    (Gravitic Emanation)
    • 2.5% (0.042 End/sec) Recovery
    • 20.08 HP (1.875%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    Absolute Amazement
    (Inky Aspect)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Grant Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Titanium Coating
    (Eclipse)
    • MezResist(Sleep) 2.2%
    • 16.06 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    • MezResist(Held) 2.75%
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    Expedient Reinforcement
    (Dark Extraction)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Ragnarok
    (Unchain Essence)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Red Fortune
    (Maneuvers)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Nebulous Form)
    • Knockback (Mag -4), Knockup (Mag -4)
    Winter's Gift
    (Shadow Recall)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.08 HP (1.875%) HitPoints
    • 2.5% (0.042 End/sec) Recovery

    oh accolades and incarnate are on. turn 'em off if you want.
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    |-------------------------------------------------------------------|
    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    snixnix: Level 50 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Concealment

    Hero Profile:
    Level 1: Ebon Eye
    • (A) Decimation - Accuracy/Damage
    • (43) Decimation - Damage/Recharge
    • (46) Decimation - Accuracy/Endurance/Recharge
    • (46) Decimation - Accuracy/Damage/Recharge
    • (50) Decimation - Chance of Build Up
    Level 1: Absorption
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (3) Steadfast Protection - Resistance/+Def 3%
    • (3) Steadfast Protection - Knockback Protection
    Level 2: Gravity Shield
    • (A) Aegis - Psionic/Status Resistance
    • (11) Steadfast Protection - Knockback Protection
    • (11) Steadfast Protection - Resistance/Endurance
    Level 4: Orbiting Death
    • (A) Armageddon - Damage
    • (5) Armageddon - Accuracy/Recharge
    • (5) Armageddon - Damage/Endurance
    • (13) Armageddon - Chance for Fire Damage
    • (15) Armageddon - Damage/Recharge
    • (17) Fury of the Gladiator - Chance for Res Debuff
    Level 6: Shadow Blast
    • (A) Apocalypse - Damage
    • (7) Apocalypse - Damage/Recharge
    • (7) Apocalypse - Accuracy/Damage/Recharge
    • (13) Apocalypse - Accuracy/Recharge
    • (15) Apocalypse - Chance of Damage(Negative)
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (9) Recharge Reduction IO
    • (9) Recharge Reduction IO
    Level 10: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 12: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 14: Sunless Mire
    • (A) Obliteration - Damage
    • (17) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 16: Shadow Cloak
    • (A) Luck of the Gambler - Recharge Speed
    • (40) Kismet - Accuracy +6%
    Level 18: Gravity Well
    • (A) Hecatomb - Damage
    • (19) Hecatomb - Damage/Recharge
    • (19) Hecatomb - Accuracy/Damage/Recharge
    • (23) Hecatomb - Accuracy/Recharge
    • (23) Hecatomb - Chance of Damage(Negative)
    Level 20: Penumbral Shield
    • (A) Impervious Skin - Status Resistance
    • (21) Steadfast Protection - Knockback Protection
    • (21) Steadfast Protection - Resistance/Endurance
    Level 22: Stygian Circle
    • (A) Efficacy Adaptor - EndMod
    • (25) Efficacy Adaptor - EndMod/Recharge
    • (25) Numina's Convalescence - Endurance/Recharge
    • (27) Numina's Convalescence - Heal/Endurance/Recharge
    • (27) Numina's Convalescence - Heal/Recharge
    Level 24: Acrobatics
    • (A) Knockback Distance IO
    Level 26: Gravitic Emanation
    • (A) Stupefy - Accuracy/Recharge
    • (31) Stupefy - Endurance/Stun
    • (34) Stupefy - Accuracy/Endurance
    • (34) Stupefy - Stun/Range
    • (37) Stupefy - Accuracy/Stun/Recharge
    • (37) Force Feedback - Chance for +Recharge
    Level 28: Inky Aspect
    • (A) Absolute Amazement - Stun
    • (29) Absolute Amazement - Accuracy/Stun/Recharge
    • (29) Absolute Amazement - Accuracy/Recharge
    • (31) Absolute Amazement - Endurance/Stun
    • (31) Absolute Amazement - Chance for ToHit Debuff
    Level 30: Assault
    • (A) Endurance Reduction IO
    Level 32: Grant Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 35: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 38: Eclipse
    • (A) Titanium Coating - Resistance/Endurance
    • (39) Titanium Coating - Resistance/Recharge
    • (39) Titanium Coating - Endurance/Recharge
    • (39) Titanium Coating - Resistance/Endurance/Recharge
    • (42) Titanium Coating - Resistance
    • (42) Titanium Coating - Endurance
    Level 41: Dark Extraction
    • (A) Expedient Reinforcement - Accuracy/Damage
    • (42) Expedient Reinforcement - Damage/Endurance
    • (43) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (43) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 44: Unchain Essence
    • (A) Ragnarok - Damage
    • (45) Ragnarok - Damage/Recharge
    • (45) Ragnarok - Accuracy/Damage/Recharge
    • (45) Ragnarok - Accuracy/Recharge
    • (46) Ragnarok - Damage/Endurance
    Level 47: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Red Fortune - Defense/Endurance
    • (48) Red Fortune - Endurance/Recharge
    • (48) Red Fortune - Defense/Endurance/Recharge
    • (50) Red Fortune - Defense
    • (50) Red Fortune - Endurance
    Level 49: Nebulous Form
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 50: Spiritual Core Paragon
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Dark Sustenance
    Level 1: Shadow Step
    • (A) Time & Space Manipulation - +Stealth
    Level 10: Shadow Recall
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Panacea - +Hit Points/Endurance
    • (36) Numina's Convalescence - +Regeneration/+Recovery
    • (36) Miracle - +Recovery
    • (36) Regenerative Tissue - +Regeneration
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (33) Performance Shifter - EndMod
    • (33) Performance Shifter - EndMod/Accuracy
    • (33) Performance Shifter - EndMod/Recharge
    ------------
    ------------
    Set Bonus Totals:
    • 12% DamageBuff(Smashing)
    • 12% DamageBuff(Lethal)
    • 12% DamageBuff(Fire)
    • 12% DamageBuff(Cold)
    • 12% DamageBuff(Energy)
    • 12% DamageBuff(Negative)
    • 12% DamageBuff(Toxic)
    • 12% DamageBuff(Psionic)
    • 12.25% Defense(Melee)
    • 9.125% Defense(Smashing)
    • 9.125% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 6% Defense(Energy)
    • 6% Defense(Negative)
    • 6% Defense(Psionic)
    • 6% Defense(Ranged)
    • 6% Defense(AoE)
    • 2.25% Max End
    • 3% Enhancement(Stun)
    • 69% Enhancement(Accuracy)
    • 116.25% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 132.52 HP (12.37%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -20)
    • Knockup (Mag -20)
    • MezResist(Confused) 10%
    • MezResist(Held) 12.75%
    • MezResist(Immobilize) 14.95%
    • MezResist(Sleep) 12.2%
    • MezResist(Stun) 14.4%
    • MezResist(Terrorized) 10%
    • 25.5% (0.426 End/sec) Recovery
    • 28% (1.252 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 11.34% Resistance(Fire)
    • 11.34% Resistance(Cold)
    • 3% Resistance(Psionic)
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Decimation
    (Ebon Eye)
    • MezResist(Immobilize) 2.75%
    • 12.05 HP (1.125%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Gladiator's Armor
    (Absorption)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Steadfast Protection
    (Absorption)
    • 1.5% (0.025 End/sec) Recovery
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Aegis
    (Gravity Shield)
    • 3% Resistance(Psionic)
    Steadfast Protection
    (Gravity Shield)
    • 1.5% (0.025 End/sec) Recovery
    • Knockback (Mag -4), Knockup (Mag -4)
    Armageddon
    (Orbiting Death)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Apocalypse
    (Shadow Blast)
    • 16% (0.715 HP/sec) Regeneration
    • 32.13 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Super Jump)
    • Knockback (Mag -4), Knockup (Mag -4)
    Obliteration
    (Sunless Mire)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
    Luck of the Gambler
    (Shadow Cloak)
    • 7.5% Enhancement(RechargeTime)
    Hecatomb
    (Gravity Well)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Impervious Skin
    (Penumbral Shield)
    • Status Resistance 7.5%
    Steadfast Protection
    (Penumbral Shield)
    • 1.5% (0.025 End/sec) Recovery
    • Knockback (Mag -4), Knockup (Mag -4)
    Efficacy Adaptor
    (Stygian Circle)
    • 12.05 HP (1.125%) HitPoints
    Numina's Convalescence
    (Stygian Circle)
    • 12% (0.537 HP/sec) Regeneration
    • 20.08 HP (1.875%) HitPoints
    Stupefy
    (Gravitic Emanation)
    • 2.5% (0.042 End/sec) Recovery
    • 20.08 HP (1.875%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    Absolute Amazement
    (Inky Aspect)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Grant Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Titanium Coating
    (Eclipse)
    • MezResist(Sleep) 2.2%
    • 16.06 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    • MezResist(Held) 2.75%
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    Expedient Reinforcement
    (Dark Extraction)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Ragnarok
    (Unchain Essence)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Red Fortune
    (Maneuvers)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Nebulous Form)
    • Knockback (Mag -4), Knockup (Mag -4)
    Winter's Gift
    (Shadow Recall)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.08 HP (1.875%) HitPoints
    • 2.5% (0.042 End/sec) Recovery

    Decided to update this thread.
    I've made some changes
    i19 was good to snixnix.
    i20 looks to be even better.
  13. Debtlover

    Warshade duo.

    Another warshade.

    No really.

    Think about it. Inky Aspect is a level 28 power. Mag 2 stun aura. That means by 28 you can permastun bosses.

    Add in that Gravitic Emanation is level 26 and all...

    Roll 2 humanform warshades and enjoy the rollercoaster.
  14. Quote:
    Originally Posted by Ossuary View Post
    This Alpha slot will be mine. I will be taking less recharge and boosting the slow. Don't know how much it will boost it, as I haven't really read up on the Alpha Slot and all the numbers associated with it, but that's what I'll be doing nonetheless.
    I'm not sure the exact math on it but I'm also thinking of taking the path of the slightly slower. I wish I knew the real in game difference between 33% and 45% recharge, but I feel like 33% might be enough.

    Quote:
    Originally Posted by SwellGuy View Post
    And will we need a new term for perma-perma eclipse?
    Incaraclipse?


    As to the comment about devs custom tailoring them to khelds. Why else would they have +33% jump on 'em?
  15. Quote:
    Originally Posted by Dechs Kaison View Post
    From this page:


    Seriously, this alpha slot was made for us. We all want more recharge, this has it in heaps. A whopping 30% that won't be diminished.

    Quoted for truth.

    I'm looking at a whopping 45% recharge boost in i19 if your math is correct.
  16. Short answer to the OP question: Yes. Def is worth it on a humanform warshade, however softcap is overkill, and I would suggest numbers around 19-20% def range.
    Does not sound like a lot, but when paired with 85% res to all it makes a world of difference.

    I would highly recommend picking up dark extraction as was already pointed out, and would argue that one of the features of warshades that puts them ahead of peacebringers in PvE is the pet.

    Sunless mire transfers over to pets, and you can really see a huge difference in damage with even one out.
  17. Quote:
    Originally Posted by Organica View Post
    If you feel you qualify, then feel free to enter. Mostly I'd want to avoid handing out first prize to someone who already farms or markets a lot and has plenty of their own cash on hand, you know. As I said, "casual" is subjective. I know I don't qualify, I play too much.
    I know I don't qualify.
    http://boards.cityofheroes.com/showp...2&postcount=16
    Thats my dream build that took 1900+ hours of playtime to achieve...

    Good luck to all the casual shades out there though
  18. Increadable contest your running. Good luck to everyone.
  19. Sorry it took so long... still getting used to how to use mids...
    If there are any glaring mistakes please tell me. I did not know how to add accolade powers ect, but this is as close to my build as I can recreate. I believe it to be accurate.

    Yes, doctored wounds. I like the recharge.
    Yes. AA in inky aspect. +tohit debuff helps you out a lot more in that power.
    I think the rest is easy enough to understand.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    snixnix: Level 50 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Leadership

    Hero Profile:
    Level 1: Ebon Eye
    • (A) Decimation - Accuracy/Damage
    • (43) Decimation - Damage/Recharge
    • (46) Decimation - Accuracy/Endurance/Recharge
    • (46) Decimation - Accuracy/Damage/Recharge
    • (50) Decimation - Chance of Build Up
    Level 1: Absorption
    • (A) Aegis - Psionic/Status Resistance
    • (3) Steadfast Protection - Resistance/+Def 3%
    • (3) Steadfast Protection - Knockback Protection
    Level 2: Gravity Shield
    • (A) Impervious Skin - Status Resistance
    • (11) Steadfast Protection - Knockback Protection
    • (11) Steadfast Protection - Resistance/Endurance
    Level 4: Orbiting Death
    • (A) Armageddon - Damage
    • (5) Armageddon - Accuracy/Recharge
    • (5) Armageddon - Damage/Endurance
    • (13) Armageddon - Chance for Fire Damage
    • (15) Armageddon - Damage/Recharge
    • (17) Fury of the Gladiator - Chance for Res Debuff
    Level 6: Shadow Blast
    • (A) Apocalypse - Damage
    • (7) Apocalypse - Damage/Recharge
    • (7) Apocalypse - Accuracy/Damage/Recharge
    • (13) Apocalypse - Accuracy/Recharge
    • (15) Apocalypse - Chance of Damage(Negative)
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (9) Recharge Reduction IO
    • (9) Recharge Reduction IO
    Level 10: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 12: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 14: Sunless Mire
    • (A) Obliteration - Damage
    • (17) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 16: Shadow Cloak
    • (A) Luck of the Gambler - Recharge Speed
    • (40) Kismet - Accuracy +6%
    Level 18: Gravity Well
    • (A) Hecatomb - Damage
    • (19) Hecatomb - Damage/Recharge
    • (19) Hecatomb - Accuracy/Damage/Recharge
    • (23) Hecatomb - Accuracy/Recharge
    • (23) Hecatomb - Chance of Damage(Negative)
    Level 20: Penumbral Shield
    • (A) Impervious Skin - Status Resistance
    • (21) Steadfast Protection - Knockback Protection
    • (21) Steadfast Protection - Resistance/Endurance
    Level 22: Stygian Circle
    • (A) Doctored Wounds - Heal/Endurance
    • (25) Doctored Wounds - Heal/Recharge
    • (25) Doctored Wounds - Endurance/Recharge
    • (27) Doctored Wounds - Recharge
    • (27) Doctored Wounds - Heal/Endurance/Recharge
    Level 24: Acrobatics
    • (A) Knockback Distance IO
    Level 26: Gravitic Emanation
    • (A) Stupefy - Accuracy/Recharge
    • (31) Stupefy - Endurance/Stun
    • (34) Stupefy - Accuracy/Endurance
    • (34) Stupefy - Stun/Range
    • (37) Stupefy - Accuracy/Stun/Recharge
    • (37) Force Feedback - Chance for +Recharge
    Level 28: Inky Aspect
    • (A) Absolute Amazement - Stun
    • (29) Absolute Amazement - Accuracy/Stun/Recharge
    • (29) Absolute Amazement - Accuracy/Recharge
    • (31) Absolute Amazement - Endurance/Stun
    • (31) Absolute Amazement - Chance for ToHit Debuff
    Level 30: Hurdle
    • (A) Jumping IO
    Level 32: Health
    • (A) Panacea - +Hit Points/Endurance
    • (33) Numina's Convalescence - +Regeneration/+Recovery
    • (33) Miracle - +Recovery
    • (33) Regenerative Tissue - +Regeneration
    Level 35: Stamina
    • (A) Performance Shifter - Chance for +End
    • (36) Performance Shifter - EndMod
    • (36) Performance Shifter - EndMod/Recharge
    • (36) Performance Shifter - EndMod/Accuracy
    Level 38: Eclipse
    • (A) Titanium Coating - Resistance/Endurance
    • (39) Titanium Coating - Resistance/Recharge
    • (39) Titanium Coating - Endurance/Recharge
    • (39) Titanium Coating - Resistance/Endurance/Recharge
    • (42) Titanium Coating - Resistance
    • (42) Titanium Coating - Endurance
    Level 41: Dark Extraction
    • (A) Expedient Reinforcement - Accuracy/Damage
    • (42) Expedient Reinforcement - Damage/Endurance
    • (43) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (43) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 44: Unchain Essence
    • (A) Ragnarok - Damage
    • (45) Ragnarok - Damage/Recharge
    • (45) Ragnarok - Accuracy/Damage/Recharge
    • (45) Ragnarok - Accuracy/Recharge
    • (46) Ragnarok - Damage/Endurance
    Level 47: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Red Fortune - Defense/Endurance
    • (48) Red Fortune - Endurance/Recharge
    • (48) Red Fortune - Defense/Endurance/Recharge
    • (50) Red Fortune - Defense
    • (50) Red Fortune - Endurance
    Level 49: Nebulous Form
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Dark Sustenance
    Level 1: Ninja Run
    • (A) Empty
    Level 10: Shadow Recall
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    ------------
    ------------
    Set Bonus Totals:
    • 12% DamageBuff(Smashing)
    • 12% DamageBuff(Lethal)
    • 12% DamageBuff(Fire)
    • 12% DamageBuff(Cold)
    • 12% DamageBuff(Energy)
    • 12% DamageBuff(Negative)
    • 12% DamageBuff(Toxic)
    • 12% DamageBuff(Psionic)
    • 6.13% Defense(Smashing)
    • 6.13% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 9.25% Defense(Melee)
    • 3% Defense(Ranged)
    • 3% Defense(AoE)
    • 2.25% Max End
    • 69% Enhancement(Accuracy)
    • 106.3% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 3% Enhancement(Stun)
    • 5% FlySpeed
    • 100.4 HP (9.37%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -24)
    • Knockup (Mag -24)
    • MezResist(Confused) 17.5%
    • MezResist(Held) 20.3%
    • MezResist(Immobilize) 22.5%
    • MezResist(Sleep) 19.7%
    • MezResist(Stun) 21.9%
    • MezResist(Terrorized) 19.7%
    • 25.5% (0.43 End/sec) Recovery
    • 16% (0.72 HP/sec) Regeneration
    • 12.6% Resistance(Fire)
    • 12.6% Resistance(Cold)
    • 3% Resistance(Psionic)
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Decimation
    (Ebon Eye)
    • MezResist(Immobilize) 2.75%
    • 12 HP (1.12%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Aegis
    (Absorption)
    • 3% Resistance(Psionic)
    Steadfast Protection
    (Absorption)
    • 1.5% (0.03 End/sec) Recovery
    • 3% Defense(All)
    • Knockback Protection (Mag -4)
    Impervious Skin
    (Gravity Shield)
    • Status Resistance 7.5%
    Steadfast Protection
    (Gravity Shield)
    • 1.5% (0.03 End/sec) Recovery
    • Knockback Protection (Mag -4)
    Armageddon
    (Orbiting Death)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Apocalypse
    (Shadow Blast)
    • 16% (0.72 HP/sec) Regeneration
    • 32.1 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Super Jump)
    • Knockback Protection (Mag -4)
    Obliteration
    (Sunless Mire)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Luck of the Gambler
    (Shadow Cloak)
    • 7.5% Enhancement(RechargeTime)
    Hecatomb
    (Gravity Well)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Impervious Skin
    (Penumbral Shield)
    • Status Resistance 7.5%
    Steadfast Protection
    (Penumbral Shield)
    • 1.5% (0.03 End/sec) Recovery
    • Knockback Protection (Mag -4)
    Doctored Wounds
    (Stygian Circle)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Stupefy
    (Gravitic Emanation)
    • 2.5% (0.04 End/sec) Recovery
    • 20.1 HP (1.87%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    Absolute Amazement
    (Inky Aspect)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Titanium Coating
    (Eclipse)
    • MezResist(Sleep) 2.2%
    • 16.1 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    • MezResist(Held) 2.75%
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    Expedient Reinforcement
    (Dark Extraction)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Ragnarok
    (Unchain Essence)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Red Fortune
    (Maneuvers)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Nebulous Form)
    • Knockback Protection (Mag -4)
    Blessing of the Zephyr
    (Shadow Recall)
    • Knockback Protection (Mag -4)



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  20. Quote:
    Originally Posted by ORACLE View Post
    That would be great. Having played this build extensively with only regular IOs at the moment (at level 49), I do think getting some ranged and melee defense would really be nice. If I could keep my global recharge up, perma eclipse and get melee def near 30% and ranged in the 20's%...that might really be a nice indestructable build. I took my old builds down b/c that is what I am working out at the moment. I have found ways to get the def up but am running into slotting issues as you can imagine.

    Thanks again.
    those are some great def numbers.
    mine are not that high, but i sacrificed for recharge and recovery
  21. Quote:
    Originally Posted by ORACLE View Post
    Do post your build then. I would love to see it. TY.
    I shall once I get my new computer (a few days).
    I'm currently on a mac and as such cant use mids.
    I'll be getting mids in a few days and be happy to post my build.
  22. Once I get mids i'll post a little more on this topic, but imho your recharge times are both waaaay too low. 87% will be enough to give you perma-eclipse, but a humanformer can get perma-hasten and near perma-mire if you work at it hard enough.

    Also please include defense numbers.
    Resistance does not mean much from sets... its the defenses that count.
  23. Quote:
    Originally Posted by Obsidian_Force2 View Post
    Don't forget to deduct the endurance cost of the power when used.

    Thats 20x3=60-15.6=44.4 on three mobs 64.4 on four mobs, 84.4 on 5 mobs and finaly 104.4 or capped on 6 mobs, endurance reduction on your heal set will probably let you drop the last mob and cap on 5.

    Slotting for endurance mod I feel is the much better choice but hey, i'm also the one who thinks slotting the only heavy hitter attack in human form with a hold set is crazy so make your own choices.
    Slotting your only heavy hitter with a hold set is foolish unless your going for a control build.
    I've had no problems with doctored wounds. The bonus to recharge to me is worth the lack of end recovery slotted in a skill that already gives a crap ton of endurance per activation.