Powersets that you won't play?
I will never make another kinetics, at first I thought it was great having so much mobility, then it becomes an absolute constant nightmare of speedboosting teammates, Using transfusion when needed, fulcruming, and attempting to maintain siphon speed so you can keep up with your speed boosted team so you are able to catch them. To Speed Boost them.
I love the receiving end, I hate playing it effectively. |
I'll play almost any powerset as long as it's paired with something that complements it. Some powersets have more complementary sets than others (I can play practically any /dark corruptor without complaint). I'm still looking for a suitable complement for Illusion Control (answer: any DOMINATOR secondary!! Plz devs???), and Forcefields have never held my interest for very long, but the one powerset that I absolutely REFUSE to play is Empathy. I have a very good reason for this: Empathy is, by and large, the most team-oriented set in the game, and I prefer characters who can solo if they want to. I absolutely love the /pain Masterminds (lvl 35 bots/pain vs. Carnies at x4 players with bosses = BEST CHARACTER EVER!!!), but I tend to have the same problem with /pain Corruptors as I do with the Empathy powerset heroside. Besides, it seems like everyone expects Empaths to heal only, and I like to FIGHT!!!!
Another is super reflexes. I know the set is the most awesome thing since sliced bread if you can pile enough on to softcap it, but I just am sick unto death of trying to achieve that without sacrificing the rest of my build, given that I don't have hundreds of millions of inf to toss at the problem. I've had a MA/SR sitting at level 13 for over a year, and literally 8 or 9 versions of her build in mids, and I can't come up with one that softcaps without unacceptable sacrifices. Only place I'd play it is if they port it to tanks, since their higher values would make it trivial, rather than a pain in the butt, to softcap.
Stone armor is probably the last. Outside granite the set is too squishy and end heavy, and inside granite you'd be lucky to solo anything inside a year (let alone climb a 2 inch curb). I don't want to trade off all my offense for the defense the rest of the set ought to be providing. Not to mention that, even with the customization, it's still pretty weird looking. |
Sorry to get off topic but I have a major problem with this.
1. Softcapping a SR is sooo easy. Throw a steadfast in, grab tough/weave and combat jumping, throw mako's bite sets in, touch of death if you have the cash and 6-slot an APP immob with enfeebled operation. If you cant slot ToD slot 5 razzle dazzle in boxing. Bam. Softcapped. What exactly did you have to give up to achieve this?
2. On a stone armor tank/brute you want to take the alpha strike in granite, exit granite, when you get low on hp swap back into granite, rinse and repeat. Not as good as a WP or invuln IMO but it's still solid.
Earth Assault for dominators is just so slow. Usually I can level just about anything, but this one I gave up on.
Stone armor is another one that I don't play. Honestly, I haven't given it a try in quite a while. Yet again, the slowness of the set is a big downer. |
I'm actually enjoying the Earth Assault set for dommy's. True...the attacks move a bit on the slow side of things, but i'm liking the pure giggle factor. PLUS...the set actually does have some pretty good mitagation built in with KD/KB. Soloing seems to be moving a bit slower but that's something i can live with. Been on one team with this toon so far...and it was actually more fun for me cuz of having more targets to pound on.
As far as stuff i won't play...hhmmm...
Spines: I've tried this several times and i JUST can't seem to get into it. It's not even so much the look for me. Even with the whole PowCust...it doesn't change the set itself...which is what kills it for me. Maybe it's just because there aren't many ST attacks in it or something. Or maybe the sound effect. <shrugz>
Tankers: As much as i love wading into the middle of stuff and wreaking havoc...tankers are just...ugh to me.
I used to say i wouldn't play any healing powersets. Tried EMP for a little while...that poor troller never made it past lvl 10. Till i rolled up my Ninjas/Thermal MM. He's not too shabby solo and does a pretty good job at keeping people vertical when teamed. All in all i'd say that THIS set at least i'll play...MMMAAAAYYYYBE Pain Domination.
Most stalkers: I've tried a few...loved only one...Elec/Elec...he's 44 now.
RaikenX is currently seeking new quotes to add to his signature.
Someone say something funny.
That'll do, pig. That'll do.
Sorry to get off topic but I have a major problem with this.
1. Softcapping a SR is sooo easy. Throw a steadfast in, grab tough/weave and combat jumping, throw mako's bite sets in, touch of death if you have the cash and 6-slot an APP immob with enfeebled operation. If you cant slot ToD slot 5 razzle dazzle in boxing. Bam. Softcapped. What exactly did you have to give up to achieve this? |
Mako's dam/rech, acc/end/rech, proc; Touch of death acc/dam/end and dam/end/rech; Razzle-dazzle acc/stun/rech and proc - all pool C. Since I want my sets at below max level and don't have mondo gobs of cash, these are not an option.
And boxing, tough and weave are three powers I don't want to have to take. I want 7 powers from MA, I'll need at least 8 from SR along with stamina, I want a travel power (that's 20 out of 24), and I'd like to be able to take at least some powers from an ancillary.
Finally, I don't want to have to go to such ridiculous lengths to make the set perform well. I don't *want* to blow 3 powers, saddle myself with extra end draining toggles, and sacrifice a bunch of powers that would be much more fun just to make my armor set actually work.
Softcapping SR is definitely feasible. I've just looked at the tradeoffs and decided that they're not acceptable to me.
(Meanwhile, if /nin were available for scrappers I could take all the MA powers I wanted, the 7 powers I would want from the list I anticipate being available, the 3 epic powers I want, actually get acceptable mitigation without a bunch of pool powers, and still have a power left over. That's why I want that set).
2. On a stone armor tank/brute you want to take the alpha strike in granite, exit granite, when you get low on hp swap back into granite, rinse and repeat. Not as good as a WP or invuln IMO but it's still solid. |
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
At's I'll never play again are Tanks and Stalkers. I've played both up to 50 Inv/SS and Ni/Ni. I just hate how both AT's play. As for sets there isn't much I won't play except for AR/, /Dark, and /Stone. AR/ I just don't like the look of it even with the new skins. /Dark I don't like the look of it either and the heavy end usage. /Stone again I don't like the look at all esp granite which looks like a male form and all my toons are female.
Thank you, City of Heroes, for giving me a superhero social network combined with amazingly smooth game play. Petitions signed with realistic expectations.
I haven't found a mastermind I could play to 50 yet. I get them into their 30s and start steamrolling through stuff but they bore the crap out of me because there's hardly anything to do. IF they ever port kinetics to MMs I might make one just because kinetics is ADD-inducing enough on its own to make up for the fact that my primary plays itself.
I'll never play a teaming Tanker again. Soloers only, and only if I can't play that set on a Scrapper. Other players always want the Tanker to set the pace, and I generally prefer a slower pace than most other players. I want to pause before a group and tab through to find where the dangerous ones are, line up cones or location-based powers, and otherwise get ready to take on the group. It really seems to frustrate the team members who want a tank to just run in to every group.
As far as powersets go, I'll second what some others have said. I will never play a Kinetics anything on a team, because there is no way I am going to rebuff the entire group every 90 seconds. Any Kin character I make sets a search message that says "No Speed Boost, No Increase Density -- willing to team if that's OK with you." Similarly, I'll cast Clarity/Clear Mind/Thaw in response to a mezzed group member, but I won't keep it on at all times.
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There isnt a set I wont play.
Iv been able to overcome issues with every set, and I wont allow my self to pigeon hole another set, just for the sake of not wanting to like it, and dont listen to hype, or how people put down a set, or an AT.I do however stay away from popular builds as much as possible, but that doesnt mean I dont use 1 of the poplar sets in my builds at a time.
Example : I wont make a Elec/SD Scrapper.Its way to common, but ill use either Elec/ or /SD with diffrent sets.
All my characters are between level 22-35, and im trying to level them all closely to one another, to ding 50 close together some day.
I play the following, and all like previously mentioned, are between the levels of 22-35 each.I try to play them all a bit, and so far, enjoy all of my Characters for what they are capable of.
The only issue I have with most of them, is the lack of people wanting to team with me because I dont Cookie my builds, and acctually play something that others scoff at, and write off as a "Epic Fail", or so iv been told before.Ill also list the Epic Pools they will be getting after i get them high enough.
Axe/SD - Brute - No Patron
Claws/Invln - Scrapper - No Epic
Elec/Elec - Tanker - Energy Epic
Fire/Fire - Tanker - Pyre Epic
Traps/Rad - Defender - Electric Epic
Sonic/Sonic - Defender - Energy Epic
Dark/Dark - Defender - Electric Epic
AR/Dev - Blaster - Munitions Epic
After I get these characters upto atleast level 41 each, ill be making the following on my list on new builds list.
Grav/TA - Controller - No Epic
Plant/Empathy - Controller - Psi Epic
Necro/Poison - Mastermind - No patron
Spines/Elec - Scrapper - Energy Epic
TA/Archery - Defender - No Epic
Storm/Elec - Defender - Electric Epic
Kin/Psi - Defender - Psi Epic
Ice/Ice - Tanker - Ice Epic
EM/EA - Brute - No Patron
Some of these builds ill make after leveling up my other list more will be more welcome to teams, some will not.
Every one of my characters are self reliant enough to solo gracefully, and provide the best they are capable of for a team, and everyone of them play diffrently.So theres no 2 Characters I play that are like the other in playing style.
Im not afraid to try diffent builds, and I dont rely on Mids for any of my characters.Its a pointless program when you read the description of a power in a set before creation, atleast I belive so anyhow.
I veiw Mid's like a Government Offical.They take something simple, and complicate it.
Anyhow, I have impressed alot of people with many of my characters, because they are almost shocked and unaware that something they arnt suggjessted, or isnt FoTM can do what it does.
Its going to sound arrogant, but iv become the focal point for many PUGs that have inexperianced, or wreckless players, and have stopped many team wipes just from quick thinking, and my so called "Obsolete" power sets.
So I guess I wont play Popular builds.
Im not afraid to try diffent builds, and I dont rely on Mids for any of my characters.Its a pointless program when you read the description of a power in a set before creation, atleast I belive so anyhow. . |
I like how you play but seriosly get off of mids back. In game description can be grossly misleading ie powerboost, so take them with a grain of salt.
To the topic I dont like certain ATs more then powersets, like defenders I've tried but can never get one past the low teens just no combo does it for me.
Im not afraid to try diffent builds, and I dont rely on Mids for any of my characters.Its a pointless program when you read the description of a power in a set before creation, atleast I belive so anyhow.
I veiw Mid's like a Government Offical.They take something simple, and complicate it. Anyhow, I have impressed alot of people with many of my characters, because they are almost shocked and unaware that something they arnt suggjessted, or isnt FoTM can do what it does. Its going to sound arrogant, but iv become the focal point for many PUGs that have inexperianced, or wreckless players, and have stopped many team wipes just from quick thinking, and my so called "Obsolete" power sets. So I guess I wont play Popular builds. |
That said, I don't let the popularity of a set determine whether I play it. That decision is based solely around how much fun it is to play. After all, if all the cool kids stayed on the bridge, does that mean you jump off?
Some of us enjoy complicated things and using tools that help to grasp a better understanding of it. In fact, one of the challenges that many people enjoy is taking something that seems sub-optimal and making it work as well as or better than the average. I consider it somewhat like trying to MacGuyver up something workable out of junk.
That said, I don't let the popularity of a set determine whether I play it. That decision is based solely around how much fun it is to play. After all, if all the cool kids stayed on the bridge, does that mean you jump off? |
I dont see anyone challenging anything when they come to the boards using Mids.If thats the acctual use you use Mids for, then thats good, but the majority of people who slap a Mids build up, commonly only focus on the popular sets that people feel will optimize there power builds, so they have less challenges in the game.When the reality is that you can make anything powerful, and it doesnt attribute to using Mids at all.
Not 1 power iv come accrossed is described badly, nore are they missleading in any way.The only powers I can think of that could be seen that way, would be powers like Step Mine.Its easy enough to see what kind of damage itll do, its detination radius, and whatever else it causes, including KB, or KD, depending on the Con of the target, by "Using" it.Or, you could just read the Description, and go from there.It worked in the past, why wouldnt it today?
Its like people bringing up the Argument that Psi Blasts for Defenders can and does get out damaged by a Controllers Mind Control Primary.Doesnt happen, no matter what Mids says.The numbers on damage are diffrent for each AT, and a Controller doesnt out damage a Defender, unless its got a huge damage buff behind it, like Fulcrum Shift.Which is yet another very popular set that people play, and slap up a Mids build with.
I rarely see anyone breaking away from whats considered the best of any build, or power set, mainly because they want the best.Sometimes people fail to realize, that high numbers, for anything, dont get calculated correctly on Mids, and alot of really good sets go un-used, mainly due to the fact that Mids dont favor there numbers.
Even more so, when I jump on any of my Characters, I see builds that focus on ST damage and Defense.Mids does Favor these sets, because the numbers look big, so the player takes it, based on those numbers.
Theres a major issue with those numbers, and they go from everything from damage resistance of a enemy, to the fact it hits 1 thing at a time.
Thats why people who use Mids will most likly make a WP/SS Tanker, and slowly grind a mob, and eventually win, but when facing down a player using a better damaging build for a Tanker, all the sudden its a Scranker, and they arnt a Tank.
Im sorry, but when I jump onto a team with my Fire/Fire Tanker, and the leader adds another person he feels is a better tanker to the team, and I end up taking the Alpha, and doing alot more damage then the other tanker does, clearing the mob almost by my self before running right into the next one, I tend smirk when I see that build being described in Mids on the Boards.
I end up being the strongest player on a PUG most the time, even with my Defenders, because I dont stick with a ST build, or power set combonation that would make me that way.
I see alot of ST Tankers on Pugs, and they completly suck at holding Agro, commonly WP/SS or Invln/** Builds.I watch Kat/SR clones run in and try Tanking, scattering the mob.Then I dont even want to mention how many none attack power Empathy Defenders, who offer no debuffs through there attack powers, and there healing powers that are so longed for on PUGs, wont even help the team survive mob to mob before half the team dies, or wipes complelty.
The average player copies a Mids user, and the Average player usually face plants 3-5 times in every PUG they play on.
Im a Average Player, and me bringing a Defender of any type into a PUG, and being the Only Defender the majority of the time, without Healing capabilities, able to keep a entire team alive from my attacks, and primary set alone, should be proof enough that Mids, as well as Traditional Damage + Heal approuch doesnt work for this game in general.
If you want to be "McGuyverish" in how you play this game, start playing with your Toes.It would be more productive then using a flawed program.
As for the Popularity of a build being why I wont play it?Theres 2 reasons behind it.
1) Im having a bit of fun being someone who sticks out in a crowd and doesnt use the same clone builds or cookie build everyone else is sporting.Its a nice little attention getter, and makes people say things like "I could make one of those.....if I felt like it.." or "Iv always wanted to make one of those." to the more common "Whoa!Iv never seen a <incert build here>!It looks fun!I almost want to make one now!"
2) Why would I want to play something I have seen, watched, and am not impressed with?That and the fact seeing so many clones of it makes me not want to play it even more.Nothing to exsplore.
As for cool kids being on a bridge?I wouldnt be there with them.Unless im crossing that bridge, I would find it pointless to be standing on a bridge doing nothing but staying there, with a bunch of people who do it for whatever reason.
Side Note : Im the guy who used to beat the cool kids up in school, so im not one to worry about what they do, as long as they dont target me to make them selves look "Cool" in front of other people, they got to keep there teeth.
I could go on exsplaining my self on this issue all day, but ill just give a exsplination for both parts of this quote.
I dont see anyone challenging anything when they come to the boards using Mids.If thats the acctual use you use Mids for, then thats good, but the majority of people who slap a Mids build up, commonly only focus on the popular sets that people feel will optimize there power builds, so they have less challenges in the game.When the reality is that you can make anything powerful, and it doesnt attribute to using Mids at all. Not 1 power iv come accrossed is described badly, nore are they missleading in any way.The only powers I can think of that could be seen that way, would be powers like Step Mine.Its easy enough to see what kind of damage itll do, its detination radius, and whatever else it causes, including KB, or KD, depending on the Con of the target, by "Using" it.Or, you could just read the Description, and go from there.It worked in the past, why wouldnt it today? Its like people bringing up the Argument that Psi Blasts for Defenders can and does get out damaged by a Controllers Mind Control Primary.Doesnt happen, no matter what Mids says.The numbers on damage are diffrent for each AT, and a Controller doesnt out damage a Defender, unless its got a huge damage buff behind it, like Fulcrum Shift.Which is yet another very popular set that people play, and slap up a Mids build with. I rarely see anyone breaking away from whats considered the best of any build, or power set, mainly because they want the best.Sometimes people fail to realize, that high numbers, for anything, dont get calculated correctly on Mids, and alot of really good sets go un-used, mainly due to the fact that Mids dont favor there numbers. Even more so, when I jump on any of my Characters, I see builds that focus on ST damage and Defense.Mids does Favor these sets, because the numbers look big, so the player takes it, based on those numbers. Theres a major issue with those numbers, and they go from everything from damage resistance of a enemy, to the fact it hits 1 thing at a time. Thats why people who use Mids will most likly make a WP/SS Tanker, and slowly grind a mob, and eventually win, but when facing down a player using a better damaging build for a Tanker, all the sudden its a Scranker, and they arnt a Tank. Im sorry, but when I jump onto a team with my Fire/Fire Tanker, and the leader adds another person he feels is a better tanker to the team, and I end up taking the Alpha, and doing alot more damage then the other tanker does, clearing the mob almost by my self before running right into the next one, I tend smirk when I see that build being described in Mids on the Boards. I end up being the strongest player on a PUG most the time, even with my Defenders, because I dont stick with a ST build, or power set combonation that would make me that way. I see alot of ST Tankers on Pugs, and they completly suck at holding Agro, commonly WP/SS or Invln/** Builds.I watch Kat/SR clones run in and try Tanking, scattering the mob.Then I dont even want to mention how many none attack power Empathy Defenders, who offer no debuffs through there attack powers, and there healing powers that are so longed for on PUGs, wont even help the team survive mob to mob before half the team dies, or wipes complelty. The average player copies a Mids user, and the Average player usually face plants 3-5 times in every PUG they play on. Im a Average Player, and me bringing a Defender of any type into a PUG, and being the Only Defender the majority of the time, without Healing capabilities, able to keep a entire team alive from my attacks, and primary set alone, should be proof enough that Mids, as well as Traditional Damage + Heal approuch doesnt work for this game in general. If you want to be "McGuyverish" in how you play this game, start playing with your Toes.It would be more productive then using a flawed program. As for the Popularity of a build being why I wont play it?Theres 2 reasons behind it. 1) Im having a bit of fun being someone who sticks out in a crowd and doesnt use the same clone builds or cookie build everyone else is sporting.Its a nice little attention getter, and makes people say things like "I could make one of those.....if I felt like it.." or "Iv always wanted to make one of those." to the more common "Whoa!Iv never seen a <incert build here>!It looks fun!I almost want to make one now!" 2) Why would I want to play something I have seen, watched, and am not impressed with?That and the fact seeing so many clones of it makes me not want to play it even more.Nothing to exsplore. As for cool kids being on a bridge?I wouldnt be there with them.Unless im crossing that bridge, I would find it pointless to be standing on a bridge doing nothing but staying there, with a bunch of people who do it for whatever reason. Side Note : Im the guy who used to beat the cool kids up in school, so im not one to worry about what they do, as long as they dont target me to make them selves look "Cool" in front of other people, they got to keep there teeth. |
The Melee Teaming Guide for Melee Mans
Tanks- I can only roll a few powersets and I am VERY sad that Ice Melee isn't available for other Melee AT's.
MM's-The only ones I could get into was Mercs and Thugs and I couldn't even make it to 36 w/o sitting them on the shelf. To Easy and quite boring.
That's about it. Certain sets I used to hate I now love.
Spines, Claws, Dark Miasama are but a few sets i learned to love. I also started to play Melee toons and blasters. I also play a little bit of blue side now.
Oh and Stone Armor *shudder*. Babs should give Stone Armor the Pumicite treatment...especially the Magmite Lord Look.
...Thats why people who use Mids will most likly make a WP/SS Tanker, and slowly grind a mob, and eventually win, but when facing down a player using a better damaging build for a Tanker, all the sudden its a Scranker, and they arnt a Tank...
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I use Mids' to help plan out my builds. It's more convenient than typing everything up and/or using pen and paper. And it saves builds for later use, when I want to tweak a build further. I have an SS/Invul brute that I play constantly. Not because it was a FotM (if it was at all, considering I created it when Invulnerability was "nerfed"), but because I had seen it in action and liked the possibilities it offered. I've since then gone through maybe 15-20 different builds on that character, some completely different than the one before it, but all varying at least slightly not only in power selection, but also with variety with slotting in sets. I slotted in sets that gave bonuses that covered areas I had problems with.
Please keep in mind that although FotM builds are common not all players who have such builds play poorly and even if they do, it isn't our money their spending, it's their own; so we shouldn't laugh at them or tell them how we feel they should play if they don't solicit advice, nor should we feel we're "better" at playing than they are. What works for one doesn't always work for another. Please don't knock Mids' for assumptions you may make while seeing players play FotM characters. Players have the right to play their characters however they'd like to, provided they don't break user agreement terms while doing so.
With that said, I've played Energy Blast and Super Reflexes, and won't go back to either. Energy Blast provides great mitigation, but doesn't suit my playstyle and is often inconvenient for the kind of teams I usually play, although it's ridiculously entertaining when I ran around Mercy blasting critters with Nova with my Energy/Therm corr.
With melee characters (not including stalkers in this example) I tend to herd groups together and prefer using a toggle that has some sort of aggro component over using taunt or attacking first. Super Reflexes is a great set, but not one that suits me with my playstyle, so after I first created a character with it I ultimately ended up deleting it, due to never playing it because of what I felt it lacked.
I'm sorry Fire_Minded, but I must disagree with you there. I feel a player who uses Mids' to help plan builds isn't any more likely to create a FotM build than the next; and even if they did it isn't our responsibility to tell them what they can and cannot play, and criticizing one for playing a FotM is just as pointless as trying to teach the sun not to rise.
I use Mids' to help plan out my builds. It's more convenient than typing everything up and/or using pen and paper. And it saves builds for later use, when I want to tweak a build further. I have an SS/Invul brute that I play constantly. Not because it was a FotM (if it was at all, considering I created it when Invulnerability was "nerfed"), but because I had seen it in action and liked the possibilities it offered. I've since then gone through maybe 15-20 different builds on that character, some completely different than the one before it, but all varying at least slightly not only in power selection, but also with variety with slotting in sets. I slotted in sets that gave bonuses that covered areas I had problems with. Please keep in mind that although FotM builds are common not all players who have such builds play poorly and even if they do, it isn't our money their spending, it's their own; so we shouldn't laugh at them or tell them how we feel they should play if they don't solicit advice, nor should we feel we're "better" at playing than they are. What works for one doesn't always work for another. Please don't knock Mids' for assumptions you may make while seeing players play FotM characters. Players have the right to play their characters however they'd like to, provided they don't break user agreement terms while doing so. With that said, I've played Energy Blast and Super Reflexes, and won't go back to either. Energy Blast provides great mitigation, but doesn't suit my playstyle and is often inconvenient for the kind of teams I usually play, although it's ridiculously entertaining when I ran around Mercy blasting critters with Nova with my Energy/Therm corr. With melee characters (not including stalkers in this example) I tend to herd groups together and prefer using a toggle that has some sort of aggro component over using taunt or attacking first. Super Reflexes is a great set, but not one that suits me with my playstyle, so after I first created a character with it I ultimately ended up deleting it, due to never playing it because of what I felt it lacked. |
Mid's is for people who have no imagination, or are poor at math, or possibly both.
I find it funny that people have to sit down and chart out a character, or use Mid's for it, scratching there heads like monkies as if its Rocket Science.
What I like about this game, that Mid's does not tell you, is the fact that not a single combonation is a poor choice to play compaired to any others within any given AT.Thats why alot of people call Fire Armor, and other sets like it weak, because they dont know how to use it, and gosh darnit!Mid's says its bad, or another player does.
So Mid' can take a flying leap.
If you dont like how I talk about Mid's, simply stop listening.You complain about my comment/s on Mid's and ill tell you exactly how I feel about it.Its that simple.
I was not raised to use Diplomecy, or use Tact.They are utter wastes of Time for our society to keep using them.
If he'd said "I won't play Demon Summoning because I feel it is too restrictive with regards to character theme" then I would've been fine with it. My problem with his comment was that he basically insulted everyone who does want to play demon summoning and everyone who has a demon possessed character. Sure some themes are done to death, heck Power Armored super heroes are a dime a dozen and yet two-thirds of my heroes wear power armor. Maybe it does mean I'm uncreative with themes but at the same time I like power armor as a source of super powers so I tend to gravitate towards the theme. He insulted a large group of people in his post and so I called him on it.
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I dont find wearing tights, and being capable of just "Genetically" being capable of throwing a Fireball all that appealing to me.
I like Lex Luthor and Iron Man types, and occastionally a magic user, or Psychic, but I do not like Superman, or those born with power they didnt earn.
Sonic Blast: I hate the graphics. I hate the sounds. I hate the way it has three control powers instead of at least one more damage power. Ironically, if Shockwave were swapped out for a good AoE damage power, Shout animated a bit more quickly, and I liked the graphics/sounds, it would probably be my favorite blast set. It's like they made the set specifically to tease me with the thought of what it could have been.
Stone Armor: Looks ugly, and gets self debuffs to all the fun stuff too!
Super Reflexes: Passive defenses are anathema to my playstyle, and well, it doesn't get any more passive than this.
Sets with literally no AoE: Multiple Stalker primaries, I'm looking at you. Melee sets with a single cone are very close to this territory, but I'll try one now and then.
Empathy: I hate short-duration ally buffs, but Empathy is the only buff set with them where I just can't avoid the things.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
There really isn't much I've ever said I won't play. I'm fairly tolerant of low damage, graphics other people hate, sounds other people hate, etc.
That said, there are some constraints on what I do play.
- I don't enjoy MMs or Pet-centric Controllers. I don't mind having pets, but I just can't get into having my pets do things for me. I want to play something more "hands on".
- Whatever I play has to be a passable soloist by my subjective standards. Broadly means no buff-centric powersets on "support" ATs, but debuffers are often fine. That pretty much means, for example, no /FF or /Empathy for me.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Fire, I think more of the complaint is that you keep dragging mids into totally unrelated topics and people are getting sick of reading about it. Really, it isn't a physical requirement to belabor your hatred for mids every single time you post. One might almost begin to think you're intentionally trying to start arguments by carrying on in this manner. You're highly unlikely to convert most here to your position (especially presented in such a, frankly, contemptuous manner), so I have to wonder just what is the point of it?
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
Kinetics.
Actually I am lying. I do play it, but I can only take so much of it. Everything about it is great except one thing. Speed Boost. Talk about a love/hate relationship with a power. I love having it cast on me. Maintaining it is something else altogether. Something about combining great effects with a 2 minute duration with a run speed boost that lets allies dart out of range constantly adds up to me wanting to set the Kinetics set on fire. Although I always hope a Kinetics character will want to team with me. |
I also have one Assault Rifle character that is level 3 (I think). I can't get past the "hero with a gun" thing. Not sure why... I have no hang ups with smacking baddies with swords, claws, or great sparkling beams of shiny.
If he'd said "I won't play Demon Summoning because I feel it is too restrictive with regards to character theme" then I would've been fine with it. My problem with his comment was that he basically insulted everyone who does want to play demon summoning and everyone who has a demon possessed character. Sure some themes are done to death, heck Power Armored super heroes are a dime a dozen and yet two-thirds of my heroes wear power armor. Maybe it does mean I'm uncreative with themes but at the same time I like power armor as a source of super powers so I tend to gravitate towards the theme. He insulted a large group of people in his post and so I called him on it.
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Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
Everything that scrappers don't have