The Unrealized Power of the Defender


Adeon Hawkwood

 

Posted

I can make it simple.

Defenders are awesome because where other heroes can only add to the force of the team, they can MULTIPLY the force of the team.

Simple enough?


 

Posted

Quote:
Originally Posted by Westley View Post
I can make it simple.

Defenders are awesome because where other heroes can only add to the force of the team, they can MULTIPLY the force of the team.

Simple enough?
No.

"Defenders make you awesome."

It's more to the point.


Aegis Rose, Forcefield/Energy Defender - Freedom
"Bubble up for safety!"

 

Posted

I have read all your posts for the last 30 minutes. Long ago when CoH was a few weeks old I was playing a dark/dark defender. After playing with my team for several missions, we were outside a mission waiting for couple others to sell/train, etc.

One of the others asked me if I understood what a Defender's role was. Told them I wasn't really sure. They said that it was to help defend the team. That I wasn't designed to be a mini blaster. One told me that my dark blasts were actually debuffs to accuracy and that I should slot them for that. In other words, they told me what I have been saying all along.

If a EMP joined your team and no one was getting healed because the emp was too busy blasting away at the target, would you care to have them on your team?

If a TA/archer joined the team and all attacks were slotted for damage, would you want them?

If a tanker joined your team and they were always the first to die, would you believe that was actually a tank?

If a controller came aboard and did nothing but let their pets do damage while they stood that watching, would you like that?

This is all I am saying. Every member on a team has their specific role to play. This is what makes up a team. If a team is made up of 8 blasters and they are fighting +4's, that team will constantly fail. It would also fail if it were 8 scrappers.

I was in a team once with 7 Blasters and me - a claws/wp scrapper that had no choice but to play the tank. It worked, because 3 seconds after I jumped into a large group, the npcs were all dead. The Blasters needed someone with some sort of defense to take the alpha.

I have an 18 rad/pain corruptor. Only have 1 offensive power that is unslotted and not even on the power bar. Everything else is in the heals. This way the team does more DPS, then if I were to cast blasts. The TEAM does more DPS because they are alive.

How much DPS can you do if you are dead? How much could you do if you rarely died? There was another pain corruptor on the team today. Her heals are like 100. Mine were over 250. And I could cast them really fast. If I stopped healing and started casting my blast, the DPS of the entire team would drop.

Could you imagine doing a raid on WoW without healers? It can't be done. Teams without healers don't last long against purples. These healers must have enough slots in their heals to heal a player that took a hit of several hundred. Like the alpha tank.

If a Defender lowers the npc's defense by 50%, the teams DPS would go up. Not everyone in the army carries a gun. It has to be this way to do the best job.


 

Posted

Quote:
Originally Posted by Firewasp View Post
I have read all your posts for the last 30 minutes. Long ago when CoH was a few weeks old I was playing a dark/dark defender. After playing with my team for several missions, we were outside a mission waiting for couple others to sell/train, etc.

One of the others asked me if I understood what a Defender's role was. Told them I wasn't really sure. They said that it was to help defend the team. That I wasn't designed to be a mini blaster. One told me that my dark blasts were actually debuffs to accuracy and that I should slot them for that. In other words, they told me what I have been saying all along.
Times change.


Though as leader of an all Trick Arrows SG (though we also accept Traps now too), I'm obligated to take note of this:
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If a TA/archer joined the team and all attacks were slotted for damage, would you want them?
Yes. Yes I would.


Head of TRICK, the all Trick Arrow and Traps SG
Part of the
Repeat Offenders

Still waiting for his Official BackAlleyBrawler No-Prize

 

Posted

Quote:
Originally Posted by Firewasp View Post
This is all I am saying. Every member on a team has their specific role to play. This is what makes up a team. If a team is made up of 8 blasters and they are fighting +4's, that team will constantly fail. It would also fail if it were 8 scrappers.
I don't know. I've seen some all Blaster teams do some awesome things. God forbid we mention what Scrappers can do. Or Tanks. So on and so forth.

http://www.youtube.com/watch?v=G9-nSQf1nhk

If you happen to be curios about my thoughts on Defender damage, you can check my sig. =P


 

Posted

Quote:
Originally Posted by Firewasp View Post
I have read all your posts for the last 30 minutes. Long ago when CoH was a few weeks old I was playing a dark/dark defender. After playing with my team for several missions, we were outside a mission waiting for couple others to sell/train, etc.

One of the others asked me if I understood what a Defender's role was. Told them I wasn't really sure. They said that it was to help defend the team. That I wasn't designed to be a mini blaster. One told me that my dark blasts were actually debuffs to accuracy and that I should slot them for that. In other words, they told me what I have been saying all along.
You were fed a line of BS by players who came to this game with the belief that it would work exactly like every other previous MMORPG. They were wrong. You are wrong. Wise up.

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If a EMP joined your team and no one was getting healed because the emp was too busy blasting away at the target, would you care to have them on your team?
If no-one's in danger of being defeated, why shouldn't he/she be attacking?

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If a TA/archer joined the team and all attacks were slotted for damage, would you want them?
Archery has no secondary debuff or control effects, other than the KB in Explosive, so I can't imagine what else you think a /Archery defender could possible slot other than damage.

Think about it.

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If a tanker joined your team and they were always the first to die, would you believe that was actually a tank?
There are far too many variables to explain why a tank would be going down frequently. It also has nothing to do with your assertions, because the tank is obviously "filling his role", or attempting to, and therefore not related to your hypothesis of teams failing because no-one is cramming themselves into the trifecta from other MMORPGs.

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If a controller came aboard and did nothing but let their pets do damage while they stood that watching, would you like that?
If it works, why not?

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This is all I am saying. Every member on a team has their specific role to play. This is what makes up a team.
Incorrect. What makes a team is two to eight people working together and sharing the rewards. That, and only that, is what makes a team. Everything else is minor details which can be worked out as you go along.

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If a team is made up of 8 blasters and they are fighting +4's, that team will constantly fail. It would also fail if it were 8 scrappers.
Again, incorrect. Every AT has super team organizers who post on the forums to assemble players and showcase their progress. They aren't as ridiculously overpowered as defender super teams, but they also aren't "constantly" failing.

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I was in a team once with 7 Blasters and me - a claws/wp scrapper that had no choice but to play the tank. It worked, because 3 seconds after I jumped into a large group, the npcs were all dead. The Blasters needed someone with some sort of defense to take the alpha.
They wanted someone else to take the alpha, they didn't need it.

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I have an 18 rad/pain corruptor. Only have 1 offensive power that is unslotted and not even on the power bar. Everything else is in the heals. This way the team does more DPS, then if I were to cast blasts. The TEAM does more DPS because they are alive.
The team could have done more DPS if you'd used your Rad attacks, which debuff defense. The team didn't deal more or less DPS because their HP bars were green, yellow or red.

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How much DPS can you do if you are dead? How much could you do if you rarely died?
There are multiple points between "dead" and "alive" in this game. You limit yourself to the two at the ends and ignore everything else between, but that doesn't mean that's all there is. Everyone deals the same damage at 100% HP that they do at 1% HP.

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There was another pain corruptor on the team today. Her heals are like 100. Mine were over 250. And I could cast them really fast. If I stopped healing and started casting my blast, the DPS of the entire team would drop.
No, the team's collective DPS would have increased, because you would have added your damage output to everyone else's plus reduced the enemies' defense. Again, there are multiple points between "dead" and "alive", and at no time does damage output decrease if someone takes a few points of damage and isn't instantly healed.

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Could you imagine doing a raid on WoW without healers? It can't be done.
Could you imagine this game not being WoW? It isn't.

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Teams without healers don't last long against purples.
Proven wrong every day by thousands of players.

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These healers must have enough slots in their heals to heal a player that took a hit of several hundred. Like the alpha tank.
So your entire premise is based on the belief that only defenders need to slot their defensive powers "the right way"? What do you do when that tank has slotted his/her defensive powers well enough to take that big hit without concern? Quit the team and go find players with underslotted builds to make you feel important?

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If a Defender lowers the npc's defense by 50%, the teams DPS would go up.
A defender can do that in addition to attacking, or even while attacking (in the case of /Rad).

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Not everyone in the army carries a gun. It has to be this way to do the best job.
This isn't the army, or WoW, and despite your wishful thinking, the game doesn't work, at all, the way you believe it does.


 

Posted

Quote:
Originally Posted by Firewasp View Post

If a EMP joined your team and no one was getting healed because the emp was too busy blasting away at the target, would you care to have them on your team?

If a TA/archer joined the team and all attacks were slotted for damage, would you want them?
If the team is doing well, yes. An EMP should only be spending time to heal IF IT IS NEEDED. If no one is getting seriously hurt (not counting Regen scrappers, who seem to enjoy it) then I would be more annoyed at a heal-bot standing there, and *not* doing anything else. "But I'm a healer, I heal!" No, you're a /something Defender and if you aren't doing whatever that something is, you're a leech.

As for the TA/Archer, I'm pretty sure *most* of their /Archery attacks only do damage - the nifty secondary effect for that set is that things die. Most of the TA powers don't take damage, aside from Acid Arrow. Granted, trying to slot that one as an AoE blast would be pointless. But again, if the group is doing well, it's their character. And Acid Arrow is fairly decent as-is. (Additionally, if they're not max level, it's quite possible that they're dropped in whatever IO pieces would fit. I don't try to build coherent sets until at least level 25, and I know many don't bother at all until after level 40, if ever.)

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If a tanker joined your team and they were always the first to die, would you believe that was actually a tank?
Again, depends on the group and the player. If he's not whining about it, and no one else is getting killed (and he's not spending 90% of the time running back from the hospital) then I don't see why I would care. Maybe he's working on the debt or damage badges - I'd probably ask if it keeps happening. Maybe it's been a while since he played a Tanker and it's taking him a while to get back into the groove. Maybe he just did a respec because some Build Nazi told him that he did everything wrong, and now he has no idea what he's doing at all.


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If a controller came aboard and did nothing but let their pets do damage while they stood that watching, would you like that?
You mean more, or less than a Defender who ignores half their powers?

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This is all I am saying. Every member on a team has their specific role to play. This is what makes up a team. If a team is made up of 8 blasters and they are fighting +4's, that team will constantly fail. It would also fail if it were 8 scrappers.
Oh, this is so amazingly wrong. I've been on solid teams of just about everything but Tankers and Defenders (I don't play either, so I'd be the odd one by definition.) Against anything but perhaps EBs or AVs, a full team of Scrappers or Blasters simply mauls things to death. Scrappers, Brutes, Controllers, Corruptors, Masterminds - I know people who regularly do full teams of any AT you can name, and they work fine. Even as pickup groups, unless one *player* is a dingbat.

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I was in a team once with 7 Blasters and me - a claws/wp scrapper that had no choice but to play the tank. It worked, because 3 seconds after I jumped into a large group, the npcs were all dead. The Blasters needed someone with some sort of defense to take the alpha.
And your own example undermines your argument. There's a team without healers, or debuffers or even much of a tank. If they had gotten an eighth Blaster instead, they probably could have found a tactic to absorb the Alpha anyway. (One Blaster couldn't take a full return strike. But if you pick off the stragglers, or attack different targets in the pack at the same time, you can split up the retaliation so that it *doesn't* all hit one person.)

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I have an 18 rad/pain corruptor. Only have 1 offensive power that is unslotted and not even on the power bar. Everything else is in the heals. This way the team does more DPS, then if I were to cast blasts. The TEAM does more DPS because they are alive.
And I call Bogus. I have a Rad/Rad Corruptor. Most of those amazing buffs/debuffs can run *while* I attack. I can amplify *MY OWN* damage along with everyone elses, thus increasing the effectiveness of the group even further. And again, those "useless" Rad blasts have a fairly nasty and totally automatic secondary effect, in addition to making things dead. And in this case, you really *are* gimping the team, since the damage set is a Corruptor *Primary* set. I suppose if you make a Mastermind, you skip all the pet powers to focus on the Secondary? It would make just as much sense.

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How much DPS can you do if you are dead? How much could you do if you rarely died? There was another pain corruptor on the team today. Her heals are like 100. Mine were over 250. And I could cast them really fast. If I stopped healing and started casting my blast, the DPS of the entire team would drop.
Only if the team is taking such massive amounts of damage that people are actually dying. And if you're talking about a Pain heal of only 250, you're talking about the AoE, as I know for a fact that the single-target heals are *far* more powerful than that. And again, you could be throwing some extra glowing death on the enemy in between heals. *Edit* Reading over this, I just noticed that you said level 18. In which case your heals are fully slotted. And also generally overkill unless you're fighting an AV.

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Could you imagine doing a raid on WoW without healers? It can't be done. Teams without healers don't last long against purples. These healers must have enough slots in their heals to heal a player that took a hit of several hundred. Like the alpha tank.
This game isn't WoW. It never was WoW, it never will be WoW. And frankly, comparing the game mechanics of the two is like comparing apples and pantyhose. At the level cap in WoW, tank-type classes can apparently have tens of thousands of HP. And you're going up agains Raid bosses with scripted invulnerability, and *normal* attacks that do thousands of points of damage. WoW was written from the ground up for the fantasy "holy trinity" as established by EverQuest - tank/healer/damage. And even then, people have some flexibility. Yes, many Shamans and Druids and Shadow Priests get to the end game and switch to "pure" healers. Some don't, and as far as I know, raids do just fine if some of the DPS or "other" slots go to such characters. (I'm not counting the psychotic uber-guilds that won't even start a raid unless everyone present is in Tier 5 gear or better. I'm talking about the groups composed of people that don't treat the game like their job, and real life as a hobby they do in between raids.)

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If a Defender lowers the npc's defense by 50%, the teams DPS would go up. Not everyone in the army carries a gun. It has to be this way to do the best job.
Just to point out the flaw in this example - you've lowered its defense by 50%. So your attack is now *TWICE* as effective, and capable of doing decent damage. And last time I checked, *everyone* in the Army is at least taught how guns work so that if there's an enemy nearby that needs killing, the soldier isn't standing there trying to figure out which end the bullets come out. For unarmed military, I believe you're thinking of the Navy.


 

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Originally Posted by Firewasp View Post
Teams without healers don't last long against purples.
Well Firewasp, I dont want to address all the items in your post, since I am sure that I will not convince you that there is more to be experienced in the game than what you believe.

I am also not trying to offend you, but this comment struck me as something I can elaborate on.

I know you like telling stories about in game experiences, so I thought I would share a recent one of mine.

I joined a team with my Empath at level 49 with my friend who plays a Controller.
He jacked up the settings to +3/x4 to help me get thru my last level. He plays a Fire/Rad/Earth controller and I was Emp/Electric/Dark. Nearly every spawn was purple cons and we were doing a Malta/Nemesis story Arc. Our typical course of action would be for him to hit them with RI and one of his earth powers and we would both run right into the middle of the spawn. I had OG running and he would hit em with flashfires. Chaos would follow with me hitting Soul Drain + SC + BL. Occasionally I would lead off with a Tesla if I saw a sapper or a Fake Nemesis. We played for 3 hours together to get me thru level 49.
I will admit to you that there were battles in which I had to pop a Heal Other or a Healing Aura, but they were exception, not the rule. The bottom line is I buffed him, and we overlapped mitigation effects like stuns and holds so effectively, that neither of us were taking any damage. What did get thru was soaked up by Regen Aura.
What I am pointing out here is that I spent the majority of my time on offense and not on healing non-stop like a healer in a traditional MMO would be doing.

And this is not an isolated occurence. I have been on teams of all sizes with this build and hunted all villain groups and taken down many AVs, and healing is something my Empath can do, and do very well. BUT, if I were to come to these same teams without Tesla Cage, Short Circuit, Ball Lightning, Soul Drain and especially Opressive Gloom, MANY if not the MAJORITY of these non-traditional TANKER-less teams could have failed and I would have short-changed my TEAM and myself from having some very incredible memories of what GOOD players are capable of when they use ALL their powers.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Would you mind posting your global handle, Firewasp? As everyone has stated at length, you're pretty much a solid example of everything wrong with this game, and I (along with some others, I'm sure) would prefer never having to run into you during my gametime.


 

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Originally Posted by Garuta View Post
Would you mind posting your global handle, Firewasp? As everyone has stated at length, you're pretty much a solid example of everything wrong with this game, and I (along with some others, I'm sure) would prefer never having to run into you during my gametime.
1) We don't call out names on this forum.
2) It wouldn't do any good anyhow, as this is one of hundreds in the game (some defenders and some not) who think the devs made a colossal mistake in accidentallly giving the AT a secondary that does damage, and a primary who only has a tiny percentage of powers dedicated to healing others.


 

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wow, keep rolling this drama down da hill!
:P


 

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Originally Posted by PHlRE View Post
wow, keep rolling this drama down da hill!
:P

Most successful Defender forum... "something".... in MONTHS!


 

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If the Defender or Tank board doesn't have the drama of the week, the Suggestions board is always there to help.

There hasn't been an anti-knockback thread over there in a good 20 or 30 seconds, at least!


 

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Originally Posted by brophog02 View Post
1) We don't call out names on this forum.
2) It wouldn't do any good anyhow, as this is one of hundreds in the game (some defenders and some not) who think the devs made a colossal mistake in accidentallly giving the AT a secondary that does damage, and a primary who only has a tiny percentage of powers dedicated to healing others.
Sooooo, you don't call out names on the Defender board, nowhere else? I wouldn't even consider such a question if I hadn't seen similar behavior countless times on these forums during the big drama threads

Also, the fact that he cares enough to come here and bring it up, then continually defend his side of the issue, tells me he is probably far more unpleasant about it in-game than the standard "WE NEED HEALS" idiots.

Maybe I should have asked for a private message? Ah well.


 

Posted

Personally, I flatly refuse to play a character of any kind that is incapable of soloing.

My defender experience is limited to Rad/Sonic thus far for that exact reason.

If you have no attacks of your own and everyone else on the team drops, what are you going to do, hit 'em with Brawl? If you try you're going to drop just like everyone else.

A defender is designed to defend the team. No one should argue that statement too much.

But there's something that most people who play "pure" defenders never think about:

YOU are part of that team, as such, being able to defend yourself via attacks IS part of your job description.

I don't care if you only have one attack, USE IT!


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Firewasp View Post
I have read all your posts for the last 30 minutes. Long ago when CoH was a few weeks old I was playing a dark/dark defender. After playing with my team for several missions, we were outside a mission waiting for couple others to sell/train, etc.

One of the others asked me if I understood what a Defender's role was. Told them I wasn't really sure. They said that it was to help defend the team. That I wasn't designed to be a mini blaster. One told me that my dark blasts were actually debuffs to accuracy and that I should slot them for that. In other words, they told me what I have been saying all along.
I would rather have a dark slotted for damage to contribute to team dps since they would be stacking enough tohitdebuff at base to make a difference.


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If a EMP joined your team and no one was getting healed because the emp was too busy blasting away at the target, would you care to have them on your team?
As i have teamed with emps that are able to attack and buff thus not removing anything from the teams dps i´m fully confident that you can do both.

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If a TA/archer joined the team and all attacks were slotted for damage, would you want them?
You are trolling right?

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If a controller came aboard and did nothing but let their pets do damage while they stood that watching, would you like that?
Lol
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This is all I am saying. Every member on a team has their specific role to play. This is what makes up a team. If a team is made up of 8 blasters and they are fighting +4's, that team will constantly fail. It would also fail if it were 8 scrappers.
And this is what we are saying since judging from your questions you dont understand

Half an archetype is crap. You are able to utilise both your primary and secondary. Get it?

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I was in a team once with 7 Blasters and me - a claws/wp scrapper that had no choice but to play the tank. It worked, because 3 seconds after I jumped into a large group, the npcs were all dead. The Blasters needed someone with some sort of defense to take the alpha.
Hey you see those little funny purple boxes with shields on them? Use them.
As i have had the privilige to play on an all blaster team. You click a purple and two, everybody fire their aoe´s dead spawn.
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I have an 18 rad/pain corruptor. Only have 1 offensive power that is unslotted and not even on the power bar. Everything else is in the heals. This way the team does more DPS, then if I were to cast blasts. The TEAM does more DPS because they are alive.
If you are not able to do damage while keeping the team alive perhaps you should go an see what wrong with what you are doing.
Also look up scourge and what secondary effect rad has which is real boon pre so´s.
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How much DPS can you do if you are dead? How much could you do if you rarely died? There was another pain corruptor on the team today. Her heals are like 100. Mine were over 250. And I could cast them really fast. If I stopped healing and started casting my blast, the DPS of the entire team would drop.
Thats because you only have one unslotted blast of course you won´t contribute much.


 

Posted

Okay.

Say you're playing oh...a FF/Sonic Defender.

You have just put shields on everyone on your team, you are running all the leadership toggles and have Dispersion Bubble running.

What are you going to do for the next 4 minutes until your shields are needed again?

Stand there? Not on my team you aren't. If you're playing that character on a team I am leading and you have already buffed everyone as well as you can, you had damn well BETTER be yelling at something. And it would be much preferable if at least a couple of those attacks were slotted for damage (since you CAN'T enhance Sonic's secondary effect)

Since Sonic has a resistance debuff in it, you will be helping the team kill much faster by making the enemy more vulnerable to their attacks, while contributing some DPS as well.

Your FF/Dark that never once killed anything on the way to 50? I have only one way can describe such a character...."dead weight". Any team above level 35 does not need you standing around just in case someone actually takes damage to heal them with the Medicine pool, that team would be much better off with you immobilizing, stunning, and debuffing with your secondary than having you stand around "just in case"

Sorry if that bugs you, but I HATE the mentality of players who only take the first attack in their secondary, and then only because they have no choice in the matter.

If you have done your job as a defender to the best of your ability, do something else while you are waiting for your skills to be needed again.

If I played my Rad/Sonic like you play your defenders I would have been kicked from many teams on his road to 50. Rad/Sonic is one of the single best combinations you can find if your goal is to go AV or GM hunting. It debuffs with both primary AND secondary, making the big bad that much easier to kill.

Firing AM and putting toggles on something (and nothing else) is not being a defender, it's being a leech, plain and simple.

You have a Primary and a Secondary powerset, not a Primary and Unnecessary powerset.


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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You have a Primary and a Secondary powerset, not a Primary and Unnecessary powerset.
Can I put this in my signature?


 

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Originally Posted by Garuta View Post
Sooooo, you don't call out names on the Defender board, nowhere else?
I said forum, not board. I'm referring to the entire kit and kaboodle here.


 

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Originally Posted by brophog02 View Post
I said forum, not board. I'm referring to the entire kit and kaboodle here.
Yes, focus on my joke and ignore the rest of my post

To actually contribute something to this topic, I'm duoing with a Sonic/Sonic Defender. And as wonderful as the shields and resist debuffs are, I value the sonic attacks just as much because they help my scrapper kill that much faster. If they just sat back and used sonic resonance powers, I'd sooner play solo.

In case you haven't noticed, this game is entirely about the combat. I cannot tolerate ANY archetype that doesn't attack, there's absolutely no excuse for that when what we're playing is essentially Final Fight with superpowers and monsters. Anyone who isn't shooting, stabbing, punching, or kicking on my teams gets the boot. Damage is damage, whether it's coming from a defender or a blaster: Masterminds are the only class that can get away with personally doing nothing in a fight, and that's only because I'm assuming they're controlling their horde - any evidence otherwise and BOOT TO THE HEAD!


 

Posted

Don't get me wrong, I'm not quite that stringent about the matter, if I were I'd be no better than people like the OP :P In the case of your defender, if they're devoting all their endurance to buffing and debuffing, they're still DOING something - I'd like them to blast when feasible, but this theoretical defender is doing their part and not just "healing" or whatever. Kind of a strawman though, considering the main point of contention in this thread is, say, FF/Cold/Sonic types that just shield and do little else.

I'm just saying everyone gets damaging powers of some variety, and they should be worked into any given player's strategy somehow.

As for my "joke", that line wasn't directed at anyone but Brophog02, and it was specifically the line "Sooooo, you don't call out names on the Defender board, nowhere else?". I shouldn't have to explain that so thoroughly, but here we are.


 

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Originally Posted by Firewasp View Post
When my FF/Dark Defender reached 50 (never killing a thing to get there as he was pure player support as he should be) ...
This attitude is amazingly common, and extremely puzzling to me. The only real way you achieve any rewards in this game is to defeat enemies. Any character that cannot do this is not well-designed.

First off, you have to realize that not all powersets are created equal, and certain primary/secondary combinations allow defenders to defeat mobs safely and relatively quickly solo, which also allows them to contribute offensively on teams.

For example, Radiation Emission/Sonic Attack has toggles that decrease the enemies' to-hit, defense and damage resistance, a cone sleep that lets you solo large mobs in near complete safety, and the secondary blasts have a damage resistance debuff that further amplifies the defender's damage. While not capable of quite as much raw damage output as a blaster, a Radiation Emission/Sonic Attack defender can often solo much more safely than a blaster, and in the long run may be able to level just as quickly by being able to run continuously as opposed to having to rest for healing, regaining end, coming back from the hospital, etc.

The defender primaries that are effective force multipliers include Storm Summoning, Dark Miasma, Radiation Emission, Kinetics, Sonic Resonance, Trick Arrow, Cold Domination, Traps and Empathy. Yes, all of the Defender sets except Force Field have some kind of damage multiplier in the form of Damage Resistance debuffs, or enemy Defense debuffs, or enemy accuracy debuffs, or enemy damage debuffs, or team damage/recharge buffs.

The combination you chose, Force Field/Dark Blast, is perhaps the worst possible combination. It provides no defense or resistance debuffs to the enemies, and no offensive buffs for your team, and therefore has no force multiplier. Dark Blast's secondary effect is mostly a 9.38% -to hit debuff, which basically causes the mobs to hit an unprotected character four out of ten times instead of five. Useful, but not as useful for a team of well-designed characters as the -35% damage resistance of Freezing Rain, or the -20% damage resistance debuff in Sonic Attack, or the -30 damage resistance and -90% run speed in Tar Patch.

Given that your experience is with arguably the weakest possible defender, you aren't in a very good position to pass judgment over how the rest of defenderdom should play.

Defenders with attacks that provide benefit to the team should be attacking all the time. /Sonic Attack defenders should be spamming their attacks because every time they hit an enemy, for 7 seconds thereafter the rest of the team will do 20% more damage. Defenders with Radiation Blast reduce the enemy's Defense by 12.5% to 37.5% every time they hit, for 3-12 seconds.

Even a /Dark Blast defender is performing a useful function by attacking. That 9.38% to-hit debuff doesn't seem like much, but if the mob is attacking an SR scrapper who's already at 35% defense, that extra to-hit debuff essentially softcaps the scrapper's defense.

Finally, many of the defender secondaries have holds, stuns, sleeps, immobilizes and so on, which defend the team by preventing the enemies from attacking at all. Defenders should take and use these appropriately whenever possible.

Defenders should not just be passive buffers. They should be active force multipliers for their teams. That requires selection of appropriate primaries an secondaries, and understanding how the powers affect the mobs and the rest of the team.

There's a reason "the best defense is a good offense" is one of the most popular cliches around.


 

Posted

Maybe I should just quit while I am ahead. No matter what I say.

If I say, "CoV is short for City of Villains", you would tell me that I was wrong. Flame on!

In RL I am an engineering designer. I recently invented a device that increases the air temperature from the vents of a heat pump by up to 50 degrees F. Energy consumption drops drastically and it works every time in minutes.


Your response might be, "Who cares. I like a cool house in the Winter!

I am what you would call, someone that thinks "outside" of the box. My IQ was tested at 166, but that was back in high school. If I tell you that decreasing the defense of a critter by 50% will increase your dps, you might want to try it before flaming it just to get your post count up.

And my global name IS Firewasp, but I do not only play CoH. I play 28 mmogs, so the chances you will see me online anymore are slim. You might catch me on Aion though. I am in a guild on CoH, but it is a private guild and base.

The only time I play CoX is when there is a new Archtype. I've played the bane and it is low dps compared to a scrapper. Tried a widow the other day. The power timers are extremely long which makes it too boring to play. Hit the npc, wait 4 seconds, hit them again, wait ... I may as well be playing a broadsword.

I know, this is a Defender board so I will stop. I would say that 30% of the replies here have been very good information for a Defender prospects, while 70% of the replies were nothing more than flamers. Squash any good idea people.


 

Posted

Quote:
Originally Posted by Firewasp View Post
I am what you would call, someone that thinks "outside" of the box. My IQ was tested at 166, but that was back in high school. If I tell you that decreasing the defense of a critter by 50% will increase your dps, you might want to try it before flaming it just to get your post count up.
Your unslotted neutrino bolt is hax!


 

Posted

The combination you chose, Force Field/Dark Blast, is perhaps the worst possible combination. It provides no defense or resistance debuffs to the enemies,


As I stated in previous posts, he was made pre-ED. his 6 slotted shields netted 153% defense. Plus the 153% Dispersion Bubble. His 6 slotted Maneuvers was 153%. Tactics was 6 slotted with to-hit buffs for a total of 153%. To say he provided no defense would be incorrect. It was very rare for any damage to get through. If it did I was also trained in medicine. The character was in heavy demand.

On a very rare occasion I would throw out a blast, but as soon as I did I was killed. That is why it was very rare