Hey devs,isnt it about time (and overdue) for..


Aett_Thorn

 

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Originally Posted by Mr_Body View Post
Why do you see lower population servers as something that needs to be fixed?
It's never a good idea to ask that. The answer never makes sense and then they get mad as everyone points that out. Then they start making accusations and hurling insults.


 

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Originally Posted by JenniferJ View Post
How then do you suggest COH go about getting more people to be active on certain servers?
It's not broken, it doesn't need to be fixed, any more than someone preferring green over red.

You don't like the lower population servers? Roll on the higher pop ones. Amazing how that whole "personal preference" thing works, huh.

Alternately, if you *absolutely* feel "something" needs to be done, do it yourself. Find people, make up a superteam/SG/themed/whatever, get people who are interested together and put them on the lower pop server.


 

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Originally Posted by Bill Z Bubba View Post
We're talking about a character that has been allowed to join the esteemed ranks of SG-X, a collection of world saving and sickeningly rich superheroes/villains each led by individuals with a net worth of greater than a billion inf.

Individuals whose sole jobs are to run around getting paid to beat the hell out of enemy-y and get paid handsomely to do so.

The only goal of the group is to do the same and doing so efficiently is the only way to do so. In order to assist that efficiency, group leads fund the shaping of lowbies.
That is an exceedingly proscriptive and narrow view of an SG. Are you in charge of writing everyone else's backstory too?

Keep in mind that I can see both of your points on this issue, but am opposed to the Bank Idea. However, the offline SG Invites would be NICE!



 

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Originally Posted by Ironblade View Post
Well, if they turn out to be a thief, why would you bother demoting them? I would just kick their sorry butt out of the SG. And that works fine when they're offline.
Sometimes its just ignorance that feeds that fuel to take stuff out of the salvage racks and sell them when you need inf. Theres two sides to that coin, people who do it on purpose and some people who didn't really realize they shouldn't of done it in the first place.
Hence a demotion as punishment.


 

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Originally Posted by Santorican View Post
I HATE when people say this, Influence/Infamy is currency. Why? Because you can't buy a fusion reactor by just being popular. You need money
I know; it's total BS. And the RP'ers have conniptions trying to explain how I can hand you a billion influence. Or I can sit in Wentworths and 'earn' a billion influence.

Maybe at once point, it could be explained as actual 'influence' but, when the devs gave us the market, that ended the charade.


Paragon City Search And Rescue
The Mentor Project

 

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Originally Posted by Ironblade View Post
I know; it's total BS. And the RP'ers have conniptions trying to explain how I can hand you a billion influence. Or I can sit in Wentworths and 'earn' a billion influence.

Maybe at once point, it could be explained as actual 'influence' but, when the devs gave us the market, that ended the charade.
Influence/Infamy evolved into currency and the devs replaced it with Merits that can't be traded with other players.


 

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Originally Posted by JenniferJ View Post
1)Well having read all the responses ranging from intelligent to the annoyingly smug.How then do you suggest COH go about getting more people to be active on certain servers?OK forget the kill a server idea/thought whatever..got another idea?
Maybe they could add something new, like side-switching.

Of course, I'm assuming you're talking about increasing population in general. If you're talking about specifically addressing low-population servers - the devs SHOULDN'T. Having a variety of population levels is a good thing.


Paragon City Search And Rescue
The Mentor Project

 

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Originally Posted by Forbin_Project View Post
Influence/Infamy evolved into currency and the devs replaced it with Merits that can't be traded with other players.
The RP connotations of merits are even more bizarre. What actually provides them? Are they like XP or more like badges, which once had the connotation of being awarded by city hall and/or Statesman? Who are the Merit Vendors, who can convert merits into a wide assortment of things both abstract and concrete?

The whole Merit Vendor thing actually bugged me a lot when merits came out. There's no explanation for them or what they do. It's not like I'm deeply immersed in the game, but really obvious lack of effort to provide an in-game explanation for something like that really bugs me. If they had been some sort of crafting station I think it would have bugged me less.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Originally Posted by UberGuy View Post
The RP connotations of merits are even more bizarre. What actually provides them? Are they like XP or more like badges, which once had the connotation of being awarded by city hall and/or Statesman? Who are the Merit Vendors, who can convert merits into a wide assortment of things both abstract and concrete?

The whole Merit Vendor thing actually bugged me a lot when merits came out. There's no explanation for them or what they do. It's not like I'm deeply immersed in the game, but really obvious lack of effort to provide an in-game explanation for something like that really bugs me. If they had been some sort of crafting station I think it would have bugged me less.
I can't stand the merit vendors based entirely on their costumes.


 

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Originally Posted by UberGuy View Post
The RP connotations of merits are even more bizarre. What actually provides them? Are they like XP or more like badges, which once had the connotation of being awarded by city hall and/or Statesman? Who are the Merit Vendors, who can convert merits into a wide assortment of things both abstract and concrete?

The whole Merit Vendor thing actually bugged me a lot when merits came out. There's no explanation for them or what they do. It's not like I'm deeply immersed in the game, but really obvious lack of effort to provide an in-game explanation for something like that really bugs me. If they had been some sort of crafting station I think it would have bugged me less.
I'm not going to try to convince people to use what I came up with for merit immersion. It works for me and that's all I'm worried about. It would be nice if the devs gave us something to go by tho.


 

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Originally Posted by Lightslinger View Post
I can't stand the merit vendors based entirely on their costumes.
Hah! So true! Aren't many of them some of the worst (hopefully random) costume variations you've ever seen????


Leader of Legion of Valor/Fallen Legion (Victory server)
http://legionofvalor.guildportal.com / http://fallenlegion.guildportal.com

StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
Avatar detail taken from full-size piece by Douglas Shuler here

 

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That is an exceedingly proscriptive and narrow view of an SG. Are you in charge of writing everyone else's backstory too?
What a silly question. Of course not. But can you tell us how one advances in this game in any other way than by defeating enemies? No?

Hmm.

In any case, what you quoted is called an example.


Be well, people of CoH.

 

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Originally Posted by Bill Z Bubba View Post
What a silly question. Of course not. But can you tell us how one advances in this game in any other way than by defeating enemies? No?
Exploration badges also give some XP. And some missions can be completed - but not many - without defeating a single enemy. Just to be *reeeeeeeeeeeeeeeeeally* nitpicky.


 

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If servers were ever merged, I would expect enormous problems with players that have filled their character slots (even purchased extra slots, how do you handle a player with 32 toons on both the servers? Do they magically get 64 slots? But 32 is the max) and SGs/VGs

Even the low-traffic servers have great communities that would be severely distrupted by a server merge. If you have a 5 yr old SG names "Heroes of Liberty" with millions and millions of prestige, how would they take to Liberty being merged with, say, Pinnacle?


 

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I would never support an account-based bank system, although I might look into an account-based credit union if I qualified, and was looking to refinance my SG base mortgage.

I play each of my characters as a separate entity. They all start with jack crap and work their way up on their own merits, which really hasn't been a hassle since Wentworths hung up its shingle. But even back when SO's were the big boys on the block, I never transferred influence between characters. Hell, I've never even taken influence from strangers wanting to "help out a lowbie". Part of the fun, for me anyway, is making the best character I can with the resources I have available.

So an account-based banking system wouldn't really get me all hot and bothered.


Larry: Owen, what the hell did you do to my wife?
Owen: Well I don't want to say on the phone - all I can tell you is that I killed her last night.

 

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Originally Posted by Bill Z Bubba View Post
What a silly question. Of course not. But can you tell us how one advances in this game in any other way than by defeating enemies?
I could technically get to 50 by dropping +4 missions every three days!


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Originally Posted by Dispari View Post
I could technically get to 50 by dropping +4 missions every three days!

And get to 50... in another 5 years.


 

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Originally Posted by Westley View Post
And get to 50... in another 5 years.
Hey, it took me 2.5 years to get my first 50, and I have lots of other characters who will probably never hit 50. That's not too bad a rate!


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Originally Posted by Dispari View Post
Hey, it took me 2.5 years to get my first 50, and I have lots of other characters who will probably never hit 50. That's not too bad a rate!

It took me ONE year to get my first 50, and that was on an FF/Elec Defender, mostly SOLO. Wow, you must suck.


 

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Originally Posted by Westley View Post
It took me ONE year to get my first 50, and that was on an FF/Elec Defender, mostly SOLO. Wow, you must suck.
It took me 2 1/2 years to get my first 50, and an additional 8 months for my second. My first villain 50 took 3 years. I suck


 

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Okay, you have the same quote in your sig that I do, that's creepy. I must change mine!


 

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There's that's much better.


 

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Originally Posted by Westley View Post
Okay, you have the same quote in your sig that I do, that's creepy. I must change mine!
Did you totally miss back on that thread where I said I was stealing it for my sig? You should keep it. Besides, I only post on this forum and it's a good line that should be spread elsewhere too


 

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no wai! i must be you-neek!


 

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Originally Posted by Westley View Post
It took me ONE year to get my first 50, and that was on an FF/Elec Defender, mostly SOLO. Wow, you must suck.
It's not like I was struggling the whole way. I had other goals in mind and did other stuff. Least of all, played a dozen to two dozen characters due to severe altitis and ADD.

Though you're probably right that the speed of how fast your first character hit 50 is the only measure of how good you are at the game.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.