Reduced XP for Freakshow now


8_Ball

 

Posted

Quote:
Originally Posted by Nethergoat View Post
Unless you're glitching a map or using actual external hacks, there's no such thing as an "obvious" exploit. The devs get to make up their own definitions, yes, but as they refuse to share them with anyone that isn't helpful. Banning and deleting based on Star Chamber secret rules is garbage, and hopefully the community blowback on the issue inspires them to greater caution in the future.

They are very interested in levelling speed. Things that increase that speed beyond what they're comfortable with get nerfed.
Here we disagree. There are things you can do that are so beyond the norm in dev-created space, that any rational person would recognize as well beyond the scope of the game. These things, I'd have no problem with action regardless of the lack of definition.

You may not recognize them... but you may not be rational (j/k friendly ribbing :P)

I'd also support the broad generalized warning, provided it accounted for one specific element: between the "underperforming compared to the dev game" and "obvious exploit" is a VAST gray area, thanks to that overly-general description. These need a warning before action is taken, just so abuser and enforcer understand where in the spectrum the action falls.

An ambiguous-margin system only really works effectively if there's such a "warning shot" letting people know that they're approaching a dangerous zone. Ambiguous and hard-lined enforcement is where the biggest failures lie.


 

Posted

Quote:
Originally Posted by Chase_Arcanum View Post
Here we disagree. There are things you can do that are so beyond the norm in dev-created space, that any rational person would recognize as well beyond the scope of the game. These things, I'd have no problem with action regardless of the lack of definition.
I know what I think is an exploit.
You know what you think is an exploit.
Someone else?
there are as many potential definitions as there are players.

MA brought in lots of new players. People who aren't familiar with the general parameters of the game are expected to figure out what is and isn't an "exploit"?

Quote:
You may not recognize them... but you may not be rational (j/k friendly ribbing :P)
A definition that rests on individual interpretation by such a disparate group as the our playerbase isn't useful. The devs won't define it and we can't (in any meaningful communal way).
The traditional solution (patch the problem area and move on) is the best.

Quote:
An ambiguous-margin system only really works effectively if there's such a "warning shot" letting people know that they're approaching a dangerous zone. Ambiguous and hard-lined enforcement is where the biggest failures lie.
It is always going to be ambiguous.
So overzealous enforcement won't ever be acceptable.

Going by the reaction to 'bubble' farms I'm glad they've (seemingly) mothballed the tough-guy act and reinstated the policy of fixing problems without bashing the people who pay their salaries.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
A definition that rests on individual interpretation by such a disparate group as the our playerbase isn't useful. The devs won't define it and we can't (in any meaningful communal way).
The traditional solution (patch the problem area and move on) is the best.
I'm sorry, but going from level 1 to level 50 in 4 hours is using an obvious exploit by any sane person's definition.


There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"

 

Posted

im just wondering what posi plans on doing with the market..who ya thinks supplys 90% of the recipes ....devs should play their own game and realize the 2ndary effects of their nerfing...this is why you now have smoothed the xp curve TWICE in this game.

cant wait till the 3rd time you do it..


 

Posted

Quote:
Originally Posted by Twisted Toon View Post
I'm sorry, but going from level 1 to level 50 in 4 hours is using an obvious exploit by any sane person's definition.
A new player isn't going to know that, however reasonable they are.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Coldmed View Post
im just wondering what posi plans on doing with the market..who ya thinks supplys 90% of the recipes ....devs should play their own game and realize the 2ndary effects of their nerfing...this is why you now have smoothed the xp curve TWICE in this game.

cant wait till the 3rd time you do it..
Illogical cause and effect in da hizzouse!

The XP curve has been made easier because of reward nerfs! Brilliant.


My Going Rogue Trailer

Virtue (blue) - Wes The Mess
Virtue (red) - Jess The Best
@Razoras

 

Posted

This change will not affect my desire to whoop up on the Freakshow. Sure, they gave mad xp/inf, but they're still fun to arrest!

But how does this change reflect against other critters? Freakshow still pack a nasty punch. How does the risk/reward aspect factor into this change?


 

Posted

Todays patch note

Quote:
Minion and Lieutenant Freakshow entities in the level 20-38 range have had their XP multiplier set to 0.95, up from 0.8



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Well done.


 

Posted

Quote:
he time invested in that firefighting, with very little XP or loot drop reward in that time, is significant- and you can easily spend that time earning XP, Reward, and OTHER BADGE content elsewhere.
I wish I had gotten the power to call a fire truck to crash into my enemies when I finally earned that final fire chief badge.


 

Posted

Quote:
Originally Posted by Catwhoorg View Post
Todays patch note

Well it's not quite where I wanted them to be, but it's better. It still means I'll be skipping Westin Phipps from now on, but in pre 40 play I wont be avoiding the Freakshow specific missions at least.



Paragon Unleashed, Unleash Yourself!

 

Posted

Quote:
Originally Posted by Iannis View Post
I wish I had gotten the power to call a fire truck to crash into my enemies when I finally earned that final fire chief badge.
I just want a freaking permanent fire extinguisher. Or at least a hat.


 

Posted

Quote:
Originally Posted by Catwhoorg View Post
Todays patch note
Yay!


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
Todays patch note
Well, that's a significantly better. Hooray for precision nerfs!

-D


Darkonne: Pinnacle's (unofficially) mighty Dark Miasma/Radiation Blast enthusiast!

Be sure to check out this mighty Arc:
#161865 - Aeon's Nemesis

 

Posted

Hooray indeed. Cooler heads have prevailed.

So much for the dooooooomsayers who predicted more widespread nerfing of other enemy groups following the Freakshow nerf.





Edit: Primal: What's up with your cat? That avatar seriously weirds me out.


 

Posted

Quote:
Originally Posted by NekoNeko View Post
Edit: Primal: What's up with your cat? That avatar seriously weirds me out.
At this point I'm led to believe that Primal is collecting people that say that, as if he has a list of folks creeped out by that cat. Or at least a counter.


The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.

Q: How do you wreck an Abrams?

A: You crash into another one.

 

Posted

Quote:
Originally Posted by Blood Spectre View Post
Well it's not quite where I wanted them to be, but it's better. It still means I'll be skipping Westin Phipps from now on, but in pre 40 play I wont be avoiding the Freakshow specific missions at least.
....And why the hell do for post-40 Freaks deserve to get less xp? Post-40 Freaks are an exploit...? Who the hell knew.


 

Posted

Quote:
Originally Posted by M_I_Abrahms View Post
At this point I'm led to believe that Primal is collecting people that say that, as if he has a list of folks creeped out by that cat. Or at least a counter.
I believe I am one of the ones that Primal collected.

He set me on a shelf and I'm getting dusty.


There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"

 

Posted

Quote:
Originally Posted by Bad_Influence View Post
....And why the hell do for post-40 Freaks deserve to get less xp? Post-40 Freaks are an exploit...? Who the hell knew.

The mind boggles. Apparently you do 15% more damage by virtue of being 40th level of higher, and so the xp needs to be cut accordingly to balance it out.



Paragon Unleashed, Unleash Yourself!

 

Posted

Minion and Lieutenant Freakshow entities in the level 20-38 range have had their XP multiplier lowered to 0.95.

- copy/paste from todays i16 release notes.

This is the only note regarding freaks and xp...does this mean the lvl 39+ versions are still giving the same xp as before?

I am confused. I thought it was the higher level range freaks that were being xp nerfed...

So what does this mean for lvl 50 freak missions?


 

Posted

Quote:
So what does this mean for lvl 50 freak missions?
Nada/Zip.
I really dont understand the reason behind this change/nerf.