Warshade duo.


Carnifax_NA

 

Posted

Hi eveveryone,

My wife is interested in starting a Warshade. She's been similarly inspired by the 'MFng Warshade' guide and is still debating on whether to go tri-form or human form. Regardless of her choice I'd like to have something to play with her that is highly complimentary. Either something that can buff her to Godhood or debuff her targets to anemic levels or layer on additional controls to render the mob into easy pickings. So, Kheldian gurus, what does a Warshade need to be better than they already are?

I'd like to be fairly active and not just a glorified buffbot, something that can perhaps help create the corpse fuel a Warshade needs.

Any ideas?


 

Posted

If she decides to go human:

I'm going to suggest that you chose a Controller or Dominator, with a heavy lean towards controller. It'll grant her a point of mez protection, which may not be much, but sometimes it's just enough.

Which powersets? Any control you like, and if dominating, any assault you like. These should play to taste, but keep in mind the controls a warshade already has. Lots of stuns. Pick something stun heavy if you want to stack 'em up.

For the controller secondary: Damage buffs will be diluted since her mire will already be putting a great deal on. Resistance buffs will be wasted thanks to eclipse. Defense buffs will likely go the farthest. Any bit of recharge is welcome. When it comes to debuffs, nothing beats -res. With all the +damage a warshade already has, -res would be phenomenal. I'm thinking cold domination would be a great set. FF might be nice so that the two of you have constant mez protection, but you said you didn't want to be a buff bot.

If she decides to go tri-form:

Cold/sonic defender.

EDIT: Oh snap, Carnifax reminded me of traps. Traps/sonic would be great too.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Castamere View Post
Hi eveveryone,

My wife is interested in starting a Warshade. She's been similarly inspired by the 'MFng Warshade' guide and is still debating on whether to go tri-form or human form. Regardless of her choice I'd like to have something to play with her that is highly complimentary. Either something that can buff her to Godhood or debuff her targets to anemic levels or layer on additional controls to render the mob into easy pickings. So, Kheldian gurus, what does a Warshade need to be better than they already are?

I'd like to be fairly active and not just a glorified buffbot, something that can perhaps help create the corpse fuel a Warshade needs.

Any ideas?
If you want to avoid being a pure buffbot then sets like Traps, Cold Domination (the Defender support set) and things like that are nice. Obviously since it's a Kheld duo team Villain ATs are out.

Things I'd personally try would be :
  • Traps/Dark Defender : FF Gen is nice and a Traps/Dark would be a good "I'll hold them in place, you kill em off" combo
  • Cold/Ice Defender : For the Rain of Death you'll be able to do by 26, Cold has nice buffs for the Warshade and excellent debuffs
  • Plant/Emp Controller : My US main and she's great at doing horrible things to spawns, doesn't really feel like a Healer but excellent support
  • Elec/Sonic or Thermal Controller : Bit of a Buffbot but both come with debuffs too and Elec is a busy control set so you'll still feel busy. Stacking +Resist shields on a Kheld is lovely
  • Fire/Cold Controller : Fire has excellent damage and Cold has nice buffs and excellent debuffs.


 

Posted

Thank you both! I didn't expect such quick and thoughtful responses! it certainly gives me some options to consider. Of course I always appreciate more input so if others have different suggestions and the reasons behind them I'd love to hear them.

One thing I did want to note is that we're planning on running this duo in I19. We plan on having her Warshade come to Praetoria to do missions through 20. So villain ATs are an option!

Edit: One final note, I did say I wasn't interested in being a buffbot however if Force Field is the clear best duo partner for the Warshade I'm willing to do it so long as I can keep busy with a solid primary or secondary outside of it.


 

Posted

Oh, and my absolute ultimate combo would be a Soldier of Archnos. But obviously you'd have to get to 20 before you could team up via Going Rogue. Probably a Crab or Fort.


 

Posted

Another warshade.

No really.

Think about it. Inky Aspect is a level 28 power. Mag 2 stun aura. That means by 28 you can permastun bosses.

Add in that Gravitic Emanation is level 26 and all...

Roll 2 humanform warshades and enjoy the rollercoaster.


------
Snixnix - Humanform Warshade
Various others.
@debtlover

 

Posted

Well FF will cover one of the only real defense holes a warshade has, Endurance drain. An ICE domination can provide a huge damage buff (via the resistance debuffs), 3/4ths the defense, an end boost (a massive one if not perma), and a good HP boost that is actually useful for the WS.

It's not clearly FF as the top choice but it is a good one.


 

Posted

Quote:
Originally Posted by Debtlover View Post
Another warshade.

No really.

Think about it. Inky Aspect is a level 28 power. Mag 2 stun aura. That means by 28 you can permastun bosses.

Add in that Gravitic Emanation is level 26 and all...

Roll 2 humanform warshades and enjoy the rollercoaster.
The price of only doing 1 damage type, not leveraging Dark Sustenance, and amplifying all weaknesses does not seem worth it to me when you could use almost any other AT and just pick up Oppressive Gloom. Dark Armor, Dark Mastery, and MM's Soul Mastery all have it. That leaves what? Peace Bringers, VEATS, Controllers and Dominators? The Controller / Dominator could just use Fire/ or Earth/ and get the fast recharging AoE stun.

I would second some form of Cold Domination. The defense and Frostwork layered on a WS's awesome resists, and AoE -res to complement the Mire. That all sounds like gold to me. I'd probably back that up with Sonic Blast, Archery, or your favorite controller primary.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Can't believe Dechs didn't say a Dark/Dark Tanker.

Don't forget that scrappers and brutes can add to your own damage output.

For my part I'd say consider a Fire/Dark Brute or Scrapper. It will add to her damage and the stuns/fears from dark armor will stack with hers. Fire's AoE will help you compete with her fluffies and mires.

Although - as much as I'm enjoying my own Fire/Dark, may I also suggest flipping it around and rolling with a Dark/Fire Scrapper? Two End recovery powers, two heals, two build up powers, and a recently boosted aoe high damage attack in your secondary will help alleviate some of the double mire/stygian circle envy you'll have, and the recent changes to burn are.. face-meltingly good. My Dark/Fire scrap has come off the shelf lately and runs great with my wife's warshade. Fiery Embrace+Soul Drain+Burn = dead spawn.


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

Quote:
Originally Posted by Debtlover View Post
Another warshade.
Ooooh ooooh! I did not think of this, but it would be pretty damned incredible.

Double Eclipse can bottom out enemy endurance.

Six fluffy pets flinging purple doom.

EVERYTHING will fight you at the -recharge cap.

Stuns abound.

Double Freaking Gravity Well.

You both get a little bit of -rech resistance from each other.

Bonus points if one of you goes Human and the other goes Tri-Form.

Or you could do some really cool concept thing where one of you is the human/dwarf and the other is nova/human. That could be neat.

Quote:
Originally Posted by Smiling_Joe View Post
Can't believe Dechs didn't say a Dark/Dark Tanker.
Mine's Dark/Fire, but I really would advise to go Dark/Elec or Dark/Stone if you want a Dark Armor Tank.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Ooooh ooooh! I did not think of this, but it would be pretty damned incredible.

Double Eclipse can bottom out enemy endurance.

Six fluffy pets flinging purple doom.

EVERYTHING will fight you at the -recharge cap.

Stuns abound.

Double Freaking Gravity Well.

You both get a little bit of -rech resistance from each other.

Bonus points if one of you goes Human and the other goes Tri-Form.

Or you could do some really cool concept thing where one of you is the human/dwarf and the other is nova/human. That could be neat.
Back in the day when we were growing our warshades, my wife and I used to run full teams every night (before the days of the newly flexible difficulty) with our warshades on point. The other players generally ended up spectators.

She would teleport in in dwarf a split second before I teleported in in human form. She'd mire in dwarf and I'd mire in human. We'd both switch and I'd mire in dwarf while she mired in human (again, before the changes to dwarf mire made it shorter) and we'd just rock the house. Stygian/Essence on to the next spawn before the team had a chance to follow up the alpha.

Not a bad thought at all, those duoing warshades.


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

Cold/Sonic Defender.

  • Lots of defense to go with the capped resistance.
  • Single target melting due to massive stacked -res.
  • Ranged stun to stack with IA and/or GE.
  • Perma-out-of-the-box AoE sleep for problem child spawns.
  • Any AoE weaknesses covered by fluffy balls o' doomy goodness.
  • If you get bored or your wife isn't online, you could go solo GMs.

You could also make a Sonic/Cold Corruptor, but the Defender gets better shields, earlier access to the debuffs, and higher -res on the blasts - so any benefit from Scourge would be pretty much completely masked.


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Posted

I had really good results when my Warshade was duoing with a kin/rad defender. I could keep Eclipse up most of the time, so it was trivial to run into the middle of dudes and start getting Mires and Fulcrum Shifts, and then going Nova and laying down heavy fire. If Eclipse wasn't up, or I needed to grab aggro for some reason, I could go Dwarf and start drawing everybody's attention to myself. And thanks to Speed Boost and Fulcrum Shift, the "eh" damage and recharge of the Dwarf form attacks wasn't too much of a problem. I seldom had to drop to human form to refill with Stygian Circle, too, but once I19 comes, I imagine this will be much less of a problem.

It is worth noting that the secondary doesn't have to be rad blast, but it's probably best to one that works when standing in the middle of the crowd.


 

Posted

Thanks everybody for the outpouring of input, it's sincerely appreciated! I've got a lot to think over between now and the next issue but think I'll be able to make a sound decision with all this advice.

I'd love to do two Warshades but we want to see the Loyalist story arc in Praetoria and at least one of us needs to be Praetorian to pull that off. It looks like I'll definitely be doing Cold Domination in some capacity based on the feedback, whether I pair it with Sonic or something else I'll have to go through Mids and make some decisions!

Thanks again!


 

Posted

Quote:
Originally Posted by Castamere View Post
It looks like I'll definitely be doing Cold Domination in some capacity based on the feedback, whether I pair it with Sonic or something else I'll have to go through Mids and make some decisions!
If you do a defender, then I'd heavily recommend sonic blast. Sonic blast is mostly single target with only a cone attack for AoE damage, but this isn't a problem because a warshade deals very well with large groups. Where the warshade will need the help is dealing with a tough single target. The heavy -resist you will apply as a defender will certainly make this better.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Hi

I played with a tanker (Willpower) since lvl 30 and we both went to 50 together. It's a really safe duo to play with, since he can grab agro and leaves you free to go around in and/or out of melee to cast mires, novas and blasts.

I guess any kind of tank would do the trick, but i only tried it with a willpower/elec. He can take down the first few minions without much efforts and you do the monster killing after that.

What else