What Grinds My Gears: Questioning Loyalty towards CoH
A number of MMOs have been cancelled that might have been profitable, but weren't meeting the business requirements for success. Sims Online / EAland wasn't losing money afaik, but it wasn't successful enough to justify keeping a team on it. If you've got $50m and the choice is investing it in an existing title that might generate 10% return or spending it on a new title that could open up a new market space and generate 20% return (at a higher risk, certainly) then it's not hard to see where the money might go.
My point was that NCsoft HQ has been in the process of gutting NCsoft West / NA due to a raft of its own business failures. Comparatively NCsoft gets something like 78% of its revenue from Korea and 11% from NCsoft West (iirc), so even CoH/V's success is a small drop in the ocean. Yes, CoH/V is profitable and was built to be profitable on a player base of 50k. It's earned its money back and generated over US$100m in revenue. This does nothing to stop NCsoft HQ deciding that the priority moving forward should be Guild Wars 2 and co-opting Paragon Studios to get to work assisting ArenaNet on that title (or another scenario). |
I dunno enough about the Sims Online to comment on it. I don't know anyone that actually played it. I think it devolved into major embarrassment for EA, based on players using the game world for not-intended purposes that got picked up by USA Today. I'm also going to go out on a limb and assume the "business requirements for success" EA expected for the Sims Online was astronomical. Just being merely 20% profitable was probably out of the question. 40% of the world must play it or they'd pull the plug.
Most failed MMOs I can name failed really, really hard. Hey, here's another MMO I think is still around: Asheron's Call. That's pretty amazing to me.
NCsoft just invested more money into Paragon Studios. Large additions to their staff. Expansions coming out. They could co-opt Paragon Studios, but it would be a pretty big surprise.
Prototype, World of Goo, Deadspace, Left 4 Dead. |
And whatever you do, DON'T think of "improving" the Martial Arts animations here with the CO ones
@Golden Girl
City of Heroes comics and artwork
Just like the stock market and investing: past performance doesn't guarantee future results,but look at the trend AFTER City of Villains was released in this graph from
http://www.mmogchart.com/Chart2.html
I'll probably be in City until they shut it down but I am hopeful this dedicated player base will be disenchanted by Champions Online as I am.
Here's something they also said on this page:
http://www.mmogchart.com/analysis-and-conclusions/
City of Heroes / Villains (Accuracy Rating: A)
Launched on April 28, 2004, City of Heroes is proof that a well-executed MMOG can still garner substantial numbers even in the currently very competitive climate. CoH quickly reached an initial peak of over 180,000 subscribers in July 2004, and then declined, only to recover again in 2005. In October 2005, a companion product, City of Villains, was released as both an expansion and a standalone game, helping to boost the games popularity to new heights. As of December 2007, the number of subscribers worldwide was 136,250. http://www.cityofheroes.com/ or http://www.cityofvillains.com/
For me, personally it means if they come strong as with the last issue (imo) this game should continue going strong. With the new SSK system and power customization (and seeing how broken CO is making me appreciate what we have here) I'm having more fun that I ever have in the "City".
What Grinds My Gears:
Also, this badge.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
@craggy see me on Union for TFs, SFs (please!) or just some good ol fashioned teaming.
(I remember a buddy of mine had a character named "Russ T. Gears", and then he earned the "Clockstopper" badge. You can guess what his title was )
http://www.fimfiction.net/story/36641/My-Little-Exalt
I think you mean this one
(I remember a buddy of mine had a character named "Russ T. Gears", and then he earned the "Clockstopper" badge. You can guess what his title was ) |
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
"Your game is still making money, but not quite making as much money as one of our other products. Sorry, clean out your offices by this afternoon."
A number of MMOs have been cancelled that might have been profitable, but weren't meeting the business requirements for success. Sims Online / EAland wasn't losing money afaik, but it wasn't successful enough to justify keeping a team on it. If you've got $50m and the choice is investing it in an existing title that might generate 10% return or spending it on a new title that could open up a new market space and generate 20% return (at a higher risk, certainly) then it's not hard to see where the money might go.
My point was that NCsoft HQ has been in the process of gutting NCsoft West / NA due to a raft of its own business failures. Comparatively NCsoft gets something like 78% of its revenue from Korea and 11% from NCsoft West (iirc), so even CoH/V's success is a small drop in the ocean.
Yes, CoH/V is profitable and was built to be profitable on a player base of 50k. It's earned its money back and generated over US$100m in revenue. This does nothing to stop NCsoft HQ deciding that the priority moving forward should be Guild Wars 2 and co-opting Paragon Studios to get to work assisting ArenaNet on that title (or another scenario).