The Unrealized Power of the Defender
A defender that doesn't use his secondary hasn't learned anything about this game regarding defenders and what they stand for. I'd be annoyed to have such a person on the team with me but I wouldn't boot him if he's honestly trying to do his job with the tools available. While you think you are doing a fantastic job with your FF/Dark, I can tell you that there are better FF/Darks out there, even the ones that took team tp.
To categorize defender playstyle "the way they are meant to be played" as whole to be more or less pacifist is just completely wrong. I can give you more than a handful of defender combos that can/will be played aggressively by people with any resemblance of skill. In fact, any AT can be played aggressively by someone that knows what they are doing.
Your experiences with other MMOs hardly matter here. This is COH/V, not anything else. The tank/healer/DPS schema works in the game, but it's hardly the crux. I think once you start teaming with better teams and more capable people you will find out the real unrealized power of the defender.
Buffing comprehensively and playing other elements of the FF set should leave you with an enormous amount of free time. Non-blasting defenders, outside of PvP, are slackin' (imo). Defenders are force multipliers (mostly) and their secondary adds to the base force to be multiplied. Playing a defender with the same role-rigidity you learned in WoW is really selling the CoH game designers short.
Because most of the defender community here is neither lazy nor inclined to enjoy periods of boredom interspersed with slightly-less-boring buffbot activity. It's not that the rest of us don't understand where you're coming from--it's that it's a place many of us have no desire to be.
|
In fact I have often suggested ways that could move us away from the "Buffbot" mentality.
I mean seriously, If I wanted a sit in the back and play 100% reactive support, I could play any number of OTHER MMOs and get exactly that.
I came to CoH originally 5 years ago and have returned twice because this game has the best potential of breaking the "Holy Grail" of absolute group roles.
Yes, some ATs are better suited to function in certain roles, but that should be flexible enough IMHO to allow for you to solo like a Hero and join a team to full-fill your role.
I AM NOT A SIDEKICK !
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
Last night I was in a mission with my level 17 scrapper. There were three others on the team. Two Defenders and one Controller. One of the Defenders cast a FF shield on me which is nice. The other Defender had no buffs for me being a dark Defender. As we were fighting, my health was going down pretty fast (we were fighting purples). I checked my defense stats to see what percentage my shield was. The Deflection shield was at only 15%. This was a level 20 Defender. This 15% is the unslotted base. So I look at his info. He trained only two of his PRIMARY powers??? Which were of course unslotted or not used at all. Most of the trained powers were the blasts. He should have rolled a Blaster that has these powers as a Primary. Which as you know are 20% more damaging then the Defender’s Secondary blasts.
|
I can understand your viewpoint and also that your in-game experience with a dedicated team has perhaps over-shadowed what this game's potential is. This is the second such thread I have seen (not by you) that makes over-reaching judgments about Defenders 'as a whole' based on one BAD defender on a PUG.
Please do not take offense, but EVERY team I have been on has been a completely different experience.
If I asked you what a Tank's role and actions were to be in a group, I am pretty sure what the answer would be.
But my in-game experience will DENY that this would pidgeon-hole that role on a Tanker. Because I have seen Tankers do it. But I have also seen Controllers, Scrappers and even Defenders TANK for a team.
Playing COH is a refreshing CHANGE from the standard mind-set of other MMOs, and I for one DO NOT want to see roles become more strictly enforced, but would rather join a team and work out a battle plan based on whatever we have to work with.
Edited for clarification: I am not attempting to defend the actions of the Defender in your team either. If you join a team, you bring everything you can to it. And from the sounds of it, this particular defender was built for solo-play. Something that should be mentioned up front when joining a team. Or... even better, USE the dual build feature. Thats what its for
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
To the OP:
I just don't think Defenders (or any CoX AT) can be pigeonholed so easily. For example, my dark/traps and my Sonic/Sonic play completely differently. Some combos lend themselves to buff boting, others demand more active combat, and still others are hybrid. That's what nice about CoX. The true power of the defender is the diversity of the class and the variety of force multiplying powers they can bring to a team.
My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi
Yes, you can play the Defender like a mini-Blaster, but why would you want to?
|
Even if a Kinetics Defender casts Fulcrum Shift, Aim, Assault, Build up and even Power Build up, the Blaster will still do 20 to 25% more damage without FS. |
And, frankly, it's ridiculous to say that one shouldn't use half of one's capabilities because someone else might be able to do the same thing a little better. A blaster deals more damage, but a blaster and defender both attacking deal more damage together than either could individually. And what about those secondary effects on the defender's blasts? They're more powerful than what blasters have, they provide significant damage mitigation or damage improvement... by not attacking, you increase the risk to your team and force them to progress more slowly. Why? Because you mistakenly believed that anyone who can't deal as much damage as a blaster shouldn't attack.
Now there is an exception to this as the title states above. If you have a team of Defenders with certain Primaries and Leadership, the stacked buffs will bring damage to an extremely high level. This team of Defenders could fight +6s with ease and wipe them out in a fraction of the time that even Blasters or Scrappers could do. Plus the team wouldnt get a scratch. Their defense would make a Tanker drool. |
I have spent hundreds of hours studying this and building an epic team of Defenders. |
The Defender can be the most powerful class on CoH (Corruptors on CoV). But you must play as Defender as a Defender. |
Yes, I have had people say those things to me. Fortunately, no-one has ever been stupid enough to tell me not to attack. Fortunately for them.
Its right there in the name. A Defenders job is to defend (not to fight). To buff, debuff, protect and to heal for the rest of the team. Playing a Defender as a Blaster is like using a screwdriver as a hammer or chisel. It can be done, but why would you want to? |
If there are any serious minded players out there that want to experience first hand just how much more powerful a Defender can be, just let me know and well set up the team. |
But there are ground rules that must be followed. If the rules are ignored, it will surely fail and the team will break apart before level 10. That would be a waste of my time and yours. |
However if the rules are followed, you will witness a team with unprecedented power and speed like you have never seen before. |
No, I'm not a member of RO.
Yammering about abusing exploits in another game removed. Don't care, not relevant.
See you in game! |
Players in CoH have spent years unlearning the Everquest Cleric mentality of healbot boredom.
Your call to arms (such as it is) for Defenders to devolve to the role of buffbot/healbot is, unfortunately, an act of ignorance, as previous posters so aptly described for you.
There is a huge amount of hubris and arrogance in your remarks, that you hold the key to Defender nirvana, when in fact, your points about restricting powers, adhering to rules, and knowing your (limited) role, are a poke in the eye of Defender efforts since launch to move past the healer mentality and educate fellow players about what the Archetype is capable of.
You are a product of previous gaming methodologies that do not apply here. My sincerest suggestion is to abandon your revelations, realize you don't know everything you think you do about the Defender archetype, and relearn from scratch with some humility at the hands of some seasoned veterans who have moved the AT forward (some great suggestions about some SGs have already been made, though my personal recommendation is RO).
Best of luck.
53 Bots/FF/Mace Mastermind | 53 NRG/FF/Electricity Defender | 50 Time/Dual Pistols/Soul Defender | 50 Demons/FF/Mace Mastermind | 51 Necro/Dark/Soul Mastermind | 50 Thugs/Time/Mace Mastermind | 50 Ice/Ice/Arctic Tanker | 50 Plant/Rad/Earth Controller | 50 Illusion/Trick Arrow Controller | 50 Gravity/Force Field Controller
Yes, I like Force Fields.
~Scientist
I go along with training blasts up front, but there is a better and faster way and you don't have to respec later on. When I started my FF defender, the first blast was not filled with any enhancement. It wasn't even on the power bar. If I couldn't get on a team by saying, "L2 FF defender lft", then I play a scrapper, get on a team and then later ask if they would mind if I switched to my Defender. This would usually work and my FF Defender became my main and went to 50 without ever killing a thing. Players liked the fact that my shields and leadership were fully enhanced. I trained the medicine and Teleport pool powers which could throw in a heal if needed and if there was a wipe, I would teleport to a safe spot and rez who I could. I was a team player and was asked back again and again. By 35 I was part of a nightly group until 50. I did the reactor trial 8 times one Saturday and 11 times on Sunday. Players would come out saying they had failed when the reactor blew, and I offered to make sure they all got through it. Like I said, I didn't ever have to use blasts to level. Why would anyone else except as a debuff as it was intended? |
Let me understand something. Im tryin to get my head around it. I really am, and im starting to think this is a troll.
You managed to go from lvl 1 to 50 forcefielding 8 people once every 4 mins, and you never attacked? In fact you took the power outta your powertray!!!
And you think you were contributing!?! My head assplodes!!!
What in gods name did you do for the other 3 1/2 mins? Watch team health bars and pull out your tricorder if they took some damage? And if that didnt work you'd run and team tp everyone to safety?
Buddy let me tell you, I put that kinda banality up there with emps keepin heal aura on auto and thinkin their doin something, putting cm up on the tank and no one else.
Unfortunately I get players like that on my teams all the time. Im too nice to kick but when those players leave I breath a sigh of relief.
Let me tell you OP about the joys of defender blasting.
NOTHING is better than running a dark/dark defender (ddd) into a spawn and BLASTING with fearsome stare. Seeing all the mobs quakin in their boots for what your bringin next, which generally is tarpatch. BLAST again with tenebrous tentacles and then BLAST with nightfall. Numbers fly. I really think THAT is what this game is about.
Im sorry you cant get past the "we need a healzor" mentality.
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary
|
While I'm finding Defenders to be my 2nd favorite AT hero side (sorry guys...I think my sig gives away my favorite AT)...I cry when I see a high lvl Defender with 1 or 2 blasts, and nothing but support powers.
I understand it in the lower levels. You're trying to get your primary powers and pool powers.
But to not attack? I've played alot of different Defender Primaries. I may not have gotten them all to 50, but I've played almost all of them (only low levels on Trick Arrow & Traps, with 20-30's on all the others not listed in my sig)...and there is more to just playing the Defender than using the Primary.
Ran with a Defender, who was Force Field/Archery who just had Snap Shot and Rain of Arrow. *Sigh* At least he had ROA I guess.
And I've been on plenty of teams, that my defender really didn't even need to use many of their primary powers, so had lots of time to blast, instead of just standing around.
And face it, just having 1-2 attacks isn't much, when those times come around (which can be quite often in higher levels).
So grab those attacks. They are useful! They help speed things up!
BrandX Future Staff Fighter
The BrandX Collection
Now this defender was played before ED and my shields, tactics and maneuvers were 6 slotted.
<snipped for brevity> My BIO was telling players his abilities. All other FF defenders back then might put 1 or 2 enhancements in their shields and the rest in their blasts. |
Are you sure "All other FF defenders back then might put 1 or 2 enhancements in their shields"?
Maybe you were on a bad server.
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
On the subject of Forcefield Defenders, I did what the OP did. For about a month. Then I learned not to do it anymore because it was boring and I could contribute a lot more by flinging Energy Blasts at the foes. Death is the ultimate debuff, after all. My Defender's role has varied a bit, both as the game changed and as my playing style changed. Right now, she's balanced. Mostly single target attacks, it's Energy Blast, after all, and apart from the three big bubbles, the knockback powers, with Psi Epic. She's an allrounder, can blast, can hold and can single handedly grant 44.5% Defense Buff to anyone staying in the Dispersion Bubble. 44.5% is very close to the magic 45%, and this can be done on SOs. I wouldn't dream of playing her passive anymore. 44.5% Defense and damage is greater than 44.5% Defense alone.
Actually, here's a fun suggestion: Make a Trick Archery Defender or a Storm Summoner. I would have said Kinetics, but they're all over the place, so go for something a bit less common. These Defenders are the direct opposites of Forcefields. Trick Archers have all the debuffs you could want and a well played Storm is a marvel to behold. It's also extremely difficult to make a good Storm, but you seem up to the challenge. I made a decent Trick Archer. Solo it's not so hot, but it's beastly on a team. She can pinch in on most needed roles, although she much prefers to stay airborne and rain arrows. But a passive Defender wouldn't have tanked AV Shadowhunter and lived. Easily her crowning moment of awesome. "You got AV aggro!" "I know." Well, she can do it for exactly 120 seconds, but it was enough to prevent him from getting to squishies while the Tanker could recover.
The true power of the Defender AT comes from those who don't care about its limitations. If you decide that Defenders can't do damage in advance, then you'll find they can't. If, however, you decide that Defenders can handle any situations that come up and build for it, you'll be surprised. Defenders are a toolbox of many awesome tools. Use them all and be amazed.
Aegis Rose, Forcefield/Energy Defender - Freedom
"Bubble up for safety!"
Not everybody plays the same way as you do. I dont care what other people think i should slot or shouldnt i do as i want and in what ways i want to help the people im with. Alot of times i see defenders who do not cast a single blast or attack and that isnt how many people would seem fair either. Its up the the player on how they wish to roll with their toon. On my 50s i dont spend 100+million on slotting them up i just buy regular enhancements and they get me through just as well and some dont feel that is right lol. One person cannot say what should and shouldnt happen to another player because their opinion is bias based on their own play style. I would of been happy to have the force field on ya and smile.
Mostly single target attacks, it's Energy Blast, after all, and apart from the three big bubbles, the knockback powers, with Psi Epic.
|
Whether you take it or not is up to you, but the set is fine in both ST and AOE. It is simply a balanced set in both regards.
Not everybody plays the same way as you do. I dont care what other people think i should slot or shouldnt i do as i want and in what ways i want to help the people im with.
|
That's what you're doing. You're conciously denying them help.
Energy Blast has a cone and AOE just like most sets. The myth that Energy Blast is somehow only single target or better single target is as big of a fallacy as most of the OPs first post.
Whether you take it or not is up to you, but the set is fine in both ST and AOE. It is simply a balanced set in both regards. |
Aegis Rose, Forcefield/Energy Defender - Freedom
"Bubble up for safety!"
Explosive Blast is every bit as controllable as Energy Torrent. They both knock back away from the caster (Repulsion Bomb isn't knockback at all against anything not heavily knockback prone).
The difference is in the casting time, the recharge time, the % knockback chance, and the number of targets you can hit.
The casting time for Energy Torrent makes it a bit better as a purely defensive power, because you can get it out very quickly and it has a slightly higher % knockback (60 vs 50). That said, a lot of people think with FF already having plenty of knockback powers that Energy Blast is a bit redundant for its knockback.
IMO, if you're going to take one AOE power from Energy Blast, you may as well take both for the extra damage because the knockback is likely covered better in forcefield (assuming you took those powers).
~Jade Dragon
And I never said anything about using a "bug" to gain an advantage. Again you didn't read the entire article. I said that that I learned the artificial intelligence of a npc and discovered its weakness. This does not work on PvP, because your opponents will all be different and ever changing PvE npc AI's are constant. |
I had a Forcefield defender back before ED and IOs. I slotted up my shields all the way, took the Leadership pool, and learned to bubble the team on the fly so we never had to "gather" or pause.
|
I think I've only ever asked a team to 'gather for buffs' once, when my Empathy/Sonic first got her RA's. Since then, it's always been my prerogative to try and get in range of as many people as I can at once and let 'em fly mid-battle. The only way to buff in my opinion.
I think I've only ever asked a team to 'gather for buffs' once, when my Empathy/Sonic first got her RA's. Since then, it's always been my prerogative to try and get in range of as many people as I can at once and let 'em fly mid-battle. The only way to buff in my opinion.
|
I´m a fan of action buffing myself, if my pbaoe is up while fighting and i can hit a majority of the team with it i´ll do it.
|
I've been on teams that literally gathered after every spawn. If felt like trying to get an act through congress just finishing those teams. Needless to say, that pace tends to lead to a lot of people quitting.
When my FF/Dark Defender reached 50 (never killing a thing to get there as he was pure player support as he should be)
|
/jpowerranger
Dr. Todt's theme.
i make stuff...
I think I've only ever asked a team to 'gather for buffs' once, when my Empathy/Sonic first got her RA's. Since then, it's always been my prerogative to try and get in range of as many people as I can at once and let 'em fly mid-battle. The only way to buff in my opinion.
|
That aside, I usually just find the biggest clump of teammates (or the clump that needs the buff most) and fire off the aura among them. If someone misses the buff, they can either handle being on their own, or they shouldn't have wandered so far off. I usually don't prebuff with the auras before an AV/GM fight, either--part of the duration always gets wasted as people fumble around, trying to get ready.
Hami raids are their own beast, of course; everyone fires off their auras by the numbers there.
The Way of the Corruptor (Arc ID 49834): Hey villains! Do something for yourself for a change--like twisting the elements to your will. All that's standing in your way are a few secret societies...and Champions of the four elements.
I've always noticed that when people explain why defenders are awesome, it's always a long drawn out explanation, almost like it has to be explained to that extent, when a Scrapper can go "scrappers rule!!!" and get a cheering swarm of fans. Just being observant......bah what do I know, I've never even used a defender before, but their inherent could be better I hear.
No one would tolerate a troller that only took one half of their AT. No one would take a scrapper with no defensive passives to protect themselves. No one should take half a defender.
Angel Red
"We're heroes. Fighting injustice is the thing we do." ~Rebel Scum