The Unrealized Power of the Defender


Adeon Hawkwood

 

Posted

My time on CoX has been limited to only two and a half years, but I have played computer games since they were invented in the early 70’s, online games starting when they were invented in 1983. It was a game called, “P-51”. A dogfight simulator between two players over a modem or it could be played between two computers via a null modem adapter. This was a 4 pin serial cable with wires 2 and 3 swapped. Your opponent’s plane showed up as a white dot on a black screen. The bigger the dot became, the closer they were to your plane. This doesn’t seem like much for graphics, but it was pretty amazing 26 years ago. Our computer club held tournaments for six months. The tourneys ended when I figured out how to win the game in just 2 minutes, instead of 45 to an hour.

You see that has been my hobby for the last 27 years. To figure put what a program will do beyond what it says it can do. In 1999 my brother gave me Asheron’s Call as a Christmas present. It was one of only 3 mmorpgs at the time. It had a level cap of 126 (4 billion xp) and an expansion came out for it a few years later that increased the cap to 275 (trillions of xp). So now when I play games like CoX and WoW and see a level cap of 50 and 80, I realized why so many players had many 50’s and 80’s. It was because this was a low level. It took me two years on Asherons Call to get my archer to level 165 (16 billion xp). Since every 10 levels your “power” is increased by 4 times, you can understand what the power of a 165 was like. Let alone a 275.

Anyway back to the Defender. Last night I was in a mission with my level 17 scrapper. There were three others on the team. Two Defenders and one Controller. One of the Defenders cast a FF shield on me which is nice. The other Defender had no buffs for me being a dark Defender. As we were fighting, my health was going down pretty fast (we were fighting purples). I checked my defense stats to see what percentage my shield was. The Deflection shield was at only 15%. This was a level 20 Defender. This 15% is the unslotted base. So I look at his info. He trained only two of his PRIMARY powers??? Which were of course unslotted or not used at all. Most of the trained powers were the blasts. He should have rolled a Blaster that has these powers as a Primary. Which as you know are 20% more damaging then the Defender’s Secondary blasts.

When my FF/Dark Defender reached 50 (never killing a thing to get there as he was pure player support as he should be), I respec’ed him to kill stuff. He was horrible! New players see the Defender and think, why should I play a Blaster. The Defender has all the blasts that a Blaster has, but I can heal myself. This is a huge mistake as those blasts they are thinking of are 20% less damaging. For the most part a Defender’s blasts are not designed to do damage. They are debuffing blasts. Lowering the defense, accuracy, regeneration, etc.

Yes, you “can” play the Defender like a mini-Blaster, but why would you want to? Even if a Kinetics Defender casts Fulcrum Shift, Aim, Assault, Build up and even Power Build up, the Blaster will still do 20 to 25% more damage without FS.

Now there is an exception to this as the title states above. If you have a team of Defenders with certain Primaries and Leadership, the stacked buffs will bring damage to an extremely high level. This team of Defenders could fight +6’s with ease and wipe them out in a fraction of the time that even Blasters or Scrappers could do. Plus the team wouldn’t get a scratch. Their defense would make a Tanker drool. I once tried to organize 7 others to try this, but they all thought it was a joke from the start and the team broke away before we even started. I have spent hundreds of hours studying this and building an epic team of Defenders.

On World of Warcraft I came up with a similar approach. By grouping a mage, druid, priest, paladin and warlock, the buffs made us much more powerful. We started at Level 1 on a Monday evening after dinner. We played for 4 hours every evening Monday through Thursday, then 7 hours on Friday, all day on Saturday and half a day on Sunday. On that Sunday afternoon we were all level 60 (this was done before Burning Crusade). This experience was reported on the forums and 99% of the responders were so close minded, they said that it would never work and soloing was the fastest way to level.

The Defender can be the most powerful class on CoH (Corruptors on CoV). But you must play as Defender as a Defender. Its right there in the name. A Defender’s job is to defend (not to fight). To buff, debuff, protect and to heal for the rest of the team. Playing a Defender as a Blaster is like using a screwdriver as a hammer or chisel. It “can” be done, but why would you want to?

If there are any serious minded players out there that want to experience first hand just how much more powerful a Defender can be, just let me know and we’ll set up the team. But there are ground rules that must be followed. If the rules are ignored, it will surely fail and the team will break apart before level 10. That would be a waste of my time and yours. However if the rules are followed, you will witness a team with unprecedented power and speed like you have never seen before.

By the way, when I was on Asheron’s Call. My level 15 walked into a dungeon with level 40 creatures in it. Players would run up and see me sitting on the floor with a level 40 creature standing behind me and I was perfectly safe. These players were extremely confused and the event was posted on the forums for years, trying to figure out how I did it. After two years I explained it all which really shocked everyone. Especially the developers.

When I was level 80, the developers came out with a new creature that had such a high level of magic skill, that it would take over 50 players to kill it (half of the players died in the process). A few months later I showed my guild friends something very special. I cast some spells on that creature, then walked over to it. The creature tried in vain to kill me, but it was as helpless as a puppy. Told the others to approach me. They were hesitant at first, but finally walked over to it. Told one of them to hit the creature one time. One of them hit the creature with his axe and it died. The xp from this creature was over a million. The reason why was that the developers created it to have to be killed by 50 or more players and to spread the xp among all of them. I killed that creature for a couple months and made 165 very quickly. After that I was bored with the game and moved on. My character was so powerful that I resisted 97% of all magic and 99% of all melee damage. When I told others how I created my character I was told that it was just too extreme. That was my intention 

At the end of 165 levels and two years, that character showed a report of only 16 deaths. Over half of them were caused by lag. We went into a dungeon one night. I was level 32. The others were level 60 to 90 (no such thing as being sidekicked – I was still only 32). We were overwhelmed with level 124 - creatures. When everyone ended up at the lifestone from being killed, they started to realize that I was not among them. They asked where I was. Told them that I was still in the dungeon toying with the NPC’s. This is because I studied the artificial intelligence of the creatures and discovered their weaknesses.

See you in game!


 

Posted

Actually, the power of the Defender is in equal use of both Primary and Secondary. If you do not use the Secondary, you only have half the power.

You mention Corruptors, but would you recommend not taking the blasts from the Primary? Or, for that matter, taking the Primary but not the buffs from the Secondary?

I would also be cautious about talking about the use of -- eh -- "bugs" to easily defeat foes and rapidly gain XP. While I don't see any harm about talking about such bugs in other MMOs, discussing such techniques in this game on this board can get you banned from the board, and even from the game. Whether you would call it this or not, you certainly run the risk of having your -- um -- "technique" labeled an exploit.


 

Posted

So what I think your saying is that a full team of defenders is very powerful. This is already a fairly well known point. At least in the forums. Repeat Offenders is a group that was created to demonstrate this.


 

Posted

Defenders (as well as Controllers and Corruptors) are force multipliers.

When you bring a Blaster onto a team, you get a Blaster's damage output. Just for argument's sake, let's say that output is 50. They also bring a small amount of force multiplication where they improve the overall performance of a team by (again, for argument's sake) 20%.

Now, the Defender will bring less total damage output (say, 35) but brings a much higher multiplying effect due to the debuffs and buffs. Let's put that around 50%.

So what happens when you get a team of 8 Blasters?
(50 x 8) x (20% x 8) =
(400) x (1.6) = 640

And what of the Defenders?
(35 x 8) x (50% x 8) =
(280) x (4) = 1120


So while Defenders solo, or just in small numbers, may seem rather meh, when you bring like-and-like (in this case, more force multipliers) together, they make for a very potent combination.


Head of TRICK, the all Trick Arrow and Traps SG
Part of the
Repeat Offenders

Still waiting for his Official BackAlleyBrawler No-Prize

 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
Actually, the power of the Defender is in equal use of both Primary and Secondary. If you do not use the Secondary, you only have half the power.
Ironically I just quit an ITF (before it got started, we were still waiting on folks) because I didn't like the attitude of some of the players, and especially a defender.

Level 50, the entire fitness pool, a few travel powers, the entire leadership pool, and only the first 2 attacks.

I got a tell from said defender: "Do you know what a Defender even is? We're not fighters."

I wanted to reply (but didn't): "Do you know what a defender is?"

I just hit quit. I wasn't going to stick around what could have been a few hours to find out what it could have been like, and I didn't like the team as it was. Been there, done that with players who have poor attitudes, are bossy, and are not contributing to their fullest extent (I can take poor contributors, but you'd better be awfully fun to play with!).

Defenders are amazingly powerful when they decide their damage component and the secondary effects that go with it (which are more powerful than the equivalent blaster sets) are important and useful to the team. It is the combination that makes the defender powerful. Otherwise they're just using the relatively easy game content as a crutch into thinking they were more important to the outcome than they really were.

No one would tolerate a troller that only took one half of their AT. No one would take a scrapper with no defensive passives to protect themselves. No one should take half a defender.


 

Posted

Quote:
Originally Posted by Rush_Bolt View Post
Defenders (as well as Controllers and Corruptors) are force multipliers.


So while Defenders solo, or just in small numbers, may seem rather meh, when you bring like-and-like (in this case, more force multipliers) together, they make for a very potent combination.
Small defender teams are awesome, and in large part because they have no other option but to attack! Two of just about any defender set is just amazing to play with. Two stormies in concert is magical. Two FF'ers are untouchable. Two emps make each other into gods. On and on and on........


The force multiplier effect is awesome, if there is something to multiply! I ran with a high level all troller/defender team over 2XP weekend and we had a blast together. Nothing could stop such a team, and everyone on that team had complete toons. Anyone on that team would have been a major contributor on any other team because no one was mooching off of the rest of the team. Everyone buffed, debuffed, controlled, and attacked.

That's force multiplication!


 

Posted

Quote:
Originally Posted by brophog02 View Post
Defenders are amazingly powerful when they decide their damage component and the secondary effects that go with it (which are more powerful than the equivalent blaster sets) are important and useful to the team. It is the combination that makes the defender powerful. Otherwise they're just using the relatively easy game content as a crutch into thinking they were more important to the outcome than they really were.

No one would tolerate a troller that only took one half of their AT. No one would take a scrapper with no defensive passives to protect themselves. No one should take half a defender.
Amen !


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
Originally Posted by brophog02 View Post
Level 50, the entire fitness pool, a few travel powers, the entire leadership pool, and only the first 2 attacks.
Well, to be fair, the whole Secondary and just the first two powers from the Primary would be pretty useless too. And there are idiots who do that.

IMHO that can be forgiven prior to level 20, though. You want to get through the first 10 levels as fast as you can, and the best way to do that is to take attacks. And you really can't slot your shields well until you get to 22 and slot SOs anyway. The slots are better spent slotting accuracy in those powers that need it.


 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
Well, to be fair, the whole Secondary and just the first two powers from the Primary would be pretty useless too. And there are idiots who do that.
Any such thing would be unacceptable. There are concept toons like that, but they're usually fun players and specify why they do that. Sometimes it is a new player, and sometimes not.

Quote:
Originally Posted by Jade_Dragon View Post
IMHO that can be forgiven prior to level 20, though. You want to get through the first 10 levels as fast as you can, and the best way to do that is to take attacks. And you really can't slot your shields well until you get to 22 and slot SOs anyway. The slots are better spent slotting accuracy in those powers that need it.
Agreed. This was at 50 for an ITF, so that's a different story, but I agree odd things have to happen pre-22 to make things work. A lot of sets just have too many good early powers and stamina is basically a requirement. Properly using the powers you took at that level is about all one can really ask. There are almost always sacrifices one has to make at those levels for pre-reqs for travel and stamina.

In the case of scrappers and tankers, they might as well have no defense pre-SOs. The amounts are poor pre-slotted and endurance runs dry too quickly. I hate most scrapper combinations at that time, and at best have to 'manage' my shields at those levels to only use them when I absolutely need them. Tanks are the poorest designed AT pre-SOs in the game. They are asked to do something they haven't the tools to accomplish at that level, and too many people see a tank at that level and think they are getting the dominant meat shield they will become, rather than the underpowered AT that tanks are pre-22.


 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
IMHO that can be forgiven prior to level 20, though. You want to get through the first 10 levels as fast as you can, and the best way to do that is to take attacks. And you really can't slot your shields well until you get to 22 and slot SOs anyway. The slots are better spent slotting accuracy in those powers that need it.
Right, to the OP its not too likely you are going to find anyone who has heavily slotted their shields already by level 20, because the amount you can improve them pre SO is minimal. Three DOs would bring that 15% all the way up to. . . 19.5%, a difference that would be hard to notice. And remember with 2 shields that would be 4 extra slots to do that, which is a big fraction of the slots you've gotten by that level.

Frankly I'd rather have had a defender slot their attacks at low levels, mobs aren't that tough and bringing one down earlier with an extra attack that hits will probably mitigate more damage then 4.5% more defense.


 

Posted

~Jade Dragon
If an energy Blaster's base damage if Energy Blast is 102.6 and a Defenders Energy Blast has a base of 59.3, I would hardly call this equal.

Another example: Rain of Arrows: Blaster 225 -- Defender 146

No way is a primary power equal to a secondary.

I didn't say that a Corruptor shouldn't train their blasts. You must have been skimming my article instead of actually reading it. Just as I said that a team of Defenders would be very powerful, well a team of Corruptors would have have the Defender like buffs with a more powerful set of blasts. These buffs are 20% less than a Defenders and their blasts are 10% less than a Blaster's, but under those circumstances it would be the best that could be done on CoV.

And I never said anything about using a "bug" to gain an advantage. Again you didn't read the entire article. I said that that I learned the artificial intelligence of a npc and discovered its weakness. This does not work on PvP, because your opponents will all be different and ever changing PvE npc AI's are constant.

Would you consider changing a rotation of powers an exploit? How about using IO's instead of training enhancements. Oh yea, that's an unfair advantage since a new player could not afford it, but an exploit?

~Arondell
I have actually heard of the "Repeat Offenders". They proved it could be done and I wish I could have been part of that group. It would have been interesting and fun.

CoX has been around for almost 5 years? So posting an article like this may be a little late. But when you still see level 20 Defenders playing their character like an underpowered Blaster, you might actually regret recruiting them on a team. On WoW, if certain DPS players are too low in damage, they will not be invited back.

Like that team last night fighting the purples. I watched and it took over a minute for a Defender to kill one npc. The while time he was fighting , his health was getting lower and mana was very low. There would be no way to continue to the next npc. Fighting a group of a dozen purples takes the average team about 30 to 45 seconds. but after 5 minutes we were only a third of the way through. It would have taken us hours to finish the mission. When I died after getting no support from the defenders (the FF def did not recast the base deflection shield), I went to the hospital and quit from that point. I had tried to explain why, but the Defenders said they would make that build work. I guess I am just more efficient then that.

~Rush_Bolt
Very good analysis!

~brophog02
I can see that you were thinking what I was

~Atropos_NA
Great video -- I can see you also like to think outside the box -- wish I was there!

Great posts from those that read my posts and fully understood where I was coming from


 

Posted

Quote:
Originally Posted by Firewasp View Post
Anyway back to the Defender. Last night I was in a mission with my level 17 scrapper. There were three others on the team. Two Defenders and one Controller. One of the Defenders cast a FF shield on me which is nice. The other Defender had no buffs for me being a dark Defender. As we were fighting, my health was going down pretty fast (we were fighting purples). I checked my defense stats to see what percentage my shield was. The Deflection shield was at only 15%. This was a level 20 Defender. This 15% is the unslotted base. So I look at his info. He trained only two of his PRIMARY powers??? Which were of course unslotted or not used at all. Most of the trained powers were the blasts. He should have rolled a Blaster that has these powers as a Primary. Which as you know are 20% more damaging then the Defender’s Secondary blasts.
Many characters enhancements go stale, especially in long play sessions leading up to the SO level enhancements.

Quote:
Originally Posted by Firewasp View Post
When my FF/Dark Defender reached 50 (never killing a thing to get there as he was pure player support as he should be), I respec’ed him to kill stuff. He was horrible! New players see the Defender and think, why should I play a Blaster. The Defender has all the blasts that a Blaster has, but I can heal myself. This is a huge mistake as those blasts they are thinking of are 20% less damaging. For the most part a Defender’s blasts are not designed to do damage. They are debuffing blasts. Lowering the defense, accuracy, regeneration, etc.
Hero speak with forked tongued. I don't believe defenders are primary killers but I do like the blasts for the debuffing as you described. Cones, Target AoEs, and special one-shot stuns or sleeps can be invaluable.

Quote:
Originally Posted by Firewasp View Post
Now there is an exception to this as the title states above. If you have a team of Defenders with certain Primaries and Leadership, the stacked buffs will bring damage to an extremely high level. This team of Defenders could fight +6’s with ease and wipe them out in a fraction of the time that even Blasters or Scrappers could do. Plus the team wouldn’t get a scratch. Their defense would make a Tanker drool. I once tried to organize 7 others to try this, but they all thought it was a joke from the start and the team broke away before we even started. I have spent hundreds of hours studying this and building an epic team of Defenders.
This has been demonstrated to the community by the "Buff Me, BUFF ME" SG on Guardian, the "Triumphant Defenders", and the "Repeat Offenders" and we thank you for your observation of the multiple defender supremacy.

If you have an all defender team, the defenders will HAVE to blast to arrest anything. I can attest the best formation is for the defenders to cluster like an angry swarm and envelop everything relentlessly. Staying in AoE heal range and FF or sonic dispersion buff is a learned facet to this attack style.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

~Scientist
I go along with training blasts up front, but there is a better and faster way and you don't have to respec later on. When I started my FF defender, the first blast was not filled with any enhancement. It wasn't even on the power bar.

If I couldn't get on a team by saying, "L2 FF defender lft", then I play a scrapper, get on a team and then later ask if they would mind if I switched to my Defender. This would usually work and my FF Defender became my main and went to 50 without ever killing a thing.

Players liked the fact that my shields and leadership were fully enhanced. I trained the medicine and Teleport pool powers which could throw in a heal if needed and if there was a wipe, I would teleport to a safe spot and rez who I could.

I was a team player and was asked back again and again. By 35 I was part of a nightly group until 50. I did the reactor trial 8 times one Saturday and 11 times on Sunday. Players would come out saying they had failed when the reactor blew, and I offered to make sure they all got through it.

Like I said, I didn't ever have to use blasts to level. Why would anyone else except as a debuff as it was intended?


 

Posted

~Psylenz

Enjoyed your reply


 

Posted

Quote:
Originally Posted by Firewasp View Post
But there are ground rules that must be followed. If the rules are ignored, it will surely fail and the team will break apart before level 10. That would be a waste of my time and yours. However if the rules are followed, you will witness a team with unprecedented power and speed like you have never seen before
If your rules go farther than buff, debuff, blast, and charge, you have too many rules. Do you have too many rules?


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Firewasp View Post
~Scientist

Like I said, I didn't ever have to use blasts to level. Why would anyone else?
Simple, it's dead dull boring for 4 minutes just wearing a dispersion bubble when my particular FF/psy would be rotating psy scream and repulsion bomb and other powers to further assist the team, waiting for the bubble refresh time.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Firewasp View Post
Great posts from those that read my posts and fully understood where I was coming from
I don't particularly agree with much of "where you are coming from". I have a Dark/Sonic defender whose Sonic attacks would be sorely missed on a team. She debuffs the targets with both primary and secondary and very much -should- be doing so with both. If you build her without any intention of getting her hands dirty you've missed a significant part of her power and her fun.


 

Posted

I think our own Jock Tamson said it best when he described Defenders as the Combat Medic that would toss you a band-aid at the same time he was shoving a tongue depressor down a Nazi's throat.

Or something like that.

Whatever happened to that guy anyways? I miss him.


 

Posted

LOL

A) the rules I was mentioning in the original post were not rotations. They were that we all would level together. No playing that character when the rest of us are at work, etc. We would set up a time when everyone could participate and stick to it. They were also on what to train and when. And especially how to slot them, but this wouldn't be a problem, because when the others would listen to me on skype explaining the goal, they were very excited to be a part of it. Just like you might have seen on that video.

http://www.youtube.com/watch?v=6skxcQCV2GU

B) When I was teaming with my FF defender, I wasn't just standing around for 4 minutes waiting to recast the shields. I was also playing healer and sometimes even stopped a wipe from happening. Like if everyone's health was very low due to an ambush, I would use team teleport to get everyone to a safe location to heal.

Now this defender was played before ED and my shields, tactics and maneuvers were 6 slotted. This made the team nearly invincible and the to-hit buffs were so high that they could hit +6's with ease. Team Teleport was slotted with 6 range extensions. We could travel across a map in seconds. This was 250% faster than every over travel power. It was an experiment to see if it could be done and it was highly successful.

My BIO was telling players his abilities. All other FF defenders back then might put 1 or 2 enhancements in their shields and the rest in their blasts.


 

Posted

Quote:
Originally Posted by Firewasp View Post
~brophog02
I can see that you were thinking what I was
I think you need to read again. The story I told was me quitting a team that had a defender on it that wasn't going to blast. Likewise, the other story I told was of a team that not only did blast, but excelled because all of the players played as complete ATs.

I'd have kicked your FF defender for being a mooch on the team. You play with me, and you play a complete AT.

Just because a defender's damage is less than a blaster's doesn't make it irrelevant. Just because a defender's secondary effects are more than a blaster's doesn't mean you don't slot up for damage and help the team.

Finally, this isn't WoW. Most of your examples do not apply to this game. We do not have classes, and our Archetypes are not pigeonholed into specific 'roles'. Everyone on the team has the capability of defending the team, and everyone on the team has the capability of doing damage. I expect a blaster to give a damn when a teammate is low in health (most players losing health need something killed/contained rather than just healed), and I expect a defender to help damage the enemy. Anything less is not being a complete player.

The fact people are stupid and the game is easy means that defenders who wish to play with 3 powers can not only get away with it but be praised. Those are not good players and I will call them out on it if necessary.


 

Posted

Quote:
Originally Posted by Firewasp View Post
Like I said, I didn't ever have to use blasts to level. Why would anyone else except as a debuff as it was intended?
Because most of the defender community here is neither lazy nor inclined to enjoy periods of boredom interspersed with slightly-less-boring buffbot activity. It's not that the rest of us don't understand where you're coming from--it's that it's a place many of us have no desire to be.


The Way of the Corruptor (Arc ID 49834): Hey villains! Do something for yourself for a change--like twisting the elements to your will. All that's standing in your way are a few secret societies...and Champions of the four elements.

 

Posted

Quote:
Originally Posted by Firewasp View Post
B) When I was teaming with my FF defender, I wasn't just standing around for 4 minutes waiting to recast the shields. I was also playing healer and sometimes even stopped a wipe from happening. Like if everyone's health was very low due to an ambush, I would use team teleport to get everyone to a safe location to heal.
So you never attacked?

If you think that's the full unrealized power of defenders then you have a long way to go. My defender runs in ahead of the rest of the team and does damage fast enough that the enemy mobs drop before I lose too much aggro and before I die. Aid self if necessary, then move on to the next group.


 

Posted

Once I have used the search function to find a defender for the team it's nice if something of a defender shows up so none of us feel conned.

It's upto the player what they want from their character and I am sure if those players cared to know what most other people thought then they wouldn't already have only 2 primary powers, several blasts, flurry, jump kick and whirlwind .

Not paying for their account I don't have a say.

The blasts are more important to those who find themselves on all supporter teams than to those who find themselves on all offense teams.

Someones character could of been built to work well with all the players they had been with up until they joined the team I am on and yet their build could be all wrong to the norm. Should they be expected to change it because it isn't popular? Should I share with them an opinion?

If someone wants a true medic, a modern day combat medic that more than satisfies the rules of the Geneva Convention as best possible in this game they should have one. If they want to blast but do little support then they should have one without my opinions. If I want to remember their names for any reason, like "omg we got conned" and choose someone else next time a defender is preferable then I will.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Firewasp View Post
Anyway back to the Defender. Last night I was in a mission with my level 17 scrapper. There were three others on the team. Two Defenders and one Controller. One of the Defenders cast a FF shield on me which is nice. The other Defender had no buffs for me being a dark Defender. As we were fighting, my health was going down pretty fast (we were fighting purples). I checked my defense stats to see what percentage my shield was. The Deflection shield was at only 15%. This was a level 20 Defender. This 15% is the unslotted base. So I look at his info. He trained only two of his PRIMARY powers??? Which were of course unslotted or not used at all. Most of the trained powers were the blasts. He should have rolled a Blaster that has these powers as a Primary. Which as you know are 20% more damaging then the Defender’s Secondary blasts.

I agree there probably should have been some enhancement on the FF's Deflection shield, but at least they actually had it. 15% defense is better than 0. As for the remainder I've quoted here about the blaster-defender comparison, the example defender here is just a bad defender, IMO. A good defender will take and use all tools at their disposal to protect their team and increase its overall effectiveness.