Mezz Protection for All!


AlienOne

 

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Originally Posted by StratoNexus View Post
No BFs. Did you use any other inspirations? Which ones and how many?
Ah. Good question. I should have anticipated this and posted it earlier. I don't have exact numbers, but the only inspirations I used were an occasional small or medium green the couple times I took some good hits. I did not, for example, stack defense inspirations to avoid being hit.


 

Posted

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Originally Posted by StratoNexus View Post
Perhaps I missed it in the original, did you run at 0 / 1 ?
I used a few different difficulty settings. 0/x1 boss, 0/x2 boss, 0/x1 no bosses and 0/x3 no bosses.


 

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Originally Posted by Futurias View Post
Sounds like you were as 'challenged' as quite a few defender builds would be against Gunslinger bosses.

But don't you want that sort of challenge? I mean, *EVERYONE* wants challenge like that, right?
Yeah, Gunslinger bosses tear my Rad/Dark Corr to pieces. I have to basically hope that they don't hit me in order to survive. I'd say he got a pretty normal experience out of them.


Try fighting a Master Illusionist without mez protection. It's even worse.


 

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Originally Posted by MrQuizzles View Post
Try fighting a Master Illusionist without mez protection. It's even worse.
For the record, Master Illusionists can hold my Scrappers.


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Originally Posted by Dispari View Post
For the record, Master Illusionists can hold my Scrappers.
And mine. My Dark/Ice Defender, on the other hand, generally makes (relatively) short work of them.


Dr. Todt's theme.
i make stuff...

 

Posted

The perma-dom comment was simply to show that the mez protection doesn't automatically mean "overpowered." Perma-doms are strong, but not because of their always-on mez protection. Specifically because it was pointed out that the dom mez protection was a "sometimes" thing.

I might have to try that arc with my scrapper and brute. I'll run it too with a kin/sonic defender with SO's and my AR/Rad corruptor, minor IO sets. Should be an interesting test. I might even run it with a few other characters, and post the results. I expect the brute to do well, the scrapper to die a lot, and the corruptors to die a lot. The kin/sonic defender should actually have zero trouble, with AoE sleep, FS, nuke, cleanup.


119088 - Outcasts Overcharged. Heroic.

 

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Originally Posted by Lakanna View Post
I expect the brute to do well, the scrapper to die a lot
OK, you've piqued my curiosity here. Why would you expect the brute to perform different from the scrapper?


 

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Build and powersets, actually. The brute is heavily IO'd, with Cloak of Darkness to get close and to-hit debuffs in Dark melee. He also sits as slightly higher than 28% melee defense. The scrapper is claws/invun. Without Unyeilding, he loses a bit of resistance, and he doesn't have any nasty tricks to pull except maybe Focus to juggle, if he can get it off.

I know the Controllers will do well. Plant is a monster, and Earth/Rad can pretty much lock down every single mob, every single spawn solo. Anything still attacking me after Stalagmites or Earthquake gets to deal with Stoney and his mag 3 hold.


119088 - Outcasts Overcharged. Heroic.

 

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Originally Posted by Panzerwaffen View Post
"A lot of people"? Where are all these hordes of people supporting your proposed change in this thread? I only see two of you. I see a much larger number of players in this thread that have stated they have no issues dealing with status effects at all.

Why don't you ask the devs for an "I WIN!" button too, while you're at it?
^ This


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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I don't see why this post has warranted so many replies.

The Devs will not do this and that is pretty obvious. I figure we can just say, "Sure, give my non-melees mez protection" as much as we want and it wouldn't matter.

Put me in the camp of I don't think it's needed, I know it won't happen, but if it does, hey, I'll just make a tank mage.


 

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Originally Posted by BlackBellatrix View Post
I don't see why this post has warranted so many replies.

The Devs will not do this and that is pretty obvious. I figure we can just say, "Sure, give my non-melees mez protection" as much as we want and it wouldn't matter.

Put me in the camp of I don't think it's needed, I know it won't happen, but if it does, hey, I'll just make a tank mage.
Well, I for one have been enjoying the debate. It's been a lively one, and it has for the most part stayed civil.

It's rare to have a debate on these forums go on this long without turning into a mudslinging contest, and I like it when one does.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Originally Posted by ClawsandEffect View Post
Well, I for one have been enjoying the debate. It's been a lively one, and it has for the most part stayed civil.

It's rare to have a debate on these forums go on this long without turning into a mudslinging contest, and I like it when one does.
This mainly. i even got +repped from someone who's on the other side, saying I was fun to argue with. When the arguments actually get nasty, I tend to lose interest, but actually holding a discussion is a lot of fun.

Of course, I also got -rep from anonymous twice. I'm an idiot who should shut up because I have no idea how to play.


119088 - Outcasts Overcharged. Heroic.

 

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Originally Posted by Lakanna View Post
This mainly. i even got +repped from someone who's on the other side, saying I was fun to argue with. When the arguments actually get nasty, I tend to lose interest, but actually holding a discussion is a lot of fun.

Of course, I also got -rep from anonymous twice. I'm an idiot who should shut up because I have no idea how to play.
-Rep: Also earned
Again: No name
Cannot: Face the use of Rikti language
Urge to use it more: Rising


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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I don't have a problem with a lack of mez protection on my squishies. It's not like they're not strong enough to win. If anything, the game's gotten easier and easier over time. How easy do we want it to be?


Arc ID#30821, A Clean Break

The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens

 

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Originally Posted by Barata View Post
I don't have a problem with a lack of mez protection on my squishies. It's not like they're not strong enough to win. If anything, the game's gotten easier and easier over time. How easy do we want it to be?
Easy enough so that everyone can solo +4/x8 content no matter the AT/power-set.

And yeah, if you couldn't tell, that was sarcasm just now.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

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I love how people use -rep with all the safety that comes from being anonymous.
-golf clap- I know which AT these people play. The Unique Coward AT.

/offtopic


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I'm going to jump into the fire with both feet here.

I think that some kind of mez protection would be good for the squishies, but also that mez protection itself is kind of broken.

It is too binary in many ways. Either you are held, or you are free, there is nothing in between. There should be a finer gradation in the mez system that would make mezzing and being mezzed more sensible.

For instance, immobs should have an irresistible movement slow component built in such that stacking them can actually do something to the mobs and individuals who have mez protection. The only thing that could counter the effect stacking should be slow resistance.

Holds should factor in a attack rate slow and movement slow stacking factor before being held completely.

Stuns should have a slight movement and turning rate penalty as well as an attack rate and slight recov and regen penalty before being fully stunned.

This would mean that granting mez protection for squishies would still give a penalty to being mezzed, it just wouldn't be so binary in form. Also, non squishies would have to worry about mezzes piling up versus shrugging them off completely.

As well, the whole knockdown, knockback and knockup system is borked to begin with. It should be separated so that extreme knockdown shouldn't be turned into knockback, and powers like ice patch and ice slick could actually make a difference against foes, even ones with knockback resistance etc.

Slows are about the only thing that I can see as having a graded system that stacks sensibly.

Of course, the other side to this type of equation is that when was the last time you saw the devs give something away for free? I'd rather they left well enough alone, since it's not THAT broken. The last time my favorite AT got 'looked at', I needed 5 respecs just to pull my toon apart to reconfigure everything.


 

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Originally Posted by PumBumbler View Post
I'm going to jump into the fire with both feet here.

I think that some kind of mez protection would be good for the squishies, but also that mez protection itself is kind of broken.

It is too binary in many ways. Either you are held, or you are free, there is nothing in between. There should be a finer gradation in the mez system that would make mezzing and being mezzed more sensible.

For instance, immobs should have an irresistible movement slow component built in such that stacking them can actually do something to the mobs and individuals who have mez protection. The only thing that could counter the effect stacking should be slow resistance.

Holds should factor in a attack rate slow and movement slow stacking factor before being held completely.

Stuns should have a slight movement and turning rate penalty as well as an attack rate and slight recov and regen penalty before being fully stunned.

This would mean that granting mez protection for squishies would still give a penalty to being mezzed, it just wouldn't be so binary in form. Also, non squishies would have to worry about mezzes piling up versus shrugging them off completely.

As well, the whole knockdown, knockback and knockup system is borked to begin with. It should be separated so that extreme knockdown shouldn't be turned into knockback, and powers like ice patch and ice slick could actually make a difference against foes, even ones with knockback resistance etc.

Slows are about the only thing that I can see as having a graded system that stacks sensibly.

Of course, the other side to this type of equation is that when was the last time you saw the devs give something away for free? I'd rather they left well enough alone, since it's not THAT broken. The last time my favorite AT got 'looked at', I needed 5 respecs just to pull my toon apart to reconfigure everything.
5? Seriously, which character and AT was that? Oo

And, actually, your not quite right. Immobs DO have a universal slow element. When playing a tanker, in fact any AT that has resistance/protection from mez, Immobs STILL cause slow and, in some cases, -jump and -fly effects.

I do agree, however, that the Knock-trio should be looked at. NOT changed stupidly, I LIKE Knockback and the other two. But seperate Knockdown from Knockback. While it can be humourous punching my enemies a mile when they are grey con on my SS Brute, it's less fun when you run into slightly less resilient/conning mobs and send them scattering with each hit, making your job/hitting a lot harder.

Also, it seems I now get -repped for even mentioning rep. If my opinion is that offensive, you could actually comment on it, rather than random and still anonymous -repping. -eyeroll-


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

if it makes you feel any better tech, i got -rep for asking if anyone else played online poker and if they did what site they used. and i asked that in the for fun section under the comic and hero/villian culture where we talk about anything under the sun.

edit: in fact here is the comment-- This game isn't about poker. i laughed hard when i read that and thought about some of the things that are talked about in that section.


 

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Originally Posted by Techbot Alpha View Post
And, actually, your not quite right. Immobs DO have a universal slow element.
That is not true. Some immobs (Grav and Ice, off the top of my head) have the slow effect. This is an added benefit of those power sets, which is why adding the effect to all immobs is mildly problematic, it takes away something special from sets which have it as an added feature.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

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Originally Posted by StratoNexus View Post
That is not true. Some immobs (Grav and Ice, off the top of my head) have the slow effect. This is an added benefit of those power sets, which is why adding the effect to all immobs is mildly problematic, it takes away something special from sets which have it as an added feature.
That...might well be possible. Given I tend to not be focussed too much on mezzes when on my tank, and more about aggroing everything in range, while chuckling at all the 'dodge, dodge, miss' ticking by from the angry mob ^^

Im fairly sure that Immobs, when used on stuff with Mez protection, do nevertheless give slow. Maybe if stacked.
Although Grav for sure does -speed, I remember that f***er Kadabara Kill with great hatred and gnashing of teeth...him and his accursed Singularity.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by PumBumbler View Post
I'm going to jump into the fire with both feet here.
Spiffy, hold these marshmallows for me will'ya?

Quote:
Originally Posted by PumBumbler View Post
I think that some kind of mez protection would be good for the squishies...
Of course mez protection would be good for squishies, however in the current form this game is in, it would be good for squishies just about as good as a chocolate based diet.

Quote:
Originally Posted by PumBumbler View Post
It is too binary in many ways. Either you are held, or you are free, there is nothing in between. There should be a finer gradation in the mez system that would make mezzing and being mezzed more sensible.
Sure, if the Devs will ever decide to replace CoH's engine, I think they'd probably go for something like that... and then, even squishies will get some sort of mez protection.

About this thread and its ilk, it always seems ironic to me that when you get to the bottom of things in these threads, the people for mez protection for squishies are basically requesting it for the purposes of soloing, and usually it's not soloing normal-difficulty content that is the issue. Just saying...


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Im fairly sure that Immobs, when used on stuff with Mez protection, do nevertheless give slow. Maybe if stacked.
Although Grav for sure does -speed, I remember that f***er Kadabara Kill with great hatred and gnashing of teeth...him and his accursed Singularity.
An immobilize does exactly nothing to someone who has immobilize protection.

Grav does have -speed and such tacked on as an extra effect, as do some other immobs and holds. It's not a universal thing, though.