Originally Posted by Mr_Body
Why do you see lower population servers as something that needs to be fixed?
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Hey devs,isnt it about time (and overdue) for..
How then do you suggest COH go about getting more people to be active on certain servers?
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You don't like the lower population servers? Roll on the higher pop ones. Amazing how that whole "personal preference" thing works, huh.
Alternately, if you *absolutely* feel "something" needs to be done, do it yourself. Find people, make up a superteam/SG/themed/whatever, get people who are interested together and put them on the lower pop server.
We're talking about a character that has been allowed to join the esteemed ranks of SG-X, a collection of world saving and sickeningly rich superheroes/villains each led by individuals with a net worth of greater than a billion inf.
Individuals whose sole jobs are to run around getting paid to beat the hell out of enemy-y and get paid handsomely to do so. The only goal of the group is to do the same and doing so efficiently is the only way to do so. In order to assist that efficiency, group leads fund the shaping of lowbies. |
Keep in mind that I can see both of your points on this issue, but am opposed to the Bank Idea. However, the offline SG Invites would be NICE!
Well, if they turn out to be a thief, why would you bother demoting them? I would just kick their sorry butt out of the SG. And that works fine when they're offline.
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Hence a demotion as punishment.
I HATE when people say this, Influence/Infamy is currency. Why? Because you can't buy a fusion reactor by just being popular. You need money
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Maybe at once point, it could be explained as actual 'influence' but, when the devs gave us the market, that ended the charade.
Paragon City Search And Rescue
The Mentor Project
I know; it's total BS. And the RP'ers have conniptions trying to explain how I can hand you a billion influence. Or I can sit in Wentworths and 'earn' a billion influence.
Maybe at once point, it could be explained as actual 'influence' but, when the devs gave us the market, that ended the charade. |
1)Well having read all the responses ranging from intelligent to the annoyingly smug.How then do you suggest COH go about getting more people to be active on certain servers?OK forget the kill a server idea/thought whatever..got another idea?
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Of course, I'm assuming you're talking about increasing population in general. If you're talking about specifically addressing low-population servers - the devs SHOULDN'T. Having a variety of population levels is a good thing.
Paragon City Search And Rescue
The Mentor Project
Influence/Infamy evolved into currency and the devs replaced it with Merits that can't be traded with other players.
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The whole Merit Vendor thing actually bugged me a lot when merits came out. There's no explanation for them or what they do. It's not like I'm deeply immersed in the game, but really obvious lack of effort to provide an in-game explanation for something like that really bugs me. If they had been some sort of crafting station I think it would have bugged me less.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
The RP connotations of merits are even more bizarre. What actually provides them? Are they like XP or more like badges, which once had the connotation of being awarded by city hall and/or Statesman? Who are the Merit Vendors, who can convert merits into a wide assortment of things both abstract and concrete?
The whole Merit Vendor thing actually bugged me a lot when merits came out. There's no explanation for them or what they do. It's not like I'm deeply immersed in the game, but really obvious lack of effort to provide an in-game explanation for something like that really bugs me. If they had been some sort of crafting station I think it would have bugged me less. |
The RP connotations of merits are even more bizarre. What actually provides them? Are they like XP or more like badges, which once had the connotation of being awarded by city hall and/or Statesman? Who are the Merit Vendors, who can convert merits into a wide assortment of things both abstract and concrete?
The whole Merit Vendor thing actually bugged me a lot when merits came out. There's no explanation for them or what they do. It's not like I'm deeply immersed in the game, but really obvious lack of effort to provide an in-game explanation for something like that really bugs me. If they had been some sort of crafting station I think it would have bugged me less. |
Leader of Legion of Valor/Fallen Legion (Victory server)
http://legionofvalor.guildportal.com / http://fallenlegion.guildportal.com
StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
Avatar detail taken from full-size piece by Douglas Shuler here
That is an exceedingly proscriptive and narrow view of an SG. Are you in charge of writing everyone else's backstory too? |
Hmm.
In any case, what you quoted is called an example.
Be well, people of CoH.
What a silly question. Of course not. But can you tell us how one advances in this game in any other way than by defeating enemies? No?
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If servers were ever merged, I would expect enormous problems with players that have filled their character slots (even purchased extra slots, how do you handle a player with 32 toons on both the servers? Do they magically get 64 slots? But 32 is the max) and SGs/VGs
Even the low-traffic servers have great communities that would be severely distrupted by a server merge. If you have a 5 yr old SG names "Heroes of Liberty" with millions and millions of prestige, how would they take to Liberty being merged with, say, Pinnacle?
I would never support an account-based bank system, although I might look into an account-based credit union if I qualified, and was looking to refinance my SG base mortgage.
I play each of my characters as a separate entity. They all start with jack crap and work their way up on their own merits, which really hasn't been a hassle since Wentworths hung up its shingle. But even back when SO's were the big boys on the block, I never transferred influence between characters. Hell, I've never even taken influence from strangers wanting to "help out a lowbie". Part of the fun, for me anyway, is making the best character I can with the resources I have available.
So an account-based banking system wouldn't really get me all hot and bothered.
Larry: Owen, what the hell did you do to my wife?
Owen: Well I don't want to say on the phone - all I can tell you is that I killed her last night.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Okay, you have the same quote in your sig that I do, that's creepy. I must change mine!
There's that's much better.
no wai! i must be you-neek!
It took me ONE year to get my first 50, and that was on an FF/Elec Defender, mostly SOLO. Wow, you must suck.
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Though you're probably right that the speed of how fast your first character hit 50 is the only measure of how good you are at the game.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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