Official PvP Ladder Thread
Just to clarify. You said that the defending team picks the map the first round, the challenger the second and that each subsequent round is decided randomly. Reset of cage, office and something i cant remember now that I am typing. I guess my question is, does that mean that teams can't pick cage or something? I'm sure that's the case, I just wanted to clairfy as it wasn't obvious to me in your original post. Thanks
I updated for clarity.
Ties are considered replays? In the sense that if its a tie the team with map pick that round picks the replay map aswell?
No. If one or both of the first two rounds are ties, it's going to mean more random map rounds after round 3.
If they go for ties, dont let them tie
Annoyances are annoyances.
8 bots/storm in cage.
go go go
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
Uhhhh....how the **** does con have a red rep?
Skill.
And why don't you just repeat the same team and same map on a tie? Let people try different tactics rather than waiting for a map that favors one team over another?
"His Imperial Majesty's Minister of Restraints and Leather" -LHF
Two naughty acronym teams / Ascension / Convenient / Artic and the Chillz / Fap / Other teams I can't remember (sorry.. mind is goin')
Any captain can propose a change and call for a vote. It's better to resolve potential issues now, and I figured some non-captains would catch things that needed to be addressed before the tournament. We didn't get as detailed as we could have on every rule, so there were some blanks that I had to fill in...and this is one of those blanks that we need to address. It's easier to work from and correct a clear set of written rules, and I also think we needed to get this thread started to make sure everyone could see the tournament date and the general idea of the ladder.
slickadelaphante lands a critical strike on _Divine_ for 1606.7 hit points with his reputation
***ATTENTION... All teams MUST have 1 Warshade in their lineup at all times ...ATTENTION***
huh?
Future nothing.. they're the present.
"His Imperial Majesty's Minister of Restraints and Leather" -LHF
Two naughty acronym teams / Ascension / Convenient / Artic and the Chillz / Fap / Other teams I can't remember (sorry.. mind is goin')
i am looking for a ladder team to join.i got several toons between 2 accounts.
@Capt. and @Ghost of Capt. is my globals.
Here is the official matches tonight:
Send Lineups to:
@Spyder Pig (fates)
@Psoma
@Johnny Priest (silit)
SOCO (A)
DUMB (B)
Anti social (C)
Convenient (D)
BeCalm (E)
NTGBU (F)
Round 1:AvB (Silit)
CvD (Psoma)
EvF (Fates)
Round 2:BvC (Fates)
DvE (Psoma)
AvF (Silit)
Round 3:AvC (Psoma)
BvE (Fates)
DvF (Silit)
Round 4:AvD (Psoma)
CvE (Fates)
BvF (Silit)
Round 5:AvE (Psoma)
BvD (Fates)
CvF (Silit)
Rankings for Ladder:
1.BeCalm
2. Soco
3. Anti-social
4. Dumb
5. Convenient
6. NTGBU
good matches tonight and good luck to everyone
Initial Ladder Entry and Positioning:
• Initial ladder placement will be determined by a tournament on Sunday, June 13th, at 9:30PM ET. Each team will play a 10-minute, random-map round against every other team. Match settings will conform to ladder standards: No Travel Suppression, No Heal Decay, Observers On, Small Inspirations Only, and Super Heavyweight. Head-to-head results will be used as the first tie-breaker for teams with identical records, followed by additional rounds if necessary.
• After the initial ladder placement tournament, new teams sign up for the ladder by announcing so in this thread after creating an official team thread (on these same PvP Arena boards) with their official roster and team name.
Challenge Process and Positioning Changes:
• Teams may climb rungs by challenging and beating teams on higher rungs.
• Challenges are to be made and responded to in this thread.
• Challenges must be accepted by teams that are less than 3 rungs higher than the challenging team. (Teams on rungs higher than 2 spots above the challenging teams can refuse the challenge.)
• Challenging teams can only move up 1 rung at a time by winning matches against teams on higher rungs.
• Challenges must be responded to by a challenged team's captain within 48 hours or the challenging team is awarded a forfeit.
• Captains have 48 hours to work out a match date after a challenge has been accepted. If captains cannot settle on a match day and time within 48 hours of an accepted challenge, the match defaults to taking place on the 2nd Sunday that follows the accepted challenge date; the match time for a default date is 9:30PM ET.
Banned Powers List:
• Banned: Dominator Poisonous Ray
• Banned: Corrupter Lingering Radiation
Team Captains must be able to show proof for a ruling to be made on the use of restricted powers, enhancements, and/or procs. Use of the above-listed powers will result in a forfeit for the violating team.
Match Rules:
• All matches will take place in Pocket D, Test Server. If Test is down, Freedom Server will be used as a substitute during that time, though a captains' meeting will take place to determine the continuation process; until that meeting, any schedule matches are put on hold.
• Matches will consist of 10-minute rounds by default. If both captains are agreeable, 20-minute rounds are permissible. Rounds will be played until 2 rounds have been won by one of the teams.
• Matches will be 8v8. If both captains agree to it, team sizes may be reduced.
• Round Wins: The team that has scored the most kills at the end of a 10 (or 20) minute round is the winner of that round. Rounds in which Sudden Death occurs are considered ties, no matter the result of the Sudden Death Round.
Round Details:
• Round Length: All rounds will be 10 minutes in length by default. If both team captains are agreeable, 20 minutes rounds are permissible.
• Round Settings: All rounds will be set with only the following options selected: No Travel Suppression; No Heal Decay; Small Inspirations Only, Super Heavyweight.
• Map Selection and Illegal Maps: Map selection will alternate for the first two rounds of a match; the defending team picks the map in round 1, and the challenging team picks the map for round 2. All additional rounds will be set to Random map selection. The Monkey Cage, Office, and Cave maps are not permitted in any round; resets occur if any of those maps are drawn for rounds requiring random map selection.
• Each team is allowed one reset within 60 seconds of round start if a player did not load into the round, disconnected, or loaded in off-team. Teams will play short-handed if their reset has been spent. If a round is reset, the line-ups submitted for that round are to be played again with no AT alterations and on the same map.
• Only small inspirations and temp powers bought from the Arena Store are allowed. No Base Buffs or special inspirations (i.e. Presents and SoWs) are permitted.
• No more than 2 stalkes may be included in any line-up.
• Barcode-type names will not be permitted. Player names shall be easily distinguishable.
• If 4 or more players from the same team disconnect from a round, that team forfeits the round.
• No Ouroboros portals will be permitted during the match.
• All matches must start within 15 minutes of the agreed upon match time. This includes time required to submit and approve line-ups.
• Match Results: The captain of the winning team must post the match results in the official ladder thread within 24 hours of match completion. Both team captains should be prepared to supply screenshots of the results for all rounds if necessary.
Line-up Submission Rules and Procedures:
• Prior to each round of a match, the captains of each team will be required to present their lineups via private tells to a neutral, 3rd party line-up taker (agreed upon by team captains).
• The 3rd party line-up taker will ask both captains for their lineups at least 5 minutes prior to the start of each round. The line-up taker will announce that the round is playable once he or she has received both team line-ups. The line-up taker will NOT disclose the line-ups to anyone until both line-ups have been received.
• A team will forfeit the round if they do not submit a line-up prior to that round.
• A team will forfeit the round if they run any line-up other than the one submitted to the line-up taker.
General Match Procedure:
1. Team Captains present their lineups to the agreed upon line-up taker.
2. In arena chat, the line-up taker announces both line-ups and that the round is cleared to start.
3. The round is listed and played out.
Roster Eligibility:
• Players that have not been on a previous ladder roster are immediately eligible to compete in matches.
• Players that have been on a previous ladder roster and are added to a different ladder roster are not eligible to compete in any matches for their new team until sitting out 1 official match while on that roster. This rule is subject to waiver if both captains are agreeable.