Reduced XP for Freakshow now


8_Ball

 

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I am remarking that if Freaks become worth less than other groups to fight, I am picking up my toys and moving over to Council missions, or whatever.
I'm gonna be taking my BS/Regen, DB/WP, or some other lethal damage inflicting scrapper and farming a Vahz mission set for level 5 difficulty and 8 man spawn to level alts on my other account all the way to 50, TBH.

Oh, and I'll be doing it in the AE, since Vahz are standard mobs, and therefore won't be hurt by the AE nerfs (Although a Vahz boss farm would be soooo tasty...), which means I'll be able to do it blueside and redside with equal ease.

So good job devs, you haven't discouraged farming at all... You've just made me a soloer again.


 

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Originally Posted by Paladin_Musashi View Post
I'm gonna be taking my BS/Regen, DB/WP, or some other lethal damage inflicting scrapper and farming a Vahz mission set for level 5 difficulty and 8 man spawn to level alts on my other account all the way to 50, TBH.

Oh, and I'll be doing it in the AE, since Vahz are standard mobs, and therefore won't be hurt by the AE nerfs (Although a Vahz boss farm would be soooo tasty...), which means I'll be able to do it blueside and redside with equal ease.

So good job devs, you haven't discouraged farming at all... You've just made me a soloer again.
As long as you're not pling newbies and still paying $15 a month, the devs don't care.


 

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Originally Posted by Nethergoat View Post
my fire/ice farming blaster begs to differ!

>:f

I wasnt emplying it was impossible to farm with a blaster or dominator or such, i was actually reffering to toons, not build for farming.

If i make a brute, scrapper, or tanker, I am usally basicly taking the same build for a PVE mission toon for the most part that would work for farming. There are usually noticable differences in how you build a squishie character to handle something like a farm. My point was that where to any brute, scrapper, or tanker, VEAT or such with resistances, defense, and status protection the freakshow would seem to be rather easy and not worth the xp level they earned, to a "common" blaster or dominator or defender etc, they could become kinda a pain in the ***.

I guess what i mean is there is a bigger difference between severly optimised toons and common builds depending on the AT of the toon. What is difficult to one might be a cake walk to others.


 

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I hate Vahz bosses. They're nasty if you don't have the status protection (likely, at those early levels) and don't have a Breakfree for the ones that activate the disorienting gloom and totally begin pwning the melees surrounding them.

The Family were nerfed a long time ago, back when redside farmed the TV's map with family goons instead of the TV's map with nems.


 

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Originally Posted by Prof_Backfire View Post
As long as you're not pling newbies and still paying $15 a month, the devs don't care.
... except that well, they sorta DO care.

If they didn't care how fast people leveled, this thread and others like it would not exist.


 

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Originally Posted by Bad_Influence View Post
... except that well, they sorta DO care.

If they didn't care how fast people leveled, this thread and others like it would not exist.
In that particular example though, Vahz only go up to 20 or so and you can't get xp for them beyond there so they can't really be used to powerlevel very far.


 

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Originally Posted by Prof_Backfire View Post
As long as you're not pling newbies and still paying $15 a month, the devs don't care.
They should though. It will still be TOTALLY possible to PL newbies with the new changes. In fact, it'll be easier (Since I can set missions for 8, and only bring the newbie I'm going to be PLing, which makes up for the fact that I'm not fighting nothing but bosses anymore, and the missions will actually go very fast). All it does is make farmers and PLers less likely to actually team, like normal people. It doesn't hurt their business in the slightest. It just takes them out of the team game. And completely destroys the AE as a place where you could fight a wider variety of enemies than are out in the "normal game".

So PLing won't be affected, farming won't really be affected, but the game becomes less fun.


 

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Originally Posted by Prof_Backfire View Post
In that particular example though, Vahz only go up to 20 or so and you can't get xp for them beyond there so they can't really be used to powerlevel very far.
Perhaps not, but my underlying point was that you were saying that as long as Musashi was not powerleveling new people, the devs don't care what he does.

I think from the amount of tinkering they do regarding how fast people level, its obvious that they spend a great deal of time worrying about it. Maybe even a little too much time worrying, but that is just my take.

What I find puzzling is this worried tinkering set besides upcoming new abilities to create solo 8-man maps. What the hell....?! See, when people actually do that, smart money says they're going to be all aghast and out will come some version of the nerf-bat to fix the "exploit." When the entire thing could be avoided by just not doing it in the first place.


 

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Originally Posted by Prof_Backfire View Post
I really don't think that people outside the farmers will even notice the changes.
Right, no one else is going to notice a 1/3 XP decrease on one of the most common enemy groups in the 20+ range. How silly of me to think otherwise!


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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Originally Posted by Prof_Backfire View Post
In that particular example though, Vahz only go up to 20 or so and you can't get xp for them beyond there so they can't really be used to powerlevel very far.
With the new change coming in i16 that lets you gain experience while exemplared you can level all the way to 50 off level 20 mobs if you want.


 

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Originally Posted by Bad_Influence View Post
I am remarking that if Freaks become worth less than other groups to fight, I am picking up my toys and moving over to Council missions, or whatever. Council bore me but I refuse to play for reduced rewards if there is any way around it.
Sadly, this is true for me too. I like fighting Freaks, but if they are going to give less XP than pushovers like the Council, then Freaks will drop down to Rogue Isle Police level for me.



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

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Originally Posted by Bad_Influence View Post
... There was a Family nerf?! Missed that.... probably because I refuse to run Family missions unless forced. I don't run those because Family bosses also run. Between bosses running like so many hyperactive little screaming girls and them Sniping my level 10 melee-character from a half-mile away/through walls, yeah.... I don't bother with them anymore.

See, its that risk/nuisance/reward thing again.
It only affected level 40+ family, which If I recall correctly are only in a single portal mission in Unai's arc .(could be another non-arc one out there), which was being farmed a lot.

The 'natural' leveled family (which is 5 to 30 IIRC these days) are untouched.

Its actually a great example of the sort of targeted change that reduced the farming of that instance with minimal impact to anyone who didn't farm it.

The arc mission is a multiple glowie hunt that can be gone through with minimal fighting, its not even a defeat all.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

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[QUOTE=Chase_Arcanum;2192833]Here's a few:

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Originally Posted by Nethergoat
MA - rewards = ten RP'ers hanging out shooting the breeze. They know this.

In the entire history of the game is there one example of players flocking to content that under-rewarded?
Quote:

Badging.
Time-consuming, occasionally influence-draining (market/crafting badges) and relatively unrewarding aside from an "i did it" marker.

...snip...

Zone Events
I'm looking at Steel Canyon's Fire Alarms. Many of the participants I encounter there would see all the hellions conning grey, yet they continue to participate.

PvP
Even games with no PvP "rewards" have PvP participants. Many of the best PvP turnouts we have are in tiered competitions where very few of the participants get any reward at all.

Costume Creation
Hours upon hours often spent experimenting and trying new looks, even when there isn't a costume contest reward... for nothing other than looking "good*"
Hate to quote myself, but its the only way, it seems, to reply to the dolt having reading comprehension issues, but feeling upset enough about it to send anonymous hate over it.

1) read the quote: "...one example of players flocking to content that [B]under-rewarded?["/B]

I don't hate badges. Badges are a hidden shiny that you really can't put value on. The time invested in that firefighting, with very little XP or loot drop reward in that time, is significant- and you can easily spend that time earning XP, Reward, and OTHER BADGE content elsewhere.

Yet... people still do it, even though it isn't optimal.... and even AFTER they earn the badge.

I wasn't criticizing that, or demeaning badge-gathering. People do things that aren't "optimally-rewarded" ... maybe because we like them anyway... maybe because we don't need a ******* carrot on a stick to have fun... exactly the opposite of what your sub-kindergarten-reading-comprehension seems to have gotten from the post.


 

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Originally Posted by Paladin_Musashi View Post
I'm gonna be taking my BS/Regen, DB/WP, or some other lethal damage inflicting scrapper and farming a Vahz mission set for level 5 difficulty and 8 man spawn to level alts on my other account all the way to 50, TBH.
Quote:
Originally Posted by Paladin_Musashi View Post
With the new change coming in i16 that lets you gain experience while exemplared you can level all the way to 50 off level 20 mobs if you want.
I don't get this. Vahz only go to 20, so you'd have to fight them at 20, with access to your powers through level 25. Yes, you'll get XP but that strikes me as awfully inefficient.

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Originally Posted by Paladin_Musashi View Post
So PLing won't be affected, farming won't really be affected, but the game becomes less fun.
PLing and farming are heavily affected. By killing bridging and by allowing farmers to do their thing without bothering anyone else, the old days of farmers/PLers nagging others to bridge or pad are over. It's true that i16 makes farming easier than ever, but I think it's quite clear that the devs are bothered less by this than by the old days of people who weren't interested in farms being nagged to fill or bridge.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

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PLing and farming are heavily affected. By killing bridging and by allowing farmers to do their thing without bothering anyone else, the old days of farmers/PLers nagging others to bridge or pad are over. It's true that i16 makes farming easier than ever, but I think it's quite clear that the devs are bothered less than this than by the old days of people who weren't interested in farms being nagged to fill or bridge.
And thank God for this. This is the best present the Devs could have ever given me personally.


 

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Originally Posted by Westley View Post
And thank God for this. This is the best present the Devs could have ever given me personally.
Me too!

I hated looking for fillers (even at Portal where the farming community was happy to lend a hand) so I generally didn't bother, which hurt my efficiency.
After I16 I'll be able to pump up the jam all I want.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Originally Posted by Bad_Influence View Post
... except that well, they sorta DO care.

If they didn't care how fast people leveled, this thread and others like it would not exist.

And also then why would the pre-20 level game be getting the xp boost rather then the post 35 game?


 

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Originally Posted by QuiJon View Post
And also then why would the pre-20 level game be getting the xp boost rather then the post 35 game?
Two words:

Because Stamina.


 

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Originally Posted by Bad_Influence View Post
Then came the ban-hammer if people leveled too fast,
Actually, the Ban-hammer was used when people used obvious exploits in the AE system. The Devs even sent out a warning that they would. They're not as concerned with leveling speed as you seem to think they are. They are concerned about exploits being used.

also, Farming and PLing are not necessarily the same thing. I'm fairly sure that the Devs dont care that much about farming. PLing, on the other hand...

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Originally Posted by Noxilicious View Post
Two words:

Because Stamina.
Two words:

Seriously doubt.


There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"

 

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Originally Posted by QuiJon View Post
And also then why would the pre-20 level game be getting the xp boost rather then the post 35 game?
Because concerning this issue more than any other, the developers have a tendency to give with one hand and take with the other.

My guess [I SAID "GUESS," PLEASE NOTE THIS O YE WHO ARE READING-IMPAIRED - I have to include this disclaimer every time I use the word "guess" or certain people go ballistic, sorry folks]... my guess is that pre-20 is getting a boost to get people to Stamina faster. There are many of us who feel that running pre-Stamina is like trying to climb Everest wearing rubber flip-flops and a pair of shorts, and we're PLing our way past those levels. The developers may want to change this perception of levels 1-19 "ugh, not this grindy slog again...." resignation, but that is a GUESS on my part. Please see above disclaimer.


 

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Originally Posted by Sardan View Post
PLing and farming are heavily affected. By killing bridging and by allowing farmers to do their thing without bothering anyone else, the old days of farmers/PLers nagging others to bridge or pad are over. It's true that i16 makes farming easier than ever, but I think it's quite clear that the devs are bothered less by this than by the old days of people who weren't interested in farms being nagged to fill or bridge.
Those days were already over. With AE boss farms there was no need for fillers. There was no need for bridges to get people to high level quickly.

I have not once gotten a request to fill or bridge since I started playing the post-AE game. Not once.

As opposed to the 10 times a day (Minimum) I used to get them.

I understand the need to lure farmers out into the regular game, because there are no purples on the market because no one is farming them...

But lowering the XP rewards from the AE won't accomplish that. Won't even have an effect on it, actually. The reason all the farmers are in the AE is because tickets and reward rolls provide an awesome and consistent inf/time ratio. Farmers farm for inf.

So unless they nerf the value of tickets, or the rate at which they can be obtained, AE farming won't be affected. Except that they'll be running their farms by themselves instead of running with teams.

Which makes the game less fun.


 

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Originally Posted by Noxilicious View Post
Two words:

Because Stamina.
Quote:
Originally Posted by Twisted Toon View Post
Two words:

Seriously doubt.
Two words:

Broccoli beef

...... Okay, so those particular two words have nothing to do with this game, but damn I love broccoli beef!


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

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Originally Posted by Twisted Toon View Post
Actually, the Ban-hammer was used when people used obvious exploits in the AE system. The Devs even sent out a warning that they would. They're not as concerned with leveling speed as you seem to think they are. They are concerned about exploits being used.
Unless you're glitching a map or using actual external hacks, there's no such thing as an "obvious" exploit. The devs get to make up their own definitions, yes, but as they refuse to share them with anyone that isn't helpful. Banning and deleting based on Star Chamber secret rules is garbage, and hopefully the community blowback on the issue inspires them to greater caution in the future.

They are very interested in levelling speed. Things that increase that speed beyond what they're comfortable with get nerfed.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Originally Posted by Sardan View Post
Two words:

Broccoli beef

...... Okay, so those particular two words have nothing to do with this game, but damn I love broccoli beef!
Chicken with string beans is better you noob.


Lots of 50's yada yada. still finding fun things to do.
Cthulhu loves you, better start running

I�! I�! Gg�gorsch�a�bha egurtsa�ar�ug d� Dalhor! Cthluhu fthagn! Cthluhu fthagn!

You are in a maze of twisty little passages

 

Posted

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Originally Posted by Nethergoat View Post
Unless you're glitching a map or using actual external hacks, there's no such thing as an "obvious" exploit. The devs get to make up their own definitions, yes, but as they refuse to share them with anyone that isn't helpful. Banning and deleting based on Star Chamber secret rules is garbage, and hopefully the community blowback on the issue inspires them to greater caution in the future.

They are very interested in levelling speed. Things that increase that speed beyond what they're comfortable with get nerfed.
And they did ban those level pacted people. using an automated script that they said they wouldnt use.


Lots of 50's yada yada. still finding fun things to do.
Cthulhu loves you, better start running

I�! I�! Gg�gorsch�a�bha egurtsa�ar�ug d� Dalhor! Cthluhu fthagn! Cthluhu fthagn!

You are in a maze of twisty little passages