Mezz Protection for All!
Perhaps I missed it in the original, did you run at 0 / 1 ?
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Sounds like you were as 'challenged' as quite a few defender builds would be against Gunslinger bosses.
But don't you want that sort of challenge? I mean, *EVERYONE* wants challenge like that, right? |
Try fighting a Master Illusionist without mez protection. It's even worse.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Dr. Todt's theme.
i make stuff...
The perma-dom comment was simply to show that the mez protection doesn't automatically mean "overpowered." Perma-doms are strong, but not because of their always-on mez protection. Specifically because it was pointed out that the dom mez protection was a "sometimes" thing.
I might have to try that arc with my scrapper and brute. I'll run it too with a kin/sonic defender with SO's and my AR/Rad corruptor, minor IO sets. Should be an interesting test. I might even run it with a few other characters, and post the results. I expect the brute to do well, the scrapper to die a lot, and the corruptors to die a lot. The kin/sonic defender should actually have zero trouble, with AoE sleep, FS, nuke, cleanup.
119088 - Outcasts Overcharged. Heroic.
Build and powersets, actually. The brute is heavily IO'd, with Cloak of Darkness to get close and to-hit debuffs in Dark melee. He also sits as slightly higher than 28% melee defense. The scrapper is claws/invun. Without Unyeilding, he loses a bit of resistance, and he doesn't have any nasty tricks to pull except maybe Focus to juggle, if he can get it off.
I know the Controllers will do well. Plant is a monster, and Earth/Rad can pretty much lock down every single mob, every single spawn solo. Anything still attacking me after Stalagmites or Earthquake gets to deal with Stoney and his mag 3 hold.
119088 - Outcasts Overcharged. Heroic.
"A lot of people"? Where are all these hordes of people supporting your proposed change in this thread? I only see two of you. I see a much larger number of players in this thread that have stated they have no issues dealing with status effects at all.
Why don't you ask the devs for an "I WIN!" button too, while you're at it? |
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I don't see why this post has warranted so many replies.
The Devs will not do this and that is pretty obvious. I figure we can just say, "Sure, give my non-melees mez protection" as much as we want and it wouldn't matter.
Put me in the camp of I don't think it's needed, I know it won't happen, but if it does, hey, I'll just make a tank mage.
I don't see why this post has warranted so many replies.
The Devs will not do this and that is pretty obvious. I figure we can just say, "Sure, give my non-melees mez protection" as much as we want and it wouldn't matter. Put me in the camp of I don't think it's needed, I know it won't happen, but if it does, hey, I'll just make a tank mage. |
It's rare to have a debate on these forums go on this long without turning into a mudslinging contest, and I like it when one does.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Well, I for one have been enjoying the debate. It's been a lively one, and it has for the most part stayed civil.
It's rare to have a debate on these forums go on this long without turning into a mudslinging contest, and I like it when one does. |
Of course, I also got -rep from anonymous twice. I'm an idiot who should shut up because I have no idea how to play.
119088 - Outcasts Overcharged. Heroic.
This mainly. i even got +repped from someone who's on the other side, saying I was fun to argue with. When the arguments actually get nasty, I tend to lose interest, but actually holding a discussion is a lot of fun.
Of course, I also got -rep from anonymous twice. I'm an idiot who should shut up because I have no idea how to play. |
Again: No name
Cannot: Face the use of Rikti language
Urge to use it more: Rising
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I don't have a problem with a lack of mez protection on my squishies. It's not like they're not strong enough to win. If anything, the game's gotten easier and easier over time. How easy do we want it to be?
Arc ID#30821, A Clean Break
The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens
And yeah, if you couldn't tell, that was sarcasm just now.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
I love how people use -rep with all the safety that comes from being anonymous.
-golf clap- I know which AT these people play. The Unique Coward AT.
/offtopic
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I'm going to jump into the fire with both feet here.
I think that some kind of mez protection would be good for the squishies, but also that mez protection itself is kind of broken.
It is too binary in many ways. Either you are held, or you are free, there is nothing in between. There should be a finer gradation in the mez system that would make mezzing and being mezzed more sensible.
For instance, immobs should have an irresistible movement slow component built in such that stacking them can actually do something to the mobs and individuals who have mez protection. The only thing that could counter the effect stacking should be slow resistance.
Holds should factor in a attack rate slow and movement slow stacking factor before being held completely.
Stuns should have a slight movement and turning rate penalty as well as an attack rate and slight recov and regen penalty before being fully stunned.
This would mean that granting mez protection for squishies would still give a penalty to being mezzed, it just wouldn't be so binary in form. Also, non squishies would have to worry about mezzes piling up versus shrugging them off completely.
As well, the whole knockdown, knockback and knockup system is borked to begin with. It should be separated so that extreme knockdown shouldn't be turned into knockback, and powers like ice patch and ice slick could actually make a difference against foes, even ones with knockback resistance etc.
Slows are about the only thing that I can see as having a graded system that stacks sensibly.
Of course, the other side to this type of equation is that when was the last time you saw the devs give something away for free? I'd rather they left well enough alone, since it's not THAT broken. The last time my favorite AT got 'looked at', I needed 5 respecs just to pull my toon apart to reconfigure everything.
I'm going to jump into the fire with both feet here.
I think that some kind of mez protection would be good for the squishies, but also that mez protection itself is kind of broken. It is too binary in many ways. Either you are held, or you are free, there is nothing in between. There should be a finer gradation in the mez system that would make mezzing and being mezzed more sensible. For instance, immobs should have an irresistible movement slow component built in such that stacking them can actually do something to the mobs and individuals who have mez protection. The only thing that could counter the effect stacking should be slow resistance. Holds should factor in a attack rate slow and movement slow stacking factor before being held completely. Stuns should have a slight movement and turning rate penalty as well as an attack rate and slight recov and regen penalty before being fully stunned. This would mean that granting mez protection for squishies would still give a penalty to being mezzed, it just wouldn't be so binary in form. Also, non squishies would have to worry about mezzes piling up versus shrugging them off completely. As well, the whole knockdown, knockback and knockup system is borked to begin with. It should be separated so that extreme knockdown shouldn't be turned into knockback, and powers like ice patch and ice slick could actually make a difference against foes, even ones with knockback resistance etc. Slows are about the only thing that I can see as having a graded system that stacks sensibly. Of course, the other side to this type of equation is that when was the last time you saw the devs give something away for free? I'd rather they left well enough alone, since it's not THAT broken. The last time my favorite AT got 'looked at', I needed 5 respecs just to pull my toon apart to reconfigure everything. |
And, actually, your not quite right. Immobs DO have a universal slow element. When playing a tanker, in fact any AT that has resistance/protection from mez, Immobs STILL cause slow and, in some cases, -jump and -fly effects.
I do agree, however, that the Knock-trio should be looked at. NOT changed stupidly, I LIKE Knockback and the other two. But seperate Knockdown from Knockback. While it can be humourous punching my enemies a mile when they are grey con on my SS Brute, it's less fun when you run into slightly less resilient/conning mobs and send them scattering with each hit, making your job/hitting a lot harder.
Also, it seems I now get -repped for even mentioning rep. If my opinion is that offensive, you could actually comment on it, rather than random and still anonymous -repping. -eyeroll-
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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if it makes you feel any better tech, i got -rep for asking if anyone else played online poker and if they did what site they used. and i asked that in the for fun section under the comic and hero/villian culture where we talk about anything under the sun.
edit: in fact here is the comment-- This game isn't about poker. i laughed hard when i read that and thought about some of the things that are talked about in that section.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
That is not true. Some immobs (Grav and Ice, off the top of my head) have the slow effect. This is an added benefit of those power sets, which is why adding the effect to all immobs is mildly problematic, it takes away something special from sets which have it as an added feature.
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Im fairly sure that Immobs, when used on stuff with Mez protection, do nevertheless give slow. Maybe if stacked.
Although Grav for sure does -speed, I remember that f***er Kadabara Kill with great hatred and gnashing of teeth...him and his accursed Singularity.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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About this thread and its ilk, it always seems ironic to me that when you get to the bottom of things in these threads, the people for mez protection for squishies are basically requesting it for the purposes of soloing, and usually it's not soloing normal-difficulty content that is the issue. Just saying...
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
Im fairly sure that Immobs, when used on stuff with Mez protection, do nevertheless give slow. Maybe if stacked.
Although Grav for sure does -speed, I remember that f***er Kadabara Kill with great hatred and gnashing of teeth...him and his accursed Singularity. |
Grav does have -speed and such tacked on as an extra effect, as do some other immobs and holds. It's not a universal thing, though.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.