Known Issues for the Live Servers - 9/16/09


AngelOfKhayyin

 

Posted

Hmmm I also noticed that I'm missing tells/chat posts when zoning.


 

Posted

Quote:
Originally Posted by Minotaur View Post
They said there'd be a double XP weekend after I16 not necessarily the first weekend after. In fact it would be crazy to do it the first weekend after an issue before the stability patches that usually follow go through.
I Agree!!!! The drop rate bug just got uncovered, hopefully it will get fix't soon. I would HATE to have a double xp weekend with that bug around! Sheesh!


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Costume Piece Rocket Boots animation no longer scales correctly with Huge body types(the flame is located within the upper thighs)


 

Posted

I don't see the SSk exemplars not Dinging on that list either. While not a major bug, it's annoying not to get the level bonuses and full health and end.


 

Posted

Ouro portals do not summon properly under the new SSK rules. There are times that you will summon the portal, and it will not show up, but the power in now in cool-down/recharge mode.

Kinda annoying.



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

Posted

Quote:
Originally Posted by Avatea View Post
Updated the Known Issues list with this note:
  • In the Barracuda Strike Force, the Power of Black Scorpion that is given to Masterminds does not currently strip Reichsman of his dimensional phasing power.
Well, that is interesting and confusing. I've run that several times this week, and never had any trouble defeating him with teams that had those temps.


SadysCHICK ALL the Badges! (I can get. 1396)
Full image by David Nakayama
Arc ID 1435: Performing without Annette
Arc ID 7206: Sadystic Tendencies
Arc ID 3864: The Chronicles of (In)FERNIA!

 

Posted

I have another one for you. In missions where you are supposed to prevent an enemy from escaping, the enemy now runs as soon as they spawn. They used to wait until 25% health to do so. As a result, if you don't happen to catch them when they try to run past you, you will usually fail the mission. This seems to happen in every mission of this type, both hero and villain side.

I've only noticed this since I16 went live.


 

Posted

Quote:
Originally Posted by Avatea View Post
Updated the Known Issues list with this note:
  • In the Barracuda Strike Force, the Power of Black Scorpion that is given to Masterminds does not currently strip Reichsman of his dimensional phasing power.
Thanks for letting us know about this update to Known Issues!


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

Oh good, I found where I should put these. Ape-skating mobs are back, not patrols, but static mobs. Also, the Terra Conspiracy, to my experience, is not awarding an XP completion bonus. That is all!


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by Terminotaur View Post
I have another one for you. In missions where you are supposed to prevent an enemy from escaping, the enemy now runs as soon as they spawn. They used to wait until 25% health to do so. As a result, if you don't happen to catch them when they try to run past you, you will usually fail the mission. This seems to happen in every mission of this type, both hero and villain side.

I've only noticed this since I16 went live.
This seems to also happen in Banks during Safeguard missions. It may happen in other locations during Safeguards and may happen in Mayhems as well, but I haven't had a chance to test those.

Basically, I headed straight to the Bank once I entered the mission, and before being able to defeat 2 of the enemies in the lobby, the named Villainess and the mobs that spawned with her were coming through the lobby headed to the exit. This would have given them approximately enough time to spawn at the vault, run through the map and get to where I was (about 25 feet inside the door).

Even being on a TA/Arch Defender I should have gotten further into the mission before they came running at me.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

I've noticed that mobs run away much more than previously.


 

Posted

why is it that who ever is the lackey gets more xp and inf rewards? me and my wife are the same lvl. and who ever's quest we do the lackey of the quest get way more xp and money. none of us want's tp be the leader casue of this. its pretty dumb