Dual builds - switching on the fly


5th_Player

 

Posted

Quote:
Originally Posted by Castle View Post
The only way I would be ok with build switching without visiting an NPC would be:
  • Set Player Health 1
  • Set Player Max Regeneration 0, duration 60 seconds.
  • Set Player Max Endurance 0, duration 60 seconds.
  • Set all powers state to Initial Recharge.
  • Wipe all Buffs/Debuff on character.

In other words, we do NOT want players to be able to situationally change power selections.

I'm good with that


 

Posted

Quote:
Originally Posted by EvilRyu View Post
Will you guys be willing to lower the damn timer then? 15 minutes is kind of long for this kind of thing. Nothing I hate worse than being stuck on a solo build for a support AT and then a team sends an invite for a TF. When the team sees you they are expecting a certain build but when they see no ally powers they are more likely to not keep you on the team.
what's the problem with telling the team: I'm in an alternate build right now, I have x amount of minutes to go before I can switch back. Unless you're running Eden or KTF for speed the 15 minute charger ain't a deal breaker when you start a Task Force, Trial, or Strike Force. I've been on plenty of TF's where we started, then after the first mish players went and changed into their team play builds.


 

Posted

Quote:
Originally Posted by Rajani Isa View Post
Initial Recharge... would that be All Recharged, like now, or be all powers set to be recharging as if you had just used every single one?

IIRC, that colored part above is what is meant.


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Posted

Quote:
Originally Posted by Castle View Post
The only way I would be ok with build switching without visiting an NPC would be:
  • Set Player Health 1
  • Set Player Max Regeneration 0, duration 60 seconds.
  • Set Player Max Endurance 0, duration 60 seconds.
  • Set all powers state to Initial Recharge.
  • Wipe all Buffs/Debuff on character.

In other words, we do NOT want players to be able to situationally change power selections.
That would actually be cool.


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Posted

Quote:
Originally Posted by Castle View Post
The only way I would be ok with build switching without visiting an NPC would be:
  • Set Player Health 1
  • Set Player Max Regeneration 0, duration 60 seconds.
  • Set Player Max Endurance 0, duration 60 seconds.
  • Set all powers state to Initial Recharge.
  • Wipe all Buffs/Debuff on character.

In other words, we do NOT want players to be able to situationally change power selections.
I'd support that. 1 minute downtime at your current location would be better than say, crossing two zones to get to a trainer or something. Keep the trainer switching for people near them, but if I'm way out in the Hive or in the middle of a TF or something, a 1 minute cool down wouldn't be so bad.


 

Posted

Quote:
Originally Posted by Castle View Post
The only way I would be ok with build switching without visiting an NPC would be:
  • Set Player Health 1
  • Set Player Max Regeneration 0, duration 60 seconds.
  • Set Player Max Endurance 0, duration 60 seconds.
  • Set all powers state to Initial Recharge.
  • Wipe all Buffs/Debuff on character.
In other words, we do NOT want players to be able to situationally change power selections.
I dunno about anyone else, but I'd actually be cool with this plan.


 

Posted

Quote:
Originally Posted by Castle View Post
The only way I would be ok with build switching without visiting an NPC would be:
  • Set Player Health 1
  • Set Player Max Regeneration 0, duration 60 seconds.
  • Set Player Max Endurance 0, duration 60 seconds.
  • Set all powers state to Initial Recharge.
  • Wipe all Buffs/Debuff on character.

In other words, we do NOT want players to be able to situationally change power selections.
I'd get behind this, actually. I like this idea.


 

Posted

Quote:
Originally Posted by Castle View Post
The only way I would be ok with build switching without visiting an NPC would be:
  • Set Player Health 1
  • Set Player Max Regeneration 0, duration 60 seconds.
  • Set Player Max Endurance 0, duration 60 seconds.
  • Set all powers state to Initial Recharge.
  • Wipe all Buffs/Debuff on character.

In other words, we do NOT want players to be able to situationally change power selections.
I'd go for that.


--Virtue--
My 50s:
Tigra Swipe (BS/SR/Dark Scrapper)
Galena Storm (Emp/Ele/Ele Defender)
Master Tolarin (Psi/Fire/Force Blaster)

 

Posted

Quote:
Originally Posted by Castle View Post
The only way I would be ok with build switching without visiting an NPC would be:
  • Set Player Health 1
  • Set Player Max Regeneration 0, duration 60 seconds.
  • Set Player Max Endurance 0, duration 60 seconds.
  • Set all powers state to Initial Recharge.
  • Wipe all Buffs/Debuff on character.

In other words, we do NOT want players to be able to situationally change power selections.
You softie, I'd add an irresistible minute long 1000 mag hold on top of all that and still like the flexibility.


 

Posted

Quote:
Originally Posted by Castle View Post
The only way I would be ok with build switching without visiting an NPC would be:
  • Set Player Health 1
  • Set Player Max Regeneration 0, duration 60 seconds.
  • Set Player Max Endurance 0, duration 60 seconds.
  • Set all powers state to Initial Recharge.
  • Wipe all Buffs/Debuff on character.

In other words, we do NOT want players to be able to situationally change power selections.
This version would be MUCH more preferable, imho.



 

Posted

Quote:
Originally Posted by Castle View Post
The only way I would be ok with build switching without visiting an NPC would be:
  • Set Player Health 1
  • Set Player Max Regeneration 0, duration 60 seconds.
  • Set Player Max Endurance 0, duration 60 seconds.
  • Set all powers state to Initial Recharge.
  • Wipe all Buffs/Debuff on character.
I'm glad we could come to this agreement will this be in I16.5 or I17?


 

Posted

Quote:
Originally Posted by Castle View Post
The only way I would be ok with build switching without visiting an NPC would be:
  • Set Player Health 1
  • Set Player Max Regeneration 0, duration 60 seconds.
  • Set Player Max Endurance 0, duration 60 seconds.
  • Set all powers state to Initial Recharge.
  • Wipe all Buffs/Debuff on character.

In other words, we do NOT want players to be able to situationally change power selections.
Well if that's the case, at the very least, I want some kind of cool flashy effect while the "switch is being made". Like a prolonged ding or some-such.

But in any case, I do think it would be great -- as a hero -- to "situationally" change "load-outs", "armors", "magic rings", or however you'd like to put it. But.... I think this would be an extremely fair caveat in place of the inconvenience of running to a trainer to switch builds.


 

Posted

Quote:
Originally Posted by Castle View Post
The only way I would be ok with build switching without visiting an NPC would be:
  • Set Player Health 1
  • Set Player Max Regeneration 0, duration 60 seconds.
  • Set Player Max Endurance 0, duration 60 seconds.
  • Set all powers state to Initial Recharge.
  • Wipe all Buffs/Debuff on character.

In other words, we do NOT want players to be able to situationally change power selections.
What if you could block the change if the character has an active mission or is in a PvP zone? If you're in the middle of a mission (or PvPing) you can't switch builds, so whatever build you start with you finish with. You'd need to be able to make a mission "inactive", so that you can reset the mission and change builds if you mess something up (the normal reset procedure would keep a mission active at all times), and/or maintain the ability to switch builds by speaking with a trainer.

This and needing to visit a Field Analyst/Fateweaver to change difficulty settings are two things that I find vastly more irritating then they probably warrant. (The difficulty thing is particularly frustrating when on teams. At the very least, the team leader should be able to tweak the teams difficulty settings between missions directly, without visiting anyone or having any teammates visit anyone.)


 

Posted

Quote:
Originally Posted by Castle View Post
The only way I would be ok with build switching without visiting an NPC would be:
  • Set Player Health 1
  • Set Player Max Regeneration 0, duration 60 seconds.
  • Set Player Max Endurance 0, duration 60 seconds.
  • Set all powers state to Initial Recharge.
  • Wipe all Buffs/Debuff on character.

In other words, we do NOT want players to be able to situationally change power selections.
Hmmm. Can't see that working. "Oh I seem to have contracted the Vashok Plague". *switches build* "Ah, that's better. No flies on me mate".


 

Posted

Quote:
Originally Posted by Castle View Post
The only way I would be ok with build switching without visiting an NPC would be:
  • Set Player Health 1
  • Set Player Max Regeneration 0, duration 60 seconds.
  • Set Player Max Endurance 0, duration 60 seconds.
  • Set all powers state to Initial Recharge.
  • Wipe all Buffs/Debuff on character.

In other words, we do NOT want players to be able to situationally change power selections.
That sounds perfectly reasonable to me. It balances well with the trainer option; if you switch on-the-spot, your T9 has to recharge all the way, but if you go to the trainer, you're able to use it right away. It even adds a bit of RP to the switch; the trainer actually helps you with something.


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Posted

Quote:
Originally Posted by Castle View Post
The only way I would be ok with build switching without visiting an NPC would be:
  • Set Player Health 1
  • Set Player Max Regeneration 0, duration 60 seconds.
  • Set Player Max Endurance 0, duration 60 seconds.
  • Set all powers state to Initial Recharge.
  • Wipe all Buffs/Debuff on character.
As long as the recharge state didn't affect annoyingly long powers (Like Demonic Aura) then I would find myself using that.


Favorite Hero: Computer (Empathy/Energy Blast Defender)

Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)

 

Posted

Quote:
Originally Posted by Castle View Post
The only way I would be ok with build switching without visiting an NPC would be:
  • Set Player Health 1
  • Set Player Max Regeneration 0, duration 60 seconds.
  • Set Player Max Endurance 0, duration 60 seconds.
  • Set all powers state to Initial Recharge.
  • Wipe all Buffs/Debuff on character.

In other words, we do NOT want players to be able to situationally change power selections.
i would be happy to be able to switch "on the fly" with those limitations.


 

Posted

Quote:
Originally Posted by Castle View Post
The only way I would be ok with build switching without visiting an NPC would be:
  • Set Player Health 1
  • Set Player Max Regeneration 0, duration 60 seconds.
  • Set Player Max Endurance 0, duration 60 seconds.
  • Set all powers state to Initial Recharge.
  • Wipe all Buffs/Debuff on character.

In other words, we do NOT want players to be able to situationally change power selections.
I'm actually cool with this.


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Posted

I'm pretty sure that there are ways to code this so that it wouldn't be exploitable. Remember when color tinting powers wasn't possible because the game didn't support it? Yeah same thing right therr


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Castle View Post
The only way I would be ok with build switching without visiting an NPC would be:
  • Set Player Health 1
  • Set Player Max Regeneration 0, duration 60 seconds.
  • Set Player Max Endurance 0, duration 60 seconds.
  • Set all powers state to Initial Recharge.
  • Wipe all Buffs/Debuff on character.

In other words, we do NOT want players to be able to situationally change power selections.
Cuz' that would be super right?

Kinda like SUPER side kicking?

What about SUPER build switching?


 

Posted

Quote:
Originally Posted by biff10426 View Post
Wrong! This game would probably never see power colors for another mmmmm nine months if it wasn't for CO coming out with it first, try again!

At the time CoX came up with the idea of power customization, Cryptic was still around so it was Cryptic who threw around the idea and they were the first to put out a game with power customization, not CoX.
So you must be working for Cryptic to know this stuff for sure?


Cryptic might have been the name of the company, but Jack was long gone from the project, and the vast majority of the Dev team that's been working on the game stayed with the game when it got bought out by NCSoft. What was your point again?


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Posted

Quote:
Originally Posted by TProtector View Post
The way i see it, for the longest time there was only a single build per character, and we survived that way. So now that we have two we should just be thankful. =]

And people are assuming that the one posting was around when there we just ONE build. I have 2 builds, and agree we should be able to change in a mission or at will to another build just for ease of the game. and not exploits...if you have the wrong build when playing the entire team can wait while you go change your build or you can do the mission over.. what is the difference.. GAME balance.. so sick of that comment.

If I as a stone stone go to a mission.. say in Oros.. and take a mission where my granite is gone then realize during the mission that my fire, ice, psy resistance now sucks.. I would like to be able to switch to the other toon that has brimstone or crystals on the build. Is this exploitive?.... I just want to play the game without endless travel back and forth to a NPC and then have to wait 15 minutes to play the game...

I am quite sure all those in favor of game balance can rack up endless examples of how this can be exploited. Save your typing. One day would be real nice to see a posting with an answers that are civil and give specific reasons why a complaint or idea wont work.

Only thing in my opionion on game balance is... to play the game longer to pay longer.


 

Posted

Quote:
Originally Posted by White Hot Flash View Post
So you must be working for Cryptic to know this stuff for sure?


Cryptic might have been the name of the company, but Jack was long gone from the project, and the vast majority of the Dev team that's been working on the game stayed with the game when it got bought out by NCSoft. What was your point again?
No.

And,

The point was that when all the kids wanted all this pretty color stuff (since they keep reminding me that they've wanted it for SUCH a long long long time, and that means Cryp was still in charge of things around that time) Cryptic said "No", then they put it in their other game, Champions Online; the first Superhero MMO with Power Color Customization, not City of Heroes/Villains. That was my point, I think I stated it there in my little post, I suppose you cannot comprehend or?


 

Posted

Quote:
Originally Posted by biff10426 View Post
No.

And,

The point was that when all the kids wanted all this pretty color stuff (since they keep reminding me that they've wanted it for SUCH a long long long time, and that means Cryp was still in charge of things around that time)
HOLD UP! Kept reminding you? Sorry you don't work for NCSoft or Cryptic. GTFO
Quote:
Originally Posted by biff10426 View Post
Cryptic said "No", then they put it in their other game, Champions Online; the first Superhero MMO with Power Color Customization, not City of Heroes/Villains. That was my point, I think I stated it there in my little post, I suppose you cannot comprehend or?
CoX (Originally owned by Cryptic) Had the set up first, had the idea first. If you actually take a good hard look at CO you will notice that 90% of it is a direct rip from CoX. Whos copying who? Alien invasion for the training?
Yellow streakyness with superspeed?
The EXACT same Flight animations?
Color customization? CoX had it in development first. NCSoft is well known for keeping everything hush-hush then whipping out new updates when we least expect it (Like i16 for example, barely anybody knew that it was comin out till it got dropped into our lap)

As for the idea that Castle posted. I would be totally stoked if you guys implemented something like that! Add a emote and I'll spit-shine your sneakers (your geeks, I know you guys don't wear boots... )