Hey devs,isnt it about time (and overdue) for..


Aett_Thorn

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Example: I have 5 purple recipes on character 1. I want them on character 2.

Currently, I have to find another player I trust, hand the recipes off to them, log in character 2, travel to other player, get recipes.

This is a waste of my time.

Account wide bank allows for the following:
I place recipes in bank and continue playing. When I get around to it, I log on character 2 and hit bank. Get recipes. No other player involved. As it SHOULD be.

I'm all for a Bank, but with all due respect Billz, I don't see Method #2 saving you THAT much time or effort over Method #1.

Again, I'm all for a Bank, but I tell you what, after using complete strangers to help me transfer inf maybe a dozen times, I've:

1) Never been turned down,
2) Never been ripped off,
3) Made new Friends, and
4) Helped a dozen lowbies pocket some start-up Inf.

I hand out Inf to (low-Vet-badged) lowbies all the time, I don't see it as any skin off my nose to do so. Working an Inf transfer into the bargain isn't a big deal.

In fact all lowbies I've asked so far have jumped at the opportunity to get a leg up on the Inf account, and expressed gratitude for having chosen them to help.

One last time, I'm all for a Bank.

But using Lowbie strangers to help you transfer can be fun and profitable in many ways, on both sides of the transaction.


Quote:
I've got a tank and a blaster on Freedom and a scrapper and blaster on Liberty. The differences between the two are night and day. Freedom is full of kids and you can get on a team while walking across the street sans LFT shouting. Liberty, everyone is nice, no one broadcast spams, teams last longer than 40 minutes.
Ah, nostalgia... *wipes tear*

I transfered most of my heroes from Liberty to Freedom about a year ago because I really like running in big teams ALL-THE-TIME.

But sometimes I do indeed miss the much more mature, laid-back, idiot-free atmosphere on Liberty.

Hi guys! /e wave
Miss you! /e grief


 

Posted

Please yes to the Offline SG invites and an account wide bank.

Quote:
And if you are currently playing 5 games of chess simultaneously, you do not just get to grab a bishop from board3 and move it over to board2 just because you are playing both games right now.
I can if I want to, since I'm playing against a player who wont' care. (me).
Please don't impose your desired limitions to my enjoyment of the game, thanks.


I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson

 

Posted

Quote:
Originally Posted by PhantomRanger View Post
A bank in this game would not make cannon sense, and here's why influence and infamy while money in a sense is only that. We are not hired heroes and villians. If your house catches on fire and a fireman puts it out, do pay him $10,000. NO you don't that is their job to save lives. You will have a great deal of respect for that person and tell many people about it. That person now has some influence in the community.
Killing servers is never a good idea, I have a few toons with the same name on different servers. If those servers were merged I would lose at least one of them.
The only problem with that explanation for not giving us a bank/atm system of some kind is the fact that we can trade influence/infamy at all. I get the RP reason behind what Influence is supposed to be. But it doesn't hold up.

I say yes to a bank system of some kind allowing same account transfers from one character to another. I say no to any kind of merging or shutting down of any servers though.


 

Posted

Quote:
Originally Posted by RobertoLyon View Post
Again, I'm all for a Bank, but I tell you what, after using complete strangers to help me transfer inf maybe a dozen times, I've:

1) Never been turned down,
2) Been ripped off,
3) Helped a dozen lowbies pocket some start-up Inf.
I could see that sequence happening sometimes too


@Golden Girl

City of Heroes comics and artwork

 

Posted

I would certainly welcome an account based banking system.

It's a major QoL upgrade that has been asked for since May 2004, that's why the powers-that-be "settled" for increasing the digits for transfers up from the original four.

Influence is currency. It's original intent was currency. From the very beginning, I have been able to purchase available items in-game with the currency of Paragon City. Influence.

The implementation of account based banking would go a long way toward freeing up time that is currently being used for transfers, allowing us to have more real game playing time.


 

Posted

Quote:
Originally Posted by Eric Nelson View Post
For this reason, I support the idea of bringing the EU servers into the current mix, so that ALL players could play with all other CoX players.
I think we are going about this the wrong way. I think we should handle this issue like professional sports teams do.

Here's what we do. We sit the NA and EU servers down and we trade Freedom to the EU servers and in return they give us Defiant, Union, and Zukunft.

Everybody wins. They get the highest pop server in the game, and we get rid of Freedom.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
I think we are going about this the wrong way. I think we should handle this issue like professional sports teams do.

Here's what we do. We sit the NA and EU servers down and we trade Freedom to the EU servers and in return they give us Defiant, Union, and Zukunft.

Everybody wins. They get the highest pop server in the game, and we get rid of Freedom.


So, we trade you three less well known but hard working players for one over-priced, over-hyped and over-egoed one?


You're just trying to get us back for shipping you Bechkham, aren't you?


However, it turned out that Smith was not a time-travelling Terminator

 

Posted

Quote:
Originally Posted by Forbin_Project View Post
I think we are going about this the wrong way. I think we should handle this issue like professional sports teams do.

Here's what we do. We sit the NA and EU servers down and we trade Freedom to the EU servers and in return they give us Defiant, Union, and Zukunft.

Everybody wins. They get the highest pop server in the game, and we get rid of Freedom.


I endorse your ideas, would like to subscribe to your newsletter, and would like a tissue sample so that we may clone you.


 

Posted

Quote:
Originally Posted by PhantomRanger View Post
A bank in this game would not make cannon sense, and here's why influence and infamy while money in a sense is only that. We are not hired heroes and villians. If your house catches on fire and a fireman puts it out, do pay him $10,000. NO you don't that is their job to save lives. You will have a great deal of respect for that person and tell many people about it. That person now has some influence in the community.
Your analogy and canon explanation would hold up if it wasn't possible to trade inf at all. But it is. It doesn't matter what canon explanation you come up with for not being able to trade inf from your Blaster to your Defender, because at the end of the day you can still trade inf from your Blaster to your friend, who trades it to your Defender.

Absolutely nothing stops people from transferring inf from one character to another on the same account. There's just an extra step. If there WERE a canon reason why you couldn't do it, you wouldn't be able to trade inf with ANYONE, because the logic is identical. You can come up with "the characters don't know eachother" excuses or "it's not real money" reasons, but those can and would apply to you trading with anybody, not just your own characters.

The only thing a bank would do would eliminate the middleman and make trading more fluid. It wouldn't allow anything that isn't already possible with extra steps. If you want to press the "your characters don't know eachother" concept, that's a player-made decision, not a dev decision. Let the player decide if they want to limit themselves thusly.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
Your analogy and canon explanation would hold up if it wasn't possible to trade inf at all. But it is. It doesn't matter what canon explanation you come up with for not being able to trade inf from your Blaster to your Defender, because at the end of the day you can still trade inf from your Blaster to your friend, who trades it to your Defender.

Absolutely nothing stops people from transferring inf from one character to another on the same account. There's just an extra step. If there WERE a canon reason why you couldn't do it, you wouldn't be able to trade inf with ANYONE, because the logic is identical. You can come up with "the characters don't know eachother" excuses or "it's not real money" reasons, but those can and would apply to you trading with anybody, not just your own characters.

The only thing a bank would do would eliminate the middleman and make trading more fluid. It wouldn't allow anything that isn't already possible with extra steps. If you want to press the "your characters don't know eachother" concept, that's a player-made decision, not a dev decision. Let the player decide if they want to limit themselves thusly.
Let's make sure we understand one thing here. The whole "your characters don't know each other" isn't the players excuse. We were told that by the devs. People have been asking for a global bank for 5 years, and for 5 years that has been the devs reason for not giving it to us, when they bother to say anything about it more than "We're aware of what you want and are looking at it."


 

Posted

1. Shared storage? Capital idea. I also play Lord of the Rings Online and they have an upcoming Adventure Pack that will include shared storage for your characters. I don't recall if it is restricted to just the characters on one server, but that would make most sense.

2. Kill servers? Bad idea, as others have already pointed out. Population is down on smaller servers? I believe that is a perception issue. I played on Pinnacle last night and did a quick /search and got back a result of "107 players (truncated)" Most of the players that were listed were in a mission.

Granted when I searched for teammates to play with, I used the "Looking for anything" filter and only one player popped up and he didn't respond when I sent a tell. If I really put forth an effort, I could have formed a team, but it wasn't necessary.

So, there were plenty of players on Pinnacle at 10:30 pm Pacific time. I just don't get it when people say that a server is dead.


 

Posted

Quote:
Originally Posted by Kryhavoc View Post
I just don't get it when people say that a server is dead.

See, your problem is when you hear that, you don't automatically translate that to "I'm too lazy to form my own team" like I do.


 

Posted

Personally, offline SG invites and Promotion-demotion would be nice. like if you promote someone to the point they can access most of the storage in the sg base and they go offline, later you hear they like to ninja stuff out of them to sell and you want to demote them so they can't, but you cant because they aren't online. It's worthless really and a huge risk to not have this feature.


 

Posted

Quote:
Originally Posted by GibberingLunatic View Post
Personally, offline SG invites and Promotion-demotion would be nice. like if you promote someone to the point they can access most of the storage in the sg base and they go offline, later you hear they like to ninja stuff out of them to sell and you want to demote them so they can't, but you cant because they aren't online. It's worthless really and a huge risk to not have this feature.
If somebody's stealing stuff from your SG, one would think the thing to do there would be to kick them out. The "huge risk" is in keeping known thieves within the fold, not being unable to demote them.


 

Posted

Quote:
Originally Posted by GibberingLunatic View Post
Personally, offline SG invites and Promotion-demotion would be nice. like if you promote someone to the point they can access most of the storage in the sg base and they go offline, later you hear they like to ninja stuff out of them to sell and you want to demote them so they can't, but you cant because they aren't online. It's worthless really and a huge risk to not have this feature.
Well, if they turn out to be a thief, why would you bother demoting them? I would just kick their sorry butt out of the SG. And that works fine when they're offline.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Kiken View Post


You're just trying to get us back for shipping you Bechkham, aren't you?

The world is not enough...



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by Smash_Zone View Post
Keep in mind the in-game currency isn't "money" that can be put in a bank. You get influence, which can be explained like "Oh, you just saved Dr. danger-prone from the evil Arachnos, and prevented them from extracting his secrets. Have some free stuff!"

When your running low on influence, it's also like saying "Hey, you haven't done anything heroic in a while, go beat up Tsoo and I'll give you some more stuff."

So, the currency in this game isn't tangible. You can't save some girls purse, then tell her "Hey, go tell the bank I saved you, so I can store some influence in there."
I HATE when people say this, Influence/Infamy is currency. Why? Because you can't buy a fusion reactor by just being popular. You need money


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
I HATE when people say this, Influence/Infamy is currency. Why? Because you can't buy a fusion reactor by just being popular. You need money
Exactly. You exchange it for goods and services. Having a lot of it lets you buy more goods and services than if you have a little. If you buy something, you have less influence/infamy.

If it were truly influence or infamy in the literal sense it wouldn't decrease unless you did something that would logically cause it to do so. For heroes this could be anything that would conceivably cause them to lose standing in the eyes of the citizens of the city. For villains this could be anything that would viewed as altruistic or even heroic.

But since that is not the case let's throw the 'it's not money' argument out.


@Demobot

Also on Steam

 

Posted

Quote:
If it were truly influence or infamy in the literal sense it wouldn't decrease unless you did something that would logically cause it to do so. For heroes this could be anything that would conceivably cause them to lose standing in the eyes of the citizens of the city
Something like....say... taking a fusion reactor without paying actual money?


 

Posted

I used to be a big supporter of the "influence isn't money" argument, but after I saw some Hellions gambling in Port Oakes I changed my mind:

"Ha! I win again! Now you owe me even MORE influence!"

He might have said infamy, but the meaning is crystal clear.


 

Posted

Quote:
Originally Posted by JenniferJ View Post
1)A "bank" system of some sort..
SG base racks, market, global and server friends.

Quote:
2)Kill a server.
I'll recommend to Castle that whichever server you play on most frequently and have your favorite characters on be terminated immediately. You won't mind renaming all of your characters when they're moved to other servers where characters with the same name already exist, rebuilding your super groups, losing numerous server friends because they didn't select the same server to move to, or any of the various other negative aspects, right?

Shines a whole new light on "kill a server", doesn't it.


 

Posted

1)Well having read all the responses ranging from intelligent to the annoyingly smug.How then do you suggest COH go about getting more people to be active on certain servers?OK forget the kill a server idea/thought whatever..got another idea?Or do you think this is just a temporary lull/the pre-ae boom time in player activity?

2)I still think the bank idea has some validity (spelling?).I'd rather have a coh run bank service of some sort than have to use someone.I trust only a few people if I need a transfer,unless my toon is in a SG,then the number raises of course,but if they arent on,then wait? Its just a matter of convience.


 

Posted

Quote:
Originally Posted by JenniferJ View Post
1)Well having read all the responses ranging from intelligent to the annoyingly smug.How then do you suggest COH go about getting more people to be active on certain servers?OK forget the kill a server idea/thought whatever..got another idea?Or do you think this is just a temporary lull/the pre-ae boom time in player activity?
Every year there is a lull that starts in September as players return to school and start college and get adjusted to their new schedules.

Every time there is a new game released there is a lull for about the first month as players pause to try the new flavor of the month. Both CO and Aion went live in September.

The devs are already doing what needs to be done by constantly releasing new issues as well as a new paid expansion.


 

Posted

Quote:
Originally Posted by JenniferJ View Post
How then do you suggest COH go about getting more people to be active on certain servers?
Why do you see lower population servers as something that needs to be fixed?
The Devs cannot exert any control over what servers players decide to play on besides locking servers when they become heavily overtaxed. UNLESS they put a lock on making any new toons on the most heavily populated servers. I am NOT advocating the Devs do this as I can already hear the people screaming and pulling their hair out over it.


 

Posted

*waves arms wildly* oooo! oooo! Was I one of the annoyingly smug ones? PLEEEEEASE?!