PVPEC: The League


Alpha_Zulu

 

Posted

  • Division 8: Sundays 6PM PST/9PM EST
  • Division 6: Thursdays 6PM PST/9PM EST
*Matches can be rescheduled if both teams find an agreed upon date/time, otherwise matches must take place at the designated time.

  • February 14th, 2010. 6PM PST/9PM EST

  • This tournament will be run as a PvP League with teams composed of a Division 8 squad of pre-selected players and a Division 6 squad of drafted players.
  • The length of each season will vary based on how many teams are participating. The number of weeks will equal the number of teams multiplied by two, adding in one week for teams to organize at the beginning of the season and another for a play-off week.

  • Participants will have approximately two weeks to sign-up once registration opens.
  • Late signups will only be accepted until all Division 6 squads are balanced in numbers.
  • Participants must sign up on the designated forum post.
  • Players signing up for the league may be approached by team captains to join a Division 8 squad.
  • Players that have not joined a Division 8 team before the draft date will be entered into the Division 6 draft.

  • Each team wishing to enter the league must post a thread with their current roster.
  • All teams are required to have two Captains at all times.
  • Rosters must have no less than 6 players, no more than 12.
  • Rosters must have a minimum of 8 players before the draft date.
  • Rosters may be updated until 24 hours before the draft.
  • Players listed on rosters must be registered in the sign-up thread prior to being added to a roster.
  • Players listed on rosters must have all of their associated globals listed.

  • Each Team will be composed of two squads, Division 8 and Division 6.
  • The Division 8 squad will be composed of up to 12 pre-selected players.
  • The Division 6 squad will be composed of drafted players.
  • Division 8 squad sizes will be determined once sign ups have completed. The total number of sign-ups will distributed evenly amongst the Division 8 teams.
  • Any number of Division 6 squad members may participate in Division 8 matches.
  • Two Division 8 squad members may participate in Division 6 matches.
  • Teams may consist of Hero and/or Villain archetypes. Teams are not required to have a percentage of either faction.
  • Teams may not use characters with variants of the same name with the purpose of impeding targeting.

  • Banned: Defender TK
  • Banned: Dominator Poisonous Ray
  • Banned: Corrupter Lingering Radiation
  • Banned: Stalker Thunderstrike
  • Team Captains must be able to show proof to a PvPEC League Official for a ruling to be made on the use of restricted powers, enhancements and/or procs. Use of the above-listed powers will result in a forfeit for the violating team.

  • Team Captains will meet with the PvPEC Ladder Official at the indicated time to draft their Division 6 squad.
  • If both Team Captains are unable to make the draft meeting they must select a representative and inform the PvPEC Ladder Official of said replacement before the draft date.
  • If a team does not have a representative at the draft meeting, their Division 6 squad will be selected by the PvPEC Ladder Official.
  • The results of the draft will be posted by Team Captains in their official roster thread no later than 48 hours after the draft.
  • Team Captains will have one week from the close of the draft to organize their teams.

  • During the season players may request (via PM only) to be traded to another even level squad (i.e. DA to DA). This decision will be left up to the discretion of the PvPEC League Official and the Team Captains involved.
  • Players may only be traded evenly, one player for another.
  • Trades may NOT for any reason take place after the 4th fight week.

  • All matches will take place in Pocket D, Freedom Server.
  • Matches will be 3 rounds long, each round adding points to their score.
  • Squads will only play squads in their division, i.e. Division 6 vs. Division 6.
  • Division 8 squads will play 8 vs. 8 format.
  • Division 6 squads will play 6 v 6 format.
  • Division 6 match format may increase depending on sign-ups, i.e. 7v7 and 8v8.
  • All present Division 6 players must play in at least one round of each match.
  • Only one player's account may be in a match at any given time.
  • Round Wins: The team that has scored the most kills at the end of a 10 minute game is the winner of that game. Games where Sudden Death occurs are considered ties - no matter the result of the Sudden Death Round.

Round Scoring:
  • Division 8:
  • - Win: 1000 Points
  • - Tie: 550 Points
  • - Loss: 350 Points
  • - Forfeit: 0 Points
  • Division 6:
  • - Win: 750 Points
  • - Tie: 450 Points
  • - Loss: 350 Points
  • - Forfeit: 0 Points

  • Round Length: All Games will be 10 minutes in length.
  • Round Settings: Games will be set with only the following options selected: No Travel Suppression; No Heal Decay; Small Inspirations Only, Super Heavyweight.
  • Map Selection: The home team (listed in the Official Match Schedule) will select the map for the first round. The away team will select the map for round two. The third round will be determined by random draw with resets on Cage/Office/Caves.
  • Line-ups: Prior to each round of a match, the captains of each team will be required to present their lineups in a private tell to a League associated PvPEC Official.
  • Procedure: A PvPEC Rep will ask both captains for their lineups at least 5 minutes prior to the start of each round. The PvPEC Rep will announce that the round is playable once they have received both team line-ups. The PvPEC Rep will NOT disclose the line-ups to anyone until both line-ups have been received.
  • A team will forfeit the round if they do not submit a line-up prior to the match.
  • A team will forfeit the round if they run any lineup other than the one submitted to the PvPEC Rep.
  • Rescheduled matches will present their line-ups in a PM format through the Official CoH Forums. PMs are to be sent to Arkyaeon prior to each round.
  • Each team is allowed one reset within 60 seconds of round start if a player did not load into the round, disconnected or loaded in off-team. Teams will play man down if required after their reset is spent. If a round is reset, the line-ups submitted for that round are to be played again with no alterations on the same map.
  • Only small inspirations and temp powers bought from the Arena Store are allowed. No Base Buffs or special inspirations (i.e. Presents and SoWs) are permitted.
  • No Ouroboros portals will be permitted during the match.
  • All matches must start within 15 minutes of the agreed upon match time. This includes time required to submit and approve line-ups.
  • Match Results: The captain of the winning team must post the match results in the official season thread within 24 hours of match completion. Both team captains should be prepared to supply screenshots of the results for all three matches if necessary.
Round Format:
  • - 1. Team Captains present their lineups to the PvPEC Rep.
  • - 2. The PvPEC Rep announces the round is cleared to start.
  • - 3. The round is listed and both lineups are disclosed.

  • A schedule will be posted by a PvPEC League Official assigning each team a weekly match.

  • Play-Offs will occur the week following the final regular match week.
  • Play-Offs will be held in a round-robin format with each team fighting one round against every other team.
  • Match scoring will be doubled during Play-Off week.
  • All scores accumulated during Play-Offs will be added to the teams existing score.
  • The team with the highest cumulative score after Play-Off week will be deemed the winner of the league.

  • PvPEC reserves the right to add, remove and/or change rules or restrictions as dictated necessary in response to any new exploits reported resulting from game updates.
  • Any member of the league may request a rule change. The request must have support from no less than six Team Captains to be considered.
  • All rule and restriction changes will be active for the following match week.


 

Posted

Quote:
Originally Posted by Silit View Post
  • The following powers may not be used in Official Matches:
  • - Dominator Poisonous Ray
  • - Corruptor Lingering Rad
  • - Stalker Spirit Shark
Can we also ban the sleep proc, TK (especially the Defender version), Heat Loss, Shiver, Flashfire, Stalagmites, Fossilize (the Tanker epic power), Vengeance, Heat Exhaustion, hold/stun procs, Ball Lightning, Stunning Shot, Screech, Power Boost (because of PB'd mezzes), double phase builds, Taunt and related powers, Neurotoxic Breath, and any knockback power with enough mag to get through Acro?


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Ack 9pm est is like 4am here. No go on sundays or thursdays .


 

Posted

Quote:
Originally Posted by macskull View Post
Can we also ban the sleep proc, TK (especially the Defender version), Heat Loss, Shiver, Flashfire, Stalagmites, Fossilize (the Tanker epic power), Vengeance, Heat Exhaustion, hold/stun procs, Ball Lightning, Stunning Shot, Screech, Power Boost (because of PB'd mezzes), double phase builds, Taunt and related powers, Neurotoxic Breath, and any knockback power with enough mag to get through Acro?
These are working as intended.


http://www.xtranormal.com/watch/6685529/3-hot-and-vex-3

 

Posted

Quote:
Originally Posted by Borderline Boss View Post
These are working as intended.
So is Spirit Shark, but that didn't stop it from getting banned.


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

Quote:
Originally Posted by Reiraku View Post
So is Spirit Shark, but that didn't stop it from getting banned.
The general consensus is that sharks are exploit worthy. A team could bring 8 stalkers, get a single shark spike kill, and then run for the rest of the match - coasting them to a win.

We considered limiting the number of stalkers allowed in a single lineup, but doing such would only limit lineup possibilities, not the exploit-ability of stalker sharks. Note that a single Spirit Shark crit hits for roughly 600 damage. Even just three stalkers would be able to spam sharks as a viable offensive technique.

A less formal explanation: Stop being bad. Learn how to AS. If team captains are in overall disagreement of the rule it will be changed.


 

Posted

Wouldn't it be easier to just run a couple veats than to outlaw the most used epic for an entire at?


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Quote:
Originally Posted by ConFlict View Post
Wouldn't it be easier to just run a couple veats than to outlaw the most used epic for an entire at?
The rules have a specific portion designed to prevent counter-picking, therefore a team would always have to run forts in order to prevent a full stalker team that might never get run.


 

Posted

Quote:
Originally Posted by Silit View Post
The general consensus is that sharks are exploit worthy. A team could bring 8 stalkers, get a single shark spike kill, and then run for the rest of the match - coasting them to a win.

We considered limiting the number of stalkers allowed in a single lineup, but doing such would only limit lineup possibilities, not the exploit-ability of stalker sharks. Note that a single Spirit Shark crit hits for roughly 600 damage. Even just three stalkers would be able to spam sharks as a viable offensive technique.

A less formal explanation: Stop being bad. Learn how to AS. If team captains are in overall disagreement of the rule it will be changed.
wrongwrongwrong.

banning powers = fiteclub redux.

bringing 8 stalkers and winning means you were facing a retarded team that didn't know how to counter.

also, defender TK is far more broken than any of those powers.


 

Posted

Quote:
Originally Posted by perilX View Post
The rules have a specific portion designed to prevent counter-picking, therefore a team would always have to run forts in order to prevent a full stalker team that might never get run.
so what? running a fort or two becomes as essential to a lineup as running a blaster. cry me a f river.


 

Posted

To be fair with respect to sharks... couldn't a team of half decent stalkers just have one take the Soul Storm hold... which punches through any and all KB/KU protection, sends your toon flat on their face, then makes you get up through a slow animation. Even if the stalkers were bad enough to not land an AS, you could get 3 or 4 to just Thunder Strike them with the massive crits, and pull the same tactic of coasting through.

Even more simple than that... couldn't 8 stalkers just pull about the same with Impale? Yes it'd take more than 3 to instantly down a squishy. BU Impale crit is 762 lethal damage. You can usually get 3 procs in it as well for another 216 - 251 unresisted damage.

What if 8 stalkers did the same with Zapp which I think has has a base damage of 300+ after enhancing and build up and procs you are stuck with a similar problem. Doesn't the stalker even stay hidden if the target breaks LOS before it goes off? The problem seems less about sharks and more about teams being unprepared for all stalker line ups. Though I will agree that 8 sharks really does suck.


 

Posted

Quote:
Originally Posted by MrLiberty View Post
I'll agree that 8 sharks is stupid, but if the argument is stalkers getting a kill then coasting through the rest of the match I really think you should look into limiting the number of stalkers rather than the powers they can use.
My Proposal:
- Remove the ban on stalker sharks.
- Allow for 2 wildcards in the lineup reporting and make the lineups public as soon as both are received.

Those two wildcards are enough to allow for a skilled countering o fa full stalker team and 5 minutes is enough to carry out that switch.


 

Posted

Not quite sure why people are debating it, Sharks are lame. Anywho, don't fret. As it gets closer to draft date and we get D8 teams set we will have a meeting with all the captains and see what needs to be changed.

And to that list of things that will be looked at will be Defender Telekinesis. Can't believe I overlooked that one.


 

Posted

Quote:
Originally Posted by perilX View Post
Not quite sure why people are debating it, Sharks are lame. Anywho, don't fret. As it gets closer to draft date and we get D8 teams set we will have a meeting with all the captains and see what needs to be changed.
kiting is lame.


 

Posted

The soul storm hold only KBs if it hits while the target is on the ground. Thunderstrike is a melee. Good luck landing 8 of them at once. Also, your numbers on impale don't factor in damage resistance.

Veng was banned from the last ladder. Powers being disallowed isn't anything new. I was definitely reluctant to make the proposal that sharks be banned, but come on, really. Is anyone going to vouch for a stalker ranged attack that hits for 600+ damage?

Wildcards in the lineup: The issue with that is: Who gets to swap for their wild-cards first? Theoretically, said team could counter another team's wild-cards with their own - which would put you back to square one when it comes to preventing teams from "pulling a renegades".

If you want to dispute rules: make a separate thread. This one is not for that purpose.

FYI: Poisonous Ray and Corrupter LR are banned because they are BUGGED and not suppressing properly.


 

Posted

Good luck with this!


 

Posted

Quote:
Originally Posted by macskull View Post
Can we also ban the sleep proc, TK (especially the Defender version), Heat Loss, Shiver, Flashfire, Stalagmites, Fossilize (the Tanker epic power), Vengeance, Heat Exhaustion, hold/stun procs, Ball Lightning, Stunning Shot, Screech, Power Boost (because of PB'd mezzes), double phase builds, Taunt and related powers, Neurotoxic Breath, and any knockback power with enough mag to get through Acro?
My toon is legal even following these rules... Someone pick me!


 

Posted

what about mm blaster drain psyche? that is also bugged (and other bugged powers that slow like lr?)


 

Posted

Quote:
Originally Posted by Konnichiwa View Post
Post Deleted
Did you think I was being serious with half those suggestions?

But seriously ban Defender TK


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
Did you think I was being serious with half those suggestions?

But seriously ban Defender TK
You'll have to forgive Vert, he's not exactly quick when it comes to catching sarcasm.


@Ethical Inquiry

 

Posted

BU impale is 381, add in a crit, 726.

Pretend a squishy manages to get 60% dr, that is 290 (726 * 0.4).

1606(squishy hp cap)/290 is 5.5, so you need 6 stalkers.

If you add in some +dmg (everyone has assault would be what I would do) or procs, that number is going to fall in a hurry. 30% (equal to three assaults; you could probably get +60 or 70 pretty easy) drops it to less than 5.

I sorta see why you might ban shark, but I think AT limiting would work a whole lot better, because that isn't using any procs.


 

Posted

How many knowledgeable, team-arena PvP'rs do you guys have at this point? Maybe I'm missing something, and not to insult anyone, but doesn't this format allow for everyone in that group to just enter on either 1 or 2 preassembled teams? It just seems that the most likely scenario here will be that only a couple of knowledgeable PvP'rs will be willing to captain a team, and then those couple of captains will recruit every other decent PvP'r before a draft ever occurs. Correct me if I'm wrong in thinking there are less than 24 upper-end PvP'rs now; I'm basing numbers off what I've been reading on the boards.

Maybe the purpose of this league is different than the other leagues I've been a part of, but I assumed that the goals of a PvP league were to 1. distribute knowledgeable PvP'rs as evenly as possible in order for them to better the newer players, and to 2. keep matches relatively competitive overall. The overall point being to grow a solid PvP playerbase through the league...which results in more and better ladder teams (not to mention better kickballs, zone activity, and future leagues).


 

Posted

Quote:
Originally Posted by Not_Psoma View Post
How many knowledgeable, team-arena PvP'rs do you guys have at this point? Maybe I'm missing something, and not to insult anyone, but doesn't this format allow for everyone in that group to just enter on either 1 or 2 preassembled teams? It just seems that the most likely scenario here will be that only a couple of knowledgeable PvP'rs will be willing to captain a team, and then those couple of captains will recruit every other decent PvP'r before a draft ever occurs. Correct me if I'm wrong in thinking there are less than 24 upper-end PvP'rs now; I'm basing numbers off what I've been reading on the boards.
This format is designed to make both the hardcore pvp'r happy, and the new pvp'r happy. This is a combo ladder/league. Teams will organize, a few already are. They will put up their roster just like on test. Then they will draft out of what is left that signed up.

The PVPEC has to put together events that embrace the new pvp'r. This event is not only meant to embrace them, but is also designed to make it where the Veterans teach them. Where its in their best interest to do so. If your Division 8 team does not mentor and help the Division 6 team then you will not win the season no matter how good your "stacked" Division 8 team is.

The problem with the test ladder is you had to try out to get on a team. If you were not known or were not that great you didn't stand a chance of getting on. The problem with the old league was being it was all draft the good players wouldn't show up because their teams sucked. The not so good players didnt stand a chance because they didn't have anyone to mentor them. This League is designed to be a happy medium to hopefully solve both problems to make a viable team competition.

No matter what format we chose there is always going to be one or 2 teams that are going to dominate. That has been true for every organized pvp event in this game. Atleast this way though its not just an "elite kool kids" society, everyone gets to play and have fun.

Furthermore, as far as the powers that are banned......this can be voted on before the season actually starts. No rule is written in stone. Team captains are the final deciding voice on this.


 

Posted

Quote:
Originally Posted by CriticalKat View Post
This format is designed to make both the hardcore pvp'r happy, and the new pvp'r happy. This is a combo ladder/league. Teams will organize, a few already are. They will put up their roster just like on test. Then they will draft out of what is left that signed up.

The PVPEC has to put together events that embrace the new pvp'r. This event is not only meant to embrace them, but is also designed to make it where the Veterans teach them. Where its in their best interest to do so.
I can certainly appreciate and relate to the efforts everyone have made in attempt to accomplish the above. No offense was meant in my first post.

That being said, I'm having trouble following this:

Quote:
Originally Posted by CriticalKat View Post
If your Division 8 team does not mentor and help the Division 6 team then you will not win the season no matter how good your "stacked" Division 8 team is.
If it ends up that every knowledgeable PvP'r is on a single team, then how do they end up losing? They would dominate the D8 portion (which counts for more than the D6) and then they draft some players for the D6 league and likely end up dominating it as well because of their likely advantage of being able to spot more knowledgeable draft entries. True, they would likely mentor their draft picks, but this only helps a handful of less-experienced players; actually, they could likely win most of their matches with a few small instructions vs detailed explanations.

Quote:
Originally Posted by CriticalKat View Post
The problem with the old league was being it was all draft the good players wouldn't show up because their teams sucked. The not so good players didnt stand a chance because they didn't have anyone to mentor them. This League is designed to be a happy medium to hopefully solve both problems to make a viable team competition.

No matter what format we chose there is always going to be one or 2 teams that are going to dominate. That has been true for every organized pvp event in this game. Atleast this way though its not just an "elite kool kids" society, everyone gets to play and have fun.
I can attest to the fact that all of that is true (though in the IPvPL we had a decent amount of good players that sucked it up and stuck with their sucky teams to the bitter end). I can see why you guys came up with this system, and it's admirable. I would just hope that the vets here will try to divide themselves enough to make a handful of competitive teams and save the maxing for the ladder (should it form later). I guess there's no way to incintivize that more, other than preaching about the increased potential PvP playerbase growth.


 

Posted

Quote:
If it ends up that every knowledgeable PvP'r is on a single team, then how do they end up losing? They would dominate the D8 portion (which counts for more than the D6) and then they draft some players for the D6 league and likely end up dominating it as well because of their likely advantage of being able to spot more knowledgeable draft entries. True, they would likely mentor their draft picks, but this only helps a handful of less-experienced players; actually, they could likely win most of their matches with a few small instructions vs detailed explanations.
NO plan is full proof. I mean look at IPvPL's last season. Ajax was the best team captain. He picked the people he trusted the most first, those he knew were the best. His team was slightly stacked. They didn't win because his team was slightly stacked though. They won because he took the time to mentor his noobs a little. REalize the draft part of this is going to be kickball style. Any team leader is only going to be able to get so many good players on their division 6 team before the good ones run out and all that is left is new players. EVERY team is going to have that same problem.

Just like on the ladder. "Most" teams formed up with the best of the best. Anyone who was not the best couldn't get on the team. There were some honorable teams captains such as Hank that was willing to mentor and teach the new players and take the risk of being in last place. Sadly most teams are not willing to do that.

With this format we were simplay trying to find a happy medium. Something where everyone would be happy to a certain degree. Is it designed to make the test pvp'rs dominate? No. Is it designed to make the new pvp'r stand a better chance? Yes. That was the goal, and hopefully that is what we will achieve.