Known Issues for the Live Servers - 9/16/09
And I see that there is no mention of the issue of whole teams being disconnected after completion of a Dr. Kahn Task Force. This also causes the whole team to not recieve merits or badge for completion. I would have to say that this is a significant bug and should be listed as a known issue seeing how at least 16 people I know have sent in bug reports about it. For everyones information support will do nothing about lost rewards due to this bug so I suggest people wait to run that task force.
Masterminds:
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Can we get a statement as to whether the reduced recipe drop is intended?
UI
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- After doing /bindsave then /bindload and hitting F7, the text displays as "<color black=""><bgcolor #22aa22="">Ready!"</bgcolor></color>
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.Driver Sweeper * CohHelper * HijackThis * TweakCoH * CPU-ID
* Defraggler * Program Security Scan * PC Performance Scan *
additionally: low level characters cant get recipe rolls in RWZ. Gives the error message "inventory is full" possibly due to RWZ originally being a lvl 35+ zone.
Ignoring anyone is a mistake. You might miss something viral to your cause.
I thought that the idea behind making things more conducive to non AE farming was to populate the market.
Edit: I did have a common cold, it seems I'm back to my usual state of not making any sense. I feel so much better...
Moar edit: i16 has known issues and so do I.
Ignoring anyone is a mistake. You might miss something viral to your cause.
People being stuck inside the AE holo-field area should be on the known issues list too. Only way to get out is to type/stuck as you cannot even be recalled out.
A very big problem if you ask me, Kinda no point in playing at this point if the drops are almost non-existent.
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I also did another test, where I set my mission to x1 hero (so normal mobs), got 3 fillers, then filled the map, so it populated naturally, rather than artificially through the difficulty settings. I did a solo run and received 8 common recipes, 1 uncommon, and 1 rare.
My theory on this is that it is trying to give recipe drops to the virtual team mates, even though they actually don't exist, when using the equivalent to X heroes.
CHAMPION!
Powers Proliferation
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I just tested and the Mastermind version of Trick Arrow/Glue Arrow is working correctly on Live ( It does not disappear on target death, and was just fixed with Issue 16 according to the Patch Notes ). Perhaps it's just the Corrupter version? (Although that is in the Live patch notes as being fixed too.)
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"Chew Electric Death, Snarling Cur!"
On test, I did bug this several times, and it managed to get through the cracks. If this is intentional, it is ridiculous. On average, solo, set as +2 enemies, with x3 to x8 virtual team size, I am averaging 4 recipes per run of the demon mission. Salvage is not an issue, that is dropping nicely, as are inspirations.
I also did another test, where I set my mission to x1 hero (so normal mobs), got 3 fillers, then filled the map, so it populated naturally, rather than artificially through the difficulty settings. I did a solo run and received 8 common recipes, 1 uncommon, and 1 rare. My theory on this is that it is trying to give recipe drops to the virtual team mates, even though they actually don't exist, when using the equivalent to X heroes. |
Ignoring anyone is a mistake. You might miss something viral to your cause.
On test, I did bug this several times, and it managed to get through the cracks. If this is intentional, it is ridiculous. On average, solo, set as +2 enemies, with x3 to x8 virtual team size, I am averaging 4 recipes per run of the demon mission. Salvage is not an issue, that is dropping nicely, as are inspirations.
I also did another test, where I set my mission to x1 hero (so normal mobs), got 3 fillers, then filled the map, so it populated naturally, rather than artificially through the difficulty settings. I did a solo run and received 8 common recipes, 1 uncommon, and 1 rare. My theory on this is that it is trying to give recipe drops to the virtual team mates, even though they actually don't exist, when using the equivalent to X heroes. |
http://boards.cityofheroes.com/showthread.php?t=188370
...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville
Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar
For anyone looking for data regarding this, there's a great thread on it.
http://boards.cityofheroes.com/showthread.php?t=188370 |
It's true. This game is NOT rocket surgery. - BillZBubba
I noted in the announcements (main page and forums) that you said ::
Proliferation has also brought select powers to several new Archetypes.
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There are no "new Archetypes" added with i16 as far as I know?
I did make a new hero and I didn't see any. Maybe there is a new villain AT?
Anyone seen these "new Archetypes"?
Probably this should have been ::
"Proliferation has also brought several select power sets to existing Archetypes."
-- but I may be wrong.
Badges
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I noted in the announcements (main page and forums) that you said ::
I can't post there, so I'm posting here. There are no "new Archetypes" added with i16 as far as I know? I did make a new hero and I didn't see any. Maybe there is a new villain AT? Anyone seen these "new Archetypes"? Probably this should have been :: "Proliferation has also brought several select power sets to existing Archetypes." -- but I may be wrong. |
For anyone looking for data regarding this, there's a great thread on it.
http://boards.cityofheroes.com/showthread.php?t=188370 |
Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!
Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.
add you can't load into missions or load is endless long :/
My theory on this is that it is trying to give recipe drops to the virtual team mates, even though they actually don't exist, when using the equivalent to X heroes.
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We're seeing something like 30%-60% of I15 rates, even on a vteam of 6 or 8. A team of 6 would be more like 17%, and a team of 8 would be like 13%.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Tonight I played on a 50 scrapper for 2 hours. For 1 hour I hit the cim wall. During that time I got 0 (zero) recipe drops. I was solo.
For another hour I completed the Tyrant mission with another scrapper. The mission was set to +2 levels and 8 man team. We cleared every mob and neither of us got one recipe drop.
I hope this is a bug and not intended.
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