What Grinds My Gears: Questioning Loyalty towards CoH
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I had country in my list once. I even took an oath to defend my country from all enemies, foreign and domestic.
And then one day I realized that my country had been taken over by domestic enemies a loooooong time ago. |
At least my schooling is paid for, or else I would've felt that I got nothing out of those four years.
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We have 3 of those, available from Warburg.
Two of which for sure violate international treaties (Nuclear and chemical burn), the 3rd I am an 95% sure does (Bio Mutagens)
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@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit
I think you should be loyal to your friends and family.
And nothing else. |
i agree....... well, and the NY Giants, but other then that just family and friends...... and the giants.
Oh yeah, that was the time that girl got her whatchamacallit stuck in that guys dooblickitz and then what his name did that thing with the lizards and it cleared right up.
screw your joke, i want "FREEM"
We share a game not ideals and ideeas. Loialty to CoH ? even if i could have that regarding a game it would never be coh. Because i feel that what i wanted to have I could have been given... but i havent. why issue 15 did not have costume pieces to celebrate a game revolving around costume and power diversity.... dont know. those 2 dont count...really.
CoH is just a product and should be treated like one.
We have 3 of those, available from Warburg.
Two of which for sure violate international treaties (Nuclear and chemical burn), the 3rd I am an 95% sure does (Bio Mutagens) |
That aside, I'm likely to have two MMO subscriptions going once SW:ToR is released. Other than that, I am finding myself playing less and less videogames lately, recent Elec/Shield scrapper madness notwithstanding... <_< >_>
I think I'm burned out of fantasy games, so Aion isn't really tempting me at all. Shame, looks shiny, but I know I'll be bored before the startup month would be up.
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Any business made from subscriptions and sales of Aion actually helps CoH. CoH isn't only getting funding from their own subscriptions. They get funding from NCsoft, who in fact is taking in the money from both products. If Aion does well, it means there is a larger pool of money that can be distributed between the products that NCsoft produces/distributes. Just like the money taken in from CoH is used to fund other NCsoft titles.
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If Aion does well, it might just tell NCsoft HQ that transferring Korean developed MMOs to the Western market is a better strategy than having Western studios develop their own MMOs. So why bother continuing to develop a MMO with a comparatively small player base that failed in Korea?
I wonder about the idea of 'loyalty' to a game. To me, at least, it sounds as reasonable as saying you are/should be loyal to a movie.
It's entertainment. It also has a social component, sure. Going to see a movie does. But when a movie doesn't deliver, you don't pay to see it again, and move on. Certainly there are diferences, and this game is meant to go with a much more expansive timeframe for its use, but its purported purpose is to have fun. (With friends or alone.) If someone didn't enjoy it and goes elsewhere, that's fine. The game didn't do for them what they hoped for. I stick around? It's not because I have a duty to Paragon Studios, (sorry devs) but because I continue to enjoy the entertainment their game brings. If the developers keep making it enjoyable, I will enjoy it. If not, I will use my spare time and income on other things. Why?
Because it's a game.
I did check out Champions Online, after all. That game had some very interesting features --- cars and trucks you could pick up and throw at bad guys, and the size of what you could pick up depended on your strength stat. But ultimately, that game failed: my character was way too squishy, the active defense was far too twitchy, and there was no reason whatsoever for a team to form and keep together. I hope they fix that stuff. But I haven't logged on for two weeks now. I'll give them another month, but they have an awful lot of fixing to do.
I did read up about Aion, but learning that half the game takes place in an open PvP zone was a major turn off. It may not be intolerable if your faction is dominant on the server you play on. It looks gorgeous, though.
I have taken breaks from here for World of Warcraft (never again: the treadmill is too obvious, and the old-line MMO structure encourages drama) and Lord of the Rings Online (a very good game, but slow and grindy in spots.)
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"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
If CoH/V wasn't seen as financially viable, NCsoft would gut and cut it without a backward glance, regardless of how well Aion might be doing. See: Dungeon Runners.
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See also also: Tabula Rasa
CoX seems to be in a good place financially, atm though.
If Aion does well, it might just tell NCsoft HQ that transferring Korean developed MMOs to the Western market is a better strategy than having Western studios develop their own MMOs. So why bother continuing to develop a MMO with a comparatively small player base that failed in Korea? |
See: All examples given of failed MMOs.
If an MMO is even a tiny bit profitable, it'll stay in business. Hell, I think Anarchy Online is still up.
If Aion does better than COH, they wouldn't gut COH. That's a rather childish way to think.
"Your game is still making money, but not quite making as much money as one of our other products. Sorry, clean out your offices by this afternoon."
With this line of reasoning in mind, what happens if two MMOs, owned by the same company, make the same amount of money? Do they draw straws to decide which equally profitable dev team gets fired? Does upper management just put both dev teams in a big conference room, put newspapers on the ground, and give everyone knives?
Mmm, loyalty?
Interesting concept, but there is such a thing as game burn-out and a gal wants to have fun after all, so it should be natural for me to look at other activities once I commence to tire of the one I been doing for years.
In the case of a company wide subscription, that is a great idea; for as I feel that CoX is loosing its edge, I can switch and play AION or any other of their games to get a little variety. What is good about this, is that I continue supporting the franchise, and that part of that money can be invested in common research and development that benefits all games for instance; and then in time, I can return to my sweetheart CoH full time, ready to dispense justice on all evil doers!
Hugs
Stormy
Incorrect. CoH/V might get some resources out of the revenue generated by Aion, but they'll be expected to provide a return-on-investment case to justify that they'll make that money back, plus some. If CoH/V wasn't seen as financially viable, NCsoft would gut and cut it without a backward glance, regardless of how well Aion might be doing. See: Dungeon Runners.
If Aion does well, it might just tell NCsoft HQ that transferring Korean developed MMOs to the Western market is a better strategy than having Western studios develop their own MMOs. So why bother continuing to develop a MMO with a comparatively small player base that failed in Korea? |
You know what really grinds my gears?
When you can't find the glowie your looking for.
/familyguyreference
I like pizza, but sometimes, I eat other foods. D: Please don't tell pizza.
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Originally Posted by Heraclea
lagniappe
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Because I can't be the only person that has never seen this word. I will now commence to hate Heraclea for the smartness and the vocabulamation (or is it vocabulization? I never learnt to conjumagate that word).
lagniappe:
1. A small gift presented by a storeowner to a customer with the customer's purchase.
2. An extra or unexpected gift or benefit. Also called regionally boot2.
Regional Note: Lagniappe derives from New World Spanish la ñapa, "the gift," and ultimately from Quechua yapay, "to give more." The word came into the rich Creole dialect mixture of New Orleans and there acquired a French spelling. It is still used in the Gulf states, especially southern Louisiana, to denote a little bonus that a friendly shopkeeper might add to a purchase. By extension, it may mean "an extra or unexpected gift or benefit."
Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque
What Grinds My Gears |
--NT
They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!
If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville
Nononono. What they need to take away from Champions is the
ORBITAL STRIIIIIIIIIIKE! |
The mob is dead from my main's Gigabolt before the Flashlight-of-Death hits the ground.
It irks him greatly.
Orbital is insanely cool to look at the though. I have time to type /popcorn.
Thank you, City of Heroes, for giving me a superhero social network combined with amazingly smooth game play. Petitions signed with realistic expectations.
I wonder about the idea of 'loyalty' to a game. To me, at least, it sounds as reasonable as saying you are/should be loyal to a movie.
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People trying to turn MMOs into "them vs us" cults makes about as much sense as the people trying to do the same with gaming console brands or whatever - it just speaks of personal insecurity - I thought we left irrational tribal-based prejudice behind when we embraced civilisation.
Virtue: @Santorican
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