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Posts
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Joined
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Well, since we are being forthcoming about these kinds of things… here we go. I will try to make these chronological for you.
Transferring HO’s to villain side via the base bug that let you drag and drop items into storage
I was one of the first people to find out the exploit of getting under maps. As such, I coordinated the first team to ever 4 man the old Hamidon raid. Still pretty sure it hasn’t been copied.
To go along with the above, I pulled a wall of GMs from under the map to stop Stryke Force from stealing Hamidon that day, first time that was ever done. Yellow Dawn occurred, it was magical.
I found out the spot to get under the map of the Abyss before the zone even went live.
Utilizing said exploit, I ran the first team to ever complete MoSTF with a kheldian on team.
Accordingly, MoLRSF soon followed.
Siren’s/RV underground would let me teleport into the hero hospital. Doing it before it was cool.
There was once an IO dupe that would copy your entire tray of IOs if you went drag and dropped your items onto another player then went into a custom mission with too many mob spawns, crashing the mission map. Load back in with those IOs again even though you had just traded them. Lots of my friends got banned for doing it. The journey to wealth had begun.
The moment PvPIOs released, I had a team of 8 farming kills in Bloody Bay, what became the standard for IO farming.
PvPIO farm nerf happens, I keep chugging along. I set up a bot and two accounts to both list and fight arena matches. To this day, I am certain my mastermind has more player kills than any other character in the game, not to mention the most PvP drops.
The day the global e-mail system came out, I instantly became the wealthiest person in the game. You see, you could both claim and return e-mails at the same time. Myself and three friends kept at it for over seven hours. I filled two bases with purples and PvPIOs. I ended up with close to 1000 (yes, thousand) Gladiator’s Javelin procs when they were going for 2 billion each. I was a trillionaire and every PvP team I was on since benefited from that fact.
Now in no particular order:
--I did the first teleport chain at the first ski event. I copied this each year after that I participated, always being first. Always.
--I invented or improved on most AE farming missions that existed for quite some time. I even had some secret ones that were as good as the MM farm. My fastest 1-50 was 30 minutes.
--I took over and emptied several global channels in my stay here, including the Pingu channel and Cross-Server PvP.
--I TP foed people outside of warwalls in RV.
--I started the Grandville chain confuse wars. PvP against people that couldn't fight back.
There are definitely more, I am just forgetting them.
And for the big one!
I have never been banned or suspended. -
Been there, done that. I am having the same issue the OP is having, as well as a few friends. The dense chums over at support know what the issue is, they say it's "risk management" on their end. They won't, however, resolve it.
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That was my last night of matches before the sub runs out. Thanks for the matches all.
See you next time. -
If you look at it long enough it starts to eat your soul.
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RE: TA
Not really. TA's strong point is denying vertical movement on an open air map. It puts holes in spikes as not everyone can spike at the same time. The ground debuffs aren't good enough to make cage decent. TA is a nuisance on any map, but cage is far from the worst to pick vs. TA. -
I am gonna buy you tal, and make you kill mobs in AP.
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Quote:Well I just want them to clear the mob before they even get there, not killsteal, that would be wrong!you're still stealing defeats from some lowbie character.
And man, if you are paying in game currency to make other people do that for you... you have too much inf.Last time I had them pair up and just clear mobs in AP if they saw any lowbies heading that direction.
And that is the general consensus. I WAS going to buy everyone and make them do that. But as it's against the rules...
Everyone is always killin my fun.
<3</3u2Ryxx -
Following people around in AP and killing the mobs before they can get to them is not griefing. You are just showing how wicked strong you are!
I am going to be needing several rulings on what I can and can't make you lot do. -
Why everyone be hatin!? I have enough money to buy everyone this time too!
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Quote:Wins are worth 3 pointsI'm not sure what limiting buffers has to do with anything. There is no point in this league to playing for a tie as there is no point reward for it.
Losses are worth 2 points
Ties are worth 1 point.
It's in the rules. Which is hilarious. I WANT MY 6 POINTS FOR THE MATCHES PLAYED! -
This game needs to be easier.
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We meet here on a forum noted for idiocy, in a game noted for regress, in a community noted for elitism, and we stand in need of all three, for we meet in an hour of change and challenge, in a decade with no hope or fun, in an age of both ignorance and exodus. The greater their knowledge decreases, the greater our exodus unfolds.
Despite the striking fact that most of the developers that the game has ever known are alive and working today, despite the fact that this games own development manpower is doubling every 2 years in a rate of growth more than three times that of our population as a whole, despite that, the vast stretches of the unknown and the unanswered and the unfinished still far outstrip their collective comprehension.
No man can fully grasp how far and how fast we have fallen, but condense, if you will, the 5 years of PvPer recorded history in a time span of but one year. Stated in these terms, we know very little about the first 9 monthss, except at the end of them advanced man had learned to use the regen to protect them. Then about 3 months ago, under this standard, man emerged from regen to construct other kinds of characters. Only two months ago man learned to blast and use an emp for heals. PvP SGs began less than one month ago. The IOs came this week, and then less than two days ago, during this whole 1 year span of PvP history, the developers destroyed our good source of PvP. Castle explored the meaning of Diminishing Returns. Last night travel suppression and heal decay and mez changes and elusivity became available. Only today did we develop hold spikes and kinless teams and storm MMs, and now as PvPs new era failed in reaching fruition under adversity, we will have literally been defeated by the copy tool before midnight tonight.
This is a breathtaking pace, and such a pace cannot help but create new ills as it dispels old, new ignorance, new problems, new FoTMs. Surely the opening vistas of PvP promise high costs and hardships, as well as little reward.
So it is not surprising the devs would have us stay where we are a little longer to rest, to wait. But this City of Heroes, this community of PvPers, this collection of test players was not built by those who waited and rested and wished to look behind them. This game was conquered by those who moved forward--and so will space.
If this capsule history of our progress teaches us anything, it is that PvPers, in their quest for knowledge and progress, are determined and will always be ignored. The exploration of space will go ahead, whether you join in it or not, and it is one of the great adventures of all time, and no SG which expects to be the leader of other SGs can expect to stay behind in this race for space.
We choose to go to the moon. We choose to go to the moon... we choose to go to the moon in this decade and do the other things, not because they are easy, but because they are hard, because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that we are willing to accept, one we are unwilling to postpone, and one which we intend to win, and the others, too.
In other words, Opus withdraws from the ladder. We are going to the Moon.
Good game, devs. You win. -
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