Known Issues for the Live Servers - 9/16/09


AngelOfKhayyin

 

Posted

Badges

  • Badges: Celebrant badge is displaying the wrong description
  • The progress bar on the Firefighter and Fire Chief badges only track the number of Hellions defeated.
  • Reichsman Strike Force Badge is not being awarded properly.

Masterminds
  • Mastermind pets occasionally exhibit odd behavior when going through doors and elevators

Missions
  • The "Crown of Glory" story arc does not reward an XP bonus on completion
  • "Arrest all gang members, look for clues" from Lorenzo DiCosta the patrol dialogue results in text displaying as "Patroller1_searching_dialog" and "Patroller2_searching_dialog"
  • Unable to complete mission - After accepting Mission 4 for the storyarc “Midnight Draws Near” at level 20 if you level to 23 you will not be able to complete the follow up mission
  • In the Ernesto Hess Task Force, the computers in some radar missions may spawn inside the walls. This prevent users from targeting them.
  • In the Katie Hannon Task Force, Katie may stop following her rescuers.
  • In the Barracuda Strike Force, the Power of Black Scorpion that is given to Masterminds does not currently strip Reichsman of his dimensional phasing power.

Mission Architect
  • Earth Assault is not among the powers selectable in Mission Architect
  • If a mission is created in English that has a custom contact and is attempted to be played in German or French the MA will not assign the mission properly
  • Players can leave Architect missions with collection bars still on their screen.


Powers
  • Temp Power: The Vanguard HVAS does not summon correctly
  • Rest is no longer automatically put in your action bar when leveling to 2
  • Non-combat pets prevent Protector Bots from using Force Shield power.


Powers Customization
  • Stone Armor: Rock/Brimstone Armor are not scaled correctly for the Huge body
  • The particle FX for Ice Sword extend at a 90 degree angle from the sword.
  • Spines: Monstrous Legs: Spines do not display correctly on legs
  • Sonic Dispersion VFX do not animate correctly with the Dark theme

Powers Proliferation
  • The visual effect for the Corrupter/Mastermind version of Glue arrow disappears when the target dies.

Ticket Vendor
  • The Ticket Vendor does not sell various Dual Origin Enhancements


UI
  • After doing /bindsave then /bindsave and hitting F7, the text displays as "<color black=""><bgcolor #22aa22="">Ready!"</bgcolor></color>
  • If you use the enter key to make a line break, the UI thinks you are putting in a html tag and gives you an error
  • Text/UI: Editing a Description field that have over 100 characters allowed, the text will overflow out of the textbox if you use a word that is longer that 100 characters
  • 800x600 resolution prevents some windows from being closeable
  • Cursors sometimes don’t show up in I16 with NVidia graphics cards. It is thought to happen when players start their computer in dual monitor mode with certain NVIDIA drivers. If you restart your computer in single monitor mode, you should even be able to turn on dual-monitor mode and still have the cursor show up in game. However, this also means that if your cursor isn’t showing up, you need to set it to single monitor and then restart in order for the cursor to show up.


Zones
  • Pocket D – Pets fall through the floor in the Tiki Room.
  • Pocket D – Tiki Lounge Bartender's speech bubble appears below avatar


 

Posted

Quote:
Originally Posted by Niviene View Post
  • "Arrest all gang members, look for clues" from Lorenzo DiCosta the patrol dialogue results in text displaying as "Patroller1_searching_dialog" and "Patroller2_searching_dialog
That also happens on the 4th mission of the ITF.


@Golden Girl

City of Heroes comics and artwork

 

Posted

And I see that there is no mention of the issue of whole teams being disconnected after completion of a Dr. Kahn Task Force. This also causes the whole team to not recieve merits or badge for completion. I would have to say that this is a significant bug and should be listed as a known issue seeing how at least 16 people I know have sent in bug reports about it. For everyones information support will do nothing about lost rewards due to this bug so I suggest people wait to run that task force.


 

Posted

Quote:
Masterminds:
  • Mastermind pets occasionally exhibit odd behavior when going through doors and elevators
Also, MM's pets do not zone out of AE missions with their owner -- or at least on my account.


 

Posted

Can we get a statement as to whether the reduced recipe drop is intended?


 

Posted

Quote:
Originally Posted by Niviene View Post

UI
  • After doing /bindsave then /bindsave and hitting F7, the text displays as "<color black=""><bgcolor #22aa22="">Ready!"</bgcolor></color>
That should read:
  • After doing /bindsave then /bindload and hitting F7, the text displays as "<color black=""><bgcolor #22aa22="">Ready!"</bgcolor></color>


.
.Driver Sweeper * CohHelper * HijackThis * TweakCoH * CPU-ID
* Defraggler * Program Security Scan * PC Performance Scan *

 

Posted

additionally: low level characters cant get recipe rolls in RWZ. Gives the error message "inventory is full" possibly due to RWZ originally being a lvl 35+ zone.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by Jetpack View Post
Can we get a statement as to whether the reduced recipe drop is intended?
I dont think they will comment on this, but it does exist and it is a problem.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by MrHassenpheffer View Post
I dont think they will comment on this, but it does exist and it is a problem.
A very big problem if you ask me, Kinda no point in playing at this point if the drops are almost non-existent.


 

Posted

I thought that the idea behind making things more conducive to non AE farming was to populate the market.


Edit: I did have a common cold, it seems I'm back to my usual state of not making any sense. I feel so much better...


Moar edit: i16 has known issues and so do I.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

People being stuck inside the AE holo-field area should be on the known issues list too. Only way to get out is to type/stuck as you cannot even be recalled out.


 

Posted

Quote:
Originally Posted by Chaos_X View Post
A very big problem if you ask me, Kinda no point in playing at this point if the drops are almost non-existent.
On test, I did bug this several times, and it managed to get through the cracks. If this is intentional, it is ridiculous. On average, solo, set as +2 enemies, with x3 to x8 virtual team size, I am averaging 4 recipes per run of the demon mission. Salvage is not an issue, that is dropping nicely, as are inspirations.

I also did another test, where I set my mission to x1 hero (so normal mobs), got 3 fillers, then filled the map, so it populated naturally, rather than artificially through the difficulty settings. I did a solo run and received 8 common recipes, 1 uncommon, and 1 rare.

My theory on this is that it is trying to give recipe drops to the virtual team mates, even though they actually don't exist, when using the equivalent to X heroes.


CHAMPION!

 

Posted

Quote:
Originally Posted by Niviene View Post
Powers Proliferation
  • The visual effect for the Corrupter/Mastermind version of Glue arrow disappears when the target dies.

I just tested and the Mastermind version of Trick Arrow/Glue Arrow is working correctly on Live ( It does not disappear on target death, and was just fixed with Issue 16 according to the Patch Notes ). Perhaps it's just the Corrupter version? (Although that is in the Live patch notes as being fixed too.)


--------------
"Chew Electric Death, Snarling Cur!"

 

Posted

Quote:
Originally Posted by BigMoneyHustla View Post
On test, I did bug this several times, and it managed to get through the cracks. If this is intentional, it is ridiculous. On average, solo, set as +2 enemies, with x3 to x8 virtual team size, I am averaging 4 recipes per run of the demon mission. Salvage is not an issue, that is dropping nicely, as are inspirations.

I also did another test, where I set my mission to x1 hero (so normal mobs), got 3 fillers, then filled the map, so it populated naturally, rather than artificially through the difficulty settings. I did a solo run and received 8 common recipes, 1 uncommon, and 1 rare.

My theory on this is that it is trying to give recipe drops to the virtual team mates, even though they actually don't exist, when using the equivalent to X heroes.
Nice job!


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by BigMoneyHustla View Post
On test, I did bug this several times, and it managed to get through the cracks. If this is intentional, it is ridiculous. On average, solo, set as +2 enemies, with x3 to x8 virtual team size, I am averaging 4 recipes per run of the demon mission. Salvage is not an issue, that is dropping nicely, as are inspirations.

I also did another test, where I set my mission to x1 hero (so normal mobs), got 3 fillers, then filled the map, so it populated naturally, rather than artificially through the difficulty settings. I did a solo run and received 8 common recipes, 1 uncommon, and 1 rare.

My theory on this is that it is trying to give recipe drops to the virtual team mates, even though they actually don't exist, when using the equivalent to X heroes.
For anyone looking for data regarding this, there's a great thread on it.

http://boards.cityofheroes.com/showthread.php?t=188370


...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville

Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar

 

Posted

Quote:
Originally Posted by Mr_Enigma View Post
For anyone looking for data regarding this, there's a great thread on it.

http://boards.cityofheroes.com/showthread.php?t=188370
More to add, borea mission, 250 ish eligible for drops badguys, 1 common recipe, solo +0 x8, farcical.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

I noted in the announcements (main page and forums) that you said ::

Quote:
Originally Posted by Niviene View Post
Proliferation has also brought select powers to several new Archetypes.
I can't post there, so I'm posting here.

There are no "new Archetypes" added with i16 as far as I know?
I did make a new hero and I didn't see any. Maybe there is a new villain AT?

Anyone seen these "new Archetypes"?

Probably this should have been ::

"Proliferation has also brought several select power sets to existing Archetypes."

-- but I may be wrong.


 

Posted

Quote:
Badges
  • Badges: Celebrant badge is displaying the wrong description
  • The progress bar on the Firefighter and Fire Chief badges only track the number of Hellions defeated.
Another one to add to this section. The Villain accolade Demonic is not properly showing progress towards the accolade. Showing a full bar, yet after checking badges obtained, still missing a couple. And hovering the mouse cursor over the bar is not showing the progress count (ie, 5 of 7 completed).


 

Posted

Quote:
Originally Posted by The_Alt_oholic View Post
I noted in the announcements (main page and forums) that you said ::



I can't post there, so I'm posting here.

There are no "new Archetypes" added with i16 as far as I know?
I did make a new hero and I didn't see any. Maybe there is a new villain AT?

Anyone seen these "new Archetypes"?

Probably this should have been ::

"Proliferation has also brought several select power sets to existing Archetypes."

-- but I may be wrong.
Powers moved to new homes. Ones they didn't have before. It's new. The archetypes are new to the powers, not new to you. The wording is fine.


 

Posted

Quote:
Originally Posted by Mr_Enigma View Post
For anyone looking for data regarding this, there's a great thread on it.

http://boards.cityofheroes.com/showthread.php?t=188370
I am also seeing a rather massive drop in the recipe drop rate. This does need to be addressed.


Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!

Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.

 

Posted

add you can't load into missions or load is endless long :/


 

Posted

Quote:
Originally Posted by BigMoneyHustla View Post
My theory on this is that it is trying to give recipe drops to the virtual team mates, even though they actually don't exist, when using the equivalent to X heroes.
The numbers don't work out like that. They'd be a LOT smaller than people running the stats on drop logs are getting.

We're seeing something like 30%-60% of I15 rates, even on a vteam of 6 or 8. A team of 6 would be more like 17%, and a team of 8 would be like 13%.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by EnD_Reitanna View Post
add you can't load into missions or load is endless long :/
This is caused by the global server being down. Somehow the global server is tied to loading into missions. if the Global is down you will get stuck at the laod screen forever.


 

Posted

Quote:
Originally Posted by Jetpack View Post
Can we get a statement as to whether the reduced recipe drop is intended?
Yes please. It won't be long before requests for fillers start up again, if they haven't already.


 

Posted

Tonight I played on a 50 scrapper for 2 hours. For 1 hour I hit the cim wall. During that time I got 0 (zero) recipe drops. I was solo.
For another hour I completed the Tyrant mission with another scrapper. The mission was set to +2 levels and 8 man team. We cleared every mob and neither of us got one recipe drop.

I hope this is a bug and not intended.